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Re: Laser/e-gun spriting

PostPosted: Fri Sep 07, 2018 1:09 pm
by Iatots
Will lasguns require a battery pack to be worn on the back?

Re: Laser/e-gun spriting

PostPosted: Fri Sep 07, 2018 7:32 pm
by Luke Cox
Ballistics are still the default, right?

Re: Laser/e-gun spriting

PostPosted: Sat Sep 08, 2018 2:27 pm
by Lumbermancer
ss13 lasers suck

What if they were real lasers, wh40k style, hitscan. You could use code from the particle cannon I guess. You could balance them by adjusting damage, or make it so you have to actually click on target to score hit.

Re: Laser/e-gun spriting

PostPosted: Sat Sep 08, 2018 5:32 pm
by kevinz000
lasers are hitscan by default on cm code i believe
however, lasers also do 2x damage on xenos unless they changed that, and hitscan is a huge, HUGE advantage, so keep that in mind.

Re: Laser/e-gun spriting

PostPosted: Sun Sep 09, 2018 1:08 am
by Luke Cox
We should reserve these laser rifles for NT response teams/mercs. Lasers are shiny, expensive weapons that only intergalactic megacorporations like Nanotrasen can afford to give out like candy. Marines and clandestine paramilitary groups are strapped for cash and have to put up with clunky ballistics.