Re: Tabletop Night?
Posted: Wed Jun 03, 2015 2:33 pm
Bottom post of the previous page:
That's the one I bought. Even at its compact size you could probably knock someone's teeth out with the manual if you really tried.
Bottom post of the previous page:
That's the one I bought. Even at its compact size you could probably knock someone's teeth out with the manual if you really tried.
The West Marches charter is that games only happen when the players decide to do something — the players initiate all adventures and it’s their job to schedule games and organize an adventuring party once they decide where to go.
Players send emails to the list saying when they want to play and what they want to do. A normal scheduling email would be something like “I’d like to play Tuesday. I want to go back and look for that ruined monastery we heard out about past the Golden Hills. I know Mike wants to play, but we could use one or two more. Who’s interested?” Interested players chime in and negotiation ensues. Players may suggest alternate dates, different places to explore (“I’ve been to the monastery and it’s too dangerous. Let’s track down the witch in Pike Hollow instead!”), whatever — it’s a chaotic process, and the details sort themselves out accordingly. In theory this mirrors what’s going on in the tavern in the game world: adventurers are talking about their plans, finding comrades to join them, sharing info, etc.
The only hard scheduling rules are:
1) The GM has to be available that day (obviously) so this system only works if the GM is pretty flexible.
2) The players have to tell the GM where they plan on going well in advance, so he (meaning me) has at least a chance to prepare anything that’s missing. As the campaign goes on this becomes less and less of a problem, because so many areas are so fleshed out the PCs can go just about anywhere on the map and hit adventure. The GM can also veto a plan that sounds completely boring and not worth a game session.
All other decisions are up to the players — they fight it out among themselves, sometimes literally.