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[ADMIN] Hathkar

PostPosted: Fri May 15, 2020 6:27 pm
by Hathkar
Current ckey and any previous ckeys:
Hathkar
Character name(s):
Lana Kusami, Eri (Synthetic), Lunch (Xenomorph)
Timezone:
EST
Discord tag:
Hathkar#6491

Any previous experience administrating? Where and in what manner:
N/A
How long have you been playing TGMC and other servers in general:
I've been playing TGMC for roughly 6 months, and /tg/Station for a few years.
Have you been banned from any SS13 servers within the past 6 months? If so, what server, and for what reason:
N/A
Have you ever recieved a permanent ban from a server? If so, what server, and for what reason:
N/A
Why do you believe that you would make a good admin?
I'm a relatively quick learner, and I try to be understanding of other players and their viewpoints.
What's one aspect of how you play the game that you think you could improve on?
Playing more command roles and combat roles on the marine side of things so I can get a better grip on the combat and how some mechanics of the game work.
What standards do you personally hold players to? How should judgements on their actions be determined?
Everyone is (ostensibly) here to have a good time, and the rules are a guideline on how to ensure a good time is had. Intent matters quite a lot; honest mistakes should have more leniency over intentional griefing.
What is a good metric or standard to go by when doing admin events? What would you try to consider when doing an admin event? How often do you think you'd run admin events?
If the event disrupts the normal gameplay and doesn't provide a good time for the players involved, the event shouldn't be run.
For example, if the round is stagnating, an event could be used to get some ghosts back into the game, and provide some objectives for marines and/or xenos.
As for running events, ideally larger events would not be run back-to-back.
What do you think you'll find most enjoyable about being an admin? What do you think you'll find least enjoyable?
Seeing other players having a good time.
Not being able to play.
No one admins forever. For what reason or how do you think you will stop adminning? Do you think you'll be able to call it quits when you've had enough?
Burnout from either admining or playing in general. Life circumstances can always change as well. I foresee myself being able to resign once the above happen.

Please fill out the following example scenarios, put your answer on a separate line from the question:

1. A player shoots another player near the start of the round, but the MPs have already detained and brigged him.

Ask the player why they did so, check the logs to confirm the story, and ask other players to confirm the story as well if needed. Note or ban determined by the player's intentions.

2. You see a player walking around the ship without any clothes on, looking pretty lost.

Direct a mentor to help them out, or help them myself if no mentors are available.

3. A player is getting aggressive in adminhelps and requesting to speak to a higher ranking staff member.

I'll ask another admin for their opinion and see what they have to say, and/or explain to the player that they can file an admin complaint if they feel I am not performing up standard.

4. You notice a player with a name that doesn't fit our naming rules. The player is arguing that they've used the name for several years across multiple servers and no one has told them to change it before.

Remind them our rules might be different than other servers, and just because they've been using a name doesn't mean an admin has noticed it before. Edit their name to something similar but appropriate, and encourage them to change their name in their character preferences.

5. You see an ST running around in armor and carrying a rifle. The security level is green with no threat present.

As long as they're not waving it around in people's faces or shooting at nothing, I see no problem.

6. The round is stagnating. There are 14 marines and 4 aliens (balance will change over time, just imagine a stalemate scenario according to the current meta). The marines won't leave the ship, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other?

Send a subtle message to the leaders of both sides, encouraging them to continue their objectives. If neither does, consider some sort of event to provide an incentive, and/or get some ghosts back into the game.
For example, spawn in a small group of survivors on the planet, and inform the marines a new objective is to rescue them. The xenos would also be informed, and they can do what they will with the survivors and any marines that come to help.

7. A marine is running around disarming other marines and stealing their gear near the beginning of the round.

This sounds like a case of grief, ask them why they're doing it. Note and/or ban depending on answers.
8. A marine has killed another marine. When you ask him why, he said it was because the other marine had punched him or said something rude towards him.

Check the logs to see if this is the case, and if so, remind the marine that killing another person on the same team because they did something minorly rude isn't proper. Again, ban/note depending on severity. Also potentially aheal the person killed.

9. There are minor racist comments going on IC. 9 of the 10 people are laughing and roleplaying but one player gets offended and adminhelps about it.

Assuming these are minor comments, remind the player that no rules are being broken, people are roleplaying and enjoying themselves, and they don't have to participate in the conversation if they're offended.
If the racism ramps up, I could send a message in LOOC or an announcement to cut back on the racism (You know who you are).

10. A marine opens fire at several marines during briefing killing multiple people and logs off before you can message him.

Ban and note. Aheal the marines.
11. You see a larva die near the frontlines. Upon further investigation, you see that they bursted in a safe place far away.

Ask why they rushed to the frontlines as a larva. If they were a marine who bursted, suggest to them that they turn off xeno in their preferences if they don't want to play one. Also add a note (Maybe a secret note if those exist?) or add to a watchlist for suiciding as larva. If this is a reoccurring behavior, xeno ban them.

12. You see a xeno excessively saying phrases like "Ayyylmao", "Reeeee" and similar in the hivemind chat.

If it's just one person, ask them to cut down on the memes. If the whole hive is joining in, have Queen Mother ask them to cut it out.

13. A command staff player mentions during briefing that there might be xenos on the planet.

Cool, a command staff player roleplaying and giving a briefing! I might send them a subtle message saying they did a good briefing if they did so.

14. A marine kills another marine on the Evac Pod to take the last spot, but has roleplayed the situation quite well.

The evac pods can fit pretty much any number of people in it, if they lay down.
Ignore it, unless the marine who died ahelped. As long as there was solid IC reasoning for the situation, remind the player you will sometimes die.

15. You see an SSD Squad Leader in the preparation room 1 hour into the round. When you check the logs, you notice he logged off near the beginning of the round.

Note, add to watchlist. If reocurring, a ban from command might be in order.
Open up another Squad Leader job, or offer it to ghosts.

16. You see a member of the staff give wrong information in an adminhelp.

Ask them if they're sure in msay/asay, and check with others as well to confirm the information is correct or incorrect. If the information is wrong, and they know it is wrong, open up a report.
17. You see a member of the staff abusing his powers in-game or otherwise breaking the administrator rules.

Inform a headmin immediately and attempt to limit the damage they're doing by either editing things, or banning them if possible.

18. You see a player bashing another server or player in OOC.

Remind them that we're all here to have a good time, and bring up the rules.

19. A player ahelps saying that they were instantly killed by another member of their squad. When you ask their squad member who shot them, they said that it was accidental friendly fire.

I'll assume you mean the player instantly died from a headshot or something. Check the logs, and potentially ask some other players for their take on what happened if needed.
If the two players were arguing beforehand or had some sort of beef with each other, then a note or ban is in order.
If it was unintentional friendly fire, remind the player that dying will happen and won't always be something they can control.

Re: [ADMIN] Hathkar

PostPosted: Sat May 16, 2020 6:43 am
by saprasam
Image

Re: [ADMIN] Hathkar

PostPosted: Sat May 16, 2020 11:02 pm
by JPR
This is suspiciously good.

+1

Re: [ADMIN] Hathkar

PostPosted: Fri May 22, 2020 5:46 pm
by TheSpecialSnowflake
Alright Hathkar, the admins have voted your fate and your app has been accepted. Your candidacy starts now.