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[ADMIN] matthew

PostPosted: Fri Mar 20, 2020 3:19 pm
by darkplasmaray
Current ckey and any previous ckeys: darkplasmaray
Character name(s): Matthew Stevenson
Timezone: UTC+0
Discord tag: matthew#5047
Any previous experience administrating? Where and in what manner: I own a discord server, that's about it.
How long have you been playing TGMC and other servers in general: TGMC, since last year. CM since 2015. Also played on tg station a lot, as well as other random servers. I've been playing SS13 since 5 years ago though yeah, I think.
Have you been banned from any SS13 servers within the past 6 months? If so, what server, and for what reason: Nope.
Have you ever recieved a permanent ban from a server? If so, what server, and for what reason: Nope.
Why do you believe that you would make a good admin? Because I'm fair and I have common sense. I also play the server a lot, but most of the time at midnight, which is when most of the American admins tend to host it. If I were an admin then I could host in European friendly times, allowing the game to be playable to a wider audience, and to be played easier by European people.
What's one aspect of how you play the game that you think you could improve on? I need to get better at robusting people ( ͡° ͜ʖ ͡°)
What standards do you personally hold players to? How should judgements on their actions be determined? I'll judge them based on their actions and intent. Also if they showed good will or not. Players should be nice people who have a good sense of humour, but everyone is different so judgement changes depending on the circumstance.
What is a good metric or standard to go by when doing admin events? What would you try to consider when doing an admin event? How often do you think you'd run admin events? I would do admin events if people seem to want one, or if the round is dragging on for too long. I'd consider if everyone would want one, with a vote. If so then I'd make it something that would bring dead players back into the game, whilst making the round end quicker, ensuring everyone has a bit of fun. Not sure how often I'd do admin events, I'd need to learn admin controls and all that first.
What do you think you'll find most enjoyable about being an admin? What do you think you'll find least enjoyable? I think I will enjoy hosting the server in European times the most, as it allows myself and others to enjoy the game at a good time. I think I will least enjoy being ignorant in the ways of admin powers, as until I fully learn there will be things I don't know how to do.
No one admins forever. For what reason or how do you think you will stop adminning? Do you think you'll be able to call it quits when you've had enough? Uuuhm... I'll probably stop if I get addicted to some other game, but I'll probably come back again when I get bored of that. In terms of leave leave forever? Not sure really.

Please fill out the following example scenarios, put your answer on a separate line from the question:
1. A player shoots another player near the start of the round, but the MPs have already detained and brigged him.
If the player was intentionally griefing, I would bwoink him to question him. If it was a mistake or some sort of roleplay, I would tell him to try and avoid doing that sort of stuff near the start of the round, as it can delay the game i.e: the dropship coming down for marines to start fighting.
2. You see a player walking around the ship without any clothes on, looking pretty lost.
If I was IC, I would help him out, showing him around and teaching him the basics, then send him on his way. If I was ghosting, then I would bwoink him and ask him if he needs any help.
3. A player is getting aggressive in adminhelps and requesting to speak to a higher ranking staff member.
I'd tell him to calm down and stop being aggressive, telling him I'll ask about it. I'd then go into the discord #staff and see if anyone is willing to come on and talk with him, if not then I'd send him a link to the discord server, telling him no one is available right now, but you can go on the discord server and an appropriate staff member might be available later.
4. You notice a player with a name that doesn't fit our naming rules. The player is arguing that they've used the name for several years across multiple servers and no one has told them to change it before.
I'd tell them, "sorry pal, it goes against our server rules, you'll have to change it."
5. You see an ST running around in armor and carrying a rifle. The security level is green with no threat present.
I'd bwoink them, telling them that there's no reason for them to be armed up right now, as they're a civillian and their main priority should be to keep the ship in top shape.
6. The round is stagnating. There are 14 marines and 4 aliens (balance will change over time, just imagine a stalemate scenario according to the current meta). The marines won't leave the ship, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other?
It makes sense for the xenos not to attack, as the marines (assuming this is crash) have a heavily fortified ship, with loads of sentries, as well as the marines watching. The marines should go out and robust some xenos. In this case I would do a mini event in order to get the marines to leave. Something like high command sending them an announcement, having a go at them for not carrying out their task of nuking the aliens. If there were some dead players, I could even get high command to issue a threat that there were some sons of mars (I think that's what they're called) in the local area of space that are coming to try to seize their ship, or something like that. I could then spawn the dead players in somewhere as sons of mars, with the primary objective of taking the marine ship for themselves.
7. A marine is running around disarming other marines and stealing their gear near the beginning of the round.
I would bwoink him and tell him to stop doing that. It's basically griefing.
8. A marine has killed another marine. When you ask him why, he said it was because the other marine had punched him or said something rude towards him.
I would tell him that that's not acceptable. Someone insulting you or hitting you doesn't allow you to start shooting them and kill them. It doesn't make sense in real life, nor in a game as a marine. I would revive the dead player and gib the one that killed him. I would tell the one I gibbed not to do it again, or the punishment will be more severe.
9. There are minor racist comments going on IC. 9 of the 10 people are laughing and roleplaying but one player gets offended and adminhelps about it.
I would just make an announcement saying "alright guys that's enough now, some people are getting upset by the racial jokes, so settle down."
10. A marine opens fire at several marines during briefing killing multiple people and logs off before you can message him.
1 year ban. Would report the incident in #staff on discord.
11. You see a larva die near the frontlines. Upon further investigation, you see that they bursted in a safe place far away.
I would bwoink the dead larva and ask him what happened. If it turned out he just suicided, then I'll tell him off for it, and give him a temporary job-ban from xenos. If he gives me a good excuse, such as he was afk and someone dragged him there, then I'll let him off with a warning.
12. You see a xeno excessively saying phrases like "Ayyylmao", "Reeeee" and similar in the hivemind chat.
I would bwoink them, asking them to not use internet slang, and try to roleplay a little bit.
13. A command staff player mentions during briefing that there might be xenos on the planet.
I would bwoink 'em, telling them that we have the rule of first contact on this server, which means that you're not supposed to know there are xenos until marines see them on the planet. I'd tell him if it happens again then it's gonna be a temp-job ban.
14. A marine kills another marine on the Evac Pod to take the last spot, but has roleplayed the situation quite well.
Well that's alright then isn't it. The round is about to end anyway if that's the case.
15. You see an SSD Squad Leader in the preparation room 1 hour into the round. When you check the logs, you notice he logged off near the beginning of the round.
I would give him a temporary job ban.
16. You see a member of the staff give wrong information in an adminhelp.
I would reply to the ticket and correct him.
17. You see a member of the staff abusing his powers in-game or otherwise breaking the administrator rules.
I would report it to any current project leads that are online in discord.
18. You see a player bashing another server or player in OOC.
I would just make an announcement not to get toxic. If you don't like another server then this isn't the place to try and hinder its reputation.
19. A player ahelps saying that they were instantly killed by another member of their squad. When you ask their squad member who shot them, they said that it was accidental friendly fire.
If by instantly you mean before the marines have left the ship,then there's no way 1 shot can kill anyone, unless it's an RPG. If it was an RPG and they were gibbed, I'd revive them and warn the killer to be more careful next time. If it was multiple shots, then the player is probably lying to me, and I'll gib him, give him a warning, and revive the player that was killed.

Re: [ADMIN] matthew

PostPosted: Sat Mar 21, 2020 1:21 am
by terranaut
Hi, thanks for applying first of all. I have some follow-up questions on some of your answers.

To 3.: What do you do if the matter needs to be resolved, and there is no help from another staff member available? Assume, for instance, that a marine shot another marine in pretty clear and blatant rule-breaking murder. It could either be the dead player getting angry at you because in his eyes whatever punishment you decide or decided to dole out wasn't quick and hard enough, or it might the killer when you talk to him about it just insulting you, either doesn't really matter here;
in short: the player is very vocally angry at you, the matter needs to be resolved now and not later, and there is no staff help available. what do you do?

To 8.: Why do you elect to gib the offending player in this scenario? Why do you think it's a better punishment than, say, a ban for someone with bad note history or just a warning and note for someone with a clean record?

To 10.: Just permaban for that.

To 13.: There's no such rule that I'm aware of or can find on the rules page.

To 19.: Same as 8., why do you elect go gib a player found breaking a rule? I find that most odd. It's entirely arbitrary, it stops them from playing for anything between 1 second and 30 minutes, and leaves zero record of the interaction for future admins taking a look at this player. It's also pretty immersion breaking for any people nearby if their comrade just up and gibs.

Re: [ADMIN] matthew

PostPosted: Sat Mar 21, 2020 11:57 am
by darkplasmaray
terranaut wrote:Hi, thanks for applying first of all. I have some follow-up questions on some of your answers.

To 3.: What do you do if the matter needs to be resolved, and there is no help from another staff member available? Assume, for instance, that a marine shot another marine in pretty clear and blatant rule-breaking murder. It could either be the dead player getting angry at you because in his eyes whatever punishment you decide or decided to dole out wasn't quick and hard enough, or it might the killer when you talk to him about it just insulting you, either doesn't really matter here;
in short: the player is very vocally angry at you, the matter needs to be resolved now and not later, and there is no staff help available. what do you do?

To 8.: Why do you elect to gib the offending player in this scenario? Why do you think it's a better punishment than, say, a ban for someone with bad note history or just a warning and note for someone with a clean record?

To 10.: Just permaban for that.

To 13.: There's no such rule that I'm aware of or can find on the rules page.

To 19.: Same as 8., why do you elect go gib a player found breaking a rule? I find that most odd. It's entirely arbitrary, it stops them from playing for anything between 1 second and 30 minutes, and leaves zero record of the interaction for future admins taking a look at this player. It's also pretty immersion breaking for any people nearby if their comrade just up and gibs.


3: I would tell them that I did what I considered to be fair. The appropriate parties have been punished. I would then tell them to move on and enjoy the game. If they continued being verbally aggressive, I would warn them, telling them that if they continue with this behaviour I'll have to punish them for it with a temporary ban. If they continue, then I would ban them for a day, hoping that they cool off and move on.

8: He's taken someone out of the game for a stupid reason. If I take him out of the game and warn him, it will satisfy the victim, as well as giving the player a clear message that what they did isn't okay, and to not let it happen again. Yes the player can respawn as a xeno, if it was a first offense in doing that, then it sounds like the player is new or doesn't know the rules very well. If so then removing them from their character and giving them a warning, will act as a minor punishment, a warning, and a deterrant, from doing it again. If it was somebody who had done it before, then yes, I would give a temporary ban of a week or something.

10: alright.

13: Ah right, I must have mis-heard that from somebody then.

19: I don't really know how the admin logs work. I just assumed there was a big log of everything that happens in the server, and that killing somebody wouldn't remove their actions from those logs. In terms of why I would want to gib them, because it's a dramatic way to die. This means they'll be more likely to remember it, that coupled with me warning them about it, hopefully it will deter re-offending, as well as give the victim a feeling that justice has been done, so they don't start complaining that the player wasn't punished properly. If I warn somebody they'll probably remember it, but the victim might not feel happy about it. But I see what you're saying about the immersion breaking I suppose, so I could just warn them instead.

Re: [ADMIN] matthew

PostPosted: Tue Mar 24, 2020 5:25 pm
by Merryweather
Hello, thanks for showing interest in joining the administration team.

Your friendly neighborhood project lead here.


I've been looking at the questions that you sent to Terranaut, and I would like to continue to interpret it.

darkplasmaray wrote:8: He's taken someone out of the game for a stupid reason. If I take him out of the game and warn him, it will satisfy the victim, as well as giving the player a clear message that what they did isn't okay, and to not let it happen again. Yes the player can respawn as a xeno, if it was a first offense in doing that, then it sounds like the player is new or doesn't know the rules very well. If so then removing them from their character and giving them a warning, will act as a minor punishment, a warning, and a deterrant, from doing it again. If it was somebody who had done it before, then yes, I would give a temporary ban of a week or something.

19: I don't really know how the admin logs work. I just assumed there was a big log of everything that happens in the server, and that killing somebody wouldn't remove their actions from those logs. In terms of why I would want to gib them, because it's a dramatic way to die. This means they'll be more likely to remember it, that coupled with me warning them about it, hopefully it will deter re-offending, as well as give the victim a feeling that justice has been done, so they don't start complaining that the player wasn't punished properly. If I warn somebody they'll probably remember it, but the victim might not feel happy about it. But I see what you're saying about the immersion breaking I suppose, so I could just warn them instead.


So for these, we have different kinds of ways of handling people. We do not really gib anyone for these kinds of issues, as we have notes, panels, and other items to utilize. Gibbing would not be of use since we have these kinds of tools. As Terranaut stated, for those with bad note history (repeat offenders), they can be banned, and those with a clean record can be noted in the certain Note Panel we have, which can stay as long as needed or permanently.

darkplasmaray wrote:10: alright.


The reason why a straightforward answer like "just permaban for that" was used is because later on in the future, that person can appeal their ban, admit to their mistakes, etc.

Re: [ADMIN] matthew

PostPosted: Wed Apr 08, 2020 2:31 pm
by darkplasmaray
8, 19: oh right, that makes sense. I didn't know you had a big record of everything, that makes things easier, yeah I'll do it your way then.
10: also didn't realise that, that makes sense, sounds good.
Thanks for telling me.

Re: [ADMIN] matthew

PostPosted: Thu May 14, 2020 10:03 pm
by TheSpecialSnowflake
You've been accepted, your candidacy starts now.