if you could remove one job from the game what would it be
Posted: Tue Sep 13, 2022 12:29 pm
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this post was made by remove atmos ganghotharheyhey69 wrote: ↑Tue Sep 13, 2022 1:12 pm There is no reason for Atmospheric techs and Engineers to be two separate jobs.
Dude, come on. What is a multi-day tirade going to accomplish?
better question, why haven't you removed the tree from your ass?
I have to interact with it because everyone says my favorite job.datorangebottle wrote: ↑Tue Sep 13, 2022 5:47 pm virologist.
sitting around in a single room waiting for medbay to make a cure is not fun gameplay or an exciting story no matter how you spin it.
suffering from mega cough literally set you on fire super aids virus is not fun.better question, why haven't you removed the tree from your ass?
if you don't like a thread you don't have to interact with it.
i wasn't being serious; it was a silly joke, sorry, next time i'll try to be more obviously jocular.Misdoubtful wrote: ↑Tue Sep 13, 2022 4:08 pm I'm surprised that geneticist is still its own job, the same way that viro is. If they were both merged into the 'main' job of their departments they might stop looking so devoid of content and more like a piece of the bigger picture. If they got beefier I'd obviously retract this.
Dude, come on. What is a multi-day tirade going to accomplish?
All good, was just hoping things were chill.Super Aggro Crag wrote: ↑Tue Sep 13, 2022 8:24 pmi wasn't being serious; it was a silly joke, sorry, next time i'll try to be more obviously jocular.Misdoubtful wrote: ↑Tue Sep 13, 2022 4:08 pm I'm surprised that geneticist is still its own job, the same way that viro is. If they were both merged into the 'main' job of their departments they might stop looking so devoid of content and more like a piece of the bigger picture. If they got beefier I'd obviously retract this.
Dude, come on. What is a multi-day tirade going to accomplish?
Where would this sit with things like mime, clown, curator?Shadowflame909 wrote: ↑Tue Sep 13, 2022 6:49 pm Psychologist
I complained about it being a role with no content in the PR. But it caters to someone I guess.
im a man of peace nowMisdoubtful wrote: ↑Tue Sep 13, 2022 10:46 pmAll good, was just hoping things were chill.Super Aggro Crag wrote: ↑Tue Sep 13, 2022 8:24 pmi wasn't being serious; it was a silly joke, sorry, next time i'll try to be more obviously jocular.Misdoubtful wrote: ↑Tue Sep 13, 2022 4:08 pm I'm surprised that geneticist is still its own job, the same way that viro is. If they were both merged into the 'main' job of their departments they might stop looking so devoid of content and more like a piece of the bigger picture. If they got beefier I'd obviously retract this.
Dude, come on. What is a multi-day tirade going to accomplish?
Where would this sit with things like mime, clown, curator?Shadowflame909 wrote: ↑Tue Sep 13, 2022 6:49 pm Psychologist
I complained about it being a role with no content in the PR. But it caters to someone I guess.
Most sane opinion on assistants?RedBaronFlyer wrote: ↑Wed Sep 14, 2022 12:06 am Either paramedic or assistant
I'm a bit torn on paramedics because I like the idea of paramedics, but more often than not, I'll see paramedics acting just like assistants with additional access. Often times I just assume paramedics are traitors, and most of the time, I'm right. I kinda wish janitors had the absurd levels of access that paramedics get solely because I hate trying to get the AI's attention to open a door at peak hours so I can clean a room someone air tank suicided in.
I definitely hate assistants way more. So often, I'll see a midpop round (20-35-ish people) where there will be like, one or two people in every department, and then we'll have 10+ assistants all being shits. For whatever reason, assistants often just run around doing vaguely antag stuff and breaking into departments, then they'll get super hostile and start acting like children if you have the gaul to throw a greytider back into the hallway. Even more so if one of the sec officers tries to arrest them. I think the occasional greytide can be funny but there's this weird cultural thing on TG where people think that they can just be god-awful to be around solely because they are assistants. Doesn't help that from my experience assistants are the most violent, associal, and most metagame-y people on the station, often carrying around a pipe rifle, flashes, hand ties, etc. even on Manuel, where such behavior is supposed to be discouraged (or at least it was when I started playing there back in January). If one of the most common tips you see for starting out in SS13 is to NOT pick the starter job (and instead pick janitor), then something might be wrong. Part of this is solely because people will assume that you are there to be a shit if you're an assistant. I remember when I first started out people would attack me on sight when I was in a department I didn't have round-start access to because I was in assistant clothing while a guy teaching me how to do stuff had to repeatedly state that no, I wasn't being a shit and breaking in. Admittedly, there are rounds where I see assistants actually be assistants, or they just do some cool building project, but those few instances are few and far between.
Also, assistants are the most common people I see that will either wordlessly break into a department instead of just asking for something, or assume that just because the AI let them into a room that they're allowed in ("AI OPEN").
I guess a more levelheaded criticism of assistants would be "doesn't have a job loop which means that it indirectly encourages either doing pet projects (i.e building stuff), or getting into fights as a form of entertainment (hunting antags/picking fights with individuals or departments, usually security)"
if you offered assistants a reward for getting themselves assigned to a department they might want to do it more. I don't know but like maybe having a department head sort of like "adopt" an assistant and give them a pay boost and maybe easy access boost that can be taken away easily as well in case you get a shitter. that way you can quickly and easily assign assistants to something like Service Staff and have them help out making food deliveries or working in the kitchen or Technical Assistant giving them engie access so they can help patch broken wires and fix broken windows and whatnot cuz they'd have access to the lathe and materials. Don't know if this would step too much on other jobs but I think having the ability to say "Hey, i don't know what I want to do right now, let's see where the round takes me" and pop in and drop out of roles as you'd like/can get someone to agree to sponsor you as department member might help with people who play assistant cuz they don't want to be tied down too much. I don't think removing assistant entirely is a good idea because there's people who pick assistant cuz they just want to fuck around and forcing them to take an actual job slot just means now you have one less guy doing his job and fucking around instead. Maybe the job-sponsory-head system could be one of those tablet computer programs or something i dunno.Vekter wrote: ↑Wed Sep 14, 2022 12:50 am I've been pushing for the removal of Assistant for ages. I just feel like it doesn't actually bring anything to the game aside from giving newbies a job to screw around as. Now that we have interns, that kind of functions as a new player experience anyway.
I've thought about doing something like a "focused Assistant" thing where they're assigned a department to report to, but I"m not 100% certain that'd fix anything. Goon has (or used to have) objectives for non-traitors and I think that'd help a lot in giving new players direction.
I think the real issue is a cultural thing with GREYTIDE etc. but there's no fixing that.
If removing Assistant wasn't on the board I feel like Paramedic is kind of useless but I'd way rather we implement things to make them more useful than remove them. It's a cool job and I really think it belongs, but it's just not fleshed out enough right now.
E: Replace Virologist with something, I've always been of the mindset that it's existence is only really justified for antags to fuck around with it, viruses are incredibly debilitating right now, and I feel like we could do more creative things than just "Andromeda Strain".
I think armbands or other gear to identify which role in the department would be cool, but not being able to set air alarms as engineer is kinda sillyhotharheyhey69 wrote: ↑Tue Sep 13, 2022 1:12 pm There is no reason for Atmospheric techs and Engineers to be two separate jobs.
Slightly offtopic but sentient disease is probably up there as one of my least favorite antags (probably tied with progtraitors all being samey). It either gets cured in two minutes, or the chemist/virology makes a fucky wucky and medbay lobby becomes a hell of people on fire getting stun locked by coughing fits until someone finally decides to call the shuttle after two thirds of the crew has been killed. The most riveting counterplay for 99% of the crew is sitting in your department until some idiot decides to run right into you despite them being very clearly sick, and thus getting you sick as well. There was one round a few weeks ago where the sentient disease cure was made of two chemicals, one of which canceled out the other, making it impossible for people to be cured.Turbonerd wrote: ↑Tue Sep 13, 2022 1:34 pm Virologist. Crew can't really interact with their diseases after they get them, such as being hygienic to slow down progression. The non antag gameplay of virologist is just stupid healing diseases, which is the least original content that could possibly get added, and has nothing to do with virology. We already have medbay for healing, we don't need other jobs to try and do medbay's job.
yesRedBaronFlyer wrote: ↑Wed Sep 14, 2022 4:08 amSlightly offtopic but sentient disease is probably up there as one of my least favorite antags (probably tied with progtraitors all being samey). It either gets cured in two minutes, or the chemist/virology makes a fucky wucky and medbay lobby becomes a hell of people on fire getting stun locked by coughing fits until someone finally decides to call the shuttle after two thirds of the crew has been killed. The most riveting counterplay for 99% of the crew is sitting in your department until some idiot decides to run right into you despite them being very clearly sick, and thus getting you sick as well. There was one round a few weeks ago where the sentient disease cure was made of two chemicals, one of which canceled out the other, making it impossible for people to be cured.Turbonerd wrote: ↑Tue Sep 13, 2022 1:34 pm Virologist. Crew can't really interact with their diseases after they get them, such as being hygienic to slow down progression. The non antag gameplay of virologist is just stupid healing diseases, which is the least original content that could possibly get added, and has nothing to do with virology. We already have medbay for healing, we don't need other jobs to try and do medbay's job.
The speed of disease curing is pretty unrealistic (weak) as it is and makes diseases and disease outbreaks a joke.RedBaronFlyer wrote: ↑Wed Sep 14, 2022 4:08 amSlightly offtopic but sentient disease is probably up there as one of my least favorite antags (probably tied with progtraitors all being samey). It either gets cured in two minutes, or the chemist/virology makes a fucky wucky and medbay lobby becomes a hell of people on fire getting stun locked by coughing fits until someone finally decides to call the shuttle after two thirds of the crew has been killed. The most riveting counterplay for 99% of the crew is sitting in your department until some idiot decides to run right into you despite them being very clearly sick, and thus getting you sick as well. There was one round a few weeks ago where the sentient disease cure was made of two chemicals, one of which canceled out the other, making it impossible for people to be cured.Turbonerd wrote: ↑Tue Sep 13, 2022 1:34 pm Virologist. Crew can't really interact with their diseases after they get them, such as being hygienic to slow down progression. The non antag gameplay of virologist is just stupid healing diseases, which is the least original content that could possibly get added, and has nothing to do with virology. We already have medbay for healing, we don't need other jobs to try and do medbay's job.
u better gtf out my thread with this horrible opinion. noob mferRedBaronFlyer wrote: ↑Wed Sep 14, 2022 12:06 am Either paramedic or assistant
I'm a bit torn on paramedics because I like the idea of paramedics, but more often than not, I'll see paramedics acting just like assistants with additional access. Often times I just assume paramedics are traitors, and most of the time, I'm right. I kinda wish janitors had the absurd levels of access that paramedics get solely because I hate trying to get the AI's attention to open a door at peak hours so I can clean a room someone air tank suicided in.
I definitely hate assistants way more. So often, I'll see a midpop round (20-35-ish people) where there will be like, one or two people in every department, and then we'll have 10+ assistants all being shits. For whatever reason, assistants often just run around doing vaguely antag stuff and breaking into departments, then they'll get super hostile and start acting like children if you have the gaul to throw a greytider back into the hallway. Even more so if one of the sec officers tries to arrest them. I think the occasional greytide can be funny but there's this weird cultural thing on TG where people think that they can just be god-awful to be around solely because they are assistants. Doesn't help that from my experience assistants are the most violent, associal, and most metagame-y people on the station, often carrying around a pipe rifle, flashes, hand ties, etc. even on Manuel, where such behavior is supposed to be discouraged (or at least it was when I started playing there back in January). If one of the most common tips you see for starting out in SS13 is to NOT pick the starter job (and instead pick janitor), then something might be wrong. Part of this is solely because people will assume that you are there to be a shit if you're an assistant. I remember when I first started out people would attack me on sight when I was in a department I didn't have round-start access to because I was in assistant clothing while a guy teaching me how to do stuff had to repeatedly state that no, I wasn't being a shit and breaking in. Admittedly, there are rounds where I see assistants actually be assistants, or they just do some cool building project, but those few instances are few and far between.
Also, assistants are the most common people I see that will either wordlessly break into a department instead of just asking for something, or assume that just because the AI let them into a room that they're allowed in ("AI OPEN").
sentient disease is the most "15% of the time you have the most fun ever at the expense of the crew, 35% of the time you instantly get owned with no recourse, 55% of the time you straight up do not get to play the antag because everyone is already infected with something or the first person you infect is robust" antag in the game and it needs a reworkRedBaronFlyer wrote: ↑Wed Sep 14, 2022 4:08 amSlightly offtopic but sentient disease is probably up there as one of my least favorite antags (probably tied with progtraitors all being samey). It either gets cured in two minutes, or the chemist/virology makes a fucky wucky and medbay lobby becomes a hell of people on fire getting stun locked by coughing fits until someone finally decides to call the shuttle after two thirds of the crew has been killed. The most riveting counterplay for 99% of the crew is sitting in your department until some idiot decides to run right into you despite them being very clearly sick, and thus getting you sick as well. There was one round a few weeks ago where the sentient disease cure was made of two chemicals, one of which canceled out the other, making it impossible for people to be cured.Turbonerd wrote: ↑Tue Sep 13, 2022 1:34 pm Virologist. Crew can't really interact with their diseases after they get them, such as being hygienic to slow down progression. The non antag gameplay of virologist is just stupid healing diseases, which is the least original content that could possibly get added, and has nothing to do with virology. We already have medbay for healing, we don't need other jobs to try and do medbay's job.
might be more healthy for the game if we could remove sec off's access to the jail windoors and perma-brig cells unless its code redImitates-The-Lizards wrote: ↑Wed Sep 14, 2022 7:40 am Remove Warden. It's not fun to sit in the brig for 30 minutes with 0 interactions, most of the time there are no prisoners to monitor, and it's very rare that subordinate secoffs will defer to you for sentencing, instead typically just slamming detainees into cells themselves. Warden is a glorified door opener for the armory. It's even worse if there's a HoS in the shift.