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Round pace and length

PostPosted: Fri Aug 24, 2018 9:22 pm
by Luke Cox
As it stands, CM round last for quite a while and tend to take a while to ramp up. Going forward, what's our goal for round length and pace? Personally, I feel that DMCA should be sped up a tad but still remain much slower paced and more strategic than TG, while TG is where you go for the fast paced mayhem. RP changes alone might speed things up a tad, so I'd be fairly conservative with mechanical changes.

Re: Round pace and length

PostPosted: Sat Aug 25, 2018 3:47 am
by Stickymayhem
Our biggest problem at the moment is we have no natural way to end stalemates when there's a few xenos trying to reboot the hive, and maybe a dozen or two disorganized marines.

Re: Round pace and length

PostPosted: Tue Aug 28, 2018 2:19 pm
by Rohesie
CosmicScientist wrote:I think someone made evolve point gain or requirements less harsh?

WIP. But yes, that will happen soon (TM) to reduce the delayliens vs zergmarines meta.