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Re: Tabletop General

Posted: Sun Sep 04, 2016 2:20 pm
by Wyzack

Bottom post of the previous page:

I have always wanted to play a barely civilized lizardfolk ranger. Like he lived in a tribe in a horrible deadly jungle all his life and normal society is completely foreign to him

Re: Tabletop General

Posted: Sun Sep 04, 2016 2:32 pm
by Super Aggro Crag
I wonder if you could make a war pick out of an anchor.

Re: Tabletop General

Posted: Sun Sep 04, 2016 2:44 pm
by Wyzack
Unless it is a tiny anchor you would probably need to be large sized

Re: Tabletop General

Posted: Sun Sep 04, 2016 3:06 pm
by Screemonster
wasn't there a guy in FF8 that used an anchor as his weapon and just threw it at people

Re: Tabletop General

Posted: Sun Sep 04, 2016 3:18 pm
by Wyzack
That is not nearly as retarded as ffx's "I fight using a soccer ball with a nail in it"

Re: Tabletop General

Posted: Sun Sep 04, 2016 3:34 pm
by Screemonster
We all know what the best FF weapon was.

Image

Re: Tabletop General

Posted: Sun Sep 04, 2016 3:36 pm
by Wyzack
Nail bat was actually pretty good as long as you were not using cloud as a mage. No materia slots (or was it no materia growth?) but really fucking high base damage. Unfortunately basically everyone uses cloud as a red mage so it is basically never used

Re: Tabletop General

Posted: Sun Sep 04, 2016 6:27 pm
by Super Aggro Crag
I thought that guy used a big sword

Re: Tabletop General

Posted: Sun Sep 04, 2016 10:05 pm
by Drynwyn
Sorry I'm not able to play as planned Sunday, college wifi down. Will play next Friday, Cthulhufolk.

Re: Tabletop General

Posted: Sun Sep 04, 2016 10:18 pm
by XSI
Shit happens, but alright then.

Regular time or early time like we first tried this week?

Re: Tabletop General

Posted: Mon Sep 05, 2016 6:07 pm
by THE MIGHTY GALVATRON
Drynwyn wrote:Sorry I'm not able to play as planned Sunday, college wifi down. Will play next Friday, Cthulhufolk.
Would have to be early that day since I have to work. But hey 3 hours difference I should be fine.

Re: Tabletop General

Posted: Tue Sep 06, 2016 1:27 am
by Drynwyn
Plan is 5 PM EST on Friday. That not work for anyone?

Re: Tabletop General

Posted: Tue Sep 06, 2016 1:45 am
by THE MIGHTY GALVATRON
Drynwyn wrote:Plan is 5 PM EST on Friday. That not work for anyone?

I'd only be able to play for about two hours at that time.

Re: Tabletop General

Posted: Thu Sep 08, 2016 5:02 pm
by Reyn
Does anyone still do dungeons and dragons?

Image

Re: Tabletop General

Posted: Thu Sep 08, 2016 5:21 pm
by Wyzack
Yeah, i am in a DnD5e curse of Strahd hack campaign right now as NOT HIGHWAYMAN the reformed criminal. The game has been very deadly and incredibly fun so far, really captures the gothic horror feeling

Re: Tabletop General

Posted: Fri Sep 09, 2016 4:10 pm
by Timbrewolf
Someone needs to run a Shadowrun game.

Re: Tabletop General

Posted: Fri Sep 09, 2016 5:35 pm
by M0nsoon
My leviathan Dreadnought came in today, so now my salamanders are going to get even scarier with this big fucker charging down my friend's space wolves and CSM

Re: Tabletop General

Posted: Fri Sep 09, 2016 6:47 pm
by XSI
An0n3 wrote:Someone needs to run a Shadowrun game.
I run TWO per week

Both full though, will post if spots open up

Re: Tabletop General

Posted: Sat Sep 10, 2016 4:58 pm
by Super Aggro Crag
Games jewshop decides to pull their IP rights from Fabtasy Flight Games, thus killing the entire line of warhammer role playing products.

Re: Tabletop General

Posted: Sun Sep 11, 2016 12:55 pm
by Jazaen
Super Aggro Crag wrote:Games jewshop decides to pull their IP rights from Fabtasy Flight Games, thus killing the entire line of warhammer role playing products.
At GW lai... I mean, office:
Wait, there is a popular game about Warhammer that people like? And it doesn't involve our miniatures? Oh, what are you saying advisor, we haven't done anything really evil this season and people are forgetting how shit we are? Hmmm...

Also, anyone up for http://www.clanwebsite.org/games/rpg/Da ... 0Final.pdf ?

Re: Tabletop General

Posted: Sun Sep 11, 2016 4:32 pm
by Timbrewolf

Re: Tabletop General

Posted: Sun Sep 11, 2016 4:39 pm
by Wyzack
What

Re: Tabletop General

Posted: Sun Sep 11, 2016 6:05 pm
by XSI
Dark Heresy, Rogue Trader, and all that stuff won't die anyway

They're in pdf form and all over the internet by now. It just means no new books.
Which I'm okay with, there's plenty in the ones out there for now

Re: Tabletop General

Posted: Sun Sep 11, 2016 6:08 pm
by Wyzack
Yeah thats what i was thinking. Those games are already more than functionally complete, and have tons of splats and extra content. I dont really see what else they could do with it besides bringing the older ones up to the new rule standards with a new edition, but that is pretty easy to hack together yourself

Re: Tabletop General

Posted: Sun Sep 11, 2016 7:59 pm
by THE MIGHTY GALVATRON
Jazaen wrote:

Also, anyone up for http://www.clanwebsite.org/games/rpg/Da ... 0Final.pdf ?
Playing god sounds fun, would be down.

Re: Tabletop General

Posted: Sun Sep 11, 2016 10:45 pm
by Jazaen
Well, we already did most of the First Age, so you could join in into Second Age. Someone might post some stuff and pictures.

Re: Tabletop General

Posted: Tue Sep 13, 2016 3:33 pm
by Wyzack
Running Traveller Mongoose with my RL group, so far they are absolutely loving how crazy chargen is. I am also directly plagiarizing Anon3's campaign and setting it in the Trin's Veil subsector, starting on Trin. Luckily one of the group is as autismally interested in the trading system as I was so they will be slinging cargo and making mad bank in no time. I also have some ideas for more traditional RPG style plot hooks, namely being comissioned by one of the megacorps to take part in an Imperium sponsored exploration mission to a system that only recent was discovered to even exist. I am thinking of having Ancients fuckery have caused some kind of sensor obscuring effect that has only recently started to weaken, and maybe once they get there they will inadvertantly activate an army of ancient killbots or something that evolves into a sector wide threat.

Not gonna drop something like that until after they get a feel for the space ramblin lifestyle

Re: Tabletop General

Posted: Thu Sep 15, 2016 10:06 pm
by Super Aggro Crag
I have dumb ideas for characters, like a merman barbarian who lives on the land and has a trident and gets mad when people ask him why he doesn't live in the ocean and a dhampir hunter with a giant leech companion who crawls around in the mud and wants to eat bloods.

Re: Tabletop General

Posted: Sun Sep 18, 2016 3:18 pm
by Super Aggro Crag
James workshop announces: genestealer codex. Wow, very cool. Sisters of battles still pooped on. At least dark eldars got a new codex within the decade. The new dark eldars codex was cool too, except for the illidan stormrage mandrakes.

Re: Tabletop General

Posted: Sun Sep 18, 2016 3:21 pm
by Wyzack
what the fucking shit. GW has reached a new level of jewry by selling full price army books that are just a fraction of the models already availible to existing teams. For example the Tempestus Scions (new IG stormtroopers) as their own army

Re: Tabletop General

Posted: Mon Sep 19, 2016 2:11 am
by XSI
After due deliberation, I have decided to run a Shadowrun game. A third one as I already run two

This one will be casual, 3-4 players max. It will be mainly text based. Maps may show up occasionally, but they will not be common.
Players will be detectives in Seattle, 2073. Your task will be to find the criminals - Organised crime, serial killers, runners, and if you can catch them corporate and political too, as well as anyone who is considered worthy of your time. It will not be combat heavy, a fair bit slower than the usual, and with less power involved than with the usual runners. But what you lack in power, you'll gain in being official detectives on important cases.

It may serve as an introduction to Shadowrun, if you are new to the setting or system. So if you already do know these, please be patient enough to allow the players who do not to explore the world and how things work.

Any interest in this?

Re: Tabletop General

Posted: Mon Sep 19, 2016 2:21 am
by ShadowDimentio
I might join.

Re: Tabletop General

Posted: Mon Sep 19, 2016 3:29 am
by Wyzack
HNNNNNNNNNNNNNGGGGGGGGHHHH Cyberpunk noir detective is literally my fetish but i am in so many games someone help

Re: Tabletop General

Posted: Mon Sep 19, 2016 11:12 am
by Timbrewolf
Shadowrun is my favorite.

Re: Tabletop General

Posted: Mon Sep 19, 2016 9:13 pm
by XSI
Then with interest shown I will begin prepwork on the first few cases. They'll be mainly sorta tutorial style, leading into actual cases

Re: Tabletop General

Posted: Mon Sep 19, 2016 9:20 pm
by Wyzack
Okay what edition of Shadowrun are we talking and are there modifications to chargen?

Re: Tabletop General

Posted: Tue Sep 20, 2016 1:23 am
by XSI
Fourth. There will be modifications to chargen, but I'm still experimenting with that to see what makes for an appropriate level of power and skills

Keep in mind that while a shadowrunner is generally near high level military for their combat, you won't be. You're not the SWAT team going in to make the arrests. You're the guys getting the evidence and figuring out who to send the SWAT team after.
I might at some point let you go in among a SWAT team to support them, but in general you won't want to get into combat yourselves

And giving you the same amount of points as those runners would mean everyone starts with their investigating skills maxed out(Or a bunch of ex-military detectives), which would not be that great for gameplay, since everyone would be able to do the same

Re: Tabletop General

Posted: Tue Sep 20, 2016 1:57 am
by Timbrewolf
I ran a cop game once ages ago where I basically spent most of the character's points for them.

It was street resources, but I gave everyone a template of skills and attributes that they had to satisfy.

"You need to have at least 6 dice on athletics checks to represent the physical fitness requirement" for example would give people a choice between spending heavier on Str or Athletics (or the skill group), or if they had some cyberware bioware (highly unlikely given the resources) that would be okay too. Similar requirements for some combat skills (pistols then rifles or shotguns, unarmed or clubs) but also some social skills too. Can't be officer lunkhead who gets intimidated by the average street punk, can't give people tickets if you only communicate in grunts and gestures.

Just a thought if you're looking for a good way to handle that.

In the end it was a really good mix of officers. Some people went big on fighty stuff but still had to satisfy the minimum social skills and had their knowledge skills. Some people went harder on the smartguy charisma or intelligence stuff but couldn't start the game out as geniuses by dumping all their physical stuff, and could still contribute when they arrived on the scene at a shootout in a Stuffer Shack.

Re: Tabletop General

Posted: Tue Sep 20, 2016 2:22 am
by EndgamerAzari
I would love to play in a Shadowrun game, but alas I am too busy.

Re: Tabletop General

Posted: Tue Sep 20, 2016 2:24 am
by XSI
That is a good way to do it. I was thinking I'd mostly tell people not to be idiots and trusting them not to make an obese troll who can't read or similar, but minimum requirements makes a lot of sense

Re: Tabletop General

Posted: Tue Sep 20, 2016 11:44 am
by Super Aggro Crag
I don't like shadowrun.

Re: Tabletop General

Posted: Tue Sep 20, 2016 6:08 pm
by Wyzack
Never played 4th, but in 5th there are a lot of advantages and disadvantages that would not really apply if you are not a shadowrunner. For example having a SIN is a liability when you are a runner so you get a few points as recompense, but if you are officers of the law it kinda would not make any sense for you NOT to have one. System is probably rife with stuff like it, but i am not familar with 4th.

Re: Tabletop General

Posted: Tue Sep 20, 2016 8:57 pm
by XSI
It is, there are a lot of those in fourth too, and part of what I'm doing is sifting through them for ones that I won't allow

Re: Tabletop General

Posted: Wed Sep 21, 2016 12:12 am
by XSI
Here we go. For now, this is the list of the basics you'll need to know for chargen
I can supply pdfs of Shadowrun as needed.

Players will be detectives who are hired by Lone Star. Hiring is done both internally and external- You do not need history with Lone Star to qualify.

This list is subject to change if I decide it needs some more work or find I missed something
Spoiler:
400bp(Default)

Qualities:
You get free(No points):
SIN
40 hour day job

You are not allowed:
Code of conduct(Included in dayjob, if you dont do your job or break the law too much you get in trouble)
Deep Cover
Erased
Escaped Clone

Amnesia(Everything) - You are allowed Amnesia(past)
Borrowed Time
Computer Illiterate
Dementia
Distinctive Style(Allowed to take it, but you will not get points for it)
Illiterate
Infirm
Mentally Handicapped
Paraplegic
Quadriplegic
Signature
SIN(Criminal)
Vendetta
Wanted

Notably allowed:
Records on File - It will be organised crime that has your full biometric data on file instead of corporate. This may lead to seriously bad situations


Skills:
Minimum requirements:
Physical:
5 dice: You are not the cops on patrol, so you have a lower requirement for physical matters than the police themselves. But you do need to at least keep up with things.
Climbing
Gymnastics
Running
Tracking
Pistols

3 dice: Don't drown
Swimming

Mental
7 dice: If you don't have this, you won't be hired. Why are you even a detective?
Computers
Data search


5 dice Things the boss wants you to at least be able to attempt. More will be better, of course
Ettiquette (Read: kissing the boss' ass)
Leadership
Perception(For a mage, you may take assensing instead of the perception requirement)
Negotiation

Gear:
You will get a free work related permit for all work related gear that is not fully illegal. Within reason. Other permits are decided on a case by case basis.
You are encouraged have transportation of your own to go to work. Public transit is unreliable, and your job may take you to places with only a bare minimum of connections.
If you do not have a gun, the office will supply one(1) with basic ammo for when you are on duty. This will be a very basic weapon.
Must have a lifestyle of at least low or better (Not allowed to be homeless). You may have a customised lifestyle, but again, you may not be homeless.
Must have a commlink. Doesn't need to be fancy, but it helps.
Jazz and Long Haul will be provided free of charge within reason. (Combat drug and a drug that makes you not need sleep, respectively)
Revision 1: Negotiation down to 5 instead of 7
Dropped con and intimidation requirements
Chemistry is out, I had thought it would mean you'd understand what the lab tells you happened, but fuck it that's their problem now. Let them explain like you explain computers to grandma
Swimming reduced to 3, so you don't drown if things go wrong

Re: Tabletop General

Posted: Wed Sep 21, 2016 2:52 pm
by Wyzack
Been working through making my character. I think for the most part the required stuff is good, but i think overall it is just a bit much on the required skills. For example assuming you have all attributes at three (on average, some will be higher some may be lower) Taking the required skills is going to cost you 132 points, which is a pretty significant chunk of change. I just think that maybe gymnastics and swimming skill could be trimmed, and possibly chemistry. Chemsitry especially seems like a specialist skill rather than something every police detective is gonna be skilled in. However it is still certainly doable the way it is, and i may also be misunderstanding something about how character generation or gameplay works

Re: Tabletop General

Posted: Wed Sep 21, 2016 7:02 pm
by XSI
Revised it with some things I thought of, chemistry is indeed out

Please do keep in mind that 5 dice is generally considered below average for a professional. They aren't really very high requirements as I expect players to pick their own expertise and reason why they would be hired

Re: Tabletop General

Posted: Wed Sep 21, 2016 7:08 pm
by Wyzack
Alright, i THINK my character is done. Kinda just in a fuck off list in a word document because that is how i was best able to keep track of it, but despite what i thought i was actually able to make him the way i liked while staying within the guidelines, they did not restrict me as much as i thought. Is there a fillable charactersheet somewhere that i can use?

Re: Tabletop General

Posted: Wed Sep 21, 2016 8:56 pm
by XSI
Standard for Shadowrun is Chummer

http://www.chummergen.com/

It can print your sheet/save as html sheet, or you can send over a .chum file

Re: Tabletop General

Posted: Fri Sep 23, 2016 12:32 am
by Timbrewolf
Do you prefer 4th over 5th?

Re: Tabletop General

Posted: Fri Sep 23, 2016 12:59 am
by Drynwyn
Still doing CoC tomorrow, but pushing it back an hour and a half. Work for everyone?

Re: Tabletop General

Posted: Fri Sep 23, 2016 2:55 am
by XSI
I indeed prefer 4th over 5th, mainly because I learned with 2nd and relearned with 3rd, then with 4th, and now I feel old as fuck so I'm sticking to this for now.

That, and it has all the splatbooks and content for it

-
CoC works for me, I think. I may get in some slight scheduling issues but it should work