What's a removal that would make you inhale copium (coders don't read)

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What's a removal that would make you inhale copium (coders don't read)

Post by Shadowflame909 » #641014

Hypothetically after all :ugeek:

For me it'd be sentient potions, and e-swords.

Hulk and death nettles removals would also cause seething if they didn't get a replacement/another nerfed form

Coders ignore this thread :oops:
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by chocolate_bickie » #641029

Removal/nerf of Airlock Override card.

It's still one of the best items even though it's a gutted emag of old.

Making it 10 TCs or out-right removal would be a kick to the face.
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Pandarsenic » #641030

Genetic and Robotics.

As deeply, DEEPLY flawed as they are, they are also integral to the identity of Space Station 13.
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Not-Dorsidarf » #641036

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Re: What's a removal that would make you inhale copium (coders don't read)

Post by jortsandshirts » #641037

Removing the clowns megaphone or starting pies.
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Shadowflame909 » #641038

Pandarsenic wrote: Mon May 16, 2022 11:42 am Genetic and Robotics.

As deeply, DEEPLY flawed as they are, they are also integral to the identity of Space Station 13.
A job that promotes powergaming remooved! A job that requires maintaining a separate in-game system adds an unneeded tax on the code-base. Remooooved :twisted:
Not-Dorsidarf wrote: Mon May 16, 2022 1:06 pmClown
We at /tg/station do not feel like promoting grief with this "clown" role is a good thing. We also feel like mime does the same. Remoooved :twisted:
jortsandshirts wrote: Mon May 16, 2022 1:26 pm Removing the clowns megaphone or starting pies.
Giving griefers tools to grief with??? Yeah like we want people to break rules and have conflicts. Creates much headache for the admin-team, and we feel like they are not suitable for solving this long-standing reoccuring issue. REMOOOOVED :twisted:
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Annihilite111 » #641039

Shadowflame909 wrote: Mon May 16, 2022 6:51 am Hypothetically after all :ugeek:

For me it'd be sentient potions, and e-swords.

Hulk and death nettles removals would also cause seething if they didn't get a replacement/another nerfed form

Coders ignore this thread :oops:
Alien surgeries. Especially necrotic revival. Beno egg station trait and from the gateway. delimbe- ah wait nevermind already happened. Meaty ores event spawning random organs to harvest (unsure if it's on a whitelist but it MAY be possible to get a slaughter demon heart from there)
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by jortsandshirts » #641040

SM shards, virus crates, anything from cargo really. If these banbot shitmins and codorks had their way the only thing we'd be able to order from cargo would be empty crates.

The wiki blurb
Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.

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Lingchi.
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Mothblocks » #641060

Moths

Also that picture has way too many words
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by massa » #641063

ROMEROL GIVE US ROMEROL BACK
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by oranges » #641066

this is bait
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by oranges » #641067

jortsandshirts wrote: Mon May 16, 2022 2:24 pm SM shards, virus crates, anything from cargo really. If these banbot shitmins and codorks had their way the only thing we'd be able to order from cargo would be empty crates.

The wiki blurb
Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.

Image

Lingchi.
2020 player tries to tell me what ss13 is part 3 million four hundred and eighty three thousand
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Boot » #641069

oranges wrote: Mon May 16, 2022 8:49 pm 2020 player tries to tell me what ss13 is part 3 million four hundred and eighty three thousand
Give me back my money trees you fucker.
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by iwishforducks » #641073

removal of free golems :(
im gay (and also play the moth “bugger”)

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Re: What's a removal that would make you inhale copium (coders don't read)

Post by oranges » #641076

Boot wrote: Mon May 16, 2022 9:02 pm
oranges wrote: Mon May 16, 2022 8:49 pm 2020 player tries to tell me what ss13 is part 3 million four hundred and eighty three thousand
Give me back my money trees you fucker.
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by jortsandshirts » #641079

oranges wrote: Mon May 16, 2022 8:49 pm
jortsandshirts wrote: Mon May 16, 2022 2:24 pm SM shards, virus crates, anything from cargo really. If these banbot shitmins and codorks had their way the only thing we'd be able to order from cargo would be empty crates.

The wiki blurb
Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.

Image

Lingchi.
2020 player tries to tell me what ss13 is part 3 million four hundred and eighty three thousand
2020, as far as you're aware orangeboy.
I was busting heads solving the mystery of the Solarium before you were even wearing diapers.
Much has changed since the days of yore but not that much, but enough.
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Bawhoppennn » #641082

damn oranges you're normally so on point but you really got roasted today
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Domitius » #641085

The holo force projectors you can print from engineering are insanely strong and nobody ever uses them. Whenever I dip my toes into powergaming I always break into engineering just to print a few of them off. If people started using them I firmly believe they would be nerfed or removed for how strongly OP having an instant wall, even though they have limited hp, anywhere in your vision is during pursuits or getaways.

Would have me grumbling if we lost it.
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Timonk » #641086

Hypernoblium from rnd. Holy shit i would be so mad
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Farquaar » #641087

Stun batons. The zap of the law is crucial to security's image and function.

Virology and Wizard. They perfectly encapsulate the chaos and mischief that makes SS13 so unbelievably fun.

Human Supremacy. It's one of the most unique dynamics I've ever seen in a multiplayer game.

The forum, whether it dies or gets scrapped in favour of Discord or some other chat service. Without the forums, I never would have gotten as involved in the community as I did, and I probably would have left SS13 behind long ago.
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by oranges » #641092

jortsandshirts wrote: Mon May 16, 2022 10:57 pm
oranges wrote: Mon May 16, 2022 8:49 pm
jortsandshirts wrote: Mon May 16, 2022 2:24 pm SM shards, virus crates, anything from cargo really. If these banbot shitmins and codorks had their way the only thing we'd be able to order from cargo would be empty crates.

The wiki blurb
Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.

Image

Lingchi.
2020 player tries to tell me what ss13 is part 3 million four hundred and eighty three thousand
2020, as far as you're aware orangeboy.
I was busting heads solving the mystery of the Solarium before you were even wearing diapers.
Much has changed since the days of yore but not that much, but enough.
maybe you should go back to inserting that codebase and server up your ass then instead
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Farquaar » #641094

oranges wrote: Tue May 17, 2022 12:05 am maybe you should go back to inserting that codebase and server up your ass then instead
You just gotta admit you've been felted, orange
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by oranges » #641095

no, because they haven't posted their receipts, I can claim I wrote most of the solarium including the endings they supposedly found but that doesn't make it true
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by gulakki » #641104

Domitius wrote: Mon May 16, 2022 11:18 pm The holo force projectors you can print from engineering are insanely strong and nobody ever uses them. Whenever I dip my toes into powergaming I always break into engineering just to print a few of them off. If people started using them I firmly believe they would be nerfed or removed for how strongly OP having an instant wall, even though they have limited hp, anywhere in your vision is during pursuits or getaways.

Would have me grumbling if we lost it.
it's not faster than just making anchored girders with a stack of metal in your hand, so nbd
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by jortsandshirts » #641113

oranges wrote: Tue May 17, 2022 12:05 am
jortsandshirts wrote: Mon May 16, 2022 10:57 pm
oranges wrote: Mon May 16, 2022 8:49 pm
jortsandshirts wrote: Mon May 16, 2022 2:24 pm SM shards, virus crates, anything from cargo really. If these banbot shitmins and codorks had their way the only thing we'd be able to order from cargo would be empty crates.

The wiki blurb
Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.

Image

Lingchi.
2020 player tries to tell me what ss13 is part 3 million four hundred and eighty three thousand
2020, as far as you're aware orangeboy.
I was busting heads solving the mystery of the Solarium before you were even wearing diapers.
Much has changed since the days of yore but not that much, but enough.
maybe you should go back to inserting that codebase and server up your ass then instead
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Shadowflame909 » #641117

chocolate_bickie wrote: Mon May 16, 2022 11:34 am Removal/nerf of Airlock Override card.

It's still one of the best items even though it's a gutted emag of old.

Making it 10 TCs or out-right removal would be a kick to the face.
We here at /tg/station feel like crew should be able to respond to hostile breaking and enterings. Adds player engagement, and the airlock override card completely nullifies our already existing hacking and breaking and entering gameplay loop. Remooooved :twisted:
Annihilite111 wrote: Mon May 16, 2022 1:47 pm Alien surgeries. Especially necrotic revival. Beno egg station trait and from the gateway. delimbe- ah wait nevermind already happened. Meaty ores event spawning random organs to harvest (unsure if it's on a whitelist but it MAY be possible to get a slaughter demon heart from there)
A non-antag should NOT be ending the round. All round-ending shall be preformed by antags only. So no romerol surgery, no xeno eggs and no slaughter demon hearts just because we think its unbalanced. Remooooooved :twisted:
Mothblocks wrote: Mon May 16, 2022 7:36 pm Moths

Also that picture has way too many words
Moths scare me and eat my clothes. Also new species code is a hassle to maintain. Remooovedddd :twisted:
massa wrote: Mon May 16, 2022 7:48 pm ROMEROL GIVE US ROMEROL BACK
Already removed but re-added and remooved again because zombies are not sci-fi. :twisted:


All arguments have been remooved from this thread because off topic. We have enabled contributor mode :twisted:
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by WineAllWine » #641128

Mediborg hypospray ESPECIALLY the expanded one. I guarantee goof is gonna code a PR to nerf them at some point
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by jortsandshirts » #641130

Cyborgs electric dangus they get when rogue. Please never remove that and their ability to insta-throw people out of airlocks/Into the SM. That would be awful and I would be copeless if it was altered
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by massa » #641132

oranges wrote: Tue May 17, 2022 12:10 am no, because they haven't posted their receipts, I can claim I wrote most of the solarium including the endings they supposedly found but that doesn't make it true
could you guys re-add romerol in some capacity it's the best antag and genuinely deeply fun and was super rare :cry:
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Mothblocks » #641133

i thought that pr did not get merged?
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Shadowflame909 » #641134

They exist but they're a final syndicate objective now (I have never gotten one of those what's with that difficulty meter)

Anyways back to the "improving the game"
iwishforducks wrote: Mon May 16, 2022 9:37 pm removal of free golems :(
We do not want death to be trivial in this game. We would keep in your altered form but we think your golem "Superpowers" are tedious and unamusing. They would of been remoooved faster if they were powerful, but we finally have time to remoove you. so Remooooveeed :twisted:
Domitius wrote: Mon May 16, 2022 11:18 pm The holo force projectors you can print from engineering are insanely strong and nobody ever uses them. Whenever I dip my toes into powergaming I always break into engineering just to print a few of them off. If people started using them I firmly believe they would be nerfed or removed for how strongly OP having an instant wall, even though they have limited hp, anywhere in your vision is during pursuits or getaways.

Would have me grumbling if we lost it.
Thank you for alerting us to such an OP tool. The only things that should be able to create such powerful barriers in an instant are admins. Other then that, you have wizards temporary forcewall barrier and cults barrier spell. Crew should not be getting antag lite gear!! Remooooved!!! :twisted:
Timonk wrote: Mon May 16, 2022 11:18 pm Hypernoblium from rnd. Holy shit i would be so mad
Not remooved because atmos is unholy in nature and I fear touching any part of it will unleash a flying spaghetti code monster that will destroy the concept of this game. :oops: Kept in. Keep up the good work at keeping our reality stable atmos coders :mrgreen:
Farquaar wrote: Mon May 16, 2022 11:23 pm Stun batons. The zap of the law is crucial to security's image and function.

Virology and Wizard. They perfectly encapsulate the chaos and mischief that makes SS13 so unbelievably fun.

Human Supremacy. It's one of the most unique dynamics I've ever seen in a multiplayer game.

The forum, whether it dies or gets scrapped in favour of Discord or some other chat service. Without the forums, I never would have gotten as involved in the community as I did, and I probably would have left SS13 behind long ago.
Stun Baton combat will be remoooved eventually and be replaced by a new weaker stun!! Which will overtake combat by being the only one of its kind (and thus the most powerful) Not remooved...yet... :twisted:

Virology turns people sideways without even interacting with them. Bad for my RP! Or gives them OP wizard healing without interacting with them. Not good for the game! If an antag shoots you you should die. You're not superman! Have some realism Remoooved!!! :twisted:

Wizard is remoooved because making one person a mary sue star of the show is not fun for everyone but him and valid hunters. Remooooved :twisted:

Human supremacy reminds me of irl racism and I do not find this fun to joke about. We will not allow racists to thrive! Remoooved!!!! :twisted:

Forums will never be removed. Where would I shadowflame909 post??? Kept in. For now... :shock:
WineAllWine wrote: Tue May 17, 2022 10:51 am Mediborg hypospray ESPECIALLY the expanded one. I guarantee goof is gonna code a PR to nerf them at some point
Removed for crew medborgs!! They must either use surgery, or use their beaker appartus + syringe combo and make some stronger healing meds, interact with the game you powergamers!! Nukie medical borgs keep theres. :twisted:
jortsandshirts wrote: Tue May 17, 2022 11:01 am Cyborgs electric dangus they get when rogue. Please never remove that and their ability to insta-throw people out of airlocks/Into the SM. That would be awful and I would be copeless if it was altered
Emagged borgs lose their weapons because they are already unbalanced titans that cannot be stunned if all flashes were deleted at roundstart! Horrifying concept. Remoooved!! :twisted:
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by NecromancerAnne » #641138

Nothing is eternal. All is fleeting.
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Omega_DarkPotato » #641139

try playing ss13 without c*ders having worked on it challenge (boot up your pc and stare at your wallpaper)
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Shadowflame909 » #641140

coders addeth..but they also taketh.. I don't like when they taketh..

There is always a semi-justifiable reason for removing anything and everything in this game. That's why im glad maintainers usually like the majority of the game as it currently is.
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by stewydeadmike » #641152

Ashwalkers. They're an absolute gold mine for RP and great moments even though most miner mains hate them because they often interrupt their lootin' and shootin'.

Other than that I'd say cult. is it unbalanced? yeah, but that's what makes them fun to fight against. You actually have to like band together with people if you want to survive rather than just watching the Gamers rush in and deal with it solo.
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by massa » #641157

Mothblocks wrote: Tue May 17, 2022 12:29 pm i thought that pr did not get merged?
romerol is functionally removed from the game i have never seen starfury or romerol or the space dragon objective done since they dropped them and values were way lower (i've only seen starfury once and it was in the first 3 days)

this content is not accessible
:donut2: :honkman: :heart: :honkman: :heart: :honkman: :donut2:
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by YBS » #641159

Shadowflame909 wrote: Tue May 17, 2022 12:31 pm *Remooved*
POTM
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by chocolate_bickie » #641166

massa wrote: Tue May 17, 2022 7:30 pm
Mothblocks wrote: Tue May 17, 2022 12:29 pm i thought that pr did not get merged?
romerol is functionally removed from the game i have never seen starfury or romerol or the space dragon objective done since they dropped them and values were way lower (i've only seen starfury once and it was in the first 3 days)

this content is not accessible
Classic coder tactic. Nerf into uselessness, then remove it for not being used.
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by oranges » #641174

jortsandshirts wrote: Tue May 17, 2022 6:19 am
oranges wrote: Tue May 17, 2022 12:05 am
jortsandshirts wrote: Mon May 16, 2022 10:57 pm
oranges wrote: Mon May 16, 2022 8:49 pm
jortsandshirts wrote: Mon May 16, 2022 2:24 pm SM shards, virus crates, anything from cargo really. If these banbot shitmins and codorks had their way the only thing we'd be able to order from cargo would be empty crates.

The wiki blurb
Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.

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Lingchi.
2020 player tries to tell me what ss13 is part 3 million four hundred and eighty three thousand
2020, as far as you're aware orangeboy.
I was busting heads solving the mystery of the Solarium before you were even wearing diapers.
Much has changed since the days of yore but not that much, but enough.
maybe you should go back to inserting that codebase and server up your ass then instead
:igloves: to protect those sensitive nerves.
:medbot: in case I hurt your feelings.
:donut2: cause you seem hangry.
:honkman: to wear since you wanna act like one.
no receipts?
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Rohen_Tahir » #641185

Walls
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Jonathan Gupta » #641202

build that wall?
Living God

Extraordinary Person

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Re: What's a removal that would make you inhale copium (coders don't read)

Post by chocolate_bickie » #641244

I think he means fake walls
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Rohen_Tahir » #641384

chocolate_bickie wrote: Wed May 18, 2022 8:10 am I think he means fake walls
I mean walls
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by cacogen » #641404

he would have to equip internals, filled with copium
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Re: What's a removal that would make you inhale copium (coders don't read)

Post by Flareguy » #641416

Emergency Firesuits or Fire Helmets having their ghetto EVA / ghetto bomb suit abilities nerfed or removed. It's so thrilling trying to get away from danger with them, especially since your limited supply of coffee will only last you for so long. They're also really useful for not getting instantly crit after attempting to do chemistry with explosive chemicals, since they're basically everywhere.

Other than that, Lizardpeople. They are very funny little dudes & their diet and coldbloodedness can be fun to play around and interact with.
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