Page 3 of 21

Re: Tabletop General

Posted: Tue Mar 08, 2016 8:03 pm
by XSI

Bottom post of the previous page:

Why not a good ork brawl

Everyone likes orks

Re: Tabletop General

Posted: Tue Mar 08, 2016 8:07 pm
by Wyzack
We fought orks last time, and fighting orks can get boring fast. You can't really have a proper modern military style gunfight when the enemy is more interested in running right up to you and cutting you in the face with an axe

Re: Tabletop General

Posted: Tue Mar 08, 2016 8:17 pm
by THE MIGHTY GALVATRON
Just like, fight chaos cultists maaaaan. Or some flavor of eldar, heck you could probably fight eldar in a jungle and make it feel like 'nam or something.

Re: Tabletop General

Posted: Tue Mar 08, 2016 8:18 pm
by Wyzack
the problem with playing IG is that most of the classic 40k enemies just slap your shit, and that is only fun with incredibly massochistic players (like myself). Most of my group is not like that

Re: Tabletop General

Posted: Tue Mar 08, 2016 8:48 pm
by THE MIGHTY GALVATRON
Wyzack wrote:the problem with playing IG is that most of the classic 40k enemies just slap your shit, and that is only fun with incredibly massochistic players (like myself). Most of my group is not like that

Should probably switch to Deathwatch or Black Crusade if they can't handle the IG life. Or maybe genestealer cults? Not quite tyranid but not quite human either, hey maybe even some mutants too if you like. I ran a Dark Heresy game once were there were mutants in an undercity plotting to destabilize a government using an old train filled with high explosives that happened to run near the government buildings.

Speaking of IG getting their shit slapped, I once had a daemon prince die in the first turn of a 40k game to a bunch of IG troopers. That was a soul crushing moment for me fo' sho'.

Re: Tabletop General

Posted: Wed Mar 09, 2016 1:05 am
by Zilenan91
The only time you can stand on equivalency with MEQ's as an IG is when you've committed no small amount of Tech Heresy.

Re: Tabletop General

Posted: Mon Mar 14, 2016 3:07 am
by ShadowDimentio
>Playing a DnD game with a GM that loves timed events in the world
>Preparing to take on the second dungeon which is a big step up from the first
>Leave the starting village area to go shopping
>Come back and an orc army rolled through and burned the place to the ground
>All the survivors are hanging out in our clubhouse, the dungeon we cleared
>We literally timed it perfectly to totally miss the event

Tfw things happen out of your control

Re: Tabletop General

Posted: Wed Mar 16, 2016 4:00 am
by ShadowDimentio
OH MY GOD HOW HAVE I NOT TOLD THIS STORY TO YOU CHUCKLEFUCKS YET

Okay, so a few weeks ago I joined a DnD game with a new GM. Sorta West Marches based, but apparently with a DM who is out to kill you in the most unfun ways possible, and he streamed it. Seriously he was so bad that the guy he sent me to direct questions to (you heard that right, jackass delegated answering questions about the game to one of the players) warned me he was a gigantic prick and I was going to have a bad time. I said I'd see for myself. Big mistake.

Long story short we slogged through the single worst session I've ever had the misfortune of going through. Six encounters and we came close to a TPK in four of them. Highlights included the GM taking my joking heckling seriously and trying to kill me the whole ride through, the entire party getting to death save after encounter two which was literally impossible to win, the GM leaving my character behind after I had internet trouble for ten minutes and disconnected, a kobold that was healed by damage and damaged by healing in a party with one level one cleric, some friends of mine from another game finding the stream and agreeing that the GM is an imbecile, and me surviving despite all his tryharding and not even fucking hitting level two from all my efforts.

I'd post the videos if he weren't a lazy fuck and had uploaded them

Re: Tabletop General

Posted: Wed Mar 16, 2016 4:20 am
by XSI
Well that sucks

As for WH40k IG games
You can always fight traitor guards. Maybe have some small time chaos beasty in there at the end of it as the reason for their treason

Re: Tabletop General

Posted: Wed Mar 16, 2016 4:22 am
by ShadowDimentio
Sick rhyme famicom

Re: Tabletop General

Posted: Wed Mar 16, 2016 4:36 am
by Wyzack
I have decided they will be facing the Severan Dominate as thier first deployment. Gonna be real gritty, i am going to punish them hard for not playing tactically, cause some damage and maybe kill a few players. We have been playing together for years and we have never really had a nice attrition game other than that one time we played aDnD 2nd ed. Going for the war is hell vibe

Re: Tabletop General

Posted: Wed Mar 16, 2016 9:38 am
by Incomptinence
I am just fascinated with terrible table top stories, even though I don't do it myself.

Can I hear more tales of woe?

Re: Tabletop General

Posted: Wed Mar 16, 2016 2:15 pm
by EndgamerAzari
Goddammit I gotta stop having inspiration for games that I will never have the time/skill/motivation to make. So far I've got:

Illegal Aliens (actually in development): A card game about getting space aliens not-quite-legal jobs on Earth.
Freakshow Rodeo: Probably dice-centric. Build bizarre critters for opponents to try to ride!
Two as of yet unnamed games: One about running a wizard's library, the other a deck-building game themed around creating the most popular EDM song
And, as of fuckin' yesterday, "YES, QUITE": A vaguely Victorian game of competitive poshness. Be the most ostentatiously fancy noble at a party and rub your rivals' noses in it!

Re: Tabletop General

Posted: Wed Mar 16, 2016 7:26 pm
by Wyzack
I don't really have very many terrible tabletop stories, but i have an absolute shitload of non awful ones. I have been playing RPGs with my group of friends for years, and we have played a list of games too long for me to really bring up in a single forumpost. We have a terrible habit of playing a game for a few sessions and then getting excited about a whole new game and dropping what we were doing previously, ad infinitum. We have actually been on a couple months hiatus until i got this Only War Campaign in gear

Re: Tabletop General

Posted: Thu Mar 17, 2016 3:39 pm
by Whoisthere
I wish I was more of a nerd so I could play World of Darkness games. I want to be a transhumanist Tzimisce chick or a Void Engineer pooping into Void.

Re: Tabletop General

Posted: Fri Mar 18, 2016 7:46 am
by Maccus
My DM pointed out my 78-year-old sorcerer takes his pants off to scare an enemy at least once a session

Re: Tabletop General

Posted: Fri Mar 18, 2016 7:19 pm
by Drynwyn
Currently gearing up for a Dresden Files RPG campaign featuring conflict between the White Council of Wizards and President Donald Trump.

Party roster:
Well-intentioned necromancer (me)
Harry potter fangirl turned actual (murderous) wizard
Former Denarian-American attorney (Not even reformed- his coin just got taken!)
Monoc Securities troubleshooter hired by the above as a bodyguard.


...When the necromancer has the strongest moral compass, something is either going very wrong, or very, very right.

Re: Tabletop General

Posted: Fri Mar 18, 2016 7:50 pm
by Wyzack
Have you ever played before? The magic system in that game is complex and very poorly explained, my group was doing it wrong for probably two months. Actually I think our dresden files rpg was one of our longest running games

Re: Tabletop General

Posted: Fri Mar 18, 2016 8:39 pm
by THE MIGHTY GALVATRON
Wyzack wrote:IWe have a terrible habit of playing a game for a few sessions and then getting excited about a whole new game and dropping what we were doing previously, ad infinitum.
Sounds a lot like my group, I don't think we'll ever get past level 3 or even finish a campaign with the way we keep switching games.

I don't have many stories to tell myself, although I guess I can talk about a player that we call D² and the insanity surrounding him.

It all started some years ago when one of my friends, Johnny, wanted to DM a game of Pathfinder and he invited me and anyone I wanted to bring since he wasn't sure how many people were coming. So of course I invite my one friend, since he wanted to get into the whole tabletop scene. We show up to the guys house and knock on the door, 5 minutes later the DM opens up in nothing but a towel. Guy just got out of the shower, whatever ok fine it's all good.

So it's 4 players and the DM all in this cramped room and we're going around the table introducing our characters. We finally get to my friends character and he tells us his backstory as "Well my mom was a goddess and my dad was a dragon and he raped my mom and that's how I was born so now I'm trying to avenge my mom by finding this dragon and killing him." So one of the players asks something like "How do you know all this stuff happened before you were born." D²'s response is that is mother wouldn't stop talking about it. The rest of the group now proceeded to make jokes about how any large phallic shaped object would remind his character's mom of a dragon dick. "Oh son! Do you see that mighty redwood? It's almost as big as ya dad's dick!"

And forever onward my friend would be known as Dragon Dick, D². And now that I think about it there's a few stories I can tell about his roleplaying mis-adventures.

Re: Tabletop General

Posted: Fri Mar 18, 2016 10:05 pm
by Zilenan91
Speaking of Dresden Files does anyone know when book 16 is coming out? It's been like 3 years since Skin Game and I've kinda forgotten what happened.

Re: Tabletop General

Posted: Sat Mar 19, 2016 12:58 am
by Drynwyn
Wyzack wrote:Have you ever played before? The magic system in that game is complex and very poorly explained, my group was doing it wrong for probably two months. Actually I think our dresden files rpg was one of our longest running games
Haven't played it before. The Paranet Papers clarify the magic system a lot, though. (And, most importantly for me, add solid rules for necromancing.)

Re: Tabletop General

Posted: Sat Mar 19, 2016 3:10 pm
by Wyzack
Oh yeah, i forgot about the Paranet Papers. Dresden is such a fun system. We played a much more straight laced serious game, and it led to some of the best character development for player characters out of any game i think we ever played.

I have a proposition. I am getting this Only War campaign together with the friends, but it is coming together very slowly and it is not scratching the GMing itch i have right now. Would people be interested in yet another doomed-to-fail forum game? So far i think the most successful one has been the play-by-post DnD5e one we had, because it requires very little time investment or commitment on the part of the players. Essentially you play as grunts in the Imperial Guard, the hammer of the emperor, random normal human dudes and gals given a shitty lasgun and flak vest and told to fight orks and demons and necrons and all other horrible shit. I feel like it would be a fun forum game just because of the sheer amount of attrition generally involved. I wanna run something brutal and unforgiving and it would give me a chance to test things before i use them with my real life group. This would also give us a chance to homebrew our own tg imperial guard regiment which would also be fun. Any interest?

Re: Tabletop General

Posted: Sat Mar 19, 2016 4:39 pm
by ShadowDimentio
Just run a game on Roll20 you nerd, it's what all the other cool cats do.

But if you don't want to do that for some unknowable reason then sure I'd sign up for the suicide squad.

Re: Tabletop General

Posted: Sat Mar 19, 2016 4:41 pm
by Wyzack
Roll20 requires commitment and gathering everyone together for a certain time frame. It is harder

Re: Tabletop General

Posted: Sat Mar 19, 2016 7:48 pm
by THE MIGHTY GALVATRON
I'm down for the attempt friendo. Played Only War once and that was some WWII thing where I made the GM mad by getting on top of a tank and setting enemy tanks ablaze with a flamethrower in a suicidal charge.

Re: Tabletop General

Posted: Sat Mar 19, 2016 8:35 pm
by Wyzack
I would not get mad about something like that, just don't expect to survive exposing yourself on top of a tank like that. Cover is your friend

Re: Tabletop General

Posted: Sun Mar 20, 2016 3:56 am
by Wyzack
Eh, if we don't get more interest by the end if the weekend I think there is probably no point

Re: Tabletop General

Posted: Sun Mar 20, 2016 5:41 am
by captain sawrge
Its been like a year or two since this game but I was in a rogue trader game with cdb a long time ago. I was the navigator and he cosntantly wanted to fire me or kill me because i gameshat and derailed the session nonstop but he couldn't bring himself to since our characters wre in love IC (my headcanon). He tried to hire more naivgators to replace me so I could become disposable again and I killed so many of our own ships NPC navigators that the GM wouldnt let us hire any more because all the fucking noble navigagtor houses hated us

Well thats my story time hope u enjoyed

Re: Tabletop General

Posted: Sun Mar 20, 2016 9:30 pm
by ColonicAcid
>u were in love to cdb


are u sure there wasnt some projecting there budddyy old pal ;) ;) ;) ;)

Re: Tabletop General

Posted: Sun Mar 20, 2016 10:43 pm
by captain sawrge
I want to marry him both in the game And in real life

Re: Tabletop General

Posted: Mon Mar 21, 2016 2:33 pm
by Ricotez
captain sawrge wrote:I want to marry him both in the game And in real life
Image

Re: Tabletop General

Posted: Mon Mar 21, 2016 7:21 pm
by Zilenan91
the fuck is wrong with that guy's lips

Re: Tabletop General

Posted: Tue Mar 22, 2016 12:08 am
by Maccus
england

Re: Tabletop General

Posted: Thu Mar 24, 2016 2:45 pm
by EndgamerAzari
Fucking WHY

Image

Munchkin has truly become the Minions of the board game world.

Re: Tabletop General

Posted: Thu Mar 24, 2016 2:48 pm
by Wyzack
Taking the great weapon fighting feat on my 5e paladin was the best thing i ever did. I killed 4 guys in two rounds of combat, and they were not super weak minion types either. Our bard also used shatter to collapse a bridge containing about 8 enemies and the leader of a fire cult and drop the lot of them to their death in boiling magma, which was hardcore as fuck. Been purging heretics erryday, it is a good feeling

Re: Tabletop General

Posted: Thu Mar 24, 2016 9:08 pm
by EndgamerAzari
I've been running the Pathfinder campaign "Iron Gods" since shortly after I moved here, and we're probably less than a month away from the end. It's been fun, but I'm ready to take a break and be a player again.

Re: Tabletop General

Posted: Thu Mar 24, 2016 9:40 pm
by ShadowDimentio
Wyzack wrote:Taking the great weapon fighting feat on my 5e paladin was the best thing i ever did. I killed 4 guys in two rounds of combat, and they were not super weak minion types either. Our bard also used shatter to collapse a bridge containing about 8 enemies and the leader of a fire cult and drop the lot of them to their death in boiling magma, which was hardcore as fuck. Been purging heretics erryday, it is a good feeling
Great weapon master is basically a must have for anyone swinging a big weapon

Re: Tabletop General

Posted: Fri Mar 25, 2016 7:07 pm
by Super Aggro Crag
EndgamerAzari wrote:I've been running the Pathfinder campaign "Iron Gods" since shortly after I moved here, and we're probably less than a month away from the end. It's been fun, but I'm ready to take a break and be a player again.
teach me how to play pathfinder

Re: Tabletop General

Posted: Fri Mar 25, 2016 9:56 pm
by EndgamerAzari
The basis of Pathfinder and other d20 systems is a target number, whether it be a difficulty class (DC) or an armor class (AC). The very basic premise is, to perform an action, you roll a twenty-sided die (D20) and add or subtract modifiers based on the situation and your character's abilities and equipment. If you meet or exceed the target, you succeed; if you get lower, you fail. Depending on the situation, the amount by which you succeed or fail may matter. What happens next, of course, depends on what you were trying to do.

Re: Tabletop General

Posted: Fri Mar 25, 2016 10:02 pm
by Wyzack
Play DnD 5th edition, it is gud

Re: Tabletop General

Posted: Fri Mar 25, 2016 10:30 pm
by ShadowDimentio
5e > Pathfinder

Re: Tabletop General

Posted: Fri Mar 25, 2016 10:39 pm
by EndgamerAzari
He asked a question about the system so I answered.

Re: Tabletop General

Posted: Fri Mar 25, 2016 11:25 pm
by Wyzack
Pathfinder tried to fix some of the glaring issues with 3e, and while it succeeded it also cause some new ones. Still a good system though, and far ahead of the abortion that was 4th edition. I played a few really fun 4th edition campaigns, but it always felt like they were fun in spite of the system, rather than fun because of the system.

Re: Tabletop General

Posted: Sat Mar 26, 2016 12:45 am
by EndgamerAzari
I generally try not to think in terms of the system and more in terms of the game, though I will admit certain systems are better for certain things than others. Pathfinder is kinda my bread and butter because I've been with 3.5 so long, but I enjoyed 4e, what I played of it, and I'm looking forward to the 5e game that I'll be in coming up after I finish running Iron Gods.

Re: Tabletop General

Posted: Sat Mar 26, 2016 1:05 am
by Super Aggro Crag
EndgamerAzari wrote:The basis of Pathfinder and other d20 systems is a target number, whether it be a difficulty class (DC) or an armor class (AC). The very basic premise is, to perform an action, you roll a twenty-sided die (D20) and add or subtract modifiers based on the situation and your character's abilities and equipment. If you meet or exceed the target, you succeed; if you get lower, you fail. Depending on the situation, the amount by which you succeed or fail may matter. What happens next, of course, depends on what you were trying to do.
i wanna kill the goblins

Re: Tabletop General

Posted: Sat Mar 26, 2016 1:06 am
by Wyzack
That is the thing about RPGs, and even games in general. As long as you are playing them with cool fun people a literal pile of dog shit can be a fun game

Re: Tabletop General

Posted: Sat Mar 26, 2016 1:56 am
by Super Aggro Crag
i don't have any cool fun people to play with

Re: Tabletop General

Posted: Sat Mar 26, 2016 2:04 am
by Drynwyn
I have played... Wow, a LOT of different RPG's.

-Shadowrun 3rd, 4th and 5th
-FATE
-Dreden Files RPG (FATE-based)
-D&D 3.5/PF
-D&D 4e
-D&D 5e
-RIFTS/Palladium Megaverse
-CthuluTech
-Call of Cthulu
-Burning Wheel
-GURPS
-Unknown Armies
-Paranoia
-7th Sea
-Star wars d20
-Star wars Edge of the Empire
-Dark Heresy 1e/Rogue Trader/Deathwatch
-Eclipse Phase
-Probably some other bullshit I don't remember right now.

It's been quite the trip.

Re: Tabletop General

Posted: Sat Mar 26, 2016 3:07 am
by EndgamerAzari
I've got a few Savage Worlds settings (Deadlands Reloaded, Savage Skies, Low Life, some permanently-frozen one I can't remember off the top of my head) that'd I'd like to play in, I used to have a lot of Shadowrun 4e stuff that I traded in when 5e came out (got the core and Run & Gun; gonna run a game eventually despite having never played it), I've got Eclipse Phase and the Transhuman book (played, is fun), some of the Star Wars d20 books, a couple nWoD books, some indie RPGs (DRYH, Apocalypse Prevention Inc.), almost every Mutants and Masterminds 3e book, most of the core PF books, classic (OLD) versions of Deadlands and Gamma World, the Iron Kingdoms core book, Traveller 4th core, and the core books of almost every 40K RPG.

I collect things.

Re: Tabletop General

Posted: Sat Mar 26, 2016 8:25 am
by Maccus
I'd literally run through Antarctica butt-naked to play in any sort of supes game. Why does nobody ever run them? In Wild Talents there's rules for turning off the sun in the core rulebook as a power you can create yourself.

Do you think I'm joking?
Spoiler:
Image

Re: Tabletop General

Posted: Sat Mar 26, 2016 9:24 am
by XSI
It's hard as balls to run a game in which your players are literally super powerful

It means they can likely solve most things you throw at them within a few seconds of trying. Which then leads to either a half-assed plot or a frustrated GM, and players who end up either bored or having to put in way more agency than a normal tabletop. It's not a mindset most players are ready for, and most GMs aren't either