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Nonhuman heads of staff, yay or nay?

Posted: Sun Oct 08, 2023 9:39 pm
by TheLoLSwat
Title. This term is probably the one where it finally happens but what are your thoughts on this topic? Do YOU support nonhuman heads of staff? Why??

Re: Nonhuman heads of staff, yay or nay?

Posted: Sun Oct 08, 2023 9:40 pm
by GPeckman
It would be cool to have the option. It would create an interesting dynamic with the silicons for the acting captain to be nonhuman.

Re: Nonhuman heads of staff, yay or nay?

Posted: Sun Oct 08, 2023 9:43 pm
by Boot
100% no and if it does get slammed through I'll start rolling human just to law 2 annoy them. QM shouldn't be a head either infact just remove nonhuman from being secoffs too.

Re: Nonhuman heads of staff, yay or nay?

Posted: Sun Oct 08, 2023 9:44 pm
by dendydoom
no. i'm still in utter disbelief that QM became a head.

NT is an apathetic, cold and cruel organization. they don't respect non-human rights and it adds an interesting element to playing a non-human.

i personally don't like overt thinly veiled racism masquerading as "speciesism" because it's low effort but i think there is a lot of compelling depth to the asymmetric nature of humans having more rights and privileges than non-humans in a science fiction setting.

also, we'd have to make asimov give the same protections to non-humans unless the AI just decides to bolt and kill the lizard captain the moment they try to stop a human antag

it just feels like it would be sanding the sharp edges off the setting and will make it a lot less compelling in that regard. and i say this as someone who only plays a non-human static so i don't benefit from any of this.

Re: Nonhuman heads of staff, yay or nay?

Posted: Sun Oct 08, 2023 10:05 pm
by kieth4
Nahh, they won't do it. It goes against the ss13 society too hard

Re: Nonhuman heads of staff, yay or nay?

Posted: Sun Oct 08, 2023 10:05 pm
by nianjiilical
i dont have a strong opinion either way but ive seen people suggest stuff like "ce should be open to plasmamen specifically because that would be something nt would do for the sake of convenience" and im more open to that idea of very selective nonhuman heads

get someone to write a lore dissertation on how moth society revolutionized healthcare by nibbling all the sutures and let moths be cmo or something idk

Re: Nonhuman heads of staff, yay or nay?

Posted: Sun Oct 08, 2023 10:22 pm
by warbluke
Yesterday due to acting captains and promotions we had a lizard captain, moth CE, cat CMO, and a moth RD.
Then a human captain joined and there was a power struggle but we had to leave due to a bad power sink before anything could come of it.

Re: Nonhuman heads of staff, yay or nay?

Posted: Sun Oct 08, 2023 10:37 pm
by Timonk
No

Re: Nonhuman heads of staff, yay or nay?

Posted: Sun Oct 08, 2023 10:45 pm
by EmpressMaia
non human CE and CMO would be cool add it please

Re: Nonhuman heads of staff, yay or nay?

Posted: Sun Oct 08, 2023 11:22 pm
by JupiterJaeden
Yes, non-human heads would be cool and just give people more options to customize their characters. I don't think there would be any issue with either asimov being expanded to include non-humans or crewsimov being the default. But I also think it would be fine for asimov to stay the way it is and still have non-human command. If you decide to play non-human command in that case you would just be accepting the risk of the AI fucking with/killing you, which is already how it works for QMs and non-human security, or really any non-human crew.

Asimov is soul and I think it's really cool that isaac asimov's sci-fi writings have become a part of this game, but humans don't NEED special asimov protections/command benefits imo, they're already pretty much the "best" race simply by virtue of not having any major downsides. I'd still like to see some kind of version of asimov as the default lawset though.

Re: Nonhuman heads of staff, yay or nay?

Posted: Sun Oct 08, 2023 11:24 pm
by blackdav123
NT's human supremacy is one of the few lore threads we can actually use

keep heads pure

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 1:49 am
by Striders13
It's ALWAYS correct to arrest the qm for "trespassing" into bridge because he's not a real head. Having human supremacy is unique and awesome.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 2:09 am
by RaveRadbury
No. There are servers that cater to that experience. We are not one of them, nor should we ever be. Doubt the headmins would consider it.


Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 2:23 am
by conrad
Absolutely not. No geckos, no space pussy, no bungus, no lamps. Only humans.

You start with the fleshless and the animals and the lamps and next you're asking if it's ok for AI to be command.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 2:48 am
by warbluke
I'm actually more okay with AI being command than Lizards. Has anyone done a captain AI round?

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 2:52 am
by RedBaronFlyer
I'm 50/50 either way honestly. I think it would be neat but I also realize that it would throw out interesting roleplay potential.

Granted, 95% of the time the only speciesism I see is just "I hate liggers" tier stuff though.

If it ever were to go through I'd probably just say "Oh, neat" and carry on. I guess that's because I play as a human and I don't like command roles so I'm as far away from having any stakes in this as I can be while still playing SS13.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 2:55 am
by conrad
RedBaronFlyer wrote: Mon Oct 09, 2023 2:52 am I'm 50/50 either way honestly. I think it would be neat but I also realize that it would throw out interesting roleplay potential.

Granted, 95% of the time the only speciesism I see is just "I hate liggers" tier stuff though.
I need to play Manuel more, then.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 2:57 am
by RedBaronFlyer
conrad wrote: Mon Oct 09, 2023 2:55 am
RedBaronFlyer wrote: Mon Oct 09, 2023 2:52 am I'm 50/50 either way honestly. I think it would be neat but I also realize that it would throw out interesting roleplay potential.

Granted, 95% of the time the only speciesism I see is just "I hate liggers" tier stuff though.
I need to play Manuel more, then.
We occasionally have people who make it their sole personality trait to be speciesist but it usually gets beat out of them for lack of a better word. (often quite literally)

The highlight by far was when a cargo tech kept rambling on about lizards using the word ligger and whatnot and suddenly three lizards came barging in, one stunprods the guy, the other ties him up with zipties, then they took turns head-bashing him into a table I set up by the cargo bay cargo console where I put the stamps and a folder for the reqi forms. They did it for a solid 45 seconds, but to be fair the guy was being annoying.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 3:36 am
by zxaber
warbluke wrote: Mon Oct 09, 2023 2:48 am I'm actually more okay with AI being command than Lizards. Has anyone done a captain AI round?
I was once promoted to captain as AI by the prior captain who was going AFK. I sat in a meeting (as a hologram) with the HoP, as my assistant, and the QM, who wanted Cargonia as an independent state. We came to the agreement that Cargonia would return, or pay for, any equipment that they had obtained from the rest of the station, and that a wall with a border checkpoint would be constructed. Unfortunately, before we could set up the border, a Lone Ops spawned and silently activated the nuke.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 3:53 am
by mrmelbert
Imagine making an opinion thread with a poll. Also No.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 4:35 am
by EmpressMaia
Let people play how they wanna play

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 5:35 am
by TheBibleMelts
naw, keeps some flavor.

nobody needs captain xemo.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 5:44 am
by Pandarsenic
TheBibleMelts wrote: Mon Oct 09, 2023 5:35 am naw, keeps some flavor.

nobody needs captain xemo.
Counterpoint

You did this once and it ruled

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 7:12 am
by COwlbear
I think it'd be interesting to see non-human, non-captain heads of staff (possibly limited by department), but to keep on Asimov as the default. Yes, this means non-human command don't enjoy AI protections unless someone starts getting wacky with the lawsets, but that's part of the fun of it, isn't it? NT strikes me as a company that would gleefully talk up how progressive they're being while leaving every possible microaggression intact to remind the rank and file who's really in charge. This allows for people to roleplay characters in positions of authority while still being subject to bureaucratic pains in the ass. CentComm would no doubt be extremely passive-aggressive (or active-aggressive) about it if they think one of the charity hires is getting too mouthy, you know?

I'll note that I mostly run non-human characters who don't run departments, and I don't think I've ever formally invoked a law unless saying "please" over comms counts, so YMMV.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 10:18 am
by conrad
RedBaronFlyer wrote: Mon Oct 09, 2023 2:57 am We occasionally have people who make it their sole personality trait to be speciesist but it usually gets beat out of them for lack of a better word. (often quite literally)
Oh yeah that's me. I get beaten up, tied up and displayed for all too see. Love the attention. Never used ligger though. It's lazy, uncouth and now gets you valided. Much better to just call them silly lil' names and spray paint their face.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 10:27 am
by Constellado
Having non human heads of staff might mean I will not get CE every round.
Actually that's a good thing. I think it's sometimes nice to be shoved into another role instead. A lot of non human engis/Atmos techs in Manuel are pretty good at it, and deserve to be CE.

As long as there are still lots of humans around.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 10:40 am
by dendydoom
challenging an unfair and prejudiced culture is part of the roleplay opportunities and rounds where people accept and elevate non-humans to command roles through IC promotions is part of what would be lost if we smoothed it all out

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 10:42 am
by Timonk
NO XENOS IN MY COMMAND ROLES.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 11:54 am
by conrad
Timonk wrote: Mon Oct 09, 2023 10:42 am NO XENOS IN MY COMMAND ROLES.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 11:58 am
by Jacquerel
I don't hate it (especially the concept of it not being a blanket acceptance but something like "Plasmamen can be CE but nothing else") but also I don't care enough to push for it against entrenched culture.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 12:09 pm
by TypicalRig
Oranges already said ages ago that he'd approve it when I suggested it as a station trait as long as the chance of it rolling was low enough. Any coder can already make this a thing and there is nothing anyone can do to stop this.

I think the only thing it would change is allowing competent players who don't play human to take head roles and having more varied rounds rather than the same four people taking the role. The people clutching their pearls and crying "wahh m-my l-lore" can just handle it IC the same way some people still bully the QM for pretending to be a head.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 3:00 pm
by EmpressMaia
We need more command players

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 3:07 pm
by Bmon
dendydoom wrote: Sun Oct 08, 2023 9:44 pm no. i'm still in utter disbelief that QM became a head.

NT is an apathetic, cold and cruel organization. they don't respect non-human rights and it adds an interesting element to playing a non-human.

i personally don't like overt thinly veiled racism masquerading as "speciesism" because it's low effort but i think there is a lot of compelling depth to the asymmetric nature of humans having more rights and privileges than non-humans in a science fiction setting.
you say this but I swear you've used a non-humans as a centcom commander at least a few times

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 3:21 pm
by dendydoom
Bmon wrote: Mon Oct 09, 2023 3:07 pm
dendydoom wrote: Sun Oct 08, 2023 9:44 pm no. i'm still in utter disbelief that QM became a head.

NT is an apathetic, cold and cruel organization. they don't respect non-human rights and it adds an interesting element to playing a non-human.

i personally don't like overt thinly veiled racism masquerading as "speciesism" because it's low effort but i think there is a lot of compelling depth to the asymmetric nature of humans having more rights and privileges than non-humans in a science fiction setting.
you say this but I swear you've used a non-humans as a centcom commander at least a few times
ye this is an oversight on my part cus i'm using my default static when i observe. i should really make a human character for adminning rounds but it never crosses my mind in the moment to do so and when i need to drop in as a commander to do something it's usually on a time crunch.

basically i'm breaking the lore, being a hypocrite and i deserve to be destroyed

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 3:30 pm
by Cheshify
I'm very torn on this.

Cons:
NT is apathetic to life and doesn't care about people or rights, only profit margins.
It makes nonhumans more unique and builds RP where they can have non-violent conflict with command.
It would be weird with jobs that have technical access to the AI Upload not being allowed to law 2 the AI.
Many believe it's part of ss13's soul.

Pros:
NT is so apathetic that it makes me doubt if they would care about "species superiority" on the frontier.
We have more people willing to play command staff.
Nonhuman heads conflicting with the AI would be good for keeping the AI as a third party faction.
I've seen just as many servers with nonhuman heads.

Yeah I still can't decide.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 3:31 pm
by Pepper
No. Play Warden or QM.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 3:43 pm
by kayozz
No... Also get rid of felinids.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 3:47 pm
by EmpressMaia
Pepper wrote: Mon Oct 09, 2023 3:31 pm No. Play Warden or QM.
telling people how to play in a roleplay game :roll:

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 3:58 pm
by Capsandi
Noo u dont understand my oc donut cant be held down by the confines of the setting they're too quirky and crap u dont understand
dont u dare tell people how to roleplay u bastaard

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 4:06 pm
by TheRex9001
Yes and no. Imo something like plasmaman Ce would make sense but I’m still not sure about it.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 4:09 pm
by EmpressMaia
Capsandi wrote: Mon Oct 09, 2023 3:58 pm Noo u dont understand my oc donut cant be held down by the confines of the setting they're too quirky and crap u dont understand
dont u dare tell people how to roleplay u bastaard
mega bait...

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 4:35 pm
by Nabski
warbluke wrote: Sun Oct 08, 2023 10:22 pm Yesterday due to acting captains and promotions we had a lizard captain, moth CE, cat CMO, and a moth RD.
Then a human captain joined and there was a power struggle but we had to leave due to a bad power sink before anything could come of it.
And it was super cool BECAUSE that's not the default.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 5:05 pm
by conrad
EmpressMaia wrote: Mon Oct 09, 2023 4:09 pm
Capsandi wrote: Mon Oct 09, 2023 3:58 pm Noo u dont understand my oc donut cant be held down by the confines of the setting they're too quirky and crap u dont understand
dont u dare tell people how to roleplay u bastaard
mega bait...
It's only bait if you bite it.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 5:28 pm
by Timonk
im very torn on this:

pros:
-
-
-


cons:
- fucking nonhumans

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 7:50 pm
by mrmelbert
Limitation breeds creativity

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 8:39 pm
by RedBaronFlyer
Timonk wrote: Mon Oct 09, 2023 5:28 pm im very torn on this:

pros:
-
-
-


cons:
- fucking nonhumans
Banned for ERP

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 8:58 pm
by vect0r
No. I want my Asimov to stay, and if we get non-human heads we will get some people bitching about how we should on crewsimov more then they already do.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 9:04 pm
by mstachife
No, asimov and it's more interesting when they actually do become a head through other means.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 9:12 pm
by warbluke
Nabski wrote: Mon Oct 09, 2023 4:35 pm And it was super cool BECAUSE that's not the default.
People commented on it and went "Hey that's weird" but other than that nothing really came of it. Maybe something cool would have happened if not for the aforementioned power sink and resulting delam.

On Bagil at least it feels like we have nonhuman captains more often than human since the pool of head players is already tiny, and acting captains are the norm most shifts anyway.

Re: Nonhuman heads of staff, yay or nay?

Posted: Mon Oct 09, 2023 9:30 pm
by Not-Dorsidarf
non-human HOS sounds like the worst idea, its bad enough when the warden and officers are nonhumans so the AI completely ignores them.