Page 1 of 1

Quick-fire Shitty Traitor weapon ideas.

Posted: Wed Mar 30, 2022 1:42 pm
by Itseasytosee2me
Everyone's got some. Hand em over.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Wed Mar 30, 2022 1:43 pm
by Itseasytosee2me
I'll go first:

A mask that stuns, confuses, and damages people that examine the wearer.

Portable gibber

Microwave gun (shoots microwave ovens)

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Wed Mar 30, 2022 2:35 pm
by Nabski
Fake Esword: When activated it removes the users hand.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Wed Mar 30, 2022 4:21 pm
by cacogen
wall authentication override card (turns walls into open fake walls that can't be closed)

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Wed Mar 30, 2022 6:21 pm
by Rohen_Tahir
Energy cultivator. Instantly dusts podmen.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Wed Mar 30, 2022 9:44 pm
by Farquaar
Extendable flyswatter: Can strike at mothmen and flymen from three tiles away

Spy knife: Instantly crits/paralyzes anyone you strike while they face 180 degrees away from you

Asteroid magnet: Buried under floor tiles. Will attract several asteroids to strike at that position after signalled or timer.

Catnip: Applied to items. Stuns any felinid who picks up said item for 60 seconds as they roll around on the floor with it.

Microtaser: A handheld stunprod that fits in pockets. Limited charge, but cells are upgradeable.

Fake bee plush: Releases a swarm of angry bees when used in-hand.

Atmospheric pulser: Forces the rooms vents to rapidly, but silently siphon or pump air to/from the connected atmos loop, depleting the room/area's air or creating dangerous levels of pressure in ~60 seconds. Reusable, but must be near the atmospheric alarm to function.

Traphat: Can be locked into the appearance of any article of headwear using chameleon technology. When worn, crushes the victim's skull unless removed by someone else within three minutes.

Encryption key filter
: Can be silently applied to someone's headset while standing next to them. Blocks affected headsets from receiving transmissions from one select person. Infinite uses. Affected headsets can be repaired using a multitool.


As an aside, I love dumb "trap items" (i.e. the pizza bomb) that appear to be almost normal but wreak havoc when activated. It makes for great newbie bait while also making experienced players second-guess themselves every time they see a goodie laying around in plain sight. The game needs more of those.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Thu Mar 31, 2022 12:11 am
by YBS
Pneumatic hammer: Flattens people like they've been vendor slammed, CD 6-8 seconds

Funny hand:
Steals the item that a player is holding in their right hand from the same tile range as meathook, putting it into your free hand. Looks like those jelly slapping hands you used to get at the dentist.

Ro-Sham-Boots: Boots that give you the ability to Ro-Sham-Bo, striking groin on target, causing knockdown, vomitting and heavy moodlet loss.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Thu Mar 31, 2022 3:48 am
by Kendrickorium
Nabski wrote: Wed Mar 30, 2022 2:35 pm Fake Esword: When activated it removes the users hand.
i love this

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Thu Mar 31, 2022 10:49 am
by WineAllWine
All of these are unironically great and should be implemented immediately.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Thu Mar 31, 2022 12:27 pm
by Rohen_Tahir
Box of syndicate airlock electronics: Engineer item. Just airlock electronics that can be set to require syndicate access. 1 tc for a whole box.

Donk whoopee cushion PRO: Clown Item. Plays a sound when stepped on. Causes mild ear and brain damage to everyone who can hear it.

Bigass animay sword: Cannot be picked up. Pulling it massively damages prone people and the floor.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Thu Mar 31, 2022 12:46 pm
by Super Aggro Crag
A hygienebot but the water is replaced with fabric eating nanites. It flies over people and sprays them and their clothes start falling apart.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Thu Mar 31, 2022 2:03 pm
by massa
Rohen_Tahir wrote: Thu Mar 31, 2022 12:27 pm Bigass animay sword: Cannot be picked up. Pulling it massively damages prone people and the floor.
This made me think of a plow one drags to pull up floor tiles instead of using a crowbar manually.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Thu Mar 31, 2022 3:03 pm
by InfiniteGalaxies
A bug that explodes if a detectives evidence scanner is used on a item or thing that gets scanned.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Thu Mar 31, 2022 3:06 pm
by InfiniteGalaxies
A electric weapon that's connected to the stations power net, shocking victims based on the amount of power in the net. Basically a portable shocked grille

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Thu Mar 31, 2022 3:26 pm
by Rohen_Tahir
A bomb that spawns five sentient glockroaches

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Fri Apr 01, 2022 4:43 pm
by Shadowflame909
Rohen_Tahir wrote: Thu Mar 31, 2022 12:27 pm Bigass animay sword: Cannot be picked up. Pulling it massively damages prone people and the floor.
Speedmerge berserk reference!!!

I counter you with the gem of clown. If the clown dies with this on him, therefore shedding his last honk. It summons a bunch of hostile clown mobs in a 3x3 radius ala gold slime explosion. If these mobs sacrifice kill enough people. Clown revives

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Fri Apr 01, 2022 5:15 pm
by Notgonnabreaktherule
specialized bathsalts that turn you into someone from florida in addition to psychotic brawling

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Fri Apr 01, 2022 7:08 pm
by InfiniteGalaxies
Notgonnabreaktherule wrote: Fri Apr 01, 2022 5:15 pm specialized bathsalts that turn you into someone from florida in addition to psychotic brawling
floridasalts

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Sat Apr 02, 2022 11:01 pm
by Shadowflame909
Syndicate Weed

This looks like normal weed, but anyone who smokes it or ingests its chemicals. Get's screwed by a bunch of negative hallucinations over and over again, like xenomorph stun and bubblegum rush. Valid the botanists if you see them with weed with syndicate colors. Or if they're dragging around a smoke machine.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Sun Apr 03, 2022 11:54 am
by chocolate_bickie
Boobytrap uplink - Anyone other than the uplink owner that tries to use it causes the uplink to detonate.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Sun Apr 03, 2022 5:44 pm
by Notgonnabreaktherule
chocolate_bickie wrote: Sun Apr 03, 2022 11:54 am Boobytrap uplink - Anyone other than the uplink owner that tries to use it causes the uplink to detonate.
isnt that just the failsafe uplink code

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Mon Apr 04, 2022 7:42 pm
by Annihilite111
Syndicate Proximity Sensors: Works just like regular proximity sensors, but ignores people with a syndicate ID. Can be used for agent shenanigans such as proximity mines, alarm systems and anything else you can think of, and has additional functionality when inserted into a turret instead of a regular sensor. These turrets are permission-locked for anyone without a syndicate ID, and have their "don't shoot at sec or command" functions replaced with "dont shoot at syndies". Basically, a way to make turrets as a traitor without it backfiring on you massively.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Mon Apr 04, 2022 7:52 pm
by InfiniteGalaxies
Janitor galoshes that leaves a trail of wet floors. Kind of like the snail shell, but less slowdown and not your backpack slot.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Wed Apr 06, 2022 1:06 am
by NecromancerAnne
Sunglasses that poke your eyes out if you put them on.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Wed Apr 06, 2022 2:56 am
by cacogen
That should have a chance to happen when equipping sunglasses if you’re clumsy tbh

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Wed Apr 06, 2022 3:20 am
by Shadowflame909
Assistant Weapon: Bluespace Spear

Does little brute damage but every stab has a chance of causing a random organ to fly out of its opponents body, depending on where they were targetting.

Re: Quick-fire Shitty Traitor weapon ideas.

Posted: Wed Apr 06, 2022 11:39 am
by Rageguy505
A regular landmine with 100% chance to knock out a leg