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Nonhuman heads of staff, yay or nay?

Posted: Sun Oct 08, 2023 9:39 pm
by TheLoLSwat

Bottom post of the previous page:

Title. This term is probably the one where it finally happens but what are your thoughts on this topic? Do YOU support nonhuman heads of staff? Why??

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 9:30 pm
by Not-Dorsidarf
non-human HOS sounds like the worst idea, its bad enough when the warden and officers are nonhumans so the AI completely ignores them.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 9:40 pm
by Nabski
warbluke wrote: Mon Oct 09, 2023 9:12 pm
Nabski wrote: Mon Oct 09, 2023 4:35 pm And it was super cool BECAUSE that's not the default.
People commented on it and went "Hey that's weird" but other than that nothing really came of it. Maybe something cool would have happened if not for the aforementioned power sink and resulting delam.

On Bagil at least it feels like we have nonhuman captains more often than human since the pool of head players is already tiny, and acting captains are the norm most shifts anyway.
I wasn't there for that round but someone was talking about it in discord later in the evening.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 10:07 pm
by Kendrickorium
lizard QM
moth CMO
plasmeme CE

i dont know it feels right

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 10:09 pm
by EmpressMaia
let CE and CMO be non humans since they arent as important as RD and HOS

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 12:36 am
by MooCow12
I think it should be a station trait or if someone wants to play as a non human head of staff someone with human as their primary that picks that role will have higher priority.


I want to say limit it to cmo/ce/rd but we were already going to limit it to qm, its literally a "give em an inch and theyll end up taking a mile" dilemma and if we are going to draw a line at some point it needs to be solid.

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 12:51 am
by sakke03
Absolutely yes. I get that all the LRP players want to keep their racism, but come on now, you're not funny.

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 2:40 am
by cSeal
dendydoom wrote: Sun Oct 08, 2023 9:44 pm no. i'm still in utter disbelief that QM became a head.
Its sovl...
they don't respect non-human rights and it adds an interesting element to playing a non-human.
Everyone says this constantly, but other than debatably silicon laws, this shrimply is not true in game
The only speciesm ive been subject has been disgusting rule 8 shit or actual miserable fnr overescalation griff
It could be interesting, I want it to be, but it just hasnt been in my experience, because the playerbase isnt all that interested in making it so

That being said, I hate change so I dont want nonhuman heads

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 2:48 am
by TheFinalPotato
EmpressMaia wrote: Mon Oct 09, 2023 4:35 am Let people play how they wanna play
No. Player freedom is important, but more important is the vibe. Human heads is a part of the vibe.
What is being asked for here (maybe not by you) sucks the lore out of the station in the name of letting people "do the thing". It's akin to "gives my job bigger gun because I want bigger gun"

Vibe is more important.

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 2:50 am
by Diasyl
Humans are the only species who are default, they have no mechanical pros or cons. BUT!
Them being able to be in command and having Asimov protection from silicon's is their de facto PRO. And I don't think one of those pros should be removed.

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 3:47 am
by Indie-ana Jones
sakke03 wrote: Tue Oct 10, 2023 12:51 am Absolutely yes. I get that all the LRP players want to keep their racism, but come on now, you're not funny.
https://www.youtube.com/watch?v=x0WQOGVLLGw

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 5:20 am
by Timonk
More importantly, where's the nanotrasen royal rumble at?

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 6:55 am
by zergking
I want to fucking use the command plasmaman envio suits, please make non humans head eligible or at least spawn those suits in

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 12:15 pm
by EmpressMaia
TheFinalPotato wrote: Tue Oct 10, 2023 2:48 am
EmpressMaia wrote: Mon Oct 09, 2023 4:35 am Let people play how they wanna play
No. Player freedom is important, but more important is the vibe. Human heads is a part of the vibe.
What is being asked for here (maybe not by you) sucks the lore out of the station in the name of letting people "do the thing". It's akin to "gives my job bigger gun because I want bigger gun"

Vibe is more important.
Dock their pay or something or remove brig access from them. A moth being a CMO round start doesn't do shit to our vibe

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 3:31 pm
by cSeal
cSeal wrote: Tue Oct 10, 2023 2:40 am The only speciesm ive been subject has been disgusting rule 8 shit or actual miserable fnr overescalation griff
It could be interesting, I want it to be, but it just hasnt been in my experience, because the playerbase isnt all that interested in making it so
Just had a very fun and funny round with a speciest hoptain so i guess ill have to eat my words here :cry:

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 3:49 pm
by NecromancerAnne
Can it at least be a station trait?

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 5:00 pm
by EmpressMaia
Station trait + low pop

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 5:01 pm
by EmpressMaia
Station trait and low pop

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 5:31 pm
by Timonk
no and no

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 5:37 pm
by EmpressMaia
Timonk wrote: Tue Oct 10, 2023 5:31 pmno and no
Die
bastard
:c4:

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 5:53 pm
by Sealed101
xenos getting head roles during round progression is fun and good, and also rare enough to keep it fresh, since there would be a different head role being xenos'd each time.

roundstart xenos heads would just make it mundane. station trait for a head role/a random number of head roles could be maybe possibly neat citation needed. not sure on that one because it would entice players into doing xenos head promotions for the sake of it more often and in rounds where it wasn't really necessary by circumstance or otherwise, provided this station trait isn't live on this theoretical shift. which is lame

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 6:05 pm
by Imitates-The-Lizards
NecromancerAnne wrote: Tue Oct 10, 2023 3:49 pm Can it at least be a station trait?
Wont fix the issue unless it's announced in lobby somehow. Nonhumans dont sign up for command at all.

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 6:25 pm
by saprasam
why would third class citizens have the right to prestige

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 6:42 pm
by MooCow12
A head of staff is not prestige its additional responsibilities, nobody respects or cares about a head of staff, its just wanted because the roles have more agency.

Prestige is having your department be the only one that is still functional, safe, and clean after the rest of the station was wiped, the opposite of prestige is crying for shuttle call after you literally fucking bombed yourself (engies and sm delam or sci and toxins)

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 6:53 pm
by saprasam
MooCow12 wrote: Tue Oct 10, 2023 6:42 pm A head of staff is not prestige its additional responsibilities, nobody respects or cares about a head of staff, its just wanted because the roles have more agency.

Prestige is having your department be the only one that is still functional, safe, and clean after the rest of the station was wiped, the opposite of prestige is crying for shuttle call after you literally fucking bombed yourself (engies and sm delam or sci and toxins)
i'm not arguing ingame prestige i'm arguing lore prestige you moron

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 6:55 pm
by COwlbear
You can be a blind quadriplegic chain-smoking alcoholic hallucinating command role because the idea appeals to you, and you either do your job or you can't, with everyone else in the round reacting accordingly. You should therefore be able to play (at least some) non-humans in command roles, with all the potential challenges this involves, because the idea this appeals to you, and you either do your job or you can't, with everyone else in the round reacting accordingly. I still stand by my "lip service to inclusion, complete failure to accommodate for actual needs" standpoint w.r.t. I think a giant-ass future corporation would do.

If "novelty" is the only possible reason someone can think of that someone would want to do this, their failure of imagination is not my problem.

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 7:44 pm
by cocothegogo
id say no but maybe make a station trait that allows it idk

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 8:14 pm
by Misdoubtful
No thanks. Practically every other server offers this.

Why muddy what makes TG unique?

I want to be discriminated against for playing a lizard when on TG because other servers don't offer anything material towards that.

This would be an incentive to not do that.

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 8:20 pm
by EmpressMaia
Misdoubtful wrote: Tue Oct 10, 2023 8:14 pm No thanks. Practically every other server offers this.

Why muddy what makes TG unique?

I want to be discriminated against for playing a lizard when on TG because other servers don't offer anything material towards that.

This would be an incentive to not do that.
if you wanna be called a nigger you can just say that, thats about all the discrimination you get as a lizard, and i say this as someone that has played a fair ammount of lizard

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 8:42 pm
by Misdoubtful
EmpressMaia wrote: Tue Oct 10, 2023 8:20 pm
Misdoubtful wrote: Tue Oct 10, 2023 8:14 pm No thanks. Practically every other server offers this.

Why muddy what makes TG unique?

I want to be discriminated against for playing a lizard when on TG because other servers don't offer anything material towards that.

This would be an incentive to not do that.
if you wanna be called a nigger you can just say that, thats about all the discrimination you get as a lizard, and i say this as someone that has played a fair ammount of lizard

I get plenty of discrimination that doesn't involve being called ligger.

Manuel sucks at it currently, the other community servers are great at it and have a lot of lessons people can pick up on doing it.

You really need to experience the other servers more, and regularly before saying this. Because it's out there on those other servers right now.

Re: Nonhuman heads of staff, yay or nay?

Posted: Tue Oct 10, 2023 8:45 pm
by zergking
Roundstart xeno heads, but they're xenomorphs with different sprites and can speak common.

Re: Nonhuman heads of staff, yay or nay?

Posted: Wed Oct 11, 2023 2:32 am
by Timonk
zergking wrote: Tue Oct 10, 2023 8:45 pm Roundstart xeno heads, but they're xenomorphs with different sprites and can speak common.
you forgot they also speak a flavour hugbox language

Re: Nonhuman heads of staff, yay or nay?

Posted: Wed Oct 11, 2023 5:00 am
by TheFinalPotato
EmpressMaia wrote: Tue Oct 10, 2023 12:15 pm A moth being a CMO round start doesn't do shit to our vibe
I disagree

Re: Nonhuman heads of staff, yay or nay?

Posted: Wed Oct 11, 2023 6:31 am
by kieth4
EmpressMaia wrote: Tue Oct 10, 2023 8:20 pm
Misdoubtful wrote: Tue Oct 10, 2023 8:14 pm No thanks. Practically every other server offers this.

Why muddy what makes TG unique?

I want to be discriminated against for playing a lizard when on TG because other servers don't offer anything material towards that.

This would be an incentive to not do that.
if you wanna be called a nigger you can just say that, thats about all the discrimination you get as a lizard, and i say this as someone that has played a fair ammount of lizard

LOL?????

Feels like you just want to say nigger and were waiting for an opportunity to do so

Re: Nonhuman heads of staff, yay or nay?

Posted: Wed Oct 11, 2023 8:39 am
by AsbestosSniffer
Let our boys in the envirosuits into the command club

No-one else though

Re: Nonhuman heads of staff, yay or nay?

Posted: Wed Oct 11, 2023 9:48 am
by Featherfield
QM's now trying to act like heads and still able to be xeno is already too much.
you give them a pinky and they will take your arm

Re: Nonhuman heads of staff, yay or nay?

Posted: Wed Oct 11, 2023 10:15 am
by dendydoom
it was way better when QMs weren't a head and were exiled from bridge vibing with the other heads. it made them a hero of the people. a true unionist who stood up for the crew when command started getting too big for their britches. someone with the power of cargo but detached from the bureaucracy of loyalist command. now they're a class traitor. absolutely disgraceful.
cSeal wrote: Tue Oct 10, 2023 2:40 am
they don't respect non-human rights and it adds an interesting element to playing a non-human.
Everyone says this constantly, but other than debatably silicon laws, this shrimply is not true in game
The only speciesm ive been subject has been disgusting rule 8 shit or actual miserable fnr overescalation griff
It could be interesting, I want it to be, but it just hasnt been in my experience, because the playerbase isnt all that interested in making it so

That being said, I hate change so I dont want nonhuman heads
then it's on us to tell more interesting stories. the potential is there. the ruling that makes the funny lizard word valid feels like it's reduced that aspect quite a bit. people on manuel always got their head kicked in for saying it anyway. i've been on the tail end (lol) of IC prejudice as a disgusting cat person and it has been an interesting facet of my character to get to engage with.

Re: Nonhuman heads of staff, yay or nay?

Posted: Wed Oct 11, 2023 10:54 am
by RedBaronFlyer
dendydoom wrote: Wed Oct 11, 2023 10:15 am it was way better when QMs weren't a head and were exiled from bridge vibing with the other heads. it made them a hero of the people. a true unionist who stood up for the crew when command started getting too big for their britches. someone with the power of cargo but detached from the bureaucracy of loyalist command. now they're a class traitor. absolutely disgraceful.
2real4me

Re: Nonhuman heads of staff, yay or nay?

Posted: Wed Oct 11, 2023 1:41 pm
by TypicalRig
kieth4 wrote: Wed Oct 11, 2023 6:31 am
EmpressMaia wrote: Tue Oct 10, 2023 8:20 pm
Misdoubtful wrote: Tue Oct 10, 2023 8:14 pm No thanks. Practically every other server offers this.

Why muddy what makes TG unique?

I want to be discriminated against for playing a lizard when on TG because other servers don't offer anything material towards that.

This would be an incentive to not do that.
if you wanna be called a nigger you can just say that, thats about all the discrimination you get as a lizard, and i say this as someone that has played a fair ammount of lizard

LOL?????

Feels like you just want to say nigger and were waiting for an opportunity to do so
Image

Re: Nonhuman heads of staff, yay or nay?

Posted: Wed Oct 11, 2023 6:00 pm
by cSeal
dendydoom wrote: Wed Oct 11, 2023 10:15 am
then it's on us to tell more interesting stories. the potential is there. the ruling that makes the funny lizard word valid feels like it's reduced that aspect quite a bit.
Ligger was the epitome of the kind of endlessly parroted "I am going to act racist but with aliens instead of black people" slop that I dont want to see more of
and the only thing of slight interest it generated was 15 seconds of low tier physical conflict. if speciesm is to be a defining trait of tg, things like ligger should be discouraged

Re: Nonhuman heads of staff, yay or nay?

Posted: Wed Oct 11, 2023 6:01 pm
by cSeal
double post to make a hot take, if common core was actually implemented and made obvious in game beyond food descriptions most people dont read, speciesm stocks would increase ten thousand fold overnight

Re: Nonhuman heads of staff, yay or nay?

Posted: Wed Oct 11, 2023 10:39 pm
by AnonymousForumUser
the species requirement to play HOP gave me some motivation to play as a different character but on the other hand the word yay is fun to say
yay!