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Coders have been uncharacteristically good at not removing fun lately

Posted: Sat Feb 25, 2023 4:39 pm
by Annihilite111
Yeah i know i know there's a feature freeze, but even before then i can't recall there being any terrible nerfs/removals in a good while. At least not since progtot made traitor unfun.
Which fun removal was the latest one, and do you think we're ever getting cool stuff back?

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sat Feb 25, 2023 5:38 pm
by Kubisopplay
Answer to the second question is "No"

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sat Feb 25, 2023 6:00 pm
by Armhulen
So like do either of you whiners got ideas that isn't just "BRING X BACK"

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sat Feb 25, 2023 6:26 pm
by Turbonerd
Don't worry. I'll remove healium after the freeze ends.

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sat Feb 25, 2023 6:38 pm
by Armhulen
Turbonerd wrote: Sat Feb 25, 2023 6:26 pm Don't worry. I'll remove healium after the freeze ends.
holy based

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sat Feb 25, 2023 7:06 pm
by CPTANT
The 2 most important changes that have to be made to the codebase really are fixing progtot and making dynamic spawn single antag rounds again.


Progtot: Remove secondary objectives and gate the dangerous items behind a simple individualized timegate.

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sat Feb 25, 2023 7:18 pm
by Armhulen
CPTANT wrote: Sat Feb 25, 2023 7:06 pm The 2 most important changes that have to be made to the codebase really are fixing progtot and making dynamic spawn single antag rounds again.


Progtot: Remove secondary objectives and gate the dangerous items behind a simple individualized timegate.
I'd be down to attempt adding single antag rounds on a probability set by the config where it just picks one major roundstart threat and doesn't spawn anything else

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sat Feb 25, 2023 9:50 pm
by Indie-ana Jones
I'm hoping you were serious about a re-addition of shadowling

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sat Feb 25, 2023 10:05 pm
by Armhulen
Indie-ana Jones wrote: Sat Feb 25, 2023 9:50 pm I'm hoping you were serious about a re-addition of shadowling
I yam, but that's my idea. I don't need help deciding what should or shouldn't come back, any kind of suggestions that I value a lot are new angles and ideas

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sat Feb 25, 2023 10:11 pm
by oranges
interesting

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 5:49 am
by Kendrickorium
Annihilite111 wrote: Sat Feb 25, 2023 4:39 pm Yeah i know i know there's a feature freeze, but even before then i can't recall there being any terrible nerfs/removals in a good while. At least not since progtot made traitor unfun.
Which fun removal was the latest one, and do you think we're ever getting cool stuff back?
-taking away revenants ability to break windows because a coder didn't like it.
-completely deleting swarmers antag because a coder didn't like them.

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 6:25 am
by Bawhoppennn
Ok but in fairness swarmers have been on the chopping block since 2017

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 7:25 am
by BrolyButterfingers
Turbonerd wrote: Sat Feb 25, 2023 6:26 pm Don't worry. I'll remove healium after the freeze ends.
Why doo you have to do this to me

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 9:36 am
by Tearling
Armhulen wrote: Sat Feb 25, 2023 6:00 pm So like do either of you whiners got ideas that isn't just "BRING X BACK"
  • Add a upvote system to the library archive so people can easily shift through shit books and find good ones. Maybe add some kind of achievement stat to how many upvotes your book gets in the library so it encourages people to write good books.
  • Replace the damage and blinding part of lavaland ashstorms with some kind of silent hill-esque siren time. Ashstorms are pretty lame because they're just blinding and damaging. If instead of just a constant ticking of damage the storm instead causes higher leveled enemies to come out, it would be pretty cool and challenging. Maybe add special loot you can only get during the storm too.
  • Merge this so paperwork maybe works again. I tried running an in-game D&D session and it was ruined by the fact that you can't fill out paperwork without extreme spess lag.

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 9:37 am
by Not-Dorsidarf
revenants breaking windows sucked ass and im glad if its gone

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 9:39 am
by chocolate_bickie
Armhulen wrote: Sat Feb 25, 2023 6:00 pm So like do either of you whiners got ideas that isn't just "BRING X BACK"
Reduce the quantity of scans for RnD, there is no reason I should have to build 4 uranium walls when 1 will do, it's tedious.

Rework the tier'd part experiments, I shouldn't have to downgrade machines to complete experiments because I dared to rush tier 5 parts.

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 10:12 am
by saprasam
Kendrickorium wrote: Sun Feb 26, 2023 5:49 am
-taking away revenants ability to break windows because a coder didn't like it.
[/quote]
revenant: worse than nightmare????

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 10:12 am
by saprasam
Kendrickorium wrote: Sun Feb 26, 2023 5:49 am -taking away revenants ability to break windows because a coder didn't like it.
revenant: worse than nightmare????

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 10:56 am
by RedBaronFlyer
Kendrickorium wrote: Sun Feb 26, 2023 5:49 am
Annihilite111 wrote: Sat Feb 25, 2023 4:39 pm Yeah i know i know there's a feature freeze, but even before then i can't recall there being any terrible nerfs/removals in a good while. At least not since progtot made traitor unfun.
Which fun removal was the latest one, and do you think we're ever getting cool stuff back?
-taking away revenants ability to break windows because a coder didn't like it.
-completely deleting swarmers antag because a coder didn't like them.
I'm glad they fixed revenants being able to do that. It really was absurd they could spend two minutes using an ability to slowly widdle down a window to break it. Thank goodness we don't have an extremely fast antag that can be rather difficult to catch due to aforementioned speed + their ability to teleport, and that can not only break open windows but can emag doors and airlocks alike. That'd be absurd. Totally. Thank goodness we don't have that.

looks over at space ninja

https://www.youtube.com/watch?v=dOiE0LCu6J0

(yes yes I know "B-BUT MUH HIGHER THREAT COSTS!")

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 11:36 am
by CPTANT
I wouldn't mind one bit if revenants were just removed though. I have never ever found fighting them fun.

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 12:55 pm
by Indie-ana Jones
That's a shit opinion

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 12:58 pm
by CPTANT
Indie-ana Jones wrote: Sun Feb 26, 2023 12:55 pm That's a shit opinion
Swarmers were a better antag than revenant ever was.

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 1:35 pm
by cocothegogo
i dunno ive had some fun rounds on prog tot but its still kinda trash. I'm still of the opinion when you spawn as antag you should get the option of classic traitor 20tc, no extra objectives or prog tot to stunt your start with the potential for more TC

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 1:46 pm
by Annihilite111
Armhulen wrote: Sat Feb 25, 2023 6:00 pm So like do either of you whiners got ideas that isn't just "BRING X BACK"
Since you asked:



Ling rework where they have to succ people occasionally to survive, and undergo a biological readaptation process if they eat too much, becoming more powerful gorger-lings but having to eat more often and losing their ability to blend in. You can play a low metabolism stealth-ling, ravenous gorger-ling or anything in between! You too can roleplay as the Thing and die horribly to flamethrowers!




Cooperative heretic rituals to summon Names (or the OC donutsteel version if we're still doing that with heretic lore).
Basically very powerful Mansus entities that are heretic aligned but not under their direct control.
It would require two heretics to pick a late game knowledge, and then a complex recipe depending on their respective paths.
I think that heretics need more cool stuff to do that isn't just ascension, and a cooperative dynamic in an antag that is otherwise encouraged to minimise all interaction (very roleplay unfriendly!) could result in some very fun rounds.
Off the top of my head i can think of a few cool concepts for greater Mansus entities:

(Fleshx2) The Ecclesiarch: A massive, gaunt creature covered in robes made of skin. It can command other Mansus entities though a hivemind chat, cast Cleave and Bloodthirst and accelerates bleeding in everyone that views it. Moves slightly slower than a human.
Pros: Gives flesh heretics a method of coordinating their summons, while being a powerful supporting caster in its own right.
Cons: Due to being slower than the crew and the long cooldown on its spells, it needs support from other Mansus creatures or heretics in order to stay alive.


(FleshxAsh) The Rotting Sun: A stationary singularity in the form of a whirling ball of burning flesh. It isn't sentient, and serves more as area denial for the heretics that summoned it. Any non heretic aligned souled entity - living or dead - that enters the singularity is transformed into a heretic aligned ashman (or ghoul just so it isn't a round removal), and it shoots reskinned ling tentacles at nearby crew.
Pros: Serves as both a conversion engine and safehouse for heretics
Cons: Heretics have to hunt in order to advance their paths, leaving the protection of their singularity. Also they're sitting ducks for bombers.





A cool/fun traitor item for curators, clowns and chaplains - Golden Puzzle: A cape slot item that lets you challenge someone within touch range to a d-d-d-duel, teleporting both of you to a dimensional TCG arena. If you win, they die and you're both teleported back to your original position. If they win, you're both teleported to random places on the station. You can't harm eachother during the game, but monologues and melodramatic grandstanding are encouraged.





"But those are all reworks or additions to existing antags! What about adding new ones?"
I'm glad you (well, I) asked! I present to thee: The Leviathan!
Sometimes, the exotic radiation emanating from NT space stations attract beings native to the void of space. Usually this means space dragons, but rarely, creatures of absolutely gargantuan size seek out those artificial beacons...
Enter the Great Leviathan (Space whale?), a massive monstrosity the size of a shuttle! So big, in fact, that it cannot handle gravity very well.
While it can break rwalls by charging into them, this also leaves it stranded in the breach for a good while. Unless it manages to get a lone crewman on the charge, it's essentially a pinata for a good bit before it can retreat back to space. Thus, the beast is forced to prowl the space around the station, picking off anyone foolish enough to leave the safety of its graviton field.
Just make sure there are no mice outside the gravgen chamber. That single yellow wire suddenly looks very vulnerable...
Why it's good for the game:
This midround antag would massively change the way the round is played without actually being very dangerous by itself. Are you a traitor? That power sink suddenly looks very tempting. Security would have good reason to guard the gravgen and SM while one is confirmed, giving other antags opportunities to make moves elsewhere. The breaches result in engineering content in addition to the security/engineering interactions the Leviathan already creates. The captain/miners going full Ahab and fighting the beast in space, or even rebooting the gravgen in an attempt to trap it on the station.
Wanna do a funny clown prank? Spray some soarium on it. I'm sure nothing bad'll happen!

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 9:08 pm
by Kendrickorium
a lot of new malf abilities for the ai would be cool.

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 9:44 pm
by oranges
Extremely tense and high paced swarmer gameplay https://file.house/98zQ.mp4

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 9:46 pm
by CPTANT
oranges wrote: Sun Feb 26, 2023 9:44 pm Extremely tense and high paced swarmer gameplay https://file.house/98zQ.mp4
I'm not saying swarmers were the best antag ever. But they were a lot better than "ghost appears, ghost disappears"

Anyhow, I'm not actually pushing to remove revenant, I'm just saying I don't actually care if they remain in the game or not.

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 9:48 pm
by oranges
? they were removed last year

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 9:56 pm
by Armhulen
thanks for the ideas guys, I really like em actually

As for swarmers, they really weren't good but imo more variety really helps this game so I think I would have preferred they stay. Shame them deconstructing massive swaths of the station became secondary to them running around and randomly fucking with people

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 9:58 pm
by Armhulen
God especially the heretic one. That's solid.

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 10:02 pm
by CPTANT
oranges wrote: Sun Feb 26, 2023 9:48 pm ? they were removed last year
Since one of those spooky lifesuckers drained me while I was in crit a while ago, I'm pretty sure revenants are still in the game.

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 10:04 pm
by oranges
oh i missed that the second sentence was about revenants

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 10:56 pm
by TheLoLSwat
red alert only stunbatons for a week just to see people be forced to find different ways to win fights

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Sun Feb 26, 2023 11:18 pm
by toemas
The codebase is just a testing ground for furry game devs to implement their """game design""" philosophies and occasionally add ERP garbage like foxgirls, tailpulling and trans socks. If you want to have fun/roleplay then you would probably have better luck on gmod or something :)

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Mon Feb 27, 2023 3:24 am
by oranges
:honkman: :popcorn: :popcorn:

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Mon Feb 27, 2023 5:02 am
by Armhulen
toemas wrote: Sun Feb 26, 2023 11:18 pm The codebase is just a testing ground for furry game devs to implement their """game design""" philosophies and occasionally add ERP garbage like foxgirls, tailpulling and trans socks. If you want to have fun/roleplay then you would probably have better luck on gmod or something :)
now THIS is salt

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Mon Feb 27, 2023 5:07 am
by Timonk
TheLoLSwat wrote: Sun Feb 26, 2023 10:56 pm red alert only stunbatons for a week just to see people be forced to find different ways to win fights
You can just buy det batons from cargo or tide a head of staff for the same baton experience

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Mon Feb 27, 2023 12:29 pm
by kinnebian
i think we all agree that the best midround will always be fugitives and space cops

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Mon Feb 27, 2023 1:17 pm
by Timonk
kinnebian wrote: Mon Feb 27, 2023 12:29 pm i think we all agree that the best midround will always be fugitives and space cops
They have never affected my round in any way so no

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Mon Feb 27, 2023 6:30 pm
by Armhulen
kinnebian wrote: Mon Feb 27, 2023 12:29 pm i think we all agree that the best midround will always be fugitives and space cops
This is literally the worst antag I have ever added lmfao

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Mon Feb 27, 2023 9:00 pm
by Timonk
Armhulen wrote: Mon Feb 27, 2023 6:30 pm
kinnebian wrote: Mon Feb 27, 2023 12:29 pm i think we all agree that the best midround will always be fugitives and space cops
This is literally the worst antag I have ever added lmfao
Antag? It's more like a side story that no one except the fugitives cares about

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Mon Feb 27, 2023 9:30 pm
by Armhulen
Timonk wrote: Mon Feb 27, 2023 9:00 pm
Armhulen wrote: Mon Feb 27, 2023 6:30 pm
kinnebian wrote: Mon Feb 27, 2023 12:29 pm i think we all agree that the best midround will always be fugitives and space cops
This is literally the worst antag I have ever added lmfao
Antag? It's more like a side story that no one except the fugitives cares about
true that

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Mon Feb 27, 2023 10:02 pm
by Indie-ana Jones
You know, since it will probably never see the light of day, here was my idea for a fugitives/hunters rework:

- Some pool of players and/or ghosts are chosen to play as fugitives. These fugitives are clock cultists who either were existing crew or are duplicates of existing crew from another timeline (I swear this was in my head prior to paradox clone)
- These players can see something which is like a heretic rift, but these take a good deal longer to activate. Upon completion, after a short while a giant spike attached to a chain which goes off-screen, slams into the station where the object was. It is a temporal anchor, and the clock cultists need to activate enough of these in order to complete their objective. Clock cultists can also use a ability to see where the nearest target point is, and unlike heretics, can charge them together to make it go faster.
- After a time, their hunter spawns in, none other than Chrono Legionnaire. Chrono Legionnaire has been sent by Centcomm in order to purge the time-altering cultists from the station, and his equipment is specifically usable on only the clock cultists. Chrono Legionnaire is normally aligned with the crew, but special circumstances may change this. Chrono Legionnaire also gets some sort of scanner, which after a brief period of scanning can tell him whether or not someone is a clock cultist or not.
- Chrono Legionnaire wins if he manages to eradicate all the clock cultists before they succeed, at which point he becomes a station protagonist essentially.
- Should the clock cultists manage to summon enough temporal anchors, some sort of event happens (never really hashed this part out honestly) where for a time the still-remaining clock cultists become exposed, but get combat-related buffs in order to take on any threats. Chrono Legionnaire's equipment is less effective on them, but is still useful.
- Clock cultists then get some final objective to complete to give the crew one last chance to save the station, and if they succeed that objective, the anchors merge the station's timeline with one where Ratvar was successfully summoned and never killed, bringing Ratvar onto the station which then starts a round end scenario similar to cultists when they summon Narsie.

While this is extremely loosely tied to how fugitives/hunters currently work, it was the best thing I could come up with.

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Tue Feb 28, 2023 1:33 am
by Qbmax32
toemas wrote: Sun Feb 26, 2023 11:18 pm The codebase is just a testing ground for furry game devs to implement their """game design""" philosophies and occasionally add ERP garbage like foxgirls, tailpulling and trans socks. If you want to have fun/roleplay then you would probably have better luck on gmod or something :)
lqb (low quality bait)

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Tue Feb 28, 2023 1:35 am
by Qbmax32
plus ratio + I 30-0d you in mordhau

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Tue Feb 28, 2023 2:10 am
by The Wrench
Don’t worry guys, one of these days I’m gonna remove robotics

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Tue Feb 28, 2023 3:45 am
by blackdav123
https://github.com/tgstation/tgstation/pull/66034 revive this and we'll have peace on earth by 2024

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Tue Feb 28, 2023 3:47 am
by Armhulen
blackdav123 wrote: Tue Feb 28, 2023 3:45 am https://github.com/tgstation/tgstation/pull/66034 revive this and we'll have peace on earth by 2024
good idea, awful, awful implementation to make it a station trait instead of just part of dynamic logic

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Tue Feb 28, 2023 11:44 am
by Rohen_Tahir
toemas wrote: Sun Feb 26, 2023 11:18 pm The codebase is just a testing ground for furry game devs to implement their """game design""" philosophies and occasionally add ERP garbage like foxgirls, tailpulling and trans socks. If you want to have fun/roleplay then you would probably have better luck on gmod or something :)
FoW7wLrXgAImaxR.jpeg

Re: Coders have been uncharacteristically good at not removing fun lately

Posted: Tue Feb 28, 2023 12:37 pm
by EmpressMaia
toemas wrote: Sun Feb 26, 2023 11:18 pm The codebase is just a testing ground for furry game devs to implement their """game design""" philosophies and occasionally add ERP garbage like foxgirls, tailpulling and trans socks. If you want to have fun/roleplay then you would probably have better luck on gmod or something :)
Average transphobe