Complete list of all of the anti-stun changes?
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- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Complete list of all of the anti-stun changes?
I remember the bigs ones,
Tasers
Flashes
Batons
Slips
And am aware of a few before my time,
Parastings
Magic missle
But I'm curious of what I am missing/can't recall.
Tasers
Flashes
Batons
Slips
And am aware of a few before my time,
Parastings
Magic missle
But I'm curious of what I am missing/can't recall.
- Sincerely itseasytosee
See you later
See you later
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Complete list of all of the anti-stun changes?
Zombie Powder now does Stamina damage then fake-deaths if injected. But if given to someone via a damp rag to the mouth, it'll instant fake-death.
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- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: Complete list of all of the anti-stun changes?
Tasers into disablers
Flash duration fucked so you can't cuff out of it
Batons fucked to be delayed, and Stun Prods by extension
Flashbangs shortened
Parasting and ParaPen both... is Parasting even still in the game? It's basically replaced by Cold Sting for slowdown now, right? Back in the day, you could drag someone para-silenced behind you and claim there were going voluntarily to casual observers since no-cuffs.
Chloral Hydrate, along with most chemicals that can stun or sleep, have gone through a cavalcade of nerfs. Pepper Spray is the only one I can think of ever getting buffed.
Stun Gloves removed from the game
Shocks made to propagate from a person dragged to a person dragging them, etc.
Spray bottles themselves have been nerfed repeatedly, on the slip topic.
That's all I can think of offhand.
Flash duration fucked so you can't cuff out of it
Batons fucked to be delayed, and Stun Prods by extension
Flashbangs shortened
Parasting and ParaPen both... is Parasting even still in the game? It's basically replaced by Cold Sting for slowdown now, right? Back in the day, you could drag someone para-silenced behind you and claim there were going voluntarily to casual observers since no-cuffs.
Chloral Hydrate, along with most chemicals that can stun or sleep, have gone through a cavalcade of nerfs. Pepper Spray is the only one I can think of ever getting buffed.
Stun Gloves removed from the game
Shocks made to propagate from a person dragged to a person dragging them, etc.
Spray bottles themselves have been nerfed repeatedly, on the slip topic.
That's all I can think of offhand.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Complete list of all of the anti-stun changes?
non-lethals need a buff imo. Or at least the hold-up system does. Should be able to rob someone without necessarily killing them..(looking at you thief!)
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- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Complete list of all of the anti-stun changes?
Holding people up used to be kinda cool if not a little flawed in design (Not the idea, the implementation) but then it got absolutely tgui_input_text(usr, "Do you have any last words?", "Final Words")ed by combat mode (It doesn't work).Shadowflame909 wrote: ↑Mon May 02, 2022 1:46 am non-lethals need a buff imo. Or at least the hold-up system does. Should be able to rob someone without necessarily killing them..(looking at you thief!)
- Sincerely itseasytosee
See you later
See you later
-
- Joined: Thu Jan 02, 2020 6:29 am
- Byond Username: ArcaneDefence
Re: Complete list of all of the anti-stun changes?
Why the fuck would anyone bother to remember all the prs that change anything stun adjacent?
Complete waste of brainpower
Complete waste of brainpower
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Complete list of all of the anti-stun changes?
/tg/station HistoryArcaneDefence wrote: ↑Mon May 02, 2022 4:59 am Why the fuck would anyone bother to remember all the prs that change anything stun adjacent?
Complete waste of brainpower
Game design perspective
Autism
These three things combined will unleash the ultimate power
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- Rohen_Tahir
- Joined: Wed Jun 05, 2019 1:00 pm
- Byond Username: Rohen Tahir
- Location: Primary fool storage
- Contact:
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Complete list of all of the anti-stun changes?
No one mentioned the e-bow and it's stun got nerfed
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- Forum Soft Banned
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Re: Complete list of all of the anti-stun changes?
Field generators stunned for 30 seconds for 12 years or probably longer until it was changed relatively recently
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