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Free golems getting shadow realmed code peanut

Posted: Thu Apr 07, 2022 12:58 am
by Shadowflame909
lavalands lame. stay there ghost roles and make it interesting or something

https://github.com/tgstation/tgstation/pull/65991

Re: Free golems getting shadow realmed code peanut

Posted: Thu Apr 07, 2022 1:14 am
by datorangebottle
Not sure there's much to discuss here, other than losing out on possible 'diplomatic meeting' RP and axing a lot of grief. I don't see what's so hard about just not leaving the lava planet, but it's apparently a struggle for a lot of players. Sort of how "literally do not interact with the antagonist shit going on around you" was impossible for drone players.

Re: Free golems getting shadow realmed code peanut

Posted: Thu Apr 07, 2022 4:45 am
by bastardblaster
we should have nuked golems from orbit

Re: Free golems getting shadow realmed code peanut

Posted: Thu Apr 07, 2022 5:48 am
by Farquaar
Why people actually would want to go to the station as a free golem is beyond me.

It's way more fun to build a trading post outside the mining base and get killed by dickhead miners trade minerals with spacemen.

Re: Free golems getting shadow realmed code peanut

Posted: Thu Apr 07, 2022 5:56 am
by nianjiilical
i wonder if golems being properly locked out of the station means they might get buffs/more things to play with in the future

Re: Free golems getting shadow realmed code peanut

Posted: Thu Apr 07, 2022 6:06 am
by Mothblocks
would be cool. that's one of the hopes behind the lavaland mech changes for instance--if we're sure things don't get on station, then we can do some wicked cool stuff

Re: Free golems getting shadow realmed code peanut

Posted: Thu Apr 07, 2022 6:21 am
by Jonathan Gupta
we could have alot of cool stuff, but lavaland loot transfers to the station...

Re: Free golems getting shadow realmed code peanut

Posted: Thu Apr 07, 2022 6:51 am
by Shadowflame909
when the golem eats ash drake bone ore and is now breathing fire??

Re: Free golems getting shadow realmed code peanut

Posted: Thu Apr 07, 2022 12:13 pm
by Annihilite111
Mothblocks wrote: Thu Apr 07, 2022 6:06 am would be cool. that's one of the hopes behind the lavaland mech changes for instance--if we're sure things don't get on station, then we can do some wicked cool stuff
My only concern is with the station deciding to invade/kill the golems and the golems being completely unable to retaliate. I really wish we had proper conflict between entire factions in ss13.

EDIT: I know that this never happens in practice, but i have this vision of strike squads being equipped and sent down to lavaland while security tries to prevent runite golem saboteurs from destroying vital infrastructure or stealing teleportation technology with which to perform hit and run raids on departments.

Re: Free golems getting shadow realmed code peanut

Posted: Fri Apr 08, 2022 12:40 am
by Longestarmlonglaw
remove hazardous area
if you are going to bar golem from consoles, they still can get invited and trade, but can't invade station, and the slowdown is cripplling

Re: Free golems getting shadow realmed code peanut

Posted: Fri Apr 08, 2022 3:31 am
by Farquaar
Weird Idea: Give Free Golems a "Freedom Meter"

Spending time on the station of would-be golem enslavers takes a toll on the free golem's innermost desire for liberty. The longer they spend on the station, the more their freedom meter drains. When the freedom meter drains to zero, they revert into a regular, inert golem shell. Returning to lavaland/icemoon will slowly replenish the freedom meter.

Why would this be a super solution?
1. It prevents free golems from being used as an "extra life" for stationside shenanigans.
2. Allows brief visits to the station for trade, roleplay, very brief revenge raids, etc.
3. More natural and lore-friendly than just making free golems too dumb to use technology.
4. Serves as a persistent UI element reminding players that they are not meant to remain on the station.
5. Can easily be tweaked. Golems still spending too much time on station? Just increase the rate of freedom meter drain. Want golems to have time to chat with the QM and order from cargo? Decrease the rate of freedom meter drain. Easy peasy!

Re: Free golems getting shadow realmed code peanut

Posted: Fri Apr 08, 2022 7:06 am
by Pandarsenic
Farquaar wrote: Fri Apr 08, 2022 3:31 am Weird Idea: Give Free Golems a "Freedom Meter"

Spending time on the station of would-be golem enslavers takes a toll on the free golem's innermost desire for liberty. The longer they spend on the station, the more their freedom meter drains. When the freedom meter drains to zero, they revert into a regular, inert golem shell. Returning to lavaland/icemoon will slowly replenish the freedom meter.

Why would this be a super solution?
1. It prevents free golems from being used as an "extra life" for stationside shenanigans.
2. Allows brief visits to the station for trade, roleplay, very brief revenge raids, etc.
3. More natural and lore-friendly than just making free golems too dumb to use technology.
4. Serves as a persistent UI element reminding players that they are not meant to remain on the station.
5. Can easily be tweaked. Golems still spending too much time on station? Just increase the rate of freedom meter drain. Want golems to have time to chat with the QM and order from cargo? Decrease the rate of freedom meter drain. Easy peasy!
This idea isn't weird, it's fucking amazing

Re: Free golems getting shadow realmed code peanut

Posted: Fri Apr 08, 2022 11:20 pm
by cacogen
Golems are inherently limiting and stick out like a sore thumb. They shouldn't be prevented from going pn the station, the station should just be empowered to punish them for it if they want to. If the players can be lead into mindlessly lynching talking mimes to the point they'd rather let somebody murder them than break their vow of silence calling for help they can be lead into mindlessly lynching free golems on the station. They would just have to have different names to xenobio golems.