Tank Crewman guide
Posted: Wed Feb 13, 2019 5:07 pm
0. Spend all your game time as fast as possible to print modules until all the Printing points ar spent (0 points left). Otherwise someone will spend it and a tank build will be crippled.
1. After spawn fast rush to north of Alamo in a hanger. Press small orange button. It will open tank shutters.
DO NOT PRINT ANY AMMO
ORDER ALL AMMO IN REQ. AMMO COST 40 POINTS IN REQ. (Tnk ammo crates are majorly cheap=40 points (example: spec weapons cost 100 points) and 1 ammo crate point amount regenerates every 5 minutes)
The cheapest ammo quantity/price per round are LTB Cannon Ammo.
The best numerous for area-denial ammo are Tank Flamer Magazine
The expensive but very accurate are TOW Launcher Magazine.
2. Print LTB Cannon. The best main weapon.
DO NOT PRINT LTAA AP Minigun. Low damage / accuracy and heavy friendly fire rate due to bullet spread. Gun rotate noise delay before fire. Xenos hear it and run away didging bullets that eventually will miss anyway. Waste of print points.
3. Print Print Secondary Flamer Unit. If attacking mission.
OR Print TOW Launcher if defensive stationary mission.
OR Print Print Print Secondary Flamer Unit. + TOW Launcher in case of Requisition ALREADY ordered both flamer + tow ammo crates AND someone will replace TOW Launcher / Secondary Flamer Unit modules while both tank crew stay inside a tank.
DO NOT PRINT M56 Cupola. Cupola is ONLY slightly normal for destroying walls/resin structures. Damage / accuracy is lower than smartgunner version. Inferior stats. But no FF. NEVER hit long ranges.
DO NOT PRINT Grenade Launcher extremely great friendly fire rate due to grenades bounce. Waste of print points. FF Trash.
4. Print Threads. 25 points.
5. Choose what to print with extreme caution. Points will NEVER be restored.
All tank parts are may be ordered via Requisitions but will take too long time and cargo points. Every part except threads costs 50%-100% more than ammo crate.
Options to Choose:
THE BEST CHOICE Overdrive Enhancer 100 points + Snowplow Armor 50 points. Why Overdrive Enhancer + Snowplow Armor the best choice? Increase movement speed / turn speed +200%, increase crush damage about 200%). The only attacking set.
Bad reserve armor examples. Waste of points.
Ballistic module 100 points + Concussive Armor 100 points. One reserve 100 point module. Stationary defence set. Very slightly protection when Tank crush walls. Small bullet protection. Slightly good for STATIONARY defence. Better than binoculars when need to shoot more than 1 single direction.
Ballistic module 100 points + Caustic Armor 100 points. Stationary defence set. Slightly protects from Anti-Acid. Moderately good for STATIONARY defence vs praetorian / boiler / spitter / queen. Better than binoculars when need to shoot more than 1 single direction.
Slightly normul but still retarded armor choices:
Paladin Armor is useless. Waste of print points. Because according to round statictics are 2-10 grenades used every round. Tank will no hit by explosive ammo FF. And if gunner will not hit walls directly near a tank. Do not pick.
Ballistic Armor. Inferior stats AP bullet protection. Useless. Only good vs AP rifles of Death Commando operatives. Waste of points.
Supports slot.
Overdrive Enhancer + Artillery module=instant binoculars for a gunner when support slot is clicked anywhere (CLICK ONLY ONE CLICK TO PREVENT FF).
WHAT TO PRINT Points Available 625:
1. Snowplow (50)
2. LTB Cannon (100)
3. Secondary Flamer Unit (100)
4. TOW Launcher (100)
5. Overdrive Enhancer (100)
6. Artillery Module (100)
7. Treads (25)
8. Flamer Magazine (50)
625 points tank can attack with flamer / smash with a plow + overdrive enhancer instantly after deployment, even if Requisitions not order cannon / tow / flame ammo crates. Print and install time is about 5-10 minutes. Bring modules to Dropship. Modules and ammo shoud always stay outside a crate to prevent melting everything in single acid.
NEVER EVER CRASH ANY OBJECT. Examples: reinforced table, window frame, resin door, resin wall, Alamo cargo door. "CRUSH" NOISE MEANS A TANK MODULES HAVE TAKEN % DAMAGE. (even if check shows undamaged status). MODULES ARE UNFIXABLE. Only can replace / repair a tank slots, but not modules.
Post Your combinatorics recombinations in this post.
1. After spawn fast rush to north of Alamo in a hanger. Press small orange button. It will open tank shutters.
DO NOT PRINT ANY AMMO
ORDER ALL AMMO IN REQ. AMMO COST 40 POINTS IN REQ. (Tnk ammo crates are majorly cheap=40 points (example: spec weapons cost 100 points) and 1 ammo crate point amount regenerates every 5 minutes)
The cheapest ammo quantity/price per round are LTB Cannon Ammo.
The best numerous for area-denial ammo are Tank Flamer Magazine
The expensive but very accurate are TOW Launcher Magazine.
2. Print LTB Cannon. The best main weapon.
DO NOT PRINT LTAA AP Minigun. Low damage / accuracy and heavy friendly fire rate due to bullet spread. Gun rotate noise delay before fire. Xenos hear it and run away didging bullets that eventually will miss anyway. Waste of print points.
3. Print Print Secondary Flamer Unit. If attacking mission.
OR Print TOW Launcher if defensive stationary mission.
OR Print Print Print Secondary Flamer Unit. + TOW Launcher in case of Requisition ALREADY ordered both flamer + tow ammo crates AND someone will replace TOW Launcher / Secondary Flamer Unit modules while both tank crew stay inside a tank.
DO NOT PRINT M56 Cupola. Cupola is ONLY slightly normal for destroying walls/resin structures. Damage / accuracy is lower than smartgunner version. Inferior stats. But no FF. NEVER hit long ranges.
DO NOT PRINT Grenade Launcher extremely great friendly fire rate due to grenades bounce. Waste of print points. FF Trash.
4. Print Threads. 25 points.
5. Choose what to print with extreme caution. Points will NEVER be restored.
All tank parts are may be ordered via Requisitions but will take too long time and cargo points. Every part except threads costs 50%-100% more than ammo crate.
Options to Choose:
THE BEST CHOICE Overdrive Enhancer 100 points + Snowplow Armor 50 points. Why Overdrive Enhancer + Snowplow Armor the best choice? Increase movement speed / turn speed +200%, increase crush damage about 200%). The only attacking set.
Bad reserve armor examples. Waste of points.
Ballistic module 100 points + Concussive Armor 100 points. One reserve 100 point module. Stationary defence set. Very slightly protection when Tank crush walls. Small bullet protection. Slightly good for STATIONARY defence. Better than binoculars when need to shoot more than 1 single direction.
Ballistic module 100 points + Caustic Armor 100 points. Stationary defence set. Slightly protects from Anti-Acid. Moderately good for STATIONARY defence vs praetorian / boiler / spitter / queen. Better than binoculars when need to shoot more than 1 single direction.
Slightly normul but still retarded armor choices:
Paladin Armor is useless. Waste of print points. Because according to round statictics are 2-10 grenades used every round. Tank will no hit by explosive ammo FF. And if gunner will not hit walls directly near a tank. Do not pick.
Ballistic Armor. Inferior stats AP bullet protection. Useless. Only good vs AP rifles of Death Commando operatives. Waste of points.
Supports slot.
Overdrive Enhancer + Artillery module=instant binoculars for a gunner when support slot is clicked anywhere (CLICK ONLY ONE CLICK TO PREVENT FF).
WHAT TO PRINT Points Available 625:
1. Snowplow (50)
2. LTB Cannon (100)
3. Secondary Flamer Unit (100)
4. TOW Launcher (100)
5. Overdrive Enhancer (100)
6. Artillery Module (100)
7. Treads (25)
8. Flamer Magazine (50)
625 points tank can attack with flamer / smash with a plow + overdrive enhancer instantly after deployment, even if Requisitions not order cannon / tow / flame ammo crates. Print and install time is about 5-10 minutes. Bring modules to Dropship. Modules and ammo shoud always stay outside a crate to prevent melting everything in single acid.
NEVER EVER CRASH ANY OBJECT. Examples: reinforced table, window frame, resin door, resin wall, Alamo cargo door. "CRUSH" NOISE MEANS A TANK MODULES HAVE TAKEN % DAMAGE. (even if check shows undamaged status). MODULES ARE UNFIXABLE. Only can replace / repair a tank slots, but not modules.
Post Your combinatorics recombinations in this post.