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Within the first minute of the round I am abducted by revs

Posted: Sun Apr 01, 2018 8:46 am
by Bluespace
I am the captain. A revolutionary hacks into my office, mumbles something, I am stunned, cuffed, unable to act, teleported to maint, and then stripped. I have now lost my round and must wait 50 minutes and exile me or not I don't want to play this garbage game mode.

Call it ided. Call it salt. How the fuck did anyone think this was good gameplay? How did this get in? How has this not been removed?

What the fuck?

Re: Within the first minute of the round I am abducted by revs

Posted: Sun Apr 01, 2018 8:50 am
by Shadowflame909
What if you made it speedy revs, so that you don't have to wait for a long ass game of hide and seek to end. It just ends with the death squad comin- Wait it's a nuke? Death squad killing everything until they get the last head rev/ head of staff would be much more fun.

Re: Within the first minute of the round I am abducted by revs

Posted: Sun Apr 01, 2018 9:56 am
by DemonFiren
somebody tell him

Re: Within the first minute of the round I am abducted by revs

Posted: Sun Apr 01, 2018 10:19 am
by PKPenguin321
>spawn as captain
>step out of my bedroom
>literally first thing I see is airlock sparking as assistant emags in and gets a shot on me with a revolver
>react by dodging his other shots and fire back with egun i spawned with
>kill him

Honestly what the fuck when are we removing traitors? Less than a minute in and an attempt on my life was made.

Re: Within the first minute of the round I am abducted by revs

Posted: Sun Apr 01, 2018 7:44 pm
by Shaps-cloud
Dumb posts in bad faith, hacking into the Captain's office involves gathering the necessary tools and actually cracking the door which is blatantly obvious and would take at least 3 minutes to do and has several visual and audio cues. Buying an emag and a revolver requires you to buy the gear and then hack into the office which still gives warning to anyone walking by and the Captain can hear the doors opening, and the whole thing would still take at least a minute. Clock cult allows you to teleport directly into the Captain's back office with no indication with a free stun/mute within the first 15 seconds of the round starting before they can open their locker.

Stop apologizing for shitty design and making smug posts that don't reflect reality.

Re: Within the first minute of the round I am abducted by revs

Posted: Sun Apr 01, 2018 7:47 pm
by Lumbermancer
PKPenguin321 wrote:Honestly what the fuck when are we removing traitors? Less than a minute in and an attempt on my life was made.
No. Emag is the source of all evil. I told you to nerf it long time ago. It allows you to disrupt whole round with little effort.

Re: Within the first minute of the round I am abducted by revs

Posted: Sun Apr 01, 2018 7:49 pm
by Stickymayhem
Shaps-cloud wrote:Dumb posts in bad faith, hacking into the Captain's office involves gathering the necessary tools and actually cracking the door which is blatantly obvious and would take at least 3 minutes to do and has several visual and audio cues. Buying an emag and a revolver requires you to buy the gear and then hack into the office which still gives warning to anyone walking by and the Captain can hear the doors opening, and the whole thing would still take at least a minute. Clock cult allows you to teleport directly into the Captain's back office with no indication with a free stun/mute within the first 15 seconds of the round starting before they can open their locker.

Stop apologizing for shitty design and making smug posts that don't reflect reality.
you missed the point of this post so hard lol

Re: Within the first minute of the round I am abducted by revs

Posted: Sun Apr 01, 2018 7:50 pm
by bandit
we have learned that if you get rid of the hut the hut will migrate everywhere else

Re: Within the first minute of the round I am abducted by revs

Posted: Sun Apr 01, 2018 8:55 pm
by Shaps-cloud
Stickymayhem wrote:
Shaps-cloud wrote:Dumb posts in bad faith, hacking into the Captain's office involves gathering the necessary tools and actually cracking the door which is blatantly obvious and would take at least 3 minutes to do and has several visual and audio cues. Buying an emag and a revolver requires you to buy the gear and then hack into the office which still gives warning to anyone walking by and the Captain can hear the doors opening, and the whole thing would still take at least a minute. Clock cult allows you to teleport directly into the Captain's back office with no indication with a free stun/mute within the first 15 seconds of the round starting before they can open their locker.

Stop apologizing for shitty design and making smug posts that don't reflect reality.
you missed the point of this post so hard lol
Making false equivalencies?

Re: Within the first minute of the round I am abducted by revs

Posted: Sun Apr 01, 2018 8:56 pm
by Bluespace
Shaps-cloud wrote:
Stickymayhem wrote:
Shaps-cloud wrote:Dumb posts in bad faith, hacking into the Captain's office involves gathering the necessary tools and actually cracking the door which is blatantly obvious and would take at least 3 minutes to do and has several visual and audio cues. Buying an emag and a revolver requires you to buy the gear and then hack into the office which still gives warning to anyone walking by and the Captain can hear the doors opening, and the whole thing would still take at least a minute. Clock cult allows you to teleport directly into the Captain's back office with no indication with a free stun/mute within the first 15 seconds of the round starting before they can open their locker.

Stop apologizing for shitty design and making smug posts that don't reflect reality.
you missed the point of this post so hard lol
Making false equivalencies?
https://tgstation13.org/phpBB/viewtopic ... 10&t=16498

Re: Within the first minute of the round I am abducted by revs

Posted: Sun Apr 01, 2018 8:57 pm
by Shaps-cloud
That's why I explicitly explained why it's not like that situation at all in my first post

Re: Within the first minute of the round I am abducted by revs

Posted: Sun Apr 01, 2018 9:00 pm
by Bluespace
Shaps it's a shitpost, don't read into it.
I picked the first antag that came into my head and reposted the thread.

Re: Within the first minute of the round I am abducted by revs

Posted: Sun Apr 01, 2018 9:30 pm
by PKPenguin321
Shaps-cloud wrote:Dumb posts in bad faith, hacking into the Captain's office involves gathering the necessary tools and actually cracking the door which is blatantly obvious and would take at least 3 minutes to do and has several visual and audio cues. Buying an emag and a revolver requires you to buy the gear and then hack into the office which still gives warning to anyone walking by and the Captain can hear the doors opening, and the whole thing would still take at least a minute. Clock cult allows you to teleport directly into the Captain's back office with no indication with a free stun/mute within the first 15 seconds of the round starting before they can open their locker.

Stop apologizing for shitty design and making smug posts that don't reflect reality.
i'm not defending that aspect of clock cult i think it's stupid too just poking fun
although the story in my post actually really did happen to me, but i wasnt actually mad about it because i got a free revolver and emag out of it

Re: Within the first minute of the round I am abducted by revs

Posted: Sun Apr 01, 2018 11:32 pm
by bandit
bandit wrote:we have learned that if you get rid of the hut the hut will migrate everywhere else

Re: Within the first minute of the round I am abducted by revs

Posted: Mon Apr 02, 2018 12:28 am
by PKPenguin321
bandit wrote:
bandit wrote:we have learned that if you get rid of the hut the hut will migrate everywhere else
Cuck shed is a containment board so yeah

Re: Within the first minute of the round I am abducted by revs

Posted: Mon Apr 02, 2018 12:31 am
by Bluespace
Was I the shitposter all along?