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Removed feature mourning thread

Posted: Thu Jan 19, 2023 4:58 am
by The Wrench
Let's all take a moment to reflect on the features of the sandbox of the past that made the game exciting to you.

I will go first and say Nanites, they were busted, but they were dynamic and helped counter the bullshit that was early wounds.

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 7:04 am
by MooCow12
I think nanites were actually good for the game, they didnt impact direct combat much because they did little about stun batons (stun resist program didn`t even have much impact against the shove shove cuff grab grab combo), they highlighted problematic features when combined with them like hulk. They were mainly good at countering indirect combat/mass killing such as shitmos viruses while also being their own version of mass killing and having deceptively easy counterplay, they greatly enhanced the usefulness of diagnostic hud and made scouting out your target`s weaknesses all the more favorable.

I think one of the more notable removed features is the particle acceleration rifle that could be researched and simply printed by the security protolathe before the 45 minute mark every round, it was deemed niche / useless in normal combat and was mostly good at department sieges (defending the brig from revs) or fighting blob. Now its essentially soft removed from the game requiring both advanced military tech (rounds never last long enough to research that) and not one but TWO anomaly cores, this is an item that even when people could print it easily most people thought it was near useless and now its locked behind over an hour of research points and 2 anomaly cores, this item was essentially murdered and its murder was kept quiet.

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 7:11 am
by RaveRadbury
Nanites could be brought back if they were balanced. The creator stated that they intended nanites to be really high-risk but they couldn't flesh it out enough and hoped someone else would. Time passed and there still weren't enough downsides to nanites. If you could come up with enough potential negatives I think nanites would have a fighting chance at a return.

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 8:48 am
by JusticeGoat
i'll only like nanites if you could counter their spread with eva or biosuits

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 8:55 am
by bastardblaster
I miss printing guns

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 9:50 am
by Bawhoppennn
Stuns

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 9:55 am
by CPTANT
The biggest lolmoment was when fusion could occur at room temperature in pipes, you could do it with roundstart atmos as AI.

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 10:50 am
by MooCow12
RaveRadbury wrote: Thu Jan 19, 2023 7:11 am Nanites could be brought back if they were balanced. The creator stated that they intended nanites to be really high-risk but they couldn't flesh it out enough and hoped someone else would. Time passed and there still weren't enough downsides to nanites. If you could come up with enough potential negatives I think nanites would have a fighting chance at a return.
No matter what downside you give them, if its in the form of counterplay that someone needs to learn then they will always be good a vast majority of the time. I`ve countered traitors using nanites to murderbone before and yes counterplay was meaningful and overwhelming when its done, I feel like a system like nanites doesnt really click for people and they think combat has to always be direct.

IMO nanites wern`t inherently op, they just demanded counterplay in certain scenarios where baton isnt an option, they made combat more about scouting what your opponent has more than ever and it all comes back to how info-war is an incredibly important part of this game and many of the items and antagonists are balanced by information/discretion.

TLDR: nanites have a deceptively low skill floor to counterplay, similar to abusing the endless amount of op cult powers as a cultist but some things are hard to grasp for a lot of players to learn on their own. Like always, balance will always be different depending on the players involved and what concepts they have a grasp/understanding of, a competent player can counter nanites and or play as a cultist and piss people off at how op cult is when the vast majority of cultist players are npcs.

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 12:39 pm
by NamelessFairy
I mourn what I think are the obvious ones like Nanites and the alternate engines but to bring up one I don't hear talked about very often. Old cargo bounties were much more fun then the cubes. It was fun as a cargo tech to run around the station handing out bounty papers, regularly checking in with robotics to ask them how some of the more valuable bounties were coming along. It was a neat little interaction between cargo techs and the rest of the crew. That that has been reduced to throwing a cube at the cargo techs every so often which is just so meh by comparison.

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 3:08 pm
by Qbmax32
singulo, sandbox traitors

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 3:33 pm
by RaveRadbury
NamelessFairy wrote: Thu Jan 19, 2023 12:39 pm I mourn what I think are the obvious ones like Nanites and the alternate engines but to bring up one I don't hear talked about very often. Old cargo bounties were much more fun then the cubes. It was fun as a cargo tech to run around the station handing out bounty papers, regularly checking in with robotics to ask them how some of the more valuable bounties were coming along. It was a neat little interaction between cargo techs and the rest of the crew. That that has been reduced to throwing a cube at the cargo techs every so often which is just so meh by comparison.
Agree, I miss cargo scavenger hunts

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 4:13 pm
by Vekter
Telescience. Yeah, it was imbalanced as fuck, but nothing was quite as fun as robbing the armory blind then using the teleporter to drop bombs in random places around the station.

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 4:13 pm
by Super Aggro Crag
bring back fat sprites so i can know when im fat instead of wondering why im walking slowly

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 4:24 pm
by Vekter
Super Aggro Crag wrote: Thu Jan 19, 2023 4:13 pm bring back fat sprites so i can know when im fat instead of wondering why im walking slowly
Yeah, why did we remove that again? Clothing sprite issues or some shit?

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 4:36 pm
by Tearling
RaveRadbury wrote: Thu Jan 19, 2023 3:33 pm
NamelessFairy wrote: Thu Jan 19, 2023 12:39 pm I mourn what I think are the obvious ones like Nanites and the alternate engines but to bring up one I don't hear talked about very often. Old cargo bounties were much more fun then the cubes. It was fun as a cargo tech to run around the station handing out bounty papers, regularly checking in with robotics to ask them how some of the more valuable bounties were coming along. It was a neat little interaction between cargo techs and the rest of the crew. That that has been reduced to throwing a cube at the cargo techs every so often which is just so meh by comparison.
Agree, I miss cargo scavenger hunts
Could be a fun gimmick. Write up a bounty sheet and hand it out to the departments in return for rewards, maybe do this as Captain or HoP so you can pay the crew bonus wages for bounties?

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 5:05 pm
by iwishforducks
1. old cargo bounties
2. nanites with a huge big star next to it
3. secret rounds
3.5. GREENSHIFTS
4. pubby

old cargo bounties were goated and were the quintessential example of inter-department cooperation. i never understood why we removed them in favor of what some might call tha “Gay Bounty Cube System” (those cubes LOVE being tossed around)

nanites i miss. somewhat. i think they were bullshit but i enjoyed creating them and i enjoyed abusing them. they had their counterplay. but overall i think the game is just as good without them as it is with them.

secret gamemodes. god bless. dynamic rounds are too long these days. i miss the days of when secret was sprinkled inbetween dynamic. also: ANNOUNCED GREENSHIFTS! these rounds always kicked ass (aside from when it would be two of them in a row) but I always enjoyed the occasional greenshift so I could do my own little space projects.

punby my beloved

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 5:16 pm
by Ziiro
Cloning pods. I think that SS13 is at it's peak when death is fast, easy, and comical, and with the removal of cloning the direction of balancing/design heading the way of "Death and RR matters" has caused a cascade of issues in my eyes.

I loved being the savior when shit was hitting the fan by building a new cloning facility, upgrading it to T4 parts, and trying to bring back as much crew as I could scavenge.

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 5:16 pm
by bastardblaster
insulated gloves might as well be everywhere again for how utterly nerfed they are

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 6:55 pm
by Super Aggro Crag
Vekter wrote: Thu Jan 19, 2023 4:24 pm
Super Aggro Crag wrote: Thu Jan 19, 2023 4:13 pm bring back fat sprites so i can know when im fat instead of wondering why im walking slowly
Yeah, why did we remove that again? Clothing sprite issues or some shit?
So we used to have skintones on a gradient system, but that was removed when a spriter decided we should just have pre-set skintones. They removed fat sprites because it'd be extra work to sprite them for every skin tone. However, they were also colorblind so people ended up spawning in like, baby diarrhea green. It was a weird time. Then they said "we can't have fat sprites because it would clip through jumpsuits" and i said "just add really unflattering brightly colored XXL jumpsuits in the dorms and make them the only clothes fatties can wear" but that idea was too good so they never did it

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 8:11 pm
by stewydeadmike
I miss being able to gild hydroponic trays with gaia. Micromanaging plant nutrients for an hour and a half gets tedious and I liked being able to set it and forget it so I could focus on doing cool stuff instead. Also it makes it a lot harder to actually share plants with the rest of the crew since you can't just leave a tray out in the hall without it dying in five minutes.

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 8:17 pm
by Super Aggro Crag
stewydeadmike wrote: Thu Jan 19, 2023 8:11 pm I miss being able to gild hydroponic trays with gaia. Micromanaging plant nutrients for an hour and a half gets tedious and I liked being able to set it and forget it so I could focus on doing cool stuff instead. Also it makes it a lot harder to actually share plants with the rest of the crew since you can't just leave a tray out in the hall without it dying in five minutes.
cant you turn them gold now by just ctrl clicking and it makes em take more power or is that something else

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 8:21 pm
by stewydeadmike
Super Aggro Crag wrote: Thu Jan 19, 2023 8:17 pm
stewydeadmike wrote: Thu Jan 19, 2023 8:11 pm I miss being able to gild hydroponic trays with gaia. Micromanaging plant nutrients for an hour and a half gets tedious and I liked being able to set it and forget it so I could focus on doing cool stuff instead. Also it makes it a lot harder to actually share plants with the rest of the crew since you can't just leave a tray out in the hall without it dying in five minutes.
cant you turn them gold now by just ctrl clicking and it makes em take more power or is that something else
you can yeah but it still consumes nutrients so you still have to keep an eye on it.

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 9:16 pm
by Super Aggro Crag
damn i hate that

Re: Removed feature mourning thread

Posted: Thu Jan 19, 2023 10:18 pm
by stairmaster
I MISS STATIC TRAITOR

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 12:24 am
by datorangebottle
stewydeadmike wrote: Thu Jan 19, 2023 8:21 pm
Super Aggro Crag wrote: Thu Jan 19, 2023 8:17 pm
stewydeadmike wrote: Thu Jan 19, 2023 8:11 pm I miss being able to gild hydroponic trays with gaia. Micromanaging plant nutrients for an hour and a half gets tedious and I liked being able to set it and forget it so I could focus on doing cool stuff instead. Also it makes it a lot harder to actually share plants with the rest of the crew since you can't just leave a tray out in the hall without it dying in five minutes.
cant you turn them gold now by just ctrl clicking and it makes em take more power or is that something else
you can yeah but it still consumes nutrients so you still have to keep an eye on it.
hook 'em up to plumbing so that they're auto-fed nutrients.

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 1:44 am
by kayozz
Ziiro wrote: Thu Jan 19, 2023 5:16 pm Cloning pods. I think that SS13 is at it's peak when death is fast, easy, and comical, and with the removal of cloning the direction of balancing/design heading the way of "Death and RR matters" has caused a cascade of issues in my eyes.

I loved being the savior when shit was hitting the fan by building a new cloning facility, upgrading it to T4 parts, and trying to bring back as much crew as I could scavenge.
Perhaps a solution to that is to have them researchable or purchasable for a large amount of credits later in the round?

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 3:06 pm
by Super Aggro Crag
kayozz wrote: Fri Jan 20, 2023 1:44 am
Ziiro wrote: Thu Jan 19, 2023 5:16 pm Cloning pods. I think that SS13 is at it's peak when death is fast, easy, and comical, and with the removal of cloning the direction of balancing/design heading the way of "Death and RR matters" has caused a cascade of issues in my eyes.

I loved being the savior when shit was hitting the fan by building a new cloning facility, upgrading it to T4 parts, and trying to bring back as much crew as I could scavenge.
Perhaps a solution to that is to have them researchable or purchasable for a large amount of credits later in the round?
de problem is dat de heads of staff just get pre-scan and set to auto clone so if dey die dey just respawn

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 5:57 pm
by Kendrickorium
RaveRadbury wrote: Thu Jan 19, 2023 7:11 am Nanites could be brought back if they were balanced. The creator stated that they intended nanites to be really high-risk but they couldn't flesh it out enough and hoped someone else would. Time passed and there still weren't enough downsides to nanites. If you could come up with enough potential negatives I think nanites would have a fighting chance at a return.
get out.




swarmers.

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 6:00 pm
by Kendrickorium
Ziiro wrote: Thu Jan 19, 2023 5:16 pm Cloning pods. I think that SS13 is at it's peak when death is fast, easy, and comical, and with the removal of cloning the direction of balancing/design heading the way of "Death and RR matters" has caused a cascade of issues in my eyes.

I loved being the savior when shit was hitting the fan by building a new cloning facility, upgrading it to T4 parts, and trying to bring back as much crew as I could scavenge.
your ass is now replaced by talented medical doctors in this 8 bit simulation game. people. who do things. the replacement of cloning was a fantastic step in the direction. fuck you for not getting this.

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 6:01 pm
by Kendrickorium
@LOLSWAT

tasers

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 6:33 pm
by HeyHey
Hivemind, IIRC the coder got bullied off the server or something leading to its demise.

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 6:57 pm
by toemas
Kendrickorium wrote: Fri Jan 20, 2023 6:00 pm talented medical doctors
surely you jest

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 6:59 pm
by Itseasytosee2me
Hive mind was a better antagonist than heretic at least in concept by a long shot. I have distant dreams of reviving it at least in spirit in some capacity, perhaps merged with the spiritual successor of the cortical borer.

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 7:30 pm
by Itseasytosee2me
Not to diss heretic too hard, I think its a positive addition to the game overall.

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 9:07 pm
by Capsandi
tasers cause their sounds are nicer. Disabler hits sound like I'm being spat on

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 9:08 pm
by Kendrickorium
toemas wrote: Fri Jan 20, 2023 6:57 pm
Kendrickorium wrote: Fri Jan 20, 2023 6:00 pm talented medical doctors
surely you jest
i do not sir

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 9:34 pm
by Kendrickorium
toemas wrote: Fri Jan 20, 2023 6:57 pm
Kendrickorium wrote: Fri Jan 20, 2023 6:00 pm talented medical doctors
surely you jest
may i point out gay johnson
(which i hate)

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 10:13 pm
by Indie-ana Jones
Clock cult. I really liked the aesthetic.

Re: Removed feature mourning thread

Posted: Fri Jan 20, 2023 11:18 pm
by bastardblaster
Kendrickorium wrote: Fri Jan 20, 2023 9:34 pm
toemas wrote: Fri Jan 20, 2023 6:57 pm
Kendrickorium wrote: Fri Jan 20, 2023 6:00 pm talented medical doctors
surely you jest
may i point out gay johnson
(which i hate)
whom*

Re: Removed feature mourning thread

Posted: Sat Jan 21, 2023 1:37 am
by MooCow12
Sci before experisci, points were fun to go around and collect now you`re forced to afk at a computer in order to make sure you nab the tech you want, the gameplay loop for experisci is restricted to fighting over who gets to spend the points while before then you could easily find something to do to earn your own points on pieces of paper that you could redeem at a sci console and quickly spend on a tech you wanted.


Also who would have thought that one of the main sources of points, THE E.X.P.E.R.I.M.E.N.T.O.R. would become obsoleted by EXPERI-sci, you literally cant do anything with it anymore to go down the research tree faster.



Its actually depressing that we went backwards from being able to earn points to being forced to stare at a console and wait.

Re: Removed feature mourning thread

Posted: Sat Jan 21, 2023 2:59 am
by Qbmax32
1hit batons
hybrid tazers (my beloved)
buckshot for riot shotguns

Re: Removed feature mourning thread

Posted: Sat Jan 21, 2023 3:09 am
by NecromancerAnne
Itseasytosee2me wrote: Fri Jan 20, 2023 6:59 pm Hive mind was a better antagonist than heretic at least in concept by a long shot. I have distant dreams of reviving it at least in spirit in some capacity, perhaps merged with the spiritual successor of the cortical borer.
Hivemind lives rent free in my head as exactly what I want as an antag with 'magic', but yet the execution of the antag was...really hit or miss. I truly did not like how they operated, because often it was a landslide crushing of the hiveminds, or one guy got pink gang by doing literally nothing antagonistic for 10 minutes and ascended.

Very cool concept but utterly rubbish implementation. Some of the powers ruled but were hampered severely by the antagonists immense weakness to mindshield implants.

My best idea for an implementation is as a ling variant. Rather than face stealing, you're literally body swapping and setting people on fire. Just a massive Scanner's reference. (Lings are psychic already too)

Re: Removed feature mourning thread

Posted: Sat Jan 21, 2023 3:28 am
by Qbmax32
does anyone remember overthrow

Re: Removed feature mourning thread

Posted: Sat Jan 21, 2023 8:23 am
by TheLoLSwat
Kendrickorium wrote: Fri Jan 20, 2023 6:01 pm @LOLSWAT

tasers
i came just to say but atleast we have flashbangs as single use tasers kinda :((

also old revs was fun because the focus was entirely on the revolution for both sides and rev rounds felt heavier

insulated gloves nerf is based as hell though

Re: Removed feature mourning thread

Posted: Sat Jan 21, 2023 9:44 am
by NecromancerAnne
Qbmax32 wrote: Sat Jan 21, 2023 3:28 am does anyone remember overthrow
Mutineers was also a really cool mode idea just boy did it lack any support at all. Very rough around the edges and immediately discarded. Such a shame.

Re: Removed feature mourning thread

Posted: Sat Jan 21, 2023 6:46 pm
by Ziiro
Kendrickorium wrote: Fri Jan 20, 2023 6:00 pm your ass is now replaced by talented medical doctors in this 8 bit simulation game. people. who do things. the replacement of cloning was a fantastic step in the direction. fuck you for not getting this.
>talented doctors

lmao, ok

Re: Removed feature mourning thread

Posted: Sat Jan 21, 2023 11:28 pm
by Tearling
MooCow12 wrote: Sat Jan 21, 2023 1:37 am Sci before experisci, points were fun to go around and collect now you`re forced to afk at a computer in order to make sure you nab the tech you want, the gameplay loop for experisci is restricted to fighting over who gets to spend the points while before then you could easily find something to do to earn your own points on pieces of paper that you could redeem at a sci console and quickly spend on a tech you wanted.


Also who would have thought that one of the main sources of points, THE E.X.P.E.R.I.M.E.N.T.O.R. would become obsoleted by EXPERI-sci, you literally cant do anything with it anymore to go down the research tree faster.



Its actually depressing that we went backwards from being able to earn points to being forced to stare at a console and wait.
This. Experisci was a mistake.
People were calling for a Science rework for years, some people thought it was too difficult, while others thought it was too power-gamey. So what was the solution? Make it hard for science to do research for other departments (Thereby making them even more power-gamey), while also making it more difficult to get into (by making it more complicated). Also lock some fun tools like RCDs behind experiments that less than 10% of the playerbase know how to do. (Like RCDs and the BZ experiment)

Thankfully they toned it down but still...

Re: Removed feature mourning thread

Posted: Sat Jan 21, 2023 11:46 pm
by BrianBackslide
Botany DNA manipulator.
Microwaves being able to cook everything. (Bring it back, chef is suffering under the yoke of the oven and griddle)
Private ordering whatever you wanted. (Technically a bug fix, but makes cargo have nothing to offer players or removes potential for gimmicks)
Families. (I will always consider families better than revolution, despite having no lore and being wholesale ripped off from other IPs)
Old traitors.
Old Cryo. (Seriously, who thought it was a good idea to force atmos into it, and then force you to be asleep for it to work?)

Re: Removed feature mourning thread

Posted: Sat Jan 21, 2023 11:48 pm
by Itseasytosee2me
Stamina regen

Re: Removed feature mourning thread

Posted: Sun Jan 22, 2023 3:26 am
by MooCow12
BrianBackslide wrote: Sat Jan 21, 2023 11:46 pm
Old Cryo. (Seriously, who thought it was a good idea to force atmos into it, and then force you to be asleep for it to work?)
Funfact, cryoxadone always had a healing modifier if the person being healed by it was asleep so there was already a reason to want someone to be asleep when they were cryo`d but ghilker decided that wasnt enough (or he literally just didn`t know how cryoxadone worked) and went as far as breaking lumi slime person`s dark blue minor ability by making it so you have to be asleep to benefit at all from it, just to enforce his n2o cryotube gimmick.


Just ask xenobio for some slime jelly you can even make pyroxadone at round start, then heat cryotubes up, you dont need to be asleep to heal from pyroxadone but you do heal extra fast if youre on fire.

Prolly just a 95 pyroxadone 5 chloraltrifluide cryotube mix will do, just strip people naked before putting them in cryo.