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Good Takes Thread

Posted: Wed Dec 07, 2022 2:55 am
by Bawhoppennn
We've had a bad takes thread recently, so now we need a good takes one
Post good takes here; only good takes will be accepted

I'll start:
We have too many pets on every map nowadays. We should have pet spawners that randomize whether a pet spawns or not each round, so they stay special and as a novelty rather than being so commonplace.

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 3:05 am
by InfiniteGalaxies
Have coders actually listen to their PR feedback.

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 3:07 am
by bastardblaster
We should have foxpeople in already

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 3:15 am
by EmpressMaia
People shouldn't bitch so much about spess game

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 4:53 am
by Itseasytosee2me
This thread somehow already has more bad takes than the bad takes thread.

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 6:45 am
by Farquaar
Bawhoppennn wrote: Wed Dec 07, 2022 2:55 am We have too many pets on every map nowadays. We should have pet spawners that randomize whether a pet spawns or not each round, so they stay special and as a novelty rather than being so commonplace.
Interesting take
InfiniteGalaxies wrote: Wed Dec 07, 2022 3:05 am Have coders actually listen to their PR feedback.
Neutral take (some feedback is good, other feedback is garbo)
bastardblaster wrote: Wed Dec 07, 2022 3:07 am We should have foxpeople in already
Garbage take
EmpressMaia wrote: Wed Dec 07, 2022 3:15 am People shouldn't bitch so much about spess game
Good take
Itseasytosee2me wrote: Wed Dec 07, 2022 4:53 am This thread somehow already has more bad takes than the bad takes thread.
Give me a minute on this one

EDIT: Okay I counted 18 good takes, 8 neutral takes, and 14 bad takes. Note that this evaluation is per post of takes and not per individual take (posts were evaluated holistically). Agreeing with a take counts as a take.

Thus, the bad takes thread objectively has more bad takes than this thread in terms of the raw number bad takes. In terms of percentage, the bad takes thread is approximately 35% posts of bad takes, compared to the 25% of bad take posts in this current thread.

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 7:48 am
by bastardblaster
Farquaar wrote: Wed Dec 07, 2022 6:45 am
Bawhoppennn wrote: Wed Dec 07, 2022 2:55 am We have too many pets on every map nowadays. We should have pet spawners that randomize whether a pet spawns or not each round, so they stay special and as a novelty rather than being so commonplace.
Interesting take
InfiniteGalaxies wrote: Wed Dec 07, 2022 3:05 am Have coders actually listen to their PR feedback.
Neutral take (some feedback is good, other feedback is garbo)
bastardblaster wrote: Wed Dec 07, 2022 3:07 am We should have foxpeople in already
Garbage take
EmpressMaia wrote: Wed Dec 07, 2022 3:15 am People shouldn't bitch so much about spess game
Good take
Itseasytosee2me wrote: Wed Dec 07, 2022 4:53 am This thread somehow already has more bad takes than the bad takes thread.
Give me a minute on this one

EDIT: Okay I counted 18 good takes, 8 neutral takes, and 14 bad takes. Note that this evaluation is per post of takes and not per individual take (posts were evaluated holistically). Agreeing with a take counts as a take.

Thus, the bad takes thread objectively has more bad takes than this thread in terms of the raw number bad takes. In terms of percentage, the bad takes thread is approximately 35% posts of bad takes, compared to the 25% of bad take posts in this current thread.
the players long for the fluffy tails

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 10:29 am
by Shadowflame909
lavaland gear should be useful to lavaland and not the station

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 12:37 pm
by EmpressMaia
Shadowflame909 wrote: Wed Dec 07, 2022 10:29 am lavaland gear should be useful to lavaland and not the station
Stop nerfing miners they are already dead

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 2:19 pm
by Turbonerd
Exposing yourself to extreme pressure should give you bone wounds. People should be afraid of plasmafires and run away, not run into it to print a circular saw to hunt antag, walk away then extinguish themselves.

Insulated gene, temperature and pressure adapt should get removed. Free immunities are boring, and bad for the game as they let people ignore a rather large part of the game.

Experimental hand teleporter should get removed, it's literally better than the bluespace launchpand, airlock jacker and hand teleporter you need to steal in every way, as well as being untraceable.

Light explosions and stronger should completely shatter windows, and heavy shatter reinforced windows. Explosions should also damage people's lungs, with heavy explosions completely melting them.

There should be more sources of organ damage. Maybe piercing wounds could expose organs, making attacks damage them.

Omnizine should just get removed. It's kinda dumb that you can remove second degree burns by eating heated donk pockets. That's just ridiculously boring and stupid.

There should be far less healing chemicals. Instead chemistry should focus on making high quality plastics. They can make some stabilisation chemicals to hand out to doctors to help with their surgery.

People shouldn't be able to heal themselves by just carrying a medkit. Instead the contents of the medkits would temporarily slow down bleeding, infections and similar shit, giving people more time to run to medbay or get a paramedic.

Luxury medipens and legion cores should get replaced with an adrenaline injector. The adrenaline injector will give miners time run to medbay. Ash drake armour and the other one should also get removed. Miners should not be able to ignore more than half of the game mechanics while being a recluse. They should visit medbay and avoid setting themselves on fire. Lavaland mobs should inflict some nasty wounds too, to make it less gamey about avoiding health approaching 0.

Spears should have pointy sharpness instead of edged, and maybe have a higher wound bonus. Kinda dumb that they were giving sharp edged sharpness because the coder thought it was better than pointy in every way, while giving it a negative wound bonus.

Botany should focus on making edible plants for the station, or plants to help with the chef. The gameplay should be harder to make it more interesting. It's kinda sad that botany gameplay is just a bunch of basic plants you can get roundstart, easily give them max stats, and everything evolved after that are just grief plants.

The ore silo should get removed. Miners could spend more time refining their ores to what the crew requests and pays for, then miners get paid when they get those materials delivered.

Gas at high density should have some serious visibility problems. Water vapour could be more foggy, and obscure vision at long distances, then shorter distances the higher the density is. There could be some goggles to help make this less hell, maybe mesons. Wearing sunglasses would make this effect far worse for you.

Our current stamina system sucks absolute balls.

Golems could have crumble wounds that are easy to inflict. Disables limbs and slows them down. They can not get healed.

Sunglasses should have tint and FoV.

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 3:45 pm
by NecromancerAnne
bastardblaster wrote: Wed Dec 07, 2022 3:07 am We should have foxpeople in already
good news, they exist.

You just have to murder Renault. Probably.

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 3:54 pm
by EmpressMaia
Turbonerd wrote: Wed Dec 07, 2022 2:19 pm Exposing yourself to extreme pressure should give you bone wounds. People should be afraid of plasmafires and run away, not run into it to print a circular saw to hunt antag, walk away then extinguish themselves.

Insulated gene, temperature and pressure adapt should get removed. Free immunities are boring, and bad for the game as they let people ignore a rather large part of the game.

Experimental hand teleporter should get removed, it's literally better than the bluespace launchpand, airlock jacker and hand teleporter you need to steal in every way, as well as being untraceable.

Light explosions and stronger should completely shatter windows, and heavy shatter reinforced windows. Explosions should also damage people's lungs, with heavy explosions completely melting them.

There should be more sources of organ damage. Maybe piercing wounds could expose organs, making attacks damage them.

Omnizine should just get removed. It's kinda dumb that you can remove second degree burns by eating heated donk pockets. That's just ridiculously boring and stupid.

There should be far less healing chemicals. Instead chemistry should focus on making high quality plastics. They can make some stabilisation chemicals to hand out to doctors to help with their surgery.

People shouldn't be able to heal themselves by just carrying a medkit. Instead the contents of the medkits would temporarily slow down bleeding, infections and similar shit, giving people more time to run to medbay or get a paramedic.

Luxury medipens and legion cores should get replaced with an adrenaline injector. The adrenaline injector will give miners time run to medbay. Ash drake armour and the other one should also get removed. Miners should not be able to ignore more than half of the game mechanics while being a recluse. They should visit medbay and avoid setting themselves on fire. Lavaland mobs should inflict some nasty wounds too, to make it less gamey about avoiding health approaching 0.

Spears should have pointy sharpness instead of edged, and maybe have a higher wound bonus. Kinda dumb that they were giving sharp edged sharpness because the coder thought it was better than pointy in every way, while giving it a negative wound bonus.

Botany should focus on making edible plants for the station, or plants to help with the chef. The gameplay should be harder to make it more interesting. It's kinda sad that botany gameplay is just a bunch of basic plants you can get roundstart, easily give them max stats, and everything evolved after that are just grief plants.

The ore silo should get removed. Miners could spend more time refining their ores to what the crew requests and pays for, then miners get paid when they get those materials delivered.

Gas at high density should have some serious visibility problems. Water vapour could be more foggy, and obscure vision at long distances, then shorter distances the higher the density is. There could be some goggles to help make this less hell, maybe mesons. Wearing sunglasses would make this effect far worse for you.

Our current stamina system sucks absolute balls.

Golems could have crumble wounds that are easy to inflict. Disables limbs and slows them down. They can not get healed.

Sunglasses should have tint and FoV.
+1 but miners need to be able to heal on lavaland to do their job

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 3:54 pm
by Farquaar
Turbonerd wrote: Wed Dec 07, 2022 2:19 pm Insulated gene, temperature and pressure adapt should get removed. Free immunities are boring, and bad for the game as they let people ignore a rather large part of the game.
Counterpoint: They should stay but they should turn you into a freak like the Vacuumorphs in Man After Man
Image

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 3:57 pm
by EmpressMaia
Farquaar wrote: Wed Dec 07, 2022 3:54 pm
Turbonerd wrote: Wed Dec 07, 2022 2:19 pm Insulated gene, temperature and pressure adapt should get removed. Free immunities are boring, and bad for the game as they let people ignore a rather large part of the game.
Counterpoint: They should stay but they should turn you into a freak like the Vacuumorphs in Man After Man
Image
Genetic powers making you non human to Asimov would be good

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 5:48 pm
by Epicgamer545
bastardblaster wrote: Wed Dec 07, 2022 3:07 am We should have foxpeople in already
No

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 7:00 pm
by Agux909
Coughing and Sneezing shouldn't be metagameable cues for diseases. They should be more common, specially in a claustrophobic, hazardous and filthy space coffin.

Spessmen should cough and sneeze often.
Is it too cold? You shiver and Sneeze. Did the clown fill the hallway with water vapor? Cough until you get out of the cloud. Did you go into a dusty, dirty maint room, sneeze two, three times because some got into your nose. Maybe you ate too much, too fast, so you have a coughing fit cause it almost went into the other hole.
Maybe sneeze if people is talking about you behind your back. Or have a quirk in which you can't stop coughing or sneezing randomly all the time.

I'm just saying, I think it's dumb to limit sneezes and coughs just as virus symptoms when they're one of the most common reactions people can have to their environment, from time to time, even for no particular reason.

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 7:19 pm
by Cheshify
Oh cool another bad takes thread but disguised as good takes.

Atmos should have a penguin called Spaghetti

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 7:23 pm
by Epicgamer545
Cheshify wrote: Wed Dec 07, 2022 7:19 pm Oh cool another bad takes thread but disguised as good takes.

Atmos should have a penguin called Spaghetti
Nah, atmos should have a duck named Pipe and make it quack random atmospheric readings.
Is that a bad take or a good take?

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 7:46 pm
by iwishforducks
atmospheric technician should be removed and atmos as a whole should be simplified, like there should only be one pipe network, not a scrubber and a distro network. air vents should double as both scrubbers and venters; air vents would be "smart" and target a certain air mix/pressure.

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 7:55 pm
by Turbonerd
iwishforducks wrote: Wed Dec 07, 2022 7:46 pm atmospheric technician should be removed and atmos as a whole should be simplified, like there should only be one pipe network, not a scrubber and a distro network. air vents should double as both scrubbers and venters; air vents would be "smart" and target a certain air mix/pressure.
This is the good takes thread.

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 8:00 pm
by Epicgamer545
iwishforducks wrote: Wed Dec 07, 2022 7:46 pm atmospheric technician should be removed and atmos as a whole should be simplified, like there should only be one pipe network, not a scrubber and a distro network. air vents should double as both scrubbers and venters; air vents would be "smart" and target a certain air mix/pressure.
make things complex, not simple
(except chemistry I hate ph)

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 8:17 pm
by iwishforducks
Turbonerd wrote: Wed Dec 07, 2022 7:55 pm
iwishforducks wrote: Wed Dec 07, 2022 7:46 pm atmospheric technician should be removed and atmos as a whole should be simplified, like there should only be one pipe network, not a scrubber and a distro network. air vents should double as both scrubbers and venters; air vents would be "smart" and target a certain air mix/pressure.
This is the good takes thread.
I'm glad to hear that my post reminded you.

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 8:44 pm
by Troxonater
Turbonerd wrote: Wed Dec 07, 2022 2:19 pm Exposing yourself to extreme pressure should give you bone wounds. People should be afraid of plasmafires and run away, not run into it to print a circular saw to hunt antag, walk away then extinguish themselves.

Insulated gene, temperature and pressure adapt should get removed. Free immunities are boring, and bad for the game as they let people ignore a rather large part of the game.

Experimental hand teleporter should get removed, it's literally better than the bluespace launchpand, airlock jacker and hand teleporter you need to steal in every way, as well as being untraceable.

Light explosions and stronger should completely shatter windows, and heavy shatter reinforced windows. Explosions should also damage people's lungs, with heavy explosions completely melting them.

There should be more sources of organ damage. Maybe piercing wounds could expose organs, making attacks damage them.

Omnizine should just get removed. It's kinda dumb that you can remove second degree burns by eating heated donk pockets. That's just ridiculously boring and stupid.

There should be far less healing chemicals. Instead chemistry should focus on making high quality plastics. They can make some stabilisation chemicals to hand out to doctors to help with their surgery.

People shouldn't be able to heal themselves by just carrying a medkit. Instead the contents of the medkits would temporarily slow down bleeding, infections and similar shit, giving people more time to run to medbay or get a paramedic.

Luxury medipens and legion cores should get replaced with an adrenaline injector. The adrenaline injector will give miners time run to medbay. Ash drake armour and the other one should also get removed. Miners should not be able to ignore more than half of the game mechanics while being a recluse. They should visit medbay and avoid setting themselves on fire. Lavaland mobs should inflict some nasty wounds too, to make it less gamey about avoiding health approaching 0.

Spears should have pointy sharpness instead of edged, and maybe have a higher wound bonus. Kinda dumb that they were giving sharp edged sharpness because the coder thought it was better than pointy in every way, while giving it a negative wound bonus.

Botany should focus on making edible plants for the station, or plants to help with the chef. The gameplay should be harder to make it more interesting. It's kinda sad that botany gameplay is just a bunch of basic plants you can get roundstart, easily give them max stats, and everything evolved after that are just grief plants.

The ore silo should get removed. Miners could spend more time refining their ores to what the crew requests and pays for, then miners get paid when they get those materials delivered.

Gas at high density should have some serious visibility problems. Water vapour could be more foggy, and obscure vision at long distances, then shorter distances the higher the density is. There could be some goggles to help make this less hell, maybe mesons. Wearing sunglasses would make this effect far worse for you.

Our current stamina system sucks absolute balls.

Golems could have crumble wounds that are easy to inflict. Disables limbs and slows them down. They can not get healed.

Sunglasses should have tint and FoV.
A mix of decent takes and Satan tier terrible takes. I am not going to elaborate because I value my time.

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 8:58 pm
by datorangebottle
Turbonerd wrote: Wed Dec 07, 2022 2:19 pm snip
My good take is that all of these takes belong in the other thread.
My other good take is that the game would die if Turbonerd was a maintainer.

Re: Good Takes Thread

Posted: Wed Dec 07, 2022 9:24 pm
by toemas
iwishforducks wrote: Wed Dec 07, 2022 7:46 pm atmospheric technician should be removed and atmos as a whole should be simplified, like there should only be one pipe network, not a scrubber and a distro network. air vents should double as both scrubbers and venters; air vents would be "smart" and target a certain air mix/pressure.
atmos is literally the only job content in the game that has an actual interesting system. every other job requires player interaction/conflict/rp to be meaningful, atmos is interesting enough as a system to just be fun on its own
everything else is minigame garbage like scanning toilets or the ripoff slimerancher dogshit that is xenobio

Re: Good Takes Thread

Posted: Thu Dec 08, 2022 1:30 am
by RedBaronFlyer
Mail was a nice and fun addition to cargo.

The mail must be delivered. The station will be burning and I will still deliver the mail.

Re: Good Takes Thread

Posted: Thu Dec 08, 2022 2:07 am
by EmpressMaia
iwishforducks wrote: Wed Dec 07, 2022 7:46 pm atmospheric technician should be removed and atmos as a whole should be simplified, like there should only be one pipe network, not a scrubber and a distro network. air vents should double as both scrubbers and venters; air vents would be "smart" and target a certain air mix/pressure.
This is dumb

Re: Good Takes Thread

Posted: Thu Dec 08, 2022 4:33 am
by KLOWNPLEASEWORK
mining needs more content (megafauna,ruins,puzzles)

Re: Good Takes Thread

Posted: Fri Dec 09, 2022 3:22 am
by BeeSting12
iwishforducks wrote: Wed Dec 07, 2022 7:46 pm atmospheric technician should be removed and atmos as a whole should be simplified, like there should only be one pipe network, not a scrubber and a distro network. air vents should double as both scrubbers and venters; air vents would be "smart" and target a certain air mix/pressure.
sir this is a 2d atmos simulator

Re: Good Takes Thread

Posted: Fri Dec 09, 2022 3:43 am
by Farquaar
iwishforducks wrote: Wed Dec 07, 2022 7:46 pm atmospheric technician should be removed and atmos as a whole should be simplified, like there should only be one pipe network, not a scrubber and a distro network. air vents should double as both scrubbers and venters; air vents would be "smart" and target a certain air mix/pressure.
viewtopic.php?f=9&t=32

Re: Good Takes Thread

Posted: Fri Dec 09, 2022 3:49 am
by iwishforducks
when the atmospheric technician makes Retardium Gas which lets them create the Retard Staff made out of Solidified Retardium Gas (THIS STAFF IS REQUIRED TO POWER THE STATION PAST THE 10 MINUTE MARK)

edit: i would like to apologize for this post, for i insinuated that atmos techs do anything for the station

Re: Good Takes Thread

Posted: Fri Dec 09, 2022 6:17 am
by Epicgamer545
iwishforducks wrote: Fri Dec 09, 2022 3:49 am when the atmospheric technician makes Retardium Gas which lets them create the Retard Staff made out of Solidified Retardium Gas (THIS STAFF IS REQUIRED TO POWER THE STATION PAST THE 10 MINUTE MARK)

edit: i would like to apologize for this post, for i insinuated that atmos techs do anything for the station
the whole entire game is based on atmos, was made for a atmos system, and doesn’t need any changes to atmos. Stop acting like it’s hard to understand the layout of atmospherics (waste steals gas and takes it to filtering and puts it into distro, so effectively distro and waste ARE already connected), and, if you don’t want to understand it, stay away from it, because this game isn’t getting any changes to atmos ever unless it’s about the crystallizer.

Re: Good Takes Thread

Posted: Fri Dec 09, 2022 6:26 am
by iwishforducks
Epicgamer545 wrote: Fri Dec 09, 2022 6:17 am
iwishforducks wrote: Fri Dec 09, 2022 3:49 am when the atmospheric technician makes Retardium Gas which lets them create the Retard Staff made out of Solidified Retardium Gas (THIS STAFF IS REQUIRED TO POWER THE STATION PAST THE 10 MINUTE MARK)

edit: i would like to apologize for this post, for i insinuated that atmos techs do anything for the station
the whole entire game is based on atmos, was made for a atmos system, and doesn’t need any changes to atmos. Stop acting like it’s hard to understand the layout of atmospherics (waste steals gas and takes it to filtering and puts it into distro, so effectively distro and waste ARE already connected), and, if you don’t want to understand it, stay away from it, because this game isn’t getting any changes to atmos ever unless it’s about the crystallizer.
i know more about pipes than you butter boy, and my official professional opinion is that atmos is stupid because 90% of its content is Retardium Gas (or similarly stupidly named gasses) and atmos techs do nothing for the station. im not suggesting that we make rooms be Oxygen = Yes you buffoon.

the issue is that atmos is bloated to all hell with useless garbage and sealing up breaches is painful enough, but having to deal with the shittiest atmos equipment imaginable (space heaters YAY!!!!!!) because if we had better equipment then that means atmos techs could make Retardium Gas easier and god forbid we do that

also having to set down two layers of pipes and setting up air vents AND scrubbers just makes reconstruction painful. dont even get me started on the fact engineers cant unlock air alarms (which are required so that they can turn on the new air vents/scrubbers they just rebuilt)

Re: Good Takes Thread

Posted: Fri Dec 09, 2022 7:06 am
by Epicgamer545
iwishforducks wrote: Fri Dec 09, 2022 6:26 am
Epicgamer545 wrote: Fri Dec 09, 2022 6:17 am
iwishforducks wrote: Fri Dec 09, 2022 3:49 am when the atmospheric technician makes Retardium Gas which lets them create the Retard Staff made out of Solidified Retardium Gas (THIS STAFF IS REQUIRED TO POWER THE STATION PAST THE 10 MINUTE MARK)

edit: i would like to apologize for this post, for i insinuated that atmos techs do anything for the station
the whole entire game is based on atmos, was made for a atmos system, and doesn’t need any changes to atmos. Stop acting like it’s hard to understand the layout of atmospherics (waste steals gas and takes it to filtering and puts it into distro, so effectively distro and waste ARE already connected), and, if you don’t want to understand it, stay away from it, because this game isn’t getting any changes to atmos ever unless it’s about the crystallizer.
i know more about pipes than you butter boy, and my official professional opinion is that atmos is stupid because 90% of its content is Retardium Gas (or similarly stupidly named gasses) and atmos techs do nothing for the station. im not suggesting that we make rooms be Oxygen = Yes you buffoon.
Okay good. I thought you were going for that stance with your original post (and so did everyone else did as well). Though we shouldn’t go nuclear emergency and remove atmos tech, we should keep atmos tech so people can go sandbox with the gasses and do stuff for once.

If a coder took the time to refactor the gasses (and remove some unnecessary ones) instead and add more equipment for atmos, I would, and possibly most, would be fine with it.
iwishforducks wrote: Fri Dec 09, 2022 6:26 am also having to set down two layers of pipes and setting up air vents AND scrubbers just makes reconstruction painful. dont even get me started on the fact engineers cant unlock air alarms (which are required so that they can turn on the new air vents/scrubbers they just rebuilt)
Perhaps the RPD can have something like the RCD scan thing where it can show where to replace scrubbers, vents and pipes just like how the RCD can. Maybe it can be a R&D thing, but I don’t think so since it’s very hard to rebuild atmos once someone bombs medbay. However I don’t think we should make it a single pipenet because separating the hot plasma fire from the pits of hell and the cool fresh 80 20 air mix is pretty common practice (unless coding magic happens that alters the atmos system).

Maybe those are good takes, maybe not. Just don’t remove everything.

Re: Good Takes Thread

Posted: Fri Dec 09, 2022 7:09 am
by Farquaar
iwishforducks wrote: Fri Dec 09, 2022 6:26 am also having to set down two layers of pipes and setting up air vents AND scrubbers just makes reconstruction painful. dont even get me started on the fact engineers cant unlock air alarms (which are required so that they can turn on the new air vents/scrubbers they just rebuilt)
All reconstruction is painful.

Re: Good Takes Thread

Posted: Fri Dec 09, 2022 8:18 am
by Bawhoppennn
Itseasytosee2me wrote: Wed Dec 07, 2022 4:53 am This thread somehow already has more bad takes than the bad takes thread.
Bad/good take threads always employ the opposite in them. Except when they don't.
EmpressMaia wrote: Wed Dec 07, 2022 3:15 am People shouldn't bitch so much about spess game
The actual best good take of them all