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Jackrip complaint peenut

Posted: Wed Feb 17, 2021 7:21 pm
by thehogshotgun

Bottom post of the previous page:

https://tgstation13.org/phpBB/viewtopic ... 42#p591042

I don’t like jackrip, he’s ruined many an antag round of mine but...for fucks sake man this jannie is such a fucking loser

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:09 am
by Misdoubtful
jackrip wrote:can we get back to how murderbone is actually good for the playerbase, i have a few points i want to bring up
I'd like to see a pros and cons

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:10 am
by Armhulen
jackrip wrote:can we get back to how murderbone is actually good for the playerbase, i have a few points i want to bring up
go ahead it's your peanut

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:10 am
by bobbahbrown
MrAlphonzo wrote:[youtube]lPGipwoJiOM[/youtube]

You've reached a Le Fishe checkpoint, anon. Congrats on making it this far into the thread. Pull up a seat, and take a break before you continue on your journey.
a good post by mr alphonzo in a world of turmoil

with haste,
bobbah 'bee' brown

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:10 am
by jackrip
RaveRadbury wrote:
jackrip wrote:can we get back to how murderbone is actually good for the playerbase, i have a few points i want to bring up
Image
Image
that graph shows a man who has 500-1000 ping on average scoring the same as me. so if that data is to be believed any kind of traitoring at all is going to kill the population bucko

also 15%? That aint even bad

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:13 am
by NoxVS
jackrip wrote:
RaveRadbury wrote:
jackrip wrote:can we get back to how murderbone is actually good for the playerbase, i have a few points i want to bring up
Spoiler:
Image
Image
that graph shows a man who has 500-1000 ping on average scoring the same as me. so if that data is to be believed any kind of traitoring at all is going to kill the population bucko

also 15%? That aint even bad
"murderbone is beneficial"
"its not that big of an issue with how many people quit when i play"
make up your mind coward

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:17 am
by jackrip
jackrip wrote:okay this is specifically directed to oranges no one else look at it please

murderbone inspires certain players
1. i admired lexia black coming up and their sprees inspired me to become a better gamer
2. others have told me the same thing about their experiences

it may not help everyone get better, a lot of people might completely hate it, but there will absolutely be people inspired by the talent and want to become better themselves.

if you combo that with actual training (teaching people in boxing ring, holodeck, etc) you can teach a significant part of the community how to fight. and you might even make some turbo gamers out of it

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:18 am
by Mothblocks
but we're not oranges why did u post it again

can i read it plz

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:19 am
by jackrip
only once

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:23 am
by Mothblocks
okay, it looks like what i said earlier still holds true then:
Jaredfogle wrote: You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't. If you want a game that is actually designed around TDM, I suggest TGMC.

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:25 am
by NoxVS
jackrip wrote:a lot of people might completely hate it
case closed gang
jackrip wrote:but there will absolutely be people inspired by the talent and want to become better themselves.

if you combo that with actual training (teaching people in boxing ring, holodeck, etc) you can teach a significant part of the community how to fight. and you might even make some turbo gamers out of it
"murderbone is good because it inspires people to murderbone"

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:29 am
by Misdoubtful
NoxVS wrote:
jackrip wrote:a lot of people might completely hate it
case closed gang
jackrip wrote:but there will absolutely be people inspired by the talent and want to become better themselves.

if you combo that with actual training (teaching people in boxing ring, holodeck, etc) you can teach a significant part of the community how to fight. and you might even make some turbo gamers out of it
"murderbone is good because it inspires people to murderbone"
I get uhhhhhhhh, these kinda vibes here:

'A self-fulfilling prophecy is the sociopsychological phenomenon of someone "predicting" or expecting something, and this "prediction" or expectation coming true simply because the person believes it will[1] and the person's resulting behaviors align to fulfill the belief.'

If we murderbone and expect its what people want because they also murderbone in turn meaning that others will murderbone, where will the cycle stop?

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:36 am
by jackrip
NoxVS wrote:
jackrip wrote:a lot of people might completely hate it
case closed gang
jackrip wrote:but there will absolutely be people inspired by the talent and want to become better themselves.

if you combo that with actual training (teaching people in boxing ring, holodeck, etc) you can teach a significant part of the community how to fight. and you might even make some turbo gamers out of it
"murderbone is good because it inspires people to murderbone"
no murderbone is good because its murderbone and its good

it just has the side effect of making great gamers. would bruce wayne have become batman if his parents hadn't been shot in the face in front of his stupid little rich kid eyes

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:40 am
by thehogshotgun
Armhulen wrote:
jackrip wrote:can we get back to how murderbone is actually good for the playerbase, i have a few points i want to bring up
go ahead it's your peanut
Uhm actually

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:42 am
by thehogshotgun
Misdoubtful wrote:
NoxVS wrote:
jackrip wrote:a lot of people might completely hate it
case closed gang
jackrip wrote:but there will absolutely be people inspired by the talent and want to become better themselves.

if you combo that with actual training (teaching people in boxing ring, holodeck, etc) you can teach a significant part of the community how to fight. and you might even make some turbo gamers out of it
"murderbone is good because it inspires people to murderbone"
I get uhhhhhhhh, these kinda vibes here:

'A self-fulfilling prophecy is the sociopsychological phenomenon of someone "predicting" or expecting something, and this "prediction" or expectation coming true simply because the person believes it will[1] and the person's resulting behaviors align to fulfill the belief.'



If we murderbone and expect its what people want because they also murderbone in turn meaning that others will murderbone, where will the cycle stop?
It shall never end, and I wouldn’t want it any other way

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:52 am
by jackrip
Jaredfogle wrote:okay, it looks like what i said earlier still holds true then:
Jaredfogle wrote: You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't. If you want a game that is actually designed around TDM, I suggest TGMC.
I want people to be robust enough to not need spears or bolas

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:58 am
by Misdoubtful
thehogshotgun wrote:
Misdoubtful wrote:
NoxVS wrote:
jackrip wrote:a lot of people might completely hate it
case closed gang
jackrip wrote:but there will absolutely be people inspired by the talent and want to become better themselves.

if you combo that with actual training (teaching people in boxing ring, holodeck, etc) you can teach a significant part of the community how to fight. and you might even make some turbo gamers out of it
"murderbone is good because it inspires people to murderbone"
I get uhhhhhhhh, these kinda vibes here:

'A self-fulfilling prophecy is the sociopsychological phenomenon of someone "predicting" or expecting something, and this "prediction" or expectation coming true simply because the person believes it will[1] and the person's resulting behaviors align to fulfill the belief.'



If we murderbone and expect its what people want because they also murderbone in turn meaning that others will murderbone, where will the cycle stop?
It shall never end, and I wouldn’t want it any other way
Maybe its good, maybe its bad — and maybe certain bone is healthy and fun and maybe others are miserable and bad for rounds!

But, the idea that it would make good players that in reality HAVE to be geared, gaming, or murderbone themselves (to either counter getting boned or kill people that WILL kill them) feels like a Bernie Madoff ponzi scheme.

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:59 am
by ArcaneDefence
jackrip wrote:I want people to be robust enough to not need spears or bolas
These kind of people make better antags which then makes people need spears or bolas.
Or whatever cheesy bullshit garbage is completely unfair and uninteresting as the latest flavor of the week.

Boy, I sure am glad I've not had to deal with a hulk with nanites throwing a body at me, using a forcefield projector to lock me in place and deny me the ability to just click on their sprite as they start to clamp amputation shears on my head...

... oh wait....

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 5:02 am
by jackrip
there is nothing more painful than going to arrest a geneticist only to find out they are a cultist hulk wearing a biohood

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 5:12 am
by thehogshotgun
Misdoubtful wrote:
thehogshotgun wrote:
Misdoubtful wrote:
NoxVS wrote:
jackrip wrote:a lot of people might completely hate it
case closed gang
jackrip wrote:but there will absolutely be people inspired by the talent and want to become better themselves.

if you combo that with actual training (teaching people in boxing ring, holodeck, etc) you can teach a significant part of the community how to fight. and you might even make some turbo gamers out of it
"murderbone is good because it inspires people to murderbone"
I get uhhhhhhhh, these kinda vibes here:

'A self-fulfilling prophecy is the sociopsychological phenomenon of someone "predicting" or expecting something, and this "prediction" or expectation coming true simply because the person believes it will[1] and the person's resulting behaviors align to fulfill the belief.'



If we murderbone and expect its what people want because they also murderbone in turn meaning that others will murderbone, where will the cycle stop?
It shall never end, and I wouldn’t want it any other way
Maybe its good, maybe its bad — and maybe certain bone is healthy and fun and maybe others are miserable and bad for rounds!

But, the idea that it would make good players that in reality HAVE to be geared, gaming, or murderbone themselves (to either counter getting boned or kill people that WILL kill them) feels like a Bernie Madoff ponzi scheme.
There isn’t much reason to my belief, the weak will be conquered by the strong, if they do not become more robust. I don’t care about the weak, I am an objectivist manifest. If I may raise others to the position of murderboner I see that as a happy side effect, not a goal.

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 5:30 am
by CDranzer
You know I actually kind of don't hate murderboners, like at least when some asshole comes running at you with an e-sword you have justifiable cause to defend yourself
What shits me is when somebody approaches you in the hall and asks to "talk to you in private" and every part of your being is telling you to just launch a pre-emptive strike and try to gouge his eyes out with whatever tools you have on hand but on the 1 in 10 chance you're wrong you're going to get bwoinked to shit so you just have to sigh and play along and oh whoop there's the stun wow haha who could have guessed time to eat shit

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 7:32 am
by Farquaar
The best shifts are the ones that end with the station utterly destroyed and >75% of the crew dead. Both to watch, and to play.

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 8:04 am
by Tlaltecuhtli
there are more people leaving cause of mapvote forcing kilo or after fastmos made rounds unbearable but i guess the coder copers are looking for a scapegoat on why pop globally lost like 20%

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 8:09 am
by Mothblocks
Tlaltecuhtli wrote:there are more people leaving cause of mapvote forcing kilo or after fastmos made rounds unbearable but i guess the coder copers are looking for a scapegoat on why pop globally lost like 20%
oranges wrote: holy shit are you actually stupid, did you even understand the modelling in the graph they posted? It's the percentage of people who leave in a round where someone is traitor, not a global decline in playerbase.

I know assistant mains are stupid but this is really taking the cake

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 8:19 am
by iwishforducks
don't they teach you GREY TIDERS (yeah.... i meant that as an INSULT) how to read graphs in the fourth grade?

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 9:15 am
by Rohen_Tahir
thehogshotgun wrote:
Misdoubtful wrote:
thehogshotgun wrote:
Misdoubtful wrote:
NoxVS wrote:
jackrip wrote:a lot of people might completely hate it
case closed gang
jackrip wrote:but there will absolutely be people inspired by the talent and want to become better themselves.

if you combo that with actual training (teaching people in boxing ring, holodeck, etc) you can teach a significant part of the community how to fight. and you might even make some turbo gamers out of it
"murderbone is good because it inspires people to murderbone"
I get uhhhhhhhh, these kinda vibes here:

'A self-fulfilling prophecy is the sociopsychological phenomenon of someone "predicting" or expecting something, and this "prediction" or expectation coming true simply because the person believes it will[1] and the person's resulting behaviors align to fulfill the belief.'



If we murderbone and expect its what people want because they also murderbone in turn meaning that others will murderbone, where will the cycle stop?
It shall never end, and I wouldn’t want it any other way
Maybe its good, maybe its bad — and maybe certain bone is healthy and fun and maybe others are miserable and bad for rounds!

But, the idea that it would make good players that in reality HAVE to be geared, gaming, or murderbone themselves (to either counter getting boned or kill people that WILL kill them) feels like a Bernie Madoff ponzi scheme.
There isn’t much reason to my belief, the weak will be conquered by the strong, if they do not become more robust. I don’t care about the weak, I am an objectivist manifest. If I may raise others to the position of murderboner I see that as a happy side effect, not a goal.
spessman game social darwinism

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 9:58 am
by BONERMASTER
jackrip wrote:it just has the side effect of making great gamers. would bruce wayne have become batman if his parents hadn't been shot in the face in front of his stupid little rich kid eyes

HOW DID YOU GUYS MISS THIS?? :mrgreen:

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 10:08 am
by terbs
thank you bonermaster, very cool!

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 10:47 am
by pugie
I blame fastmos

Also lol graph with figures everywhere that means nothing surprise people leave the game after they die???
What's the solution? Don't die??? Yeah I think so but you can either code in perma-greenshift or let people get robust...............

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 10:51 am
by jackrip
I blame that little stun you get after resisting out of an aggro grab

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 11:12 am
by Rohen_Tahir
jackrip wrote:
Jaredfogle wrote:okay, it looks like what i said earlier still holds true then:
Jaredfogle wrote: You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't. If you want a game that is actually designed around TDM, I suggest TGMC.
I want people to be robust enough to not need spears or bolas
You are autistic. This is a diagnosis. Take Risperidone.

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 11:37 am
by XDTM
I really don't understand what would make SS13 attactive for deathmatch gameplay, if you want to defeat a serverful of players the whole battle royale genre is pretty much perfect for the murderbone mentality of one-vs-everyone, and there's several with varying combat mechanics to choose from. And being games focused on that combat, those mechanics are in most cases better developed and balanced than a laggy byond-based atmos simulator.

If i were to be uncharitable i'd imagine that what makes SS13 a superior platform for murderboners is the abundance of unskilled people to serve as victims, and the increased "significance" of killing, since they're irl locked out of the round for a significant amount of time once killed.

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 11:52 am
by BONERMASTER
XDTM wrote:If i were to be uncharitable i'd imagine that what makes SS13 a superior platform for murderboners is the abundance of unskilled people to serve as victims, and the increased "significance" of killing, since they're irl locked out of the round for a significant amount of time once killed.
Nah man, they'd never do something like that. All they want to do is kill your parents and turn you into the next batman LOL

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 12:31 pm
by Naloac
XDTM wrote:I really don't understand what would make SS13 attactive for deathmatch gameplay, if you want to defeat a serverful of players the whole battle royale genre is pretty much perfect for the murderbone mentality of one-vs-everyone, and there's several with varying combat mechanics to choose from. And being games focused on that combat, those mechanics are in most cases better developed and balanced than a laggy byond-based atmos simulator.

If i were to be uncharitable i'd imagine that what makes SS13 a superior platform for murderboners is the abundance of unskilled people to serve as victims, and the increased "significance" of killing, since they're irl locked out of the round for a significant amount of time once killed.
cos murderboning is difficult and fun cos of all the systems and all the ways people can interact to kill the murderboner. also what about if we had some sort of machine that remade peoples bodies at full health so they could quickly get back into a round? Maybe like cloning perhaps? :honkman:

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 12:35 pm
by kieth4
Shit like this doesn't happen on Terry. Play on Terry. US servers are easy mode anyway

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 12:38 pm
by Mothblocks
Naloac wrote:
XDTM wrote:I really don't understand what would make SS13 attactive for deathmatch gameplay, if you want to defeat a serverful of players the whole battle royale genre is pretty much perfect for the murderbone mentality of one-vs-everyone, and there's several with varying combat mechanics to choose from. And being games focused on that combat, those mechanics are in most cases better developed and balanced than a laggy byond-based atmos simulator.

If i were to be uncharitable i'd imagine that what makes SS13 a superior platform for murderboners is the abundance of unskilled people to serve as victims, and the increased "significance" of killing, since they're irl locked out of the round for a significant amount of time once killed.
cos murderboning is difficult and fun cos of all the systems and all the ways people can interact to kill the murderboner. also what about if we had some sort of machine that remade peoples bodies at full health so they could quickly get back into a round? Maybe like cloning perhaps? :honkman:
this is a pretty good example on how constant daily murderboning necessitates worse design and a worse game if you don't nip the bud ?

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 12:45 pm
by pugie
fast gas too!!!!!

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 12:54 pm
by Polish_User
How to quick call shuttle on /tg/ 2021:
>Be traitor
>Buy syndicate bomb
>plant somewhere near hallways (medbay will do)
>Let it explode
>Air escapes quickly thanks to quickmos

There you go! Shuttle called around 20 minutes in! No murderbone required!!!

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 1:07 pm
by CastorTroy23
Another game master janitor who thinks he can do what he wants because of his boomer role

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 1:10 pm
by terranaut
CastorTroy23 wrote:Another game master janitor who thinks he can do what he wants because of his boomer role
this
it's time to abolish the game master role

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 1:26 pm
by joooks
if murderboning is so bad then why do we still have rule 4

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 2:08 pm
by Cobby
Simple: because you don’t have anyone on the headmin platform interested in changing it.

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 2:39 pm
by Nabski
Farquaar wrote:The best shifts are the ones that end with the station utterly destroyed and >75% of the crew dead. Both to watch, and to play.
Can't you read the thread? The best shifts are the ones where the most crew survives and the only people dead were directly required to be killed by the traitor for their objective, who the traitor then brought to robotics where they had a pre-waiting shell ready for them. This maximizes the RP time that everyone can spend in the bar fleshing out their very unique and memorable characters, like Doug the black haired white assistant who enjoys baccus blessing and crafting spears.

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 2:53 pm
by XDTM
Nabski wrote:
Farquaar wrote:The best shifts are the ones that end with the station utterly destroyed and >75% of the crew dead. Both to watch, and to play.
Can't you read the thread? The best shifts are the ones where the most crew survives and the only people dead were directly required to be killed by the traitor for their objective, who the traitor then brought to robotics where they had a pre-waiting shell ready for them. This maximizes the RP time that everyone can spend in the bar fleshing out their very unique and memorable characters, like Doug the black haired white assistant who enjoys baccus blessing and crafting spears.
As everyone knows, in SS13 rounds are either bar-rp greenshifts or everyone getting killed by a greyshirt in a gasmask twenty minutes in, there is no such thing as a healthy balance

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 3:23 pm
by NoxVS
XDTM wrote:
Nabski wrote:
Farquaar wrote:The best shifts are the ones that end with the station utterly destroyed and >75% of the crew dead. Both to watch, and to play.
Can't you read the thread? The best shifts are the ones where the most crew survives and the only people dead were directly required to be killed by the traitor for their objective, who the traitor then brought to robotics where they had a pre-waiting shell ready for them. This maximizes the RP time that everyone can spend in the bar fleshing out their very unique and memorable characters, like Doug the black haired white assistant who enjoys baccus blessing and crafting spears.
As everyone knows, in SS13 rounds are either bar-rp greenshifts or everyone getting killed by a greyshirt in a gasmask twenty minutes in, there is no such thing as a healthy balance
I know, right? I say that systematically removing everyone from being able to play the game solely because you are free to do so is harmful to the server, and all of the sudden there are a bunch of people who barely even play anymore come crawling out from who knows where to say that I just want constant greenshifts and am incapable of surviving more than 5 minutes outside the bar

There can be fun rounds with a fuckton of chaos. There can be fun rounds without much happening. The chaotic rounds stop being fun when the threat is some guy who has been burnt out and should have quit or become an admin ages ago, but is instead using the lamest methods to guarantee they can keep as many people as possible from playing the game. The slower rounds stop being fun when literally nothing is happening or the only threat is an antag who decided to be friendly and join security. Neither are fun for anyone except a single person.

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 3:27 pm
by Super Aggro Crag
just range ban people's IPs with in a certain distance of the server so that they don't have good ping. then they can't murderbone but can still try to kill as many people as they want

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 3:50 pm
by Tlaltecuhtli
give players a stun resistance buff and extra hp based on their ping

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:14 pm
by thehogshotgun
NoxVS wrote:
XDTM wrote:
Nabski wrote:
Farquaar wrote:The best shifts are the ones that end with the station utterly destroyed and >75% of the crew dead. Both to watch, and to play.
Can't you read the thread? The best shifts are the ones where the most crew survives and the only people dead were directly required to be killed by the traitor for their objective, who the traitor then brought to robotics where they had a pre-waiting shell ready for them. This maximizes the RP time that everyone can spend in the bar fleshing out their very unique and memorable characters, like Doug the black haired white assistant who enjoys baccus blessing and crafting spears.
As everyone knows, in SS13 rounds are either bar-rp greenshifts or everyone getting killed by a greyshirt in a gasmask twenty minutes in, there is no such thing as a healthy balance
I know, right? I say that systematically removing everyone from being able to play the game solely because you are free to do so is harmful to the server, and all of the sudden there are a bunch of people who barely even play anymore come crawling out from who knows where to say that I just want constant greenshifts and am incapable of surviving more than 5 minutes outside the bar

There can be fun rounds with a fuckton of chaos. There can be fun rounds without much happening. The chaotic rounds stop being fun when the threat is some guy who has been burnt out and should have quit or become an admin ages ago, but is instead using the lamest methods to guarantee they can keep as many people as possible from playing the game. The slower rounds stop being fun when literally nothing is happening or the only threat is an antag who decided to be friendly and join security. Neither are fun for anyone except a single person.
Unrobust

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 4:15 pm
by Mothblocks
Nabski wrote:
Farquaar wrote:The best shifts are the ones that end with the station utterly destroyed and >75% of the crew dead. Both to watch, and to play.
Can't you read the thread? The best shifts are the ones where the most crew survives and the only people dead were directly required to be killed by the traitor for their objective, who the traitor then brought to robotics where they had a pre-waiting shell ready for them. This maximizes the RP time that everyone can spend in the bar fleshing out their very unique and memorable characters, like Doug the black haired white assistant who enjoys baccus blessing and crafting spears.
This is what happens when you mix the current attempt to codify murderbone into rule legalese (the one in the MRP rules) with bad faith.

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 8:46 pm
by Farquaar
NoxVS wrote:There can be fun rounds with a fuckton of chaos. There can be fun rounds without much happening. The chaotic rounds stop being fun when the threat is some guy who has been burnt out and should have quit or become an admin ages ago, but is instead using the lamest methods to guarantee they can keep as many people as possible from playing the game. The slower rounds stop being fun when literally nothing is happening or the only threat is an antag who decided to be friendly and join security. Neither are fun for anyone except a single person.
I like plasmafires. I enjoy dying in a fruitless last stand against an army of spiders. I enjoy watching the lone survivor of a ruined station find an escape pod while the bad guy is looking for him. I giggle like a madman when a wizard blows me to pieces with a fireball for literally no reason other than because he can. And yes, I enjoy running for my life while a crazed serial killer chases me down.
Jaredfogle wrote:This is what happens when you mix the current attempt to codify murderbone into rule legalese (the one in the MRP rules) with bad faith.
Bingo.

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 8:54 pm
by TWATICUS
CastorTroy23 wrote:Another game master janitor who thinks he can do what he wants because of his boomer role
#notallgamemasters :cry:

Re: Jackrip complaint peenut

Posted: Fri Feb 19, 2021 8:57 pm
by Kendrickorium
OOC: Supah Duper: guy name korolo konzt or something kill me why he do that