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ghilker vs goofball codenut

Posted: Tue Apr 05, 2022 5:35 pm
by datorangebottle
Goofball makes incredibly based PR, Ghilker upset that so few people want to learn the department he codes for.

Personally on goof's side here, I stopped playing science/R&D briefly before the gas shell change but the last time I played atmos and tried to learn how to make anything more complicated than Hydrogen I wanted to claw my eyes out. I had a casual mastery of what was required for the 50k research budget bomb, but I wanted to make pluox and every time I look at that section of the atmos wiki my eyes glaze over and I start thinking about the fun things I could be doing instead of waiting for gas to react.

Re: ghilker vs goofball codenut

Posted: Tue Apr 05, 2022 5:39 pm
by InfiniteGalaxies
I only play toxins to refine a flux, and then have funny trolling reactive flux core time.
Or, blow shit up I guess.

Re: ghilker vs goofball codenut

Posted: Tue Apr 05, 2022 6:00 pm
by BONERMASTER
I haven't been able to figure out toxins in all my time playing this game, while having mastered virtually every other job around it. If even goofball doesn't have enough phDs to get this right, and this dude has been coding this game for his entire life, then maybe it isn't just a skill issue, maybe, your funny bomb mixing mechanic in the fun and quirky murder simulator is just too fucking complicated and endlessly obstructive for this game.
Because at this point, I might as well actually enter a university.


With toxic regards
-BONERMASTER

Re: ghilker vs goofball codenut

Posted: Tue Apr 05, 2022 6:01 pm
by datorangebottle
BONERMASTER wrote: Tue Apr 05, 2022 6:00 pm With toxic regards
-BONERMASTER
I can't believe BONERMASTER is being toxic in my peanut thread. :(

Re: ghilker vs goofball codenut

Posted: Tue Apr 05, 2022 6:50 pm
by Itseasytosee2me
The battle in heaven

Re: ghilker vs goofball codenut

Posted: Tue Apr 05, 2022 8:00 pm
by Nabski
I'm on the "atmos is too hard" train. I either let it burn to short or not short enough and my reaction ends up fucked.

Re: ghilker vs goofball codenut

Posted: Tue Apr 05, 2022 8:23 pm
by Rohen_Tahir
Incredibly dense object vs incredibly gamer atmosian

Re: ghilker vs goofball codenut

Posted: Tue Apr 05, 2022 8:34 pm
by InfiniteGalaxies
two gods fight each other, who will win

Re: ghilker vs goofball codenut

Posted: Tue Apr 05, 2022 8:46 pm
by iwishforducks
been saying this for years: atmos needs to be simpler rather than more complicated and refined :)

Re: ghilker vs goofball codenut

Posted: Tue Apr 05, 2022 8:58 pm
by datorangebottle
iwishforducks wrote: Tue Apr 05, 2022 8:46 pm been saying this for years: atmos needs to be simpler rather than more complicated and refined :)
honestly I just want the guide on atmos to be written for dumbasses like me. I look at the guide and my eyes glaze over. Just tell me what to combine in how much where. Don't be like, "THIS IS AN ENDOTHERMIC REACTION THAT HAPPENS AT X DEGREES KELVIN WITH FLUMMOXIUM AND ATMOSIUM IN A 50:10 RATIO" just tell me "add a can of flummoxium and half a can of atmosium to a mix chamber, siphon it out and cool it off." Translating that shit makes my head hurt.

Edit:
If the guide to atmos said 'make a lot of tritium(see guide above) and add n2 to it in a separate mix chamber', people would probably be less unhappy about having to make hypernob in toxins, because the process would be more obvious.

Re: ghilker vs goofball codenut

Posted: Tue Apr 05, 2022 9:24 pm
by Shadowflame909
Yeah we need an Atmos for dummies

Best I can do right now is copy movement by movement what someone does on a YouTube video.

Same for Fermi Chem. I miss my accurate recipes...

Re: ghilker vs goofball codenut

Posted: Tue Apr 05, 2022 10:44 pm
by YBS
I will paypal bounty anyone who writes a comprehensive 'atmos for dipshits' guide. Publish it in the library. Includes all gasses to current version.

Btw you would be writing it for me. I am the dipshit.

I've always believed that advanced reference manuals should be available in the library, anyway, if we're talking about inter-department connections.

You could apply trade secrets to many departments in small library reference manuals.

Re: ghilker vs goofball codenut

Posted: Tue Apr 05, 2022 11:20 pm
by Shadowflame909
Whichever one makes this easier to do wins in my book. Screw puzzle-mos

Re: ghilker vs goofball codenut

Posted: Wed Apr 06, 2022 12:45 am
by wesoda25
We need a slur for atmos mains

Re: ghilker vs goofball codenut

Posted: Wed Apr 06, 2022 12:50 am
by Boot
wesoda25 wrote: Wed Apr 06, 2022 12:45 am We need a slur for atmos mains
I thought they just banned slurs for the mentally disabled.

Re: ghilker vs goofball codenut

Posted: Wed Apr 06, 2022 1:57 am
by Pandarsenic
Mirroring from Git:
My favorite part of Toxins is that the slightest fuckup, even if it doesn't burn down the entire lab, generally renders the department unusable for the remainder of the round because of shit in the pipes, messed up burn chamber, lack of the gas you need to complete what you're trying to do, etc.

One person gets one try at Toxins each round and if something goes wrong nobody gets anything from the whole department :)
This was frustrating enough trying to learn the tritium reaction after the big rework, where toxins was totally optional and all messing it up meant is no bombs.

Now, messing up the toxins lab means nobody gets a ton of R&D stuff, too!

Re: ghilker vs goofball codenut

Posted: Wed Apr 06, 2022 2:29 am
by datorangebottle
RikuTheKiller, on the PR wrote:Oh, about driving people out of sci, YES, that is happening.
I stopped playing science mainly because it felt like I was stuck in shitty nerdville, but all the toys that made nerdville palatable were being taken away, so most of the time I was playing around with slimes in xenobiology. Then coworkers would come through and make a mess of the lab and/or cause some accident and piss me off, or the shuttle would get called at 30 minutes as usual so I was just getting angry.
R&D just keeps getting harder and less rewarding, somehow.
I walked into toxins today and had no idea what I was looking at, couldn't find any documentation on the new machine or how the new R&D worked, and walked right back out.
Circuits are only as fun as the ideas you can come up with for them- and I am creatively bankrupt.
Pandarsenic wrote: Wed Apr 06, 2022 1:57 am Now, messing up the toxins lab means nobody gets a ton of R&D stuff, too!
yeah, I love being labeled as "the guy that can't do toxins" because I made one mistake and now the burn chamber is unusable.

Re: ghilker vs goofball codenut

Posted: Wed Apr 06, 2022 6:12 am
by Farquaar
Toxins just isn't fun for me.

With atmospherics and the supermatter, you can read the basic fundamentals and then learn the nuances by fiddling around, making different mixtures and trying different things. With toxins, all I can find on the subject is "scrap default setup, follow meta strat, make maxcap boom". I don't want to follow a meta- I want to screw around and have fun, man.

Re: ghilker vs goofball codenut

Posted: Wed Apr 06, 2022 3:16 pm
by cacogen
Assuming the quantum electromagnetic technology node doesn't block any others, are T4 micro-lasers actually that important? It just sounds like the proper changes need to be made to address the problems for players new to making hypernoblium that he lays out.

Re: ghilker vs goofball codenut

Posted: Wed Apr 06, 2022 9:21 pm
by Pandarsenic
Generally speaking, I'd really like if the obsession with atmos could be applied to making atmos better (in a non-overpowered way) instead of making other departments worse

Re: ghilker vs goofball codenut

Posted: Thu Apr 07, 2022 3:58 am
by Ghilker
Image

Re: ghilker vs goofball codenut

Posted: Thu Apr 07, 2022 1:30 pm
by Pandarsenic
Have you considered making changes that are fun for players instead of changes designed to show off how cool your ideas are and how clever you were for coming up with them

Re: ghilker vs goofball codenut

Posted: Thu Apr 07, 2022 5:04 pm
by Ghilker
Pandarsenic wrote: Thu Apr 07, 2022 1:30 pm Have you considered making changes that are fun for players instead of changes designed to show off how cool your ideas are and how clever you were for coming up with them
I actually haven't and I will keep it that way

Re: ghilker vs goofball codenut

Posted: Thu Apr 07, 2022 8:07 pm
by Timonk
Ghilker wrote: Thu Apr 07, 2022 3:58 am Image
Well how about you write the guide ybs talked about

Re: ghilker vs goofball codenut

Posted: Thu Apr 07, 2022 8:07 pm
by Timonk
In exactly that tone pictured in the image

Re: ghilker vs goofball codenut

Posted: Fri Apr 08, 2022 6:33 am
by datorangebottle
They closed the fucking PR.

I'm angry.

Re: ghilker vs goofball codenut

Posted: Fri Apr 08, 2022 6:33 am
by Ghilker
Timonk wrote: Thu Apr 07, 2022 8:07 pm In exactly that tone pictured in the image
Huh that might be actually funny