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Re: Tabletop General

Posted: Thu Jun 23, 2016 11:21 am
by Incomptinence

Bottom post of the previous page:

Well I hope you all enjoy yourselves and develop a habit of showing up.

Re: Tabletop General

Posted: Thu Jun 23, 2016 11:59 am
by Timbrewolf
Okay, discord configured. That was a something.

Re: Tabletop General

Posted: Thu Jun 23, 2016 2:28 pm
by Wyzack
The more I read the more i am considering scaling back my character's bioconservatism. Something along the lines of his body being his original with some modifications, and while he will upload his mind to perform tasks and the like he really hates doing it and refuses to resleeve in any body other than his own, choosing to stay as an infomorph when necessary.

Also this kinda feels like i am on the bachelor or something, trying to get Anonsan to give me a rose

Re: Tabletop General

Posted: Thu Jun 23, 2016 2:39 pm
by EndgamerAzari
Might want to consider picking up Morphing Disorder or another negative trait like that. Make it not just personal preference but something he actually has a hard time with physically/psychologically.

Re: Tabletop General

Posted: Thu Jun 23, 2016 2:42 pm
by Wyzack
I am not even on the crunch yet, there is so god damn much to read and i have been a little short for spare time these last few days. On the section about the corps right now. Also based on what little i know of the setting this far I think Mars would be a good place to start it

Re: Tabletop General

Posted: Thu Jun 23, 2016 3:00 pm
by Timbrewolf
Read up on the fall and character backgrounds before trying to set that in stone, it'll help you.

Though another biomorph may not be your own original body, it would still be preferable to anyone than becoming an infomorph. Especially to a bioconservative. If your character still fears the corrupting influence of the TITAN AI's bopping around as a purely digital existence running on a server somewhere is probably the worst. Regardless to personal opinions the adjustment from going from biomorph to infomorph is much worse than just going from one biomorph to another.

Maybe your character's attachment to their own morph is better represented by them refusing to egocast themselves, instead trying to come up with ways to egocast a fork or something instead? That way they can make sure that some version of themselves is always inhabiting their original corpus, keeping it safe and all.

As far as basic implants goes: typically the only people who don't have them are missing them because they just can't afford them. Even bioconservatives typically have the basic implants (but only the basic implants).

Re: Tabletop General

Posted: Thu Jun 23, 2016 3:06 pm
by EndgamerAzari
One of my favorite things about Eclipse Phase is that I can build a character who's got an implant or mod to deal with every hazardous situation, fulfilling my paranoid need to be prepared for every potential threat.

Re: Tabletop General

Posted: Thu Jun 23, 2016 3:19 pm
by cinless
i am feeling slightly uncomfortable about the competitive aspect of chargen but i understand the motive for it. behind me lie the bodies of a hundred stillborn games

Re: Tabletop General

Posted: Thu Jun 23, 2016 4:11 pm
by Timbrewolf
Yeah I'm kind of a jerk these days when it comes to games I run. I veto a lot of stuff or get picky about nuances of people's characters.

I put a lot of effort into the plots and world building stuff. If the characters I'm putting on all this production for feel kinda flat or forced or don't fit well with the background I'm trying to prop up...it all just seems like a wasted effort.

So by putting people in competition with eachother to come up with good characters and ultimately just picking the ones I like the most, it's hopefully setting us up to a game where everything clicks and we're all equally enjoying watching how things play out and what becomes of everyone.

It's the best way to ensure quality.

In the end I'm sure every character is great, but not every character is great for the game I have in mind.

Re: Tabletop General

Posted: Thu Jun 23, 2016 6:03 pm
by ColonicAcid
jesus christ it took me two shitting sessions (and as maccus knows my shitting sessions are not "normal person times") to read majority of the backstory to it.

it's cool and all but fuck me that took long ass time to read

Re: Tabletop General

Posted: Thu Jun 23, 2016 6:22 pm
by EndgamerAzari
Eclipse Phase lore is really good, but yeah, there's a lot of it. If you can find the Morph Recognition Guide it's great to look through--no real crunch involved, but lots of good art and in-universe commentary.

Re: Tabletop General

Posted: Thu Jun 23, 2016 6:31 pm
by Timbrewolf
I'm trying to narrow down the setting a bit more.

I'm really liking Ceres as a possible location. The potential for characters to run afoul of an octopus-run water mafia is too good to pass up.

Re: Tabletop General

Posted: Thu Jun 23, 2016 6:38 pm
by Wyzack
Ceres is that little ice planetoid in the belt right? How urban is it?

Re: Tabletop General

Posted: Thu Jun 23, 2016 6:47 pm
by Timbrewolf
About one million people live there, so it has a pretty decent population. Major habitats are domes on the surface with elevators leading DEEEEEP down into the ocean that lays way under the surface. The fact that there's a cartel of octopods with their literal tentacles in everything gives it a lot of potential for FUN.

Callisto is another potential hotspot for NOIR CRIMES FUN. It's in the Jovian system so you have the Jovians breathing down your neck, but it is allowed a bit more autonomy and room for independence than anything else in that neighborhood. How many anti-synthetic hate crimes do you guys want to solve? How many are you willing to commit?

So yeah Ceres gives you a nice grey area between a gigantic criminal organization and the workforce/corporate interests there.

Callisto is getting caught between enforcing your own habs version of the law while also maybe protecting people from Jove (or maybe protecting Jove from the people)

Re: Tabletop General

Posted: Thu Jun 23, 2016 8:09 pm
by Drynwyn
Been playing a bunch of Burning Wheel lately. For whatever reason it's a system where I actually find it rewarding to play aggressively good characters (normally, I'm typecast by both myself and my roleplaying gang into evil/antiheroic/otherwise edgy characters.)

Re: Tabletop General

Posted: Thu Jun 23, 2016 9:41 pm
by EndgamerAzari
The characters I play are usually pretty reserved, even if that isn't my initial intent, because the people I tend to play with make me uncomfortable by flirting with my character if they show any sort of outgoing or attractive traits. Say I wanna go full fa/tg/uy and play a slutty female character? Well, I can guarantee you within two sessions she's gonna go frigid out of sheer discomfort.

Re: Tabletop General

Posted: Thu Jun 23, 2016 11:11 pm
by Wyzack
If my character is going to be an established law enforcement agent of wherever we decide to call home, does it make any sense for me to select my faction before we know for sure where the campaign is going to be set?

Re: Tabletop General

Posted: Fri Jun 24, 2016 12:56 am
by Drynwyn
EndgamerAzari wrote:The characters I play are usually pretty reserved, even if that isn't my initial intent, because the people I tend to play with make me uncomfortable by flirting with my character if they show any sort of outgoing or attractive traits. Say I wanna go full fa/tg/uy and play a slutty female character? Well, I can guarantee you within two sessions she's gonna go frigid out of sheer discomfort.
You have two options:

1, find better people to play with.

2, the Dark Eldar approach, sleep with one of their characters and use it as an opportunity to steal everything they own/murder them horribly/otherwise fuck them up. This will shut down the rest of the flirting reeeeeeeaaaaaal damn fast.

Re: Tabletop General

Posted: Fri Jun 24, 2016 4:05 am
by dezzmont
Ceres has the bonus of being Anarcho Capitalist which means we would likely be freelance police, and the Extropan movement is on pretty ok terms with everyone, even if there is some bad blood between them and the anarchist movements. It isn't like the Jove where a Mercurial Uplift literally couldn't exist, pretty much everyone from Hypercorper to Argonaut can be found there.

There is just enough prejudice and sleaze to keep things interesting and to keep factions like Mercurials relevant, but there is also enough liberty for a forking addict or AGI to exist.

Re: Tabletop General

Posted: Fri Jun 24, 2016 2:06 pm
by cinless
PSA: Ceres gravity is like 0.29 m/s^2, less than a tenth of Earth's. Get the freefall skill

Re: Tabletop General

Posted: Fri Jun 24, 2016 2:17 pm
by Timbrewolf
EndgamerAzari wrote:The characters I play are usually pretty reserved, even if that isn't my initial intent, because the people I tend to play with make me uncomfortable by flirting with my character if they show any sort of outgoing or attractive traits. Say I wanna go full fa/tg/uy and play a slutty female character? Well, I can guarantee you within two sessions she's gonna go frigid out of sheer discomfort.

I think the real problem is that you're trying to play slutty female characters in games with your friends.
THIS IS WHAT I WAS ROLEPLAYING AS TELL ME I WAS ASKING FOR IT

Re: Tabletop General

Posted: Fri Jun 24, 2016 2:27 pm
by EndgamerAzari
Okay, maybe 'slutty' is reaching a bit. Basically if I play anything with any sort of obvious sex drive or just a happy-go-lucky, carefree attitude towards life in general it's gonna get creepy really fast.

It also doesn't help that the majority of my IRL male friends want to bang me, either.

Re: Tabletop General

Posted: Fri Jun 24, 2016 3:14 pm
by Wyzack
My past couple characters either had crippling anger issues or was a gorgeous yet pious as fuck Paladin of Tyr. We went to a brothel to make an arms deal with a criminal syndicate over a magical town-levelling bomb that they stole, and he spent the whole time scowling and reprimanding all the prostitutes in a "what would your father think" sort of way

Re: Tabletop General

Posted: Fri Jun 24, 2016 3:15 pm
by Timbrewolf
I don't think I've ever roleplayed a character in any situation where my sex drive was a factor or plotpoint.

Re: Tabletop General

Posted: Fri Jun 24, 2016 3:20 pm
by Wyzack
Azari confirmed for real life ERP. That is probably what the W on his chest was for

Re: Tabletop General

Posted: Fri Jun 24, 2016 3:52 pm
by EndgamerAzari
It'd just be nice to not have to play a character who wasn't an uptight stoic all the time in order to not feel like I'm inviting myself to be imaginarily molested.

Re: Tabletop General

Posted: Fri Jun 24, 2016 5:17 pm
by Wyzack
Tbh your group sounds like a bunch of dicks. Try telling them that it makes you uncomfortable, they will probably understand.

I am chugging away at my eclipse phase character and i have modified my concept a little. I am looking at the gear stuff but i am not seeing anything for drones or other assistant bots. I have this vision of my character having a little floating hoverbot with a built in forensics kit that has my character's muse in it, outfitted with some extra functionality to help record evidence and stuff. Is such a thing possible/feasible for the setting?

Re: Tabletop General

Posted: Fri Jun 24, 2016 6:26 pm
by Screemonster
Drynwyn wrote:
EndgamerAzari wrote:The characters I play are usually pretty reserved, even if that isn't my initial intent, because the people I tend to play with make me uncomfortable by flirting with my character if they show any sort of outgoing or attractive traits. Say I wanna go full fa/tg/uy and play a slutty female character? Well, I can guarantee you within two sessions she's gonna go frigid out of sheer discomfort.
You have two options:

1, find better people to play with.

2, the Dark Eldar approach, sleep with one of their characters and use it as an opportunity to steal everything they own/murder them horribly/otherwise fuck them up. This will shut down the rest of the flirting reeeeeeeaaaaaal damn fast.
option 2

"You said you wanted to fuck? Well, you're fucked now."

Re: Tabletop General

Posted: Fri Jun 24, 2016 10:53 pm
by ShadowDimentio
I can play pretty much any character, however I always somehow end up becoming party leader regardless of who I play. Every single time.

Re: Tabletop General

Posted: Sat Jun 25, 2016 10:13 pm
by ShadowDimentio
>Be glorious holy life cleric
>Finish clearing undead infested manor dungeon
>Last room is locked
>Drunk fighter busts the door open ez pz
>Undead guarding a coffin
>"Oh god is that a vampire"
>Kill the undead
>Hear banging on the coffin
>Open it
>Dude climbs out and thanks us, says he's the owner of the manor
>Explains he was trapped in there for five years
>Suddenly turns evil and teleports away
>Is a fucking lich
>Oh god, I released a lich as a cleric

Very haram oh no

Re: Tabletop General

Posted: Sat Jun 25, 2016 10:37 pm
by Timbrewolf
That's "A SKELETON POPPED OUT"-tier storytelling. Please report your DM to the local RPG Polizei for mandatory reeducation.

Re: Tabletop General

Posted: Sat Jun 25, 2016 10:38 pm
by ShadowDimentio
Hey man he's trying the easy route because we always figure out plot stuff too early and destroy everything forever.

Re: Tabletop General

Posted: Sat Jun 25, 2016 10:44 pm
by Timbrewolf
Shit they keep figuring out my plots

I know

We'll just pull everything out of our ass at the last second.
That way nobody can see where we're going!

Re: Tabletop General

Posted: Sat Jun 25, 2016 10:48 pm
by ShadowDimentio
The funny part is I saw where it was going right as soon as I opened the room and saw the coffin. I just assumed vamp rather than lich.

Re: Tabletop General

Posted: Mon Jun 27, 2016 4:34 pm
by Wyzack
Ran my first session of Warhammer Fantasy RPG 2nd edition. Most of the group completely randomly genned their characters including race. By freak RNG chance we ended up with 4 dorfs a human and an elf. Combat is quick and very deadly, even PCs can easily drop in a single unlucky blow. Combat is very quick and easy, but still lots of neat tactical choices in terms of what actions you want to take and the like. Old World setting is still tons of fun to play in (i cri evertim rip in pepoeroni) and my group really liked it. Probably going to stick with this one for some time

Re: Tabletop General

Posted: Mon Jun 27, 2016 5:50 pm
by Timbrewolf
SOON FRIENDS

Get those characters wrapped up and PM me a link to where I can download them. Wrapping up our first adventure and starting to plan out our first story arc.

[youtube]oTN6cGmH2yM[/youtube]

Re: Tabletop General

Posted: Mon Jun 27, 2016 6:11 pm
by Wyzack
Will have mine done this evening. Have been listening to Carpenter Brut's "Looking for Tracy Tzu" "Paradise Warfare" and especially "Anarchy Road" to get me in the mindset. Those three songs are basically the essence of my character

Re: Tabletop General

Posted: Wed Jun 29, 2016 1:06 am
by Wyzack
Get your characters submitted u shits, i need to noir spess detective badly

Re: Tabletop General

Posted: Wed Jun 29, 2016 5:29 pm
by Ricotez
what times will you be running sessions, an0n3? I want to join but if it's going to be like stellaris and I have to leave hours early every time it's not going to work out of course

Re: Tabletop General

Posted: Thu Jun 30, 2016 1:53 am
by Incomptinence
Could I just pop in and listen?

Re: Tabletop General

Posted: Thu Jun 30, 2016 11:33 am
by Timbrewolf
Well the only finished character that was submitted and approved was Wyzack's.

I could maybe ratchet this around so it's a 1:1 game of mostly storytelling stuff if Wyzack is cool basically carrying the entire player side of things on his back. It would still be a game but more like a radio show than a party-based adventure thing.

Re: Tabletop General

Posted: Thu Jun 30, 2016 1:47 pm
by Ricotez
I'll gladly create and submit a character if you answer my question

Re: Tabletop General

Posted: Thu Jun 30, 2016 1:55 pm
by Wyzack
I think the idea was that we would agree on a time once we had all our players. I can do pretty much any weekday after 5 pm est, probably a couple hours sooner most days

Re: Tabletop General

Posted: Thu Jun 30, 2016 2:05 pm
by Ricotez
I can make it pretty much any day after 5-6 pm until 2-4 am CE(S)T. But if we use voice chat, the times at which I can use my microphone are highly susceptible to change depending on people within earshot who may or may not be trying to sleep.

Re: Tabletop General

Posted: Thu Jun 30, 2016 2:08 pm
by Wyzack
Me too on the mic thing. 4/5-8/9 is probably when i can voip

Re: Tabletop General

Posted: Thu Jun 30, 2016 2:25 pm
by Ricotez
So I'm still reading over all the materials, but from what I've seen so far in this world there is virtually no distinction left between humans who convert their mind into code and AIs. Does that mean I can make my character an AI?

Re: Tabletop General

Posted: Thu Jun 30, 2016 2:27 pm
by Wyzack
I think so, but due to the evil robot AI apocalypse that sorta just happened everyone will fucking hate you

Re: Tabletop General

Posted: Thu Jun 30, 2016 2:29 pm
by DemonFiren
Unless you're very good at pretending to be human?

Re: Tabletop General

Posted: Thu Jun 30, 2016 2:34 pm
by EndgamerAzari
I told An0n3 I'd make a character for this, but I haven't gotten around to it yet. I'm trying to decide if I want to be a big fancy humanoid robot or a small spare-body-looking robot that can shapeshift into innocuous shapes for covert surveillance.

Re: Tabletop General

Posted: Thu Jun 30, 2016 2:42 pm
by Ricotez
Oh shit, uplifted parrots are a thing in this game. Let's make Poly.

Re: Tabletop General

Posted: Thu Jun 30, 2016 3:38 pm
by Wyzack
Also you guys are so funny

>Find out this game is only gonna have 3 players
>Lots of people talking about wanting in
>Stress a little making a good character concept
>No one else applies