The Unballisticing, Pt. 2 Peanut

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Valorium
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The Unballisticing, Pt. 2 Peanut

Post by Valorium » #644218

Read the PR here:
https://github.com/tgstation/tgstation/pull/67768

Combat shotguns are gone. Now we have energy shotguns and a laser machine gun forcefield projector...thing.

Read the design document here:
https://hackmd.io/@6DbtsAKCTtW_9MByKFjZqg/r1xYKCNOt

Other aspects:
- Potential removal of pipeguns, if crew continues attempting to regularly utilize ballistics
- Potential further nerfing or removal of Mosins
- Potential movement of the Deltra (the laser machine gun) to ERTs

Thoughts?
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Re: The Unballisticing, Pt. 2 Peanut

Post by Shadowflame909 » #644219

I'm not against it as long as it isn't a nerf for some reason.

All the antag reflective items could reflect ballistics too. So no issue in my book
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Re: The Unballisticing, Pt. 2 Peanut

Post by Pandarsenic » #644221

Energy for Nanotrasen

Ballistics for Syndicate

Simple as
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Re: The Unballisticing, Pt. 2 Peanut

Post by Turbonerd » #644222

I don't think improvised pipeguns would get removed because they are not manufactured by NanoTrasen. It makes sense for NanoTrasen to move away from ballistics, because they could damage the integrity of the station, and maybe even make small hull breaches which would add a lot of extra maintenance for the station. Energy weapons are much safer as they can't cause micro breaches or damage station integrity as much. The Syndicate uses ballistics because they're going to blow up the station anyways.
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Re: The Unballisticing, Pt. 2 Peanut

Post by Boot » #644223

I just don't like the dishonesty here. If they want to nix every ballistic other then antag/double-barrel they should just say that. Yes it will get push back because its a fucking retarded idea but its this shady "I'll say one thing in a git comment and another in the design-doc" that rubs me the wrong way. Hey it could just be a mistake tho, would be nice if Necro would clear it up.
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Re: The Unballisticing, Pt. 2 Peanut

Post by Yulice » #644229

Sec being absolutely crushed by an EMP and being more incentivized to just fucking destroy the ablative coat in the armory is fucking stupid.
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Re: The Unballisticing, Pt. 2 Peanut

Post by Super Aggro Crag » #644230

i just want to ch-chk boom
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Re: The Unballisticing, Pt. 2 Peanut

Post by BONERMASTER » #644234

I'm more of a ballistics guy, and all those PRs to replace them with bargin bin "laser" weapons hurt me on an emotional level. I'd be more cool with laser weapons if these were actually as deadly as they should be, i.e. hitscan speed, melting bodyparts & material, devestating damage and a sound that makes you clench your ass cheeks.

These energy pistols that replaced the autorifles, from a balance point it's interesting maybe, from a soul level though, absolute pussy shit! Like shooting puffy, short range energy balls, how soft can you be brother? It just ain't the same as going ch-chk on the autorifle and unloading it into a crowd of innocent crewmembers, not even close!
If you want me to respect your laser weapons, you got to make them mean, deadly and fucking ruthless. They're LASER WEAPONS brother, these things should cut you in half, you get me??

Personal opinion: Stop worrying about the rule of balance, start worrying about the rule of cool.


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Re: The Unballisticing, Pt. 2 Peanut

Post by massa » #644251

BONERMASTER wrote: Tue Jun 14, 2022 9:09 pm I'm more of a ballistics guy, and all those PRs to replace them with bargin bin "laser" weapons hurt me on an emotional level. I'd be more cool with laser weapons if these were actually as deadly as they should be, i.e. hitscan speed, melting bodyparts & material, devestating damage and a sound that makes you clench your ass cheeks.

These energy pistols that replaced the autorifles, from a balance point it's interesting maybe, from a soul level though, absolute pussy shit! Like shooting puffy, short range energy balls, how soft can you be brother? It just ain't the same as going ch-chk on the autorifle and unloading it into a crowd of innocent crewmembers, not even close!
If you want me to respect your laser weapons, you got to make them mean, deadly and fucking ruthless. They're LASER WEAPONS brother, these things should cut you in half, you get me??

Personal opinion: Stop worrying about the rule of balance, start worrying about the rule of cool.


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Re: The Unballisticing, Pt. 2 Peanut

Post by Kendrickorium » #644253

>energy shotgun

sign me up

also hey coders i'll toss someone 50 bucks if you want to make a halo 2 needler that fits in a backpack and starts in the captains locker??
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Re: The Unballisticing, Pt. 2 Peanut

Post by oranges » #644254

:camera_with_flash: Yep

That's going in my cringe collection
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Re: The Unballisticing, Pt. 2 Peanut

Post by bastardblaster » #644256

holy shit rev up minigun
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Re: The Unballisticing, Pt. 2 Peanut

Post by Kendrickorium » #644257

oranges wrote: Wed Jun 15, 2022 3:32 am :camera_with_flash: Yep

That's going in my cringe collection
what function do you perform that any other coder can't do?
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Re: The Unballisticing, Pt. 2 Peanut

Post by oranges » #644258

Kendrickorium wrote: Wed Jun 15, 2022 4:03 am
oranges wrote: Wed Jun 15, 2022 3:32 am :camera_with_flash: Yep

That's going in my cringe collection
what function do you perform that any other coder can't do?
:camera_with_flash: Yep

That's going in my cringe collection
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Re: The Unballisticing, Pt. 2 Peanut

Post by Kendrickorium » #644259

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Re: The Unballisticing, Pt. 2 Peanut

Post by dirk_mcblade » #644271

There's no good reason to remove pipeguns. Even a moron in current day can make a slamfire shotgun there's no reason this should be unattainable in the game.
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Re: The Unballisticing, Pt. 2 Peanut

Post by san7890 » #644274

Kendrickorium wrote: Wed Jun 15, 2022 4:12 am Image
wrote some algorithm for kyler once i think
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Re: The Unballisticing, Pt. 2 Peanut

Post by toemas » #644278

Kendrickorium wrote: Wed Jun 15, 2022 4:03 am what function do you perform that any other coder can't do?
he handles the heat and gets blamed for everything for them
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Re: The Unballisticing, Pt. 2 Peanut

Post by TheFinalPotato » #644279

san7890 wrote: Wed Jun 15, 2022 7:03 am
Kendrickorium wrote: Wed Jun 15, 2022 4:12 am Image
wrote some algorithm for kyler once i think
did you know we have 2500 copies of a mob called oranges_ear that we teleport onto intercomms and other non mob things when they want to hear something?
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Re: The Unballisticing, Pt. 2 Peanut

Post by sinfulbliss » #644282

Ballistics are cool. Everything HAVING to be energy because NT is energy-only-futuristic is weird rationale. Why can't NT have shotguns?
They're not even good also. Their only use-case is spending an exorbitant amount of time to make improvs, which are still only good at close range and have massive downsides and damage falloff.
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Re: The Unballisticing, Pt. 2 Peanut

Post by Kendrickorium » #644283

thomanthewise5404 wrote: Wed Jun 15, 2022 7:57 am
Kendrickorium wrote: Wed Jun 15, 2022 4:03 am what function do you perform that any other coder can't do?
he handles the heat and gets blamed for everything for them
explain
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Re: The Unballisticing, Pt. 2 Peanut

Post by Pandarsenic » #644284

sinfulbliss wrote: Wed Jun 15, 2022 8:39 am Ballistics are cool. Everything HAVING to be energy because NT is energy-only-futuristic is weird rationale. Why can't NT have shotguns?
I always thought, thematically/fluffwise, it's because NT has all these crazy powerful, thermodynamics-questionable engines to recharge them, so it's cheaper than providing stations with supplies of bullets/having them print on site, when those materials could otherwise be getting used on other projects, other stations, etc.
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Re: The Unballisticing, Pt. 2 Peanut

Post by Iatots » #644293

"Lore" has to be one of the worst things to happen to this game.
Dark souls and its consequences has been a disaster for the gaming race.
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Re: The Unballisticing, Pt. 2 Peanut

Post by iamgoofball » #644320

Kendrickorium wrote: Wed Jun 15, 2022 3:21 am >energy shotgun

sign me up

also hey coders i'll toss someone 50 bucks if you want to make a halo 2 needler that fits in a backpack and starts in the captains locker??
Bet?
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Re: The Unballisticing, Pt. 2 Peanut

Post by iwishforducks » #644323

bro i just want the coolness of a shotgun. like laser shotgun seems cool in its own right but at the end of the day nothing beats the BOOM of a shotgun
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Re: The Unballisticing, Pt. 2 Peanut

Post by XII3912 » #644325

ballistics will literally cease to exist, if this gets merged im pretty sure the only way for the CREW to get ballistics is either a certain locker , the safe on delta & Kilo or killing a antag that has access to ballistics still (traitors & nuke ops)
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Re: The Unballisticing, Pt. 2 Peanut

Post by NecromancerAnne » #644328

The riot blaster uses the current shotgun noises because they are literally just shotguns with a battery attached and different ammo (which does not determine fire sound) with no significant changes beyond this from its immediate parent, the baseline shotgun. You rack it and it makes the big boom.

The Deltra uses the beefier thermal pistol sounds I added and impact like bullets because they are, in fact, children of ballistics. Like it is actually just shooting ballistic bullets.

We can do a lot with what we have currently and a few swapped around vars. Beside the outlined restrictions that should remain as core limitations, the skys the limit as to how we can design things. We could just have glocks with a potato battery attached to it and that's fine if it means there is a need to recharge it. Overengineered future guns is kind of in-keeping with NT I feel.
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Re: The Unballisticing, Pt. 2 Peanut

Post by nianjiilical » #644329

TheFinalPotato wrote: Wed Jun 15, 2022 8:08 am did you know we have 2500 copies of a mob called oranges_ear that we teleport onto intercomms and other non mob things when they want to hear something?
i checked github and its real god damn i love video game coding
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Re: The Unballisticing, Pt. 2 Peanut

Post by Pandarsenic » #644330

nianjiilical wrote: Wed Jun 15, 2022 1:22 pm
TheFinalPotato wrote: Wed Jun 15, 2022 8:08 am did you know we have 2500 copies of a mob called oranges_ear that we teleport onto intercomms and other non mob things when they want to hear something?
i checked github and its real god damn i love video game coding
What the actual fuck

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Re: The Unballisticing, Pt. 2 Peanut

Post by Not-Dorsidarf » #644340

TheFinalPotato wrote: Wed Jun 15, 2022 8:08 am
san7890 wrote: Wed Jun 15, 2022 7:03 am
Kendrickorium wrote: Wed Jun 15, 2022 4:12 am Image
wrote some algorithm for kyler once i think
did you know we have 2500 copies of a mob called oranges_ear that we teleport onto intercomms and other non mob things when they want to hear something?
is that a fixed number or are they dynamically created.



Oh the shotgun change seems cool, but I dont think the new sprite reps the hybrid nature of the new shotty very well
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Re: The Unballisticing, Pt. 2 Peanut

Post by NecromancerAnne » #644357

The sprites going to be replaced soon.
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Re: The Unballisticing, Pt. 2 Peanut

Post by TheFinalPotato » #644364

Not-Dorsidarf wrote: Wed Jun 15, 2022 3:35 pm
TheFinalPotato wrote: Wed Jun 15, 2022 8:08 am
san7890 wrote: Wed Jun 15, 2022 7:03 am
Kendrickorium wrote: Wed Jun 15, 2022 4:12 am Image
wrote some algorithm for kyler once i think
did you know we have 2500 copies of a mob called oranges_ear that we teleport onto intercomms and other non mob things when they want to hear something?
is that a fixed number or are they dynamically created.



Oh the shotgun change seems cool, but I dont think the new sprite reps the hybrid nature of the new shotty very well
there's a fixed number that's pregenerated, and we allow for expanding the cache in case someone somehow requests more then that
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Re: The Unballisticing, Pt. 2 Peanut

Post by Rohen_Tahir » #644365

Not-Dorsidarf wrote: Wed Jun 15, 2022 3:35 pm
TheFinalPotato wrote: Wed Jun 15, 2022 8:08 am
san7890 wrote: Wed Jun 15, 2022 7:03 am
Kendrickorium wrote: Wed Jun 15, 2022 4:12 am Image
wrote some algorithm for kyler once i think
did you know we have 2500 copies of a mob called oranges_ear that we teleport onto intercomms and other non mob things when they want to hear something?
is that a fixed number or are they dynamically created.



Oh the shotgun change seems cool, but I dont think the new sprite reps the hybrid nature of the new shotty very well
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Re: The Unballisticing, Pt. 2 Peanut

Post by Kendrickorium » #644371

nianjiilical wrote: Wed Jun 15, 2022 1:22 pm
TheFinalPotato wrote: Wed Jun 15, 2022 8:08 am did you know we have 2500 copies of a mob called oranges_ear that we teleport onto intercomms and other non mob things when they want to hear something?
i checked github and its real god damn i love video game coding
im confused about what this actually is/means
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Re: The Unballisticing, Pt. 2 Peanut

Post by Kendrickorium » #644372

iamgoofball wrote: Wed Jun 15, 2022 11:46 am
Kendrickorium wrote: Wed Jun 15, 2022 3:21 am >energy shotgun

sign me up

also hey coders i'll toss someone 50 bucks if you want to make a halo 2 needler that fits in a backpack and starts in the captains locker??
Bet?
it has to get MERGED, goof
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Re: The Unballisticing, Pt. 2 Peanut

Post by NecromancerAnne » #644380

Kendrickorium wrote: Thu Jun 16, 2022 3:31 am
nianjiilical wrote: Wed Jun 15, 2022 1:22 pm
TheFinalPotato wrote: Wed Jun 15, 2022 8:08 am did you know we have 2500 copies of a mob called oranges_ear that we teleport onto intercomms and other non mob things when they want to hear something?
i checked github and its real god damn i love video game coding
im confused about what this actually is/means
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Re: The Unballisticing, Pt. 2 Peanut

Post by Mothblocks » #644385

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Re: The Unballisticing, Pt. 2 Peanut

Post by cacogen » #644388

did we not learn our lesson with thermal pistols? don't replace something good with something shit... jesus chris t

and theyre shit because theyre jank, like a bad mod, prs that overhaul core parts of the game should be seamless (actually all prs should be but thats too much to hope)
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Re: The Unballisticing, Pt. 2 Peanut

Post by Shadowflame909 » #644391

oranges confirmed for sentient ai
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Re: The Unballisticing, Pt. 2 Peanut

Post by Jonathan Gupta » #644394

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Re: The Unballisticing, Pt. 2 Peanut

Post by toemas » #644452

Kendrickorium wrote: Wed Jun 15, 2022 9:05 am
thomanthewise5404 wrote: Wed Jun 15, 2022 7:57 am
Kendrickorium wrote: Wed Jun 15, 2022 4:03 am what function do you perform that any other coder can't do?
he handles the heat and gets blamed for everything for them
explain
think about it. like almost none of the changes in the past decade that people whinge about were ever implented by him, it was always one of his minions or something, but all the sperg rage seems to be directed towards him anyway
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Re: The Unballisticing, Pt. 2 Peanut

Post by XII3912 » #644463

thomanthewise5404 wrote: Fri Jun 17, 2022 2:18 am
Kendrickorium wrote: Wed Jun 15, 2022 9:05 am
thomanthewise5404 wrote: Wed Jun 15, 2022 7:57 am
Kendrickorium wrote: Wed Jun 15, 2022 4:03 am what function do you perform that any other coder can't do?
he handles the heat and gets blamed for everything for them
explain
, it was always one of his minions or something,
I will be removing oxygen tanks from the game, and making gas masks blind you completely, ORANGES HAS SPOKEN
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Re: The Unballisticing, Pt. 2 Peanut

Post by XII3912 » #644464

cacogen wrote: Thu Jun 16, 2022 8:04 am did we not learn our lesson with thermal pistols? don't replace something good with something shit... jesus chris t

thermal pistols aren't shit i mean autorifles are clearly better but these things are great weapons especially the cryo pistols
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Re: The Unballisticing, Pt. 2 Peanut

Post by Stickymayhem » #644474

Well the deltra just ends blob being an antag doesn't it
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Re: The Unballisticing, Pt. 2 Peanut

Post by NecromancerAnne » #644476

Stickymayhem wrote: Fri Jun 17, 2022 8:39 am Well the deltra just ends blob being an antag doesn't it
I was kind of slowly coming to this realisation. I have to consider actually just closing the pr on this alone, because I fucking hated how much particle beams did the same thing. The mere existence of this one antag makes actually having cool shit kind unreasonable without making blob feel awful. It works entirely okay in roughly 95% of situations, but the moment you factor in blob, a stationary defense antagonist, the deltra is just too strong against it. And I don't wanna do blob dirty like that.
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Re: The Unballisticing, Pt. 2 Peanut

Post by Shadowflame909 » #644480

NecromancerAnne wrote: Fri Jun 17, 2022 8:47 am
Stickymayhem wrote: Fri Jun 17, 2022 8:39 am Well the deltra just ends blob being an antag doesn't it
I was kind of slowly coming to this realisation. I have to consider actually just closing the pr on this alone, because I fucking hated how much particle beams did the same thing. The mere existence of this one antag makes actually having cool shit kind unreasonable without making blob feel awful. It works entirely okay in roughly 95% of situations, but the moment you factor in blob, a stationary defense antagonist, the deltra is just too strong against it. And I don't wanna do blob dirty like that.
Just make it disablers only then. Useless to the blob. good against crowd control
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Re: The Unballisticing, Pt. 2 Peanut

Post by chocolate_bickie » #644482

Just buff blob
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Re: The Unballisticing, Pt. 2 Peanut

Post by Annihilite111 » #644483

NecromancerAnne wrote: Fri Jun 17, 2022 8:47 am
Stickymayhem wrote: Fri Jun 17, 2022 8:39 am Well the deltra just ends blob being an antag doesn't it
I was kind of slowly coming to this realisation. I have to consider actually just closing the pr on this alone, because I fucking hated how much particle beams did the same thing. The mere existence of this one antag makes actually having cool shit kind unreasonable without making blob feel awful. It works entirely okay in roughly 95% of situations, but the moment you factor in blob, a stationary defense antagonist, the deltra is just too strong against it. And I don't wanna do blob dirty like that.
If you really do scrap pipeguns (please dont they're a literal meme with how hard they are to craft + the utter dogshit blow-up-in-your-face chance), please replace it with a horrific microwave powered DIY egun with dogshit accuracy. I'm talking a bunch of micro lasers taped to a plank tier scuffed here. Also it can blow your arms off if you shoot too often (it's basically fine forever if you shoot once every 39 sec but if you spam it the odds of it going boom increases for every shot)
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Re: The Unballisticing, Pt. 2 Peanut

Post by Stickymayhem » #644484

NecromancerAnne wrote: Fri Jun 17, 2022 8:47 am
Stickymayhem wrote: Fri Jun 17, 2022 8:39 am Well the deltra just ends blob being an antag doesn't it
I was kind of slowly coming to this realisation. I have to consider actually just closing the pr on this alone, because I fucking hated how much particle beams did the same thing. The mere existence of this one antag makes actually having cool shit kind unreasonable without making blob feel awful. It works entirely okay in roughly 95% of situations, but the moment you factor in blob, a stationary defense antagonist, the deltra is just too strong against it. And I don't wanna do blob dirty like that.
As the best blob player in the world, make the reflective blob reflect deltra shots and you turn it into a more balanced back and forth. Now when you send 10 projectiles down a hallway you might end up getting 8 back in your face. Low skill blobs will still complain, but it makes it another one of the resource decisions that makes for the best blob balance. Those deltra projectiles should still go through the cool shield wall thing so it's a good turnaround strat.

I do think the idea of a stationary "set up a shield, stand still and fling lasers down a hallway" gun is a good move to add complexity to the game's ranged combat
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Re: The Unballisticing, Pt. 2 Peanut

Post by NecromancerAnne » #644485

And so I did
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