Page 2 of 2

Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Wed Jun 28, 2023 10:43 am
by Longestarmlonglaw

Bottom post of the previous page:

These 2 changes singlehandedly severely hampered the overall fear and paranoia of space station 13.
Timberpoes's id card changes made it so that getting extra access to dangerous areas was incredibly obvious, this made it so you can see dangerous assistants from a mile away, no getting the jump on someone, no fear that your coworker has stolen access to the armory anything who is dangerous cant conceal sensitive area access, you can easily run away from most threats without them suprise attacking you.

A similar story can be said with guns being made bulky, EVERYONE sees you are carrying lethal weaponry and can react accordingly, people can no longer conceal firearms without being traitors, regulating concealed carry to only traitor weaponry is just bad for the game's paranoia and setting as a whole. You always see a suspicious assistant having stolen armory guns because they are bulky, where before you had to be cautious as anyone could have all access and a gun hidden in their bag

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Thu Jun 29, 2023 8:08 am
by dirk_mcblade
It's also retarded ICly for a command staff to be able to just hand out AA to anyone. Even the silver cards would probably be nixed by any real world organization with any sort of internal control structure since you could effectively give yourself AA by just having multiple cards. Still better than the ability to give yourself a skeleton key.

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Thu Jun 29, 2023 8:10 am
by dirk_mcblade
Also card access should be able to be revoked or modified remotely.

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Thu Jun 29, 2023 8:56 am
by saprasam
the current id system is so comedically strict while also making it annoying to conceal decent access IDs
my biggest issue still lies within the captains spare safe, which is still immune to anything except c4 and like, 1000u of acid. why the fuck is it like this? why is there no way to break into the safe besides these 2 options?

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Thu Jun 29, 2023 10:28 am
by dendydoom
the safe is straight up ancient code, same with the secure briefcase, shit must be up there with slot machines and wrapping paper

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Thu Jun 29, 2023 10:38 am
by Kendrickorium
TheLoLSwat wrote: Thu Jun 29, 2023 1:09 am
Fren256 wrote: Thu Jun 29, 2023 12:08 am
Super Aggro Crag wrote: Wed Jun 28, 2023 3:05 pm your first mistake was assuming that the maintainers care anything about PRs being positive for the game's health
*cough *cough Lethal lasers buff *cough
the laser buff was really good for the game they melt people its insane, all armory needs is those cowboy pistols back and sec is elite
you can always order the pistols from cargo

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Thu Jun 29, 2023 3:03 pm
by TheLoLSwat
Kendrickorium wrote: Thu Jun 29, 2023 10:38 am
TheLoLSwat wrote: Thu Jun 29, 2023 1:09 am
Fren256 wrote: Thu Jun 29, 2023 12:08 am
Super Aggro Crag wrote: Wed Jun 28, 2023 3:05 pm your first mistake was assuming that the maintainers care anything about PRs being positive for the game's health
*cough *cough Lethal lasers buff *cough
the laser buff was really good for the game they melt people its insane, all armory needs is those cowboy pistols back and sec is elite
you can always order the pistols from cargo
it wouldnt be a good cargo if you couldnt but it should be in armory too

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Thu Jun 29, 2023 9:16 pm
by BeeSting12
oranges wrote: Wed Jun 28, 2023 9:35 pm
BeeSting12 wrote: Wed Jun 28, 2023 9:30 pm
Kendrickorium wrote: Wed Jun 28, 2023 8:42 pm i watched a guy on meth airlock into the brig and shoot down 2 members of sec alongside myself with a 357 inside of about 7 seconds
anti stun chems are pretty ridiculous, i've found it effectively impossible to take down people hyped up on meth or ephedrine unless i laser them down. and even then im more likely to get shoved and have the lasergun taken.
pre or post laser buffs?
ehh was a month ago so maybe pre?

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Thu Jun 29, 2023 9:22 pm
by oranges
saprasam wrote: Thu Jun 29, 2023 8:56 am the current id system is so comedically strict while also making it annoying to conceal decent access IDs
my biggest issue still lies within the captains spare safe, which is still immune to anything except c4 and like, 1000u of acid. why the fuck is it like this? why is there no way to break into the safe besides these 2 options?
it's a metagame issue the spare literally only exists for when teh captain isn't around, but we'd rather not just spawn it mechanically.

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Thu Jun 29, 2023 9:32 pm
by ekaterina
oranges wrote: Thu Jun 29, 2023 9:22 pm
saprasam wrote: Thu Jun 29, 2023 8:56 am the current id system is so comedically strict while also making it annoying to conceal decent access IDs
my biggest issue still lies within the captains spare safe, which is still immune to anything except c4 and like, 1000u of acid. why the fuck is it like this? why is there no way to break into the safe besides these 2 options?
it's a metagame issue the spare literally only exists for when teh captain isn't around, but we'd rather not just spawn it mechanically.
So why does the captain get the code to the spare's safe? There's a captain around in that case, who usually goes and gives out the spare that's only meant for when he's not around.

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Thu Jun 29, 2023 9:36 pm
by Kendrickorium
ekaterina wrote: Thu Jun 29, 2023 9:32 pm
oranges wrote: Thu Jun 29, 2023 9:22 pm
saprasam wrote: Thu Jun 29, 2023 8:56 am the current id system is so comedically strict while also making it annoying to conceal decent access IDs
my biggest issue still lies within the captains spare safe, which is still immune to anything except c4 and like, 1000u of acid. why the fuck is it like this? why is there no way to break into the safe besides these 2 options?
it's a metagame issue the spare literally only exists for when teh captain isn't around, but we'd rather not just spawn it mechanically.
So why does the captain get the code to the spare's safe? There's a captain around in that case, who usually goes and gives out the spare that's only meant for when he's not around.
because its the captain?

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Thu Jun 29, 2023 9:37 pm
by conrad
ekaterina wrote: Thu Jun 29, 2023 9:32 pm
oranges wrote: Thu Jun 29, 2023 9:22 pm
saprasam wrote: Thu Jun 29, 2023 8:56 am the current id system is so comedically strict while also making it annoying to conceal decent access IDs
my biggest issue still lies within the captains spare safe, which is still immune to anything except c4 and like, 1000u of acid. why the fuck is it like this? why is there no way to break into the safe besides these 2 options?
it's a metagame issue the spare literally only exists for when teh captain isn't around, but we'd rather not just spawn it mechanically.
So why does the captain get the code to the spare's safe? There's a captain around in that case, who usually goes and gives out the spare that's only meant for when he's not around.
Acting captain roundstarts with the code for the spare's safe. So when there's no captain, the acting captain will spawn with the code.

If the captain is otherwise not around as in they went SSD, it's expected the next in command, or at least someone else, has the spare to do captainy things.

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Thu Jun 29, 2023 11:22 pm
by oranges
ekaterina wrote: Thu Jun 29, 2023 9:32 pm
oranges wrote: Thu Jun 29, 2023 9:22 pm
saprasam wrote: Thu Jun 29, 2023 8:56 am the current id system is so comedically strict while also making it annoying to conceal decent access IDs
my biggest issue still lies within the captains spare safe, which is still immune to anything except c4 and like, 1000u of acid. why the fuck is it like this? why is there no way to break into the safe besides these 2 options?
it's a metagame issue the spare literally only exists for when teh captain isn't around, but we'd rather not just spawn it mechanically.
So why does the captain get the code to the spare's safe? There's a captain around in that case, who usually goes and gives out the spare that's only meant for when he's not around.
i think if you think about this for 30 seconds you will understand why

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Fri Jun 30, 2023 12:21 am
by conrad
oranges wrote: Thu Jun 29, 2023 11:22 pm
ekaterina wrote: Thu Jun 29, 2023 9:32 pm
oranges wrote: Thu Jun 29, 2023 9:22 pm
saprasam wrote: Thu Jun 29, 2023 8:56 am the current id system is so comedically strict while also making it annoying to conceal decent access IDs
my biggest issue still lies within the captains spare safe, which is still immune to anything except c4 and like, 1000u of acid. why the fuck is it like this? why is there no way to break into the safe besides these 2 options?
it's a metagame issue the spare literally only exists for when teh captain isn't around, but we'd rather not just spawn it mechanically.
So why does the captain get the code to the spare's safe? There's a captain around in that case, who usually goes and gives out the spare that's only meant for when he's not around.
i think if you think about this for 30 seconds you will understand why
Make reasonable requests, man.

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Posted: Fri Jun 30, 2023 5:18 am
by Yulice
Indie-ana Jones wrote: Wed Jun 28, 2023 8:22 pm >snip
I agree with everything this man said because it's exactly what I wanted to hear.