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- Joined: Fri Nov 10, 2017 12:16 am
- Byond Username: Tlaltecuhtli
when will it be ok to shoot aliens/weld vents/sceam about facehuggers
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
You need to witness everything yourself first. Tis the RP way.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Lumbermancer wrote:You need to witness everything yourself first. Tis the RP way.
I think responding to "XENOS" on the common channel with vent welding is completely fine
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: ↑Wed Oct 13, 2021 6:17 pm
Dont engage with sticky he's a subhuman
- Joined: Thu Oct 20, 2016 3:36 pm
- Byond Username: Jzoid
In this case the whole cliche of "not knowing what you're up against" is scrapped, so you will know you're going up against xenomorphs (the name of the ayys are subject to change I think) along with what they do
- Joined: Wed Feb 10, 2016 11:14 pm
- Byond Username: WarbossLincoln
CosmicScientist wrote:If vents become a useful asset in future, then just let the acid vomiting xenos melt welds.
Good idea, and it would encourage teamwork between different classes.
- Joined: Sun Feb 01, 2015 3:42 am
- Byond Username: Supermichael777
- Location: Silver II hell
Chad marine mains know that you wrench vents and pipes to block xenos, while they can get in they cant use it as an escape.
It requires only one small tool and you don't need goggles or a fuel supply.
oranges wrote:It's my game, not yours
Never forget the corruption of these halls
You seem to be under the mistaken impression that I actually care.
- Joined: Sat Aug 04, 2018 9:07 pm
- Byond Username: Rohesie
There is no first-contact rule and the exception is listed under the rules now.
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