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2014-ish /tg/ Simulator Thread

Posted: Thu Jan 20, 2022 2:18 pm
by Pandarsenic
Thinking about viewtopic.php?f=33&t=30784 and viewtopic.php?f=33&t=30789 I have decided to perform a Thought Experiment.

Hit me with questions like "Can I do X" or "What should I do if Y happens" or "Z just happened, what do admemes do" and I'll attempt to summon from my DECREPIT, DEMENTIA-ADDLED MIND an answer that I think sounds about right for what you would've gotten from that era

basically i want to crowdsource your examples of escalation situations, RP/culture expectations, etc.

Re: 2014-ish /tg/ Simulator Thread

Posted: Thu Jan 20, 2022 5:41 pm
by Jonathan Gupta
can I beat someones ass if they make fun of me?

Re: 2014-ish /tg/ Simulator Thread

Posted: Thu Jan 20, 2022 5:49 pm
by Farquaar
Two players, typically xenos, spend literally every minute of the round with each other. They only really speak when spoken to. What adbin do?

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Jan 21, 2022 2:30 am
by Pandarsenic
Jonathan Gupta wrote: Thu Jan 20, 2022 5:41 pm can I beat someones ass if they make fun of me?
Hell yeah you can, but don't come crying if they beat your ass right back or sec arrests one/both of you
Farquaar wrote: Thu Jan 20, 2022 5:49 pm Two players, typically xenos, spend literally every minute of the round with each other. They only really speak when spoken to. What adbin do?
Okay, this takes a bit of creativity because the only xenos back then were Actual Xenos; as playable charactersr, you only had humans (and one admin who lizarded himself to be Xemo the Lizard Janitor)

If we're talking like Alien Hunter Xenos fucking around, a gentle reminder that they're expected to get shit done for the hive ought to be enough to motivate them. If not, you don't even need to give their bodies up - the difference can be made up by spawning in new xenos of the same type and inviting ghosts into those bodies.

If we're talking spacemen who only RP with each other, if someone ahelps it or a complaint is made, a talking-to reminder that SS13 is a group activity, not a "Just chilling with each other around a bunch of people," but be understanding if they're introducing a friend to certain mechanics or whatever. This is kind of a weird one, because certain departments had a rep for this kind of thing ("Neon-haired medbay whores," very tight sec teams who were friends, etc.) but the medbays were also enormously effective at their jobs so that they could get people who wandered in injured healthy and tossed out faster, which was good for everyone.

The sec teams were robust but also you had people like Kira Seville and... god, I can't even remember his name anymore, but the blond dude with the buzzcut who was practically a god of death, but he was always down to do wacky RP stuff like let an antag challenge them to a 1v1 deathmatch for freedom. And if they did, everyone would honor the terms. There was an expectation back then that sec and antags would RP, maybe not when shit was going down in the moment but before and after fighting, over radio, etc.

And, honestly, it wasn't that these tight groups wouldn't RP with other people, it's that other people didn't like them so they wouldn't even try? Also that they were impossible to replace as a changeling because they knew each other so well and you'd get found out immediately.

If they're ERPing (which was legal at the time), things like subtly guiding several people nearby and then turn a nearby wall into glass, exposing them to the crowd, who will IMMEDIATELY disrupt them. Possibly also spawning ghosts in as simple animals, if they convince the admemes. Stuff like that.

If we're talking two people clearly metafriending/metacommunicating, especially to tide, BWOINK. This was a pretty big issue back then! A lot of bans dropped over that shit.

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Jan 21, 2022 5:37 am
by legality
Amy Lessen is on the station and xenomorphs appear. What happens?

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Jan 21, 2022 5:56 am
by Pandarsenic
legality wrote: Fri Jan 21, 2022 5:37 am Amy Lessen is on the station and xenomorphs appear. What happens?
She gets a facehugger thrown on her before she has a chance to even try anything, tbh

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Jan 21, 2022 9:28 am
by oranges
fuck hippie

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Jan 21, 2022 9:31 am
by terranaut
I start the round as CMO. I fill my hypospray with 30 units of Chloral Hydrate and move to the HOP line to get extra access because as always there's no Captain and no Security. Somebody stands adjacent to me in the HOP line. I push him away a tile by walking into him and resume my position. This happens again. And again. I leave, and stand in front of the kitchen. The same guy follows me, once more attempting to stand next to me. I inject him with 15 units of Chloral Hydrate and order the chef to gib this individual.
What repercussions am I likely to suffer for this act?

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Jan 21, 2022 9:57 am
by Pandarsenic
terranaut wrote: Fri Jan 21, 2022 9:31 am I start the round as CMO. I fill my hypospray with 30 units of Chloral Hydrate and move to the HOP line to get extra access because as always there's no Captain and no Security. Somebody stands adjacent to me in the HOP line. I push him away a tile by walking into him and resume my position. This happens again. And again. I leave, and stand in front of the kitchen. The same guy follows me, once more attempting to stand next to me. I inject him with 15 units of Chloral Hydrate and order the chef to gib this individual.
What repercussions am I likely to suffer for this act?
Honestly, you were A-OK until going for the gibber instead of cuffing him for a Friendly Chat or something.

Depending on past history, unless you have some real nasty notes, you're looking at maybe a 24-hour ban for the wordless killing if nobody involved was an antag, with a reminder that you should be looking for a little more than "he stood near me twice (but nothing went wrong either time)" for a round removal? Probably depends on the admin, but more than that on the prior notes.

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Jan 21, 2022 10:07 am
by terranaut
Wrong, nothing happens because standing next to people is enough to kill them with no counterplay other than maing sure nobody stands next to you (CMO Hypo, Parapen, Parasting) and trying too hard to stand next to somebody when they clearly don't appreciate it is enough to kill someone.

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Jan 21, 2022 10:42 am
by Pandarsenic
Yeah, I mean realistically the answer is "It was a changeling and you're just fine because it WAS an antag"

And the admin checks, if they weren't, why they were trying so hard to stand next to you

If both of those vibe checks are unfavorable to you, the dayban is still only a maybe unless you have a bunch of "simply loves to kill" notes.

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Jan 21, 2022 5:57 pm
by confused rock
Farquaar wrote: Thu Jan 20, 2022 5:49 pm Two players, typically xenos, spend literally every minute of the round with each other. They only really speak when spoken to. What adbin do?
in like 2015 the lizard erp metagang took an escape pod when it was code red. they waited until all 4 lizards were onboard and immediately launched to the asteroid. Hornygranny (the admin, but IC) came out of the wall like scp fucking 106 and warned all the lizards that they will soon be punished for their crimes of metacliqueing

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Jan 21, 2022 5:57 pm
by confused rock
Farquaar wrote: Thu Jan 20, 2022 5:49 pm Two players, typically xenos, spend literally every minute of the round with each other. They only really speak when spoken to. What adbin do?
in like 2015 the lizard erp metagang took an escape pod when it was code red. they waited until all 4 lizards were onboard and immediately launched to the asteroid. Hornygranny (the admin, but IC) came out of the wall like scp fucking 106 and warned all the lizards that they will soon be punished for their crimes of metacliqueing

Re: 2014-ish /tg/ Simulator Thread

Posted: Sat Jan 22, 2022 1:27 am
by cacogen
legality wrote: Fri Jan 21, 2022 5:37 am Amy Lessen is on the station and xenomorphs appear. What happens?
probably vored ttytt
terranaut wrote: Fri Jan 21, 2022 10:07 am Wrong, nothing happens because standing next to people is enough to kill them with no counterplay other than maing sure nobody stands next to you (CMO Hypo, Parapen, Parasting) and trying too hard to stand next to somebody when they clearly don't appreciate it is enough to kill someone.
my friend you forgot about stun gloves (which i would make every single round)

also chloral hypospray was based and i'll hear no more of it

Re: 2014-ish /tg/ Simulator Thread

Posted: Sat Jan 22, 2022 1:52 am
by Pandarsenic
cacogen wrote: Sat Jan 22, 2022 1:27 am
terranaut wrote: Fri Jan 21, 2022 10:07 am Wrong, nothing happens because standing next to people is enough to kill them with no counterplay other than maing sure nobody stands next to you (CMO Hypo, Parapen, Parasting) and trying too hard to stand next to somebody when they clearly don't appreciate it is enough to kill someone.
my friend you forgot about stun gloves (which i would make every single round)

also chloral hypospray was based and i'll hear no more of it
Hell yeah it was, there's a reason I didn't mention even the possibility of a punishment for that.

You can inject MEDICINE with NORMAL SYRINGES or use sleepers if people want fast healing

The hypospray was a DIY parapen and being able to introduce an attacker to the unconsciousness overlay with a couple good clicks was rad

Also chloral was super easy to make because this was pre-pH

Re: 2014-ish /tg/ Simulator Thread

Posted: Sat Jan 22, 2022 1:53 am
by Capsandi
I sleepy pen + c4 an entire crew of 13 people as traitor, wat do?

Re: 2014-ish /tg/ Simulator Thread

Posted: Sat Jan 22, 2022 2:45 am
by Pandarsenic
Capsandi wrote: Sat Jan 22, 2022 1:53 am I sleepy pen + c4 an entire crew of 13 people as traitor, wat do?
I think this was maybe before refilling sleepy pens was doable? So you probably had to robust several of those people by hand

Either way, based lmao, dead chat is 50/50 people complaining and people cheering you on.

If you went loud, the shuttle is already called because back then Command Staff was actually halfway competent

If you didn't, you better call it before people get bored or an admin is going to spawn those 13 people back in as a fat pile of Apprentices or something

Re: 2014-ish /tg/ Simulator Thread

Posted: Sat Jan 22, 2022 9:58 pm
by Pandarsenic
Doubled post to keep it split off from the above:

I think this post made me realize something:
Adam Klein wrote: Sat Jan 22, 2022 6:18 pm Again, the way valid culture works, being forced to out yourself for power means any tider with a stolen baton will click, and then remove you from life
The difference between then and now was the difference between "doing what you can" and "doing what's interesting"

The rules were extremely permissive in that era of /tg/station, but people were willing to go out of their way to accommodate stuff. That's how you ended up with traitors doing things like going up to the HOP and asking for all access and then placing an Emag on the desk, then everyone emoting about staring, one by one, instead of whoever's next in line grabbing it and bolting with their new loot.

Everyone was within their rights to clap the traitor, but it wasn't INTERESTING to do it, so people just didn't because it was more fun to let the traitor keep going and see what they'd do next.

Re: 2014-ish /tg/ Simulator Thread

Posted: Sun Jan 23, 2022 1:22 am
by bastardblaster
Pandarsenic wrote: Sat Jan 22, 2022 9:58 pm Doubled post to keep it split off from the above:

I think this post made me realize something:
Adam Klein wrote: Sat Jan 22, 2022 6:18 pm Again, the way valid culture works, being forced to out yourself for power means any tider with a stolen baton will click, and then remove you from life
The difference between then and now was the difference between "doing what you can" and "doing what's interesting"

The rules were extremely permissive in that era of /tg/station, but people were willing to go out of their way to accommodate stuff. That's how you ended up with traitors doing things like going up to the HOP and asking for all access and then placing an Emag on the desk, then everyone emoting about staring, one by one, instead of whoever's next in line grabbing it and bolting with their new loot.

Everyone was within their rights to clap the traitor, but it wasn't INTERESTING to do it, so people just didn't because it was more fun to let the traitor keep going and see what they'd do next.
yeah, this still happens but its a lot rarer, rather sad

Re: 2014-ish /tg/ Simulator Thread

Posted: Thu Jan 27, 2022 6:41 am
by Longestarmlonglaw
I am a chemist, and make some death mix syringes, but stock the chemfridge with so much medicine it can't be stocked anymore, and the chemdispensere are out of energy for doing the job too well

Re: 2014-ish /tg/ Simulator Thread

Posted: Thu Jan 27, 2022 6:49 am
by Jonathan Gupta
Longestarmlonglaw wrote: Thu Jan 27, 2022 6:41 am I am a chemist, and make some death mix syringes, but stock the chemfridge with so much medicine it can't be stocked anymore, and the chemdispensere are out of energy for doing the job too well
upgrade it or make more chemfridges(can also drop pills on the floor)

Re: 2014-ish /tg/ Simulator Thread

Posted: Thu Jan 27, 2022 7:55 am
by Pandarsenic
Longestarmlonglaw wrote: Thu Jan 27, 2022 6:41 am I am a chemist, and make some death mix syringes, but stock the chemfridge with so much medicine it can't be stocked anymore, and the chemdispensere are out of energy for doing the job too well
Certified Based™

Nobody will blame you if you yell at R&D/Engineering for Chem Dispenser upgrades or break in to force the issue... or start doing whatever else you want, really, as long as you aren't ruining people's lives with those syringes for genuinely awful reasons.

Re: 2014-ish /tg/ Simulator Thread

Posted: Wed Mar 16, 2022 11:47 am
by PKPenguin321
Longestarmlonglaw wrote: Thu Jan 27, 2022 6:41 am I am a chemist, and make some death mix syringes, but stock the chemfridge with so much medicine it can't be stocked anymore, and the chemdispensere are out of energy for doing the job too well
hahahaha yeah fucking right nerd. i walk into chemistry as an assistant, make 100 hyperzine pills (phosphorus sugar sulfur) in 10 seconds, and run around at max speed permanently for the rest of the round as the 1000u of it slowly ticks down in my body

Re: 2014-ish /tg/ Simulator Thread

Posted: Thu Mar 17, 2022 4:35 am
by cacogen
PKPenguin321 wrote: Wed Mar 16, 2022 11:47 am
Longestarmlonglaw wrote: Thu Jan 27, 2022 6:41 am I am a chemist, and make some death mix syringes, but stock the chemfridge with so much medicine it can't be stocked anymore, and the chemdispensere are out of energy for doing the job too well
hahahaha yeah fucking right nerd. i walk into chemistry as an assistant, make 100 hyperzine pills (phosphorus sugar sulfur) in 10 seconds, and run around at max speed permanently for the rest of the round as the 1000u of it slowly ticks down in my body
I want to believe it used to be like this but I at least know how clunky the fucking chemmaster window still is to doubt it

Re: 2014-ish /tg/ Simulator Thread

Posted: Thu Mar 17, 2022 7:03 am
by Pandarsenic
Frankly, the beaker swapping and ChemMaster are the big barriers to that, yeah

But pre pH-chem and overdoses, you could just run ham with stuff like that

Re: 2014-ish /tg/ Simulator Thread

Posted: Thu Mar 17, 2022 10:24 am
by PKPenguin321
you dont actually make pills you just sip it from the beaker

Re: 2014-ish /tg/ Simulator Thread

Posted: Thu Mar 17, 2022 1:31 pm
by peoplearestrange
Can I make myself into a monkey using genetics then go around injecting the station with my UI to make a station of clones?
As a non antag

Re: 2014-ish /tg/ Simulator Thread

Posted: Thu Mar 17, 2022 1:32 pm
by peoplearestrange
Oooh can I eject the chaplin into space as a non antag simply because they stepped on the coffin ejector whilst trying to pull a coffin back inside?
► Show Spoiler

Re: 2014-ish /tg/ Simulator Thread

Posted: Thu Mar 17, 2022 6:37 pm
by Ikarrus
peoplearestrange wrote: Thu Mar 17, 2022 1:31 pm Can I make myself into a monkey using genetics then go around injecting the station with my UI to make a station of clones?
As a non antag
I would've been okay with it as long as you didn't make a habit out of it. Maybe even mess with you if it got annoying

but you would also expect to be lynched and it would be an IC issue

Re: 2014-ish /tg/ Simulator Thread

Posted: Thu Mar 17, 2022 8:40 pm
by massa
*creates polytrinic acid smoke grenade that instacrits the tick it creates the smoke tiles and uses it in medbay for literally no reason*

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Mar 18, 2022 4:28 am
by Pandarsenic
Ikarrus wrote: Thu Mar 17, 2022 6:37 pm
peoplearestrange wrote: Thu Mar 17, 2022 1:31 pm Can I make myself into a monkey using genetics then go around injecting the station with my UI to make a station of clones?
As a non antag
I would've been okay with it as long as you didn't make a habit out of it. Maybe even mess with you if it got annoying

but you would also expect to be lynched and it would be an IC issue
Yeah as long as you don't come crying to the admins about it, this sounds funny as hell. You're gonna get your ass kicked and you can't fight back very well as a monkey so your fate is pretty much sealed, but it'll be funny.
peoplearestrange wrote: Thu Mar 17, 2022 1:32 pm Oooh can I eject the chaplin into space as a non antag simply because they stepped on the coffin ejector whilst trying to pull a coffin back inside?
► Show Spoiler
Yeah as long as it's funny enough and you don't have a history of being a shitter you can get away with a lot
massa wrote: Thu Mar 17, 2022 8:40 pm *creates polytrinic acid smoke grenade that instacrits the tick it creates the smoke tiles and uses it in medbay for literally no reason*
First offense, you'll probably get a "Not funny enough, don't do it again" warning and a note.

Serial offender, you might be looking at a dayban or more even if you don't actually kill anyone, especially if it's the exact same acid grenade "gimmick" instead of something funny or creative.

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Mar 18, 2022 5:16 am
by nianjiilical
hey have you guys seen the latest homestuck update

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Mar 18, 2022 5:29 am
by Pandarsenic
nianjiilical wrote: Fri Mar 18, 2022 5:16 am hey have you guys seen the latest homestuck update
listen,,

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Mar 18, 2022 5:31 am
by PKPenguin321
massa wrote: Thu Mar 17, 2022 8:40 pm *creates polytrinic acid smoke grenade that instacrits the tick it creates the smoke tiles and uses it in medbay for literally no reason*
this was the funniest shit, also mutagen grenades that would instantly give you every single mutation positive and negative so you were a bumbling blind tourettes hulk

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Mar 18, 2022 12:39 pm
by massa
PKPenguin321 wrote: Fri Mar 18, 2022 5:31 am
massa wrote: Thu Mar 17, 2022 8:40 pm *creates polytrinic acid smoke grenade that instacrits the tick it creates the smoke tiles and uses it in medbay for literally no reason*
this was the funniest shit, also mutagen grenades that would instantly give you every single mutation positive and negative so you were a bumbling blind tourettes hulk
I was going to mention how mutagenic smoke grenades also basically instantly deleted you from the game, functionally. That was basically the last time I did chem was that era, and it looks like modern chem is just as wack

Re: 2014-ish /tg/ Simulator Thread

Posted: Fri Mar 18, 2022 8:23 pm
by cacogen
nianjiilical wrote: Fri Mar 18, 2022 5:16 am hey have you guys seen the latest homestuck update
nah i think i stopped a couple of years ago because it got overly convoluted and couldn't possibly pay off like what happened with lost