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Some of the April Fool's jobs are actually pretty good

Posted: Sun Apr 02, 2023 8:52 pm
by BrolyButterfingers
Specifically, NT Consultant. I really, really, really hope this job gets separated out and put into its own PR to perma-merge.

I'd like to see Magistrate given a trial run as well.

Re: Some of the April Fool's jobs are actually pretty good

Posted: Mon Apr 03, 2023 12:40 pm
by TheRex9001
I agree, some neato jobs in there. Might just be honeymoon period speaking though

Re: Some of the April Fool's jobs are actually pretty good

Posted: Mon Apr 03, 2023 12:46 pm
by conrad
TheRex9001 wrote: Mon Apr 03, 2023 12:40 pm I agree, some neato jobs in there. Might just be honeymoon period speaking though
I agree. I believe a lot of the stuff people say they loved on the April Foollery was because of novelty, especially the JotD from Goon that would be available in every round.

I liked Blueshield. The captain having a bodyguard is pretty neat. NT Consultant is just a captain gear thief speedrun any%, I thought it was boring. HOWEVER, with decent RP, I think a Blueshield, Captain and NT Consultant ganging up in places is actually pretty cool.

One thing to consider, though, is that the April Fool's jobs nerf a lot of antags by A LOT. They are not balance intended. At least I think they're not.

Re: Some of the April Fool's jobs are actually pretty good

Posted: Mon Apr 03, 2023 1:05 pm
by ekaterina
conrad wrote: Mon Apr 03, 2023 12:46 pm I liked Blueshield. The captain having a bodyguard is pretty neat.
But if we add blueshield we won't be able to laugh at the other servers for having unrobust command!

Re: Some of the April Fool's jobs are actually pretty good

Posted: Mon Apr 03, 2023 1:06 pm
by LeekiLoku
I agree, some of the roles are super fun.

Re: Some of the April Fool's jobs are actually pretty good

Posted: Mon Apr 03, 2023 4:27 pm
by Epicgamer545
Played Blue shield on Manuel. Didn’t spawn with a baton of some sort (or mainly any weapon at all), so I traded my coat and beret to the HOS for safe passage (I didn’t like hats and the coat anyway).

Proceeded to get a baton from the lockers. Realizing something was missing. Ordered a armor crate for use in the bridge and equipped it, Captain unlocked it for me. The that was that. I didn’t get a gun until the GUN dealer (the fool) showed a variety of guns on display and we talked for a while and I got the Boarder. I fell for the bait and I am ashamed of myself.

I tried to be active of the sort, going around departments such as medbay, science, cargo, and engineering. HOP also because their door was screwed up. Checking up on how the heads were doing and radioing on command to get some interaction going. I did some errands for command, but never seemed to check up on the Centcom Advisor (I didn’t know where they were). I assumed it went downhill as soon as I got the gun.

Blueshield is great if your willing to actually interact with the round, command, and the crew. I’d argue they should at least get a self defense weapon, but I managed to get a baton quite fine so I don’t know. What blue shield SHOULD get is a command tracker; something to make sure that command is suit sensors and to check tabs on them.

I’m concerned what others will treat it like, though. It shouldn’t be treated as security, and it definitely should not be treated like assistant. It needs a purpose. Once you give it a purpose, you give it life.

Re: Some of the April Fool's jobs are actually pretty good

Posted: Mon Apr 03, 2023 4:41 pm
by Fren256
Security medic would be pretty cool to have imo, considering sec has their own infirmary

Re: Some of the April Fool's jobs are actually pretty good

Posted: Mon Apr 10, 2023 1:43 pm
by TheRex9001
Epicgamer545 wrote: Mon Apr 03, 2023 4:27 pm Played Blue shield on Manuel. Didn’t spawn with a baton of some sort (or mainly any weapon at all), so I traded my coat and beret to the HOS for safe passage (I didn’t like hats and the coat anyway).

Proceeded to get a baton from the lockers. Realizing something was missing. Ordered a armor crate for use in the bridge and equipped it, Captain unlocked it for me. The that was that. I didn’t get a gun until the GUN dealer (the fool) showed a variety of guns on display and we talked for a while and I got the Boarder. I fell for the bait and I am ashamed of myself.

I tried to be active of the sort, going around departments such as medbay, science, cargo, and engineering. HOP also because their door was screwed up. Checking up on how the heads were doing and radioing on command to get some interaction going. I did some errands for command, but never seemed to check up on the Centcom Advisor (I didn’t know where they were). I assumed it went downhill as soon as I got the gun.

Blueshield is great if your willing to actually interact with the round, command, and the crew. I’d argue they should at least get a self defense weapon, but I managed to get a baton quite fine so I don’t know. What blue shield SHOULD get is a command tracker; something to make sure that command is suit sensors and to check tabs on them.

I’m concerned what others will treat it like, though. It shouldn’t be treated as security, and it definitely should not be treated like assistant. It needs a purpose. Once you give it a purpose, you give it life.
Wait didnt the blueshield start with an RPG

Re: Some of the April Fool's jobs are actually pretty good

Posted: Mon Apr 10, 2023 1:55 pm
by Ziiro
I started SS13 on Paradise. After a number of rounds the blueshield is just kind of an oppressive presence for any sort of antag action that would target the captain or his gear since that role is literally there to beat your ass without even the thinnest layer of space law

Per-department security is pretty fuckin good though. I think that sort of codified assignment is very, very useful.

Re: Some of the April Fool's jobs are actually pretty good

Posted: Mon Apr 10, 2023 3:35 pm
by Epicgamer545
TheRex9001 wrote: Mon Apr 10, 2023 1:43 pm
Epicgamer545 wrote: Mon Apr 03, 2023 4:27 pm Played Blue shield on Manuel. Didn’t spawn with a baton of some sort (or mainly any weapon at all), so I traded my coat and beret to the HOS for safe passage (I didn’t like hats and the coat anyway).

Proceeded to get a baton from the lockers. Realizing something was missing. Ordered a armor crate for use in the bridge and equipped it, Captain unlocked it for me. The that was that. I didn’t get a gun until the GUN dealer (the fool) showed a variety of guns on display and we talked for a while and I got the Boarder. I fell for the bait and I am ashamed of myself.

I tried to be active of the sort, going around departments such as medbay, science, cargo, and engineering. HOP also because their door was screwed up. Checking up on how the heads were doing and radioing on command to get some interaction going. I did some errands for command, but never seemed to check up on the Centcom Advisor (I didn’t know where they were). I assumed it went downhill as soon as I got the gun.

Blueshield is great if your willing to actually interact with the round, command, and the crew. I’d argue they should at least get a self defense weapon, but I managed to get a baton quite fine so I don’t know. What blue shield SHOULD get is a command tracker; something to make sure that command is suit sensors and to check tabs on them.

I’m concerned what others will treat it like, though. It shouldn’t be treated as security, and it definitely should not be treated like assistant. It needs a purpose. Once you give it a purpose, you give it life.
Wait didnt the blueshield start with an RPG
No