The Rebuffining of assistants
Posted: Fri Jun 09, 2023 1:56 pm
I would much rather have the assistant as the fuckoff job than the service department dude. It grinds my ass to dust every time a shitter takes a janitor job just to tide and break shit. Let me clean you dirty fuckVekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
I would much rather there not be any fuck-off jobs and people get that part of things out of their system on antag rounds.Adam Klein wrote: ↑Fri Jun 09, 2023 7:58 pmI would much rather have the assistant as the fuckoff job than the service department dude. It grinds my ass to dust every time a shitter takes a janitor job just to tide and break shit. Let me clean you dirty fuckVekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
a lot of people take up engineer jobs the sole purpose of easy access to tools and insuls.Adam Klein wrote: ↑Fri Jun 09, 2023 7:58 pmI would much rather have the assistant as the fuckoff job than the service department dude. It grinds my ass to dust every time a shitter takes a janitor job just to tide and break shit. Let me clean you dirty fuckVekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
this would be a decent idea for manuel, but even on any server, sometimes its nice to just kick back at the bar as an assistant and not have anything required of youVekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
Yeah I see this way to often, engineers running around doing fuckall while the SM delams and there's breaches everywhere.Kendrickorium wrote: ↑Fri Jun 09, 2023 8:36 pma lot of people take up engineer jobs the sole purpose of easy access to tools and insuls.Adam Klein wrote: ↑Fri Jun 09, 2023 7:58 pmI would much rather have the assistant as the fuckoff job than the service department dude. It grinds my ass to dust every time a shitter takes a janitor job just to tide and break shit. Let me clean you dirty fuckVekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
I don't really see an issue with some jobs doing this as long as there's not something critical going on they could be doing. Engineers hanging out at the bar is perfectly okay if the engine's already running and there's no emergencies.Kendrickorium wrote: ↑Fri Jun 09, 2023 8:37 pmthis would be a decent idea for manuel, but even on any server, sometimes its nice to just kick back at the bar as an assistant and not have anything required of youVekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
Look if you play engineering dept to be captain save a hull then more power to you but the real ones spend their rounds in the turbine room or trying to push the sm engine until it delams. Maybe you should teach the assistants to use metal to fix breaches because that's glorified janitor work we're busy trying to make numbers go up.BeeSting12 wrote: ↑Fri Jun 09, 2023 8:42 pmYeah I see this way to often, engineers running around doing fuckall while the SM delams and there's breaches everywhere.Kendrickorium wrote: ↑Fri Jun 09, 2023 8:36 pma lot of people take up engineer jobs the sole purpose of easy access to tools and insuls.Adam Klein wrote: ↑Fri Jun 09, 2023 7:58 pmI would much rather have the assistant as the fuckoff job than the service department dude. It grinds my ass to dust every time a shitter takes a janitor job just to tide and break shit. Let me clean you dirty fuckVekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
Nah that's a good use of the engineering role. I was talking about the people who use engineering for the free tools/gloves and tide. Personally I don't mind fixing hull breaches as an engi it's just that if medical blows up it doesn't matter if it's fixed back to pristine condition, the shuttle will still be called.dirk_mcblade wrote: ↑Fri Jun 09, 2023 9:05 pmLook if you play engineering dept to be captain save a hull then more power to you but the real ones spend their rounds in the turbine room or trying to push the sm engine until it delams. Maybe you should teach the assistants to use metal to fix breaches because that's glorified janitor work we're busy trying to make numbers go up.BeeSting12 wrote: ↑Fri Jun 09, 2023 8:42 pmYeah I see this way to often, engineers running around doing fuckall while the SM delams and there's breaches everywhere.Kendrickorium wrote: ↑Fri Jun 09, 2023 8:36 pma lot of people take up engineer jobs the sole purpose of easy access to tools and insuls.Adam Klein wrote: ↑Fri Jun 09, 2023 7:58 pmI would much rather have the assistant as the fuckoff job than the service department dude. It grinds my ass to dust every time a shitter takes a janitor job just to tide and break shit. Let me clean you dirty fuckVekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
assistant is what i roll when i know i've only got like 30 minutes tops and dont wanna waste a job slot when i have to leave after that. i get to run around, talk to people, play dressup, then find a cozy hole in maint to die inVekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
THE SABRE HUNGERS AND IT WILL BE SATED EITHER WAYsinfulbliss wrote: ↑Fri Jun 09, 2023 10:27 pm More like assistant NERF. Grey bull sips last 3 seconds longer, in exchange for deadly sabre damage.
Little did the coder know, this is merely an assistant buff since that sabre will now find its way into the grubby hands of the tide who wish to cause mayhem against their grey brothers and sisters
Exactly. There's no point to fixing the station when people call the shuttle anyway. You just ruin your own round trying to fix things that people are too impatient to wait for. Plus engineers don't have any unique skills for rebuilding rooms. Anyone can fix a hull breach, build a canister, and then fill it outside of engineering.BeeSting12 wrote: ↑Fri Jun 09, 2023 9:20 pmNah that's a good use of the engineering role. I was talking about the people who use engineering for the free tools/gloves and tide. Personally I don't mind fixing hull breaches as an engi it's just that if medical blows up it doesn't matter if it's fixed back to pristine condition, the shuttle will still be called.dirk_mcblade wrote: ↑Fri Jun 09, 2023 9:05 pmLook if you play engineering dept to be captain save a hull then more power to you but the real ones spend their rounds in the turbine room or trying to push the sm engine until it delams. Maybe you should teach the assistants to use metal to fix breaches because that's glorified janitor work we're busy trying to make numbers go up.BeeSting12 wrote: ↑Fri Jun 09, 2023 8:42 pmYeah I see this way to often, engineers running around doing fuckall while the SM delams and there's breaches everywhere.Kendrickorium wrote: ↑Fri Jun 09, 2023 8:36 pma lot of people take up engineer jobs the sole purpose of easy access to tools and insuls.Adam Klein wrote: ↑Fri Jun 09, 2023 7:58 pmI would much rather have the assistant as the fuckoff job than the service department dude. It grinds my ass to dust every time a shitter takes a janitor job just to tide and break shit. Let me clean you dirty fuckVekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
I have a good argument against doing this.Vekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
we have 60 job slots and 130 players sometimesVekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
Just make one job the designated overflow jobFikou wrote: ↑Sat Jun 10, 2023 7:48 amwe have 60 job slots and 130 players sometimesVekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
Yeah, good point. I don't really have a solution for that.Fikou wrote: ↑Sat Jun 10, 2023 7:48 amwe have 60 job slots and 130 players sometimesVekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
Okay vekter, I will take up slot of a real job to get borged, or to just walk around and try doing something in ghetto way.Vekter wrote: ↑Fri Jun 09, 2023 7:43 pm Put a time cap on assistants and force players to play something else after 30 hours, then implement interns for another 30 hours to indicate that someone's new to the game.
The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you.
The only arguments I've heard against this are "SOUL", "You hate fun", and "People need a way to blow off steam/just goof off sometimes" and two of those are dumb and the third is fair but they could also just play a service job and screw around with that, at the very least they'd have some kind of direction to do something constructive.
A line of 60 assistants for the hop at peak to do administrative duty for free. I wouldn't wish that on my worst enemy and hop really is the janny spirit animal of ss13.
I'm not convinced it is the role that is the issue. I think it has more to do with a cultural phenomenon that pushes players to succeed, and that involves a degree of selfishness and kleptomania at the expense of others. I think that isn't a role specific action, or at the very least those who do use the assistant role while playing like that are doing so because they believe it is a courtesy to others to not deprive them of an actual job slot while they play the way they do. If you move them into another role, they may actually still play the way they did before. Certainly, I've encountered tiders in almost any role. Some of the worst ones I've ever encountered utilize roundstart gear to make this even easier, and utilizing the assistant role is seen more of a self-imposed restriction and statement of proficiency at what they do. Confirmation bias may be just affirming your belief that it is worse with assistants because of that aforementioned self-imposed restriction. Those people are already inclined to play like that, want to make it more difficult on themselves, and have become very good at it. If they can't do so via assistant, they'll do so however they see fit.Vekter wrote: ↑Fri Jun 09, 2023 7:43 pm The kind of people who do things like break random shit and start fights because they're bored do so because assistant has literally nothing to do that isn't "act like an idiot" unless you assist other jobs, at which point you might as well get to pick which job that is and get an indicator that other players should be helping you