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Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 5:51 am
by Itseasytosee2me
Are they harder to do now? Has the art been lost? Or is it just flat out of style.

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 6:19 am
by InfiniteGalaxies
From what I've been seeing, plasma fires are just a annoyance, and aren't really deadly anymore, since people just use a plasma can and a welder. Most people wouldnt go for that 100% perfect plasma fire mix, cause that would take 2 hour of the round your doing to do it. Also some people see it as possible banbait (which it is on manuel) and are usually afraid of doing it. Its just annoying to do, you could be doing your objectives in that time.

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 6:35 am
by Imitates-The-Lizards
Plasma fires suck. I don't know why everyone holds them up as something good for antags to do, they just end the shift for everyone with no particular counterplay or interaction beyond running into an unaffected area like maintenance and waiting for shuttle.

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 7:05 am
by san7890
Itseasytosee2me wrote: Wed Dec 21, 2022 5:51 am Are they harder to do now? Has the art been lost? Or is it just flat out of style.
nah i just haven't been atmos tech in a while

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 7:06 am
by toemas
plasma fires are just as easy and deadly as they've always been. you just connect the plasma supply to the distro and thats about as perfect as it can get

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 7:08 am
by CPTANT
toemas wrote: Wed Dec 21, 2022 7:06 am plasma fires are just as easy and deadly as they've always been. you just connect the plasma supply to the distro and thats about as perfect as it can get
Lol, amateur

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 7:24 am
by RedBaronFlyer
InfiniteGalaxies wrote: Wed Dec 21, 2022 6:19 am From what I've been seeing, plasma fires are just a annoyance, and aren't really deadly anymore, since people just use a plasma can and a welder. Most people wouldnt go for that 100% perfect plasma fire mix, cause that would take 2 hour of the round your doing to do it. Also some people see it as possible banbait (which it is on manuel) and are usually afraid of doing it. Its just annoying to do, you could be doing your objectives in that time.
Imitates-The-Lizards wrote: Wed Dec 21, 2022 6:35 am Plasma fires suck. I don't know why everyone holds them up as something good for antags to do, they just end the shift for everyone with no particular counterplay or interaction beyond running into an unaffected area like maintenance and waiting for shuttle.
Honestly I think plasmafires are just an overhyped thing at this point.

Virology meanwhile can make a virus that spreads through air, touch, and even thinking about it (probably), hard stuns you, sets you on fire, and makes your flesh fall off in five seconds while you're in your coughing fit.

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 7:48 am
by Scriptis
toemas wrote: Wed Dec 21, 2022 7:06 am plasma fires are just as easy and deadly as they've always been. you just connect the plasma supply to the distro and thats about as perfect as it can get
excuse me. you connect both the plasma and oxygen supplies

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 7:54 am
by Imitates-The-Lizards
RedBaronFlyer wrote: Wed Dec 21, 2022 7:24 am
InfiniteGalaxies wrote: Wed Dec 21, 2022 6:19 am From what I've been seeing, plasma fires are just a annoyance, and aren't really deadly anymore, since people just use a plasma can and a welder. Most people wouldnt go for that 100% perfect plasma fire mix, cause that would take 2 hour of the round your doing to do it. Also some people see it as possible banbait (which it is on manuel) and are usually afraid of doing it. Its just annoying to do, you could be doing your objectives in that time.
Imitates-The-Lizards wrote: Wed Dec 21, 2022 6:35 am Plasma fires suck. I don't know why everyone holds them up as something good for antags to do, they just end the shift for everyone with no particular counterplay or interaction beyond running into an unaffected area like maintenance and waiting for shuttle.
Honestly I think plasmafires are just an overhyped thing at this point.

Virology meanwhile can make a virus that spreads through air, touch, and even thinking about it (probably), hard stuns you, sets you on fire, and makes your flesh fall off in five seconds while you're in your coughing fit.
Well yeah but virology at least has counterplay. First off, it doesn't deal damage to you instantly, usually you notice yourself coughing and sniffling and can head to medbay in time, due to viral stages. Viruses don't impact the entire station simultaneously, if you're in a semi-isolated area like the brig, you mostly likely wont get sick. and unlike a plasmafire, viruses can be fixed with a simple pill, and maybe an aiuri patch or something. Meanwhile for plasmafires, do you really expect your engineering team to repair 3 full departments, 5 sub-departments, and the entirety of the main halls after they get burnt to a crisp and all of the machinery destroyed?

Like, comparing the two, it's really obvious plasmafires are much, much more devastating.

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 9:53 am
by Turbonerd
I think a lot of atmospheric technicians get distracted by other content that they may try to experiment as an antagonist. A fair chunk of them likes bombing, and has probably become the new meta for the destruction of the station.

As for malfunctioning AIs not plasmaflooding, I am not quite sure. It's probably because the AIs are lame or something.

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 11:03 am
by AnonymousForumUser
Imitates-The-Lizards wrote: Wed Dec 21, 2022 6:35 am Plasma fires suck. I don't know why everyone holds them up as something good for antags to do, they just end the shift for everyone with no particular counterplay or interaction beyond running into an unaffected area like maintenance and waiting for shuttle.
Yeah there's not much counterplay against the person who caused it. It ends up being something that just happens to you, but that's not necessarily a bad thing. They can make for good stories, but it really depends on the circumstances. Trying to make your way to the escape shuttle on a burning station is usually pretty memorable. The hallways are already burning, you'll have to find another way out. Often you'll run into stragglers who are stuck as well. You're encouraged to stick together and make it out as a group, since they may have tools, access or medicine to help you escape alive. The more time passes the more the fire spreads. You open an airlock and it reveals an inferno on the other side. Maybe you have enough water in your extuingisher to make it to the other side, but if the next room is also on fire then you're done for. Maybe there's enough time to look for a safer route, if there even is one. Then somebody collapses from the heat. You can drag them with you or try to heal them, but this will slow you down. There's not much time until you collapse as well, but you wouldn't leave them behind would you? Those who are better equipped can look for survivors. If you're lucky they might find you. Though sometimes they bite off more than they can chew and end up in the same sinking ship as you.

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 7:45 pm
by toemas
CPTANT wrote: Wed Dec 21, 2022 7:08 am Lol, amateur
Silence your tongue WHELP, my aeromancy knowledge is above your comprehension. of course theres other factors like changing air alarm settings and stuff, emptying the distro prior, mixing it with oxy, but its NEGLIGIBLE. if your going to put that much effort in you may as well flood a cooler gas, like freon or something

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 8:10 pm
by Capsandi
kawoppi wrote: Wed Dec 21, 2022 11:03 am Yeah there's not much counterplay against the person who caused it. It ends up being something that just happens to you, but that's not necessarily a bad thing. They can make for good stories, but it really depends on the circumstances. Trying to make your way to the escape shuttle on a burning station is usually pretty memorable. The hallways are already burning, you'll have to find another way out. Often you'll run into stragglers who are stuck as well. You're encouraged to stick together and make it out as a group, since they may have tools, access or medicine to help you escape alive. The more time passes the more the fire spreads. You open an airlock and it reveals an inferno on the other side. Maybe you have enough water in your extuingisher to make it to the other side, but if the next room is also on fire then you're done for. Maybe there's enough time to look for a safer route, if there even is one. Then somebody collapses from the heat. You can drag them with you or try to heal them, but this will slow you down. There's not much time until you collapse as well, but you wouldn't leave them behind would you? Those who are better equipped can look for survivors. If you're lucky they might find you. Though sometimes they bite off more than they can chew and end up in the same sinking ship as you.
That used to be true, and I think plasma fires used to be more of a strategic obstacle to overcome which elevated the importance of cooperation and really gave the idea that you were escaping a soon to be uninhabitable space husk, but that was when atmospherics moved slow enough to allow planning around it. Now with fastmos, there is no moving through the flames to save others hiding in the last habitable bubbles because the moment you open the door the entire room is flooded with hot plasma instead of how flames used to try sliding into the room. Plasma fires and plasma floods used to be two different scenarios as well. A single canister couldn't move more than 2 airlocks through the station without all the doors being bolted open, but now it's easy to get the ai lynched by dragging an air(plasma) canister through a few rooms with its gauge open and watching it spread across the station lightning fast. Then most plasma fires run out of oxygen in a few minutes leaving more hot, spicy air instead of burning infernos.
The system which this game was built around should not be this frustrating to control. I get gas moves fast and that in reality lighting a match in a room full of volatile gas will just ignite it all at once, but nobody finds that as fun as jumping in a room's disposal chute as walls of flames close in around you, or fighting through flames to enter a shuttle which wasn't made to match the inferno in escape after a paper airplane nudges the door.

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 9:04 pm
by Farquaar
I love plasmafires, and it’s a shame I haven’t seen any lately. A good one is able to turn a humble atmos sim into a deadly and chaotic game of survival.

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 9:41 pm
by Misdoubtful
I too could use a good plasma fire.

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 9:50 pm
by Agux909
For those in this thread who DON'T play in Manuel and DO roll antag: Be the change you want to see

Throw away those pesky lame progtot objectives for ants, forget you have an uplink and arm yourself with the station, make it your playground. Bring back the glory of Lord Plasflodh!! (??)

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 9:56 pm
by Misdoubtful
Agux909 wrote: Wed Dec 21, 2022 9:50 pm For those in this thread who DON'T play in Manuel and DO roll antag: Be the change you want to see

Throw away those pesky lame progtot objectives for ants, forget you have an uplink and arm yourself with the station, make it your playground. Bring back the glory of Lord Plasflodh!! (??)
I gas flood on Manuel with reckless abandon. I usually limit it to departmental floods though, just fun to setup and do.

Re: Its been a while since I've seen a good plasma fire

Posted: Wed Dec 21, 2022 10:37 pm
by Agux909
Misdoubtful wrote: Wed Dec 21, 2022 9:56 pm
Agux909 wrote: Wed Dec 21, 2022 9:50 pm For those in this thread who DON'T play in Manuel and DO roll antag: Be the change you want to see

Throw away those pesky lame progtot objectives for ants, forget you have an uplink and arm yourself with the station, make it your playground. Bring back the glory of Lord Plasflodh!! (??)
I gas flood on Manuel with reckless abandon. I usually limit it to departmental floods though, just fun to setup and do.
I get you, I'm just... being careful as to not incite yet another Manuelcident before new year. You know, some players and admins seem to have gotten a liiiittle sensitive there lately.

I don't want anyone saying in their appeal "that guy in the forums inspired me to do it" when they get permabanned for "murderboning", after just plasflooding 2 rooms that only had their target and Ian in them.

That'd be so embarrassing, it wouldn't even be an epic flood!

Re: Its been a while since I've seen a good plasma fire

Posted: Thu Dec 22, 2022 2:25 am
by RedBaronFlyer
Agux909 wrote: Wed Dec 21, 2022 10:37 pm
Misdoubtful wrote: Wed Dec 21, 2022 9:56 pm
Agux909 wrote: Wed Dec 21, 2022 9:50 pm For those in this thread who DON'T play in Manuel and DO roll antag: Be the change you want to see

Throw away those pesky lame progtot objectives for ants, forget you have an uplink and arm yourself with the station, make it your playground. Bring back the glory of Lord Plasflodh!! (??)
I gas flood on Manuel with reckless abandon. I usually limit it to departmental floods though, just fun to setup and do.
I get you, I'm just... being careful as to not incite yet another Manuelcident before new year. You know, some players and admins seem to have gotten a liiiittle sensitive there lately.

I don't want anyone saying in their appeal "that guy in the forums inspired me to do it" when they get permabanned for "murderboning", after just plasflooding 2 rooms that only had their target and Ian in them.

That'd be so embarrassing, it wouldn't even be an epic flood!
As a manual main, I'd honestly love to see more destructive stuff as finales and such. The only reason I didn't like the original version of the "bomb the station's weakpoint" objective was because it'd be in a main hallway, vent all the air out, then it'd be firelock hell with engineering somehow not able to fix it in 30 minutes. It wasn't exciting or interesting, it was just tedious.

A large enough plasma fire would justify calling the shuttle on its own if it really is bad enough.

Re: Its been a while since I've seen a good plasma fire

Posted: Thu Dec 22, 2022 2:33 am
by Bawhoppennn
The culture has changed where people don't think they're as cool anymore

Plus, on Manuel, they are like super-banned for some sad reason

Re: Its been a while since I've seen a good plasma fire

Posted: Thu Dec 22, 2022 3:58 am
by Kendrickorium
Bawhoppennn wrote: Thu Dec 22, 2022 2:33 am The culture has changed where people don't think they're as cool anymore

Plus, on Manuel, they are like super-banned for some sad reason
I think this is basically the reason. its been over a decade of plasma fires, people are over it.
I DO like seeing one every once in awhile these days, actually gives me a reason to put on my modsuit

I remember I had a lot of fun doing it on hippie while getting an admin to play johnny cash

Re: Its been a while since I've seen a good plasma fire

Posted: Thu Dec 22, 2022 7:20 am
by Pandarsenic
I think it's a combination of many factors, some named already and some not:

Manuel doesn't allow them (but it shoulddddd)
People don't think they're that interesting or cool (probably oversaturation?)
They're not that lethal (which is odd, given that they do stuff like burn your clothing off, in theory? Surely it isn't just stop-drop-roll that caused this. Maybe some sort of maint change? Or people just being more likely to know what to do to live?)
"Escape alive" objective is dead, so Traitors have no mechanical incentive to try to get the shuttle called instead of farming TCs for toys

Re: Its been a while since I've seen a good plasma fire

Posted: Thu Dec 22, 2022 7:55 am
by blackdav123
I dont think malf AI is as common as it used to be so that might contribute

Re: Its been a while since I've seen a good plasma fire

Posted: Thu Dec 22, 2022 2:44 pm
by Omega_DarkPotato
RedBaronFlyer wrote: Wed Dec 21, 2022 7:24 am Honestly I think plasmafires are just an overhyped thing at this point.

Virology meanwhile can make a virus that spreads through air, touch, and even thinking about it (probably), hard stuns you, sets you on fire, and makes your flesh fall off in five seconds while you're in your coughing fit.
Why not both?
you can make a slap-dash virus that, although it won't kill like a carefully made one, will stunlock people and spread fast in ~5-10m
then you release the flood at the same time as the virus gets out
watch as the burning prevents people from getting to cure themselves, and the virus prevents people from getting the burning out

NBC weapons bans are actually a checklist anyway - if you're malf AI you can break all those """rules""" (read: get a high score) at the same time