Page 11 of 21

Re: Tabletop General

Posted: Sun Aug 07, 2016 6:46 pm
by Wyzack

Bottom post of the previous page:

Wednesday works for me! Gittin hype

Re: Tabletop General

Posted: Mon Aug 08, 2016 9:34 pm
by Drynwyn
Okay! I've been writing stuff for Call of Toronothulu. What weekday afternoons are you guys free?

Re: Tabletop General

Posted: Mon Aug 08, 2016 10:00 pm
by Timbrewolf
Me and my group have claimed Wednesdays already but I"m free other evenings.

Re: Tabletop General

Posted: Mon Aug 08, 2016 10:46 pm
by THE MIGHTY GALVATRON
Depends on the week for me because of the part time life. Like this week I'm free any day except Friday and next week would be any day except Thursday. Also I'm on the PST if that affects anything.

Re: Tabletop General

Posted: Mon Aug 08, 2016 10:56 pm
by XSI
"Afternoons"

Depends on the timezone

All of mine are clear regular afternoons my timezone, but when accounting for timezones to match up with what is afternoon in the US I can't do thursdays
I do have a flexible game on mon or tues, but that one can go on either of those days so it's probably fine

Re: Tabletop General

Posted: Mon Aug 08, 2016 10:59 pm
by Anonmare
I've been been looking for a group tbh. Not particular bout a system, hell I'd play Chess at this point

Re: Tabletop General

Posted: Mon Aug 08, 2016 11:02 pm
by Drynwyn
Sorry, forgot to specify that I'm on EST. Does some time Tuesday afternoons, EST, not work for anyone?

Re: Tabletop General

Posted: Mon Aug 08, 2016 11:03 pm
by XSI
Read up a bit in this thread then, Call of Cthulhu being started

That, or just stick around and ask

Edit:
EST being some kind of american timezone I assume? I measure with GMT

It should work for me. Though I'd prefer wednesdays or fridays as that keeps my flexible game flexible, but tuesdays are doable

Re: Tabletop General

Posted: Mon Aug 08, 2016 11:33 pm
by Jazaen
What timezone would this be? You can count me in preliminarily.

Re: Tabletop General

Posted: Mon Aug 08, 2016 11:37 pm
by Wyzack
I think i can do tuesdays, but i will bow out if the game gets too crowded. I will have a hard time making a character who is not a grizzled detective anyways, so maybe it is for the best lest i play the same guy across a billion games

Re: Tabletop General

Posted: Mon Aug 08, 2016 11:50 pm
by TheColdTurtle
How many people would be too crowded?

Re: Tabletop General

Posted: Tue Aug 09, 2016 12:36 am
by Timbrewolf
Can I make a paranormal investigator that's a tumblr attention whore?

My goal is to take a selfie with Cthulhu while microblogging about how misogynistic and triggering life is at Miskatonic University. #Ugh #JustMythosThings

Re: Tabletop General

Posted: Tue Aug 09, 2016 1:02 am
by THE MIGHTY GALVATRON
An0n3 wrote:Can I make a paranormal investigator that's a tumblr attention whore?

My goal is to take a selfie with Cthulhu while microblogging about how misogynistic and triggering life is at Miskatonic University. #Ugh #JustMythosThings

Brave Transblogjig takes a selfie with elder god, what happens next..... MIND SHATTERING!!!!

Re: Tabletop General

Posted: Tue Aug 09, 2016 1:08 am
by Timbrewolf
Gonna need the stats for wielding a selfie-stick as a weapon when I inevitably half to club an eldritch horror with one.

Re: Tabletop General

Posted: Tue Aug 09, 2016 1:31 am
by TheColdTurtle
Make the selfie stick a hammer type weapon or something like that

Re: Tabletop General

Posted: Tue Aug 09, 2016 1:41 am
by Timbrewolf
The joke is that no amount of damage this character could possibly do with a 3 foot plastic armature could possibly affect anything I would want to bash with it.

Re: Tabletop General

Posted: Tue Aug 09, 2016 1:44 am
by IrishWristWatch0
An0n3 wrote:The joke is that no amount of damage this character could possibly do with a 3 foot plastic armature could possibly affect anything I would want to bash with it.
You just have to believe

Re: Tabletop General

Posted: Tue Aug 09, 2016 1:59 am
by Timbrewolf
That only works in Hunter: The Reckoning.

Re: Tabletop General

Posted: Wed Aug 10, 2016 7:46 am
by cinless
Cosmic horror isn't necessarily about cosmic horror monsters.
Lovecraft wrote two kinds of protagonist. The first kind, which everyone remembers, grows faint and passes out at bad smells and douses himself in gasoline at the mere implication that he could have a non-white heritage. The second kind climbs into the dunwich manor with a couple henchmen and rapidly flips between paralyzed terror, homicidal rage and gibbering flight.
For some reason when talking about Lovecraft protagonists everyone conveniently forgets stuff like the norseman ramming literal cthulhu with a stolen boat in favour of meme shit about suicide

Re: Tabletop General

Posted: Wed Aug 10, 2016 12:06 pm
by Ricotez
cinless wrote:the norseman ramming literal cthulhu with a stolen boat
That was my favourite part of the story because it was so unexpected. Everyone is always talking about how cosmic horror is supposed to be about being completely powerless in the face of inconceivably evil monstrosities, yet in the story that defined the genre a guy rams a boat into Cthulhu's ugly face.

Re: Tabletop General

Posted: Wed Aug 10, 2016 12:09 pm
by Jazaen
You forgot about those three professors that banished the Dunwich Horror, or when Wilbur Whateley, son of Yog-Sothoth, is killed by a dog when trying to break into a library.

Re: Tabletop General

Posted: Wed Aug 10, 2016 2:45 pm
by Timbrewolf
Those characters are inarguably few compared to most protagonists or bystanders in the mythos.

Of those three professors only one keeps theirbshit together and his hair turns white from the sheer shock of what he sees. IIRC the Norseman dies anyway. Etc.

Re: Tabletop General

Posted: Wed Aug 10, 2016 4:30 pm
by Super Aggro Crag
Hp lovecraft had a flaccid babydick

Re: Tabletop General

Posted: Wed Aug 10, 2016 5:54 pm
by Wyzack
We CHILLAX SPACE COPS DAY OFF today lads?

Re: Tabletop General

Posted: Wed Aug 10, 2016 6:06 pm
by ShadowDimentio
Yu kno it

Re: Tabletop General

Posted: Wed Aug 10, 2016 6:47 pm
by XSI
The whole thing with the Lovecraft mythos is that yeah. You can fight it if you know what you're doing and have balls of steel. But you're probably going to die trying if you don't have what it takes. And even if you succeed you're not coming out unharmed.

Plenty of stories from him end with people surviving to tell the tale. Though usually not those directly involved with cosmic horrors, and usually with the implication the knowledge of it all has taken a toll on their sanity.

Re: Tabletop General

Posted: Wed Aug 10, 2016 7:46 pm
by Drynwyn
Okay, Call of Toronto update: I'm gonna tentatively schedule this shit for 5 pm EST (GMT - 3) next tuesday. At that time we will do character creation and rules questions.

Also of note: The Mythos Hardened optional rule is in effect. Once your Cthulhu Mythos skill exceeds your current Sanity; you have an important revelation and halve all incoming sanity damage from that point on.

Re: Tabletop General

Posted: Wed Aug 10, 2016 8:00 pm
by Wyzack
Okay. I will tentatively say i am going to play. What edition of the game is it so i can nab some PDFs?

Also for my SPESS COP homies i will be off work in like half an hour and good to play when i get home

Re: Tabletop General

Posted: Wed Aug 10, 2016 9:20 pm
by Drynwyn
As I mentioned earlier, CoC 7th edition.

Re: Tabletop General

Posted: Wed Aug 10, 2016 9:32 pm
by Wyzack
Alright, gonna peruse the quick start rules later today, if anyone has a reliable torrent for the actual books hit me up

Re: Tabletop General

Posted: Wed Aug 10, 2016 10:06 pm
by XSI
Sounds good, though as mentioned I do prefer other days

Anyone have a good pdf for the rules?

Re: Tabletop General

Posted: Wed Aug 10, 2016 10:59 pm
by Super Aggro Crag
I remember the story where some dude found a scary giant monster under a house and decided to fuck it and pour a bunch of acid down onto it.

Re: Tabletop General

Posted: Thu Aug 11, 2016 12:58 am
by Screemonster
Super Aggro Crag wrote:I remember the story where some dude found a scary giant monster under a house and decided to fuck it and pour a bunch of acid down onto it.
I remember that one. Just digging down, exposes an elbow the size of a barrel and just goes "nope" and pours the acid in.

Re: Tabletop General

Posted: Thu Aug 11, 2016 1:08 am
by Super Aggro Crag
Yes

Re: Tabletop General

Posted: Fri Aug 12, 2016 9:29 pm
by Drynwyn
I did a dramatic radio adaptaion of that story back in high school. "The Shunned House", it was called.

Re: Tabletop General

Posted: Sat Aug 13, 2016 5:12 am
by Timbrewolf
My board game convention is underway.

I showed up really late to the first night but still managed to play

One round of Netunner (A++++ game as always)
Star Wars Imperial Assault (really fucking good! new to me)
Dungeons and Dragons (the 1980's electronic game, the only game I actually brought)
Dungeon Fighter (fun and silly, new to me)
Galaxy Trucker (fun and silly, have played it a lot before)
Five Cucumbers (sucked! some traditional Scandinavian game, apparently)
10 Down (interesting. made by a friend of a friend)

Tomorrow I'm itching to play
Dead Winter (never played before, heard good things)
A Fake Artist Goes to New York (played before, fun wacky creative game)
More Imperial Assault (weekend campaign maybe?)
Pandemic Legacy (we're in the middle of a game that has been going on for months, almost done!)
More Netrunner (gotta get my corp game in for redemption purposes)
Dark Tower (no connection to the fictional universe, another electronic board game from the 80's I'm bringing)

I think we may do a huge game of One Night Revolution or Werewolf with everyone in attendance.
Day one was kinda sparse being that it was still a workday for most folks and all. We plan to have a lot more folks in the door the next two days.

Re: Tabletop General

Posted: Sat Aug 13, 2016 5:56 am
by Wyzack
Man i really wanted to go to that too. Just couldnt afford a trip to the states with all the other shit i am doing this month

Re: Tabletop General

Posted: Sat Aug 13, 2016 6:15 am
by Drynwyn
I'm not a fan of the one night line. There's not enough information available for a meaningful outcome.

Re: Tabletop General

Posted: Sat Aug 13, 2016 11:16 pm
by Timbrewolf

Re: Tabletop General

Posted: Sun Aug 14, 2016 12:29 am
by TheColdTurtle
So COC with cars? Holy shit yes. Make sure eurobeat is playing when cool shit happens

Re: Tabletop General

Posted: Sun Aug 14, 2016 12:44 am
by Timbrewolf

Re: Tabletop General

Posted: Sun Aug 14, 2016 1:03 am
by Timbrewolf

Re: Tabletop General

Posted: Sun Aug 14, 2016 1:39 am
by Wyzack
Please tell me there is a fastur the speed in yellow pun in there somewhere

Re: Tabletop General

Posted: Sun Aug 14, 2016 2:02 am
by Timbrewolf
These cards are all so good but the game itself is like unplayable

https://imgur.com/dtj735o

Re: Tabletop General

Posted: Sun Aug 14, 2016 3:22 am
by dezzmont
Imperial assault is great and we should do a campaign on TTS.

Dead of Winter is also good. It is like Battlestar Galactica but with more uncertainty and with players able to be a bit more independent.

I remember playing Dark Tower and liking it. But I was also tiny.

Re: Tabletop General

Posted: Sun Aug 14, 2016 4:21 am
by Timbrewolf
Pay 2 I played:

Dead Winter (was pretty cool, I recruited a huge posse of six survivors and stomped around the map. One of the players convinced the whole group we were going to lose and so people kinda threw the game at the end despite how we actually would've won, and I had my secret objective. god dammit!)
Netrunner (won my corp game against the player from day one, in a tournament I would've won the match at 6:7 and 7:0 for the two games. HB glacier is stronger than ever IMO)
Skulls (really good!)
The Fast and the Fthagn (tragically unplayable game with the most amazing assets)
Hex Hex (awesome!)
Some Alien Warfare game that was in a tiny UFO shaped tin (didn't like it, too random)
Resistance (always good. a game that gets better and better the more people you have to play it with. We only had 5, which is kinda mediocre IMO)

I really, really wish that fucking Fast and the Fthagn game was better because the cards and concepts are so funny. We had more fun just looking at the cards and laughing at the names and references than we did trying to setup and play it. The rules are a total mess and the way you move on the "board" is just a total clusterfuck.

Re: Tabletop General

Posted: Sun Aug 14, 2016 5:58 am
by Drynwyn
Aight, we're on for Call of Toronto Session zero, Tuesday, 5PM EST, in the discord. We'll be doing character creation, rules questions, and campaign expectations and future timeslot planning at that time.

Re: Tabletop General

Posted: Sun Aug 14, 2016 11:31 am
by Jazaen
Oh, so we don't have to make characters before that?

Re: Tabletop General

Posted: Mon Aug 15, 2016 7:15 am
by Drynwyn
No, Tuesday will be a "session zero". We'll more fully consider times (I go back to university in a week so my schedule will get shaken up a bit); make characters, and determine what *exactly* everyone hopes to get out of the game.

This is especially important because stats are rolled in Call of Cthulhu, so I want to roll those with the whole group present.

Re: Tabletop General

Posted: Wed Aug 17, 2016 6:28 pm
by Wyzack
Anon3 are you ready for the next episode of space cops today?

Re: Tabletop General

Posted: Wed Aug 17, 2016 7:51 pm
by Timbrewolf
No, unfortunately. I think we might have to go back to the every-other-week schedule I outlined initially. I'm a bit swamped at the moment.

Also I'm going to have to bow out of the CoC game for the moment. Just GM'ing EP is as much as I can do at the moment.