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Better antagonist Callouts

Posted: Wed Jan 10, 2024 7:07 am
by Itseasytosee2me
Warning! This thread contains roleplay suggestions!

To me at least, many low effort antag callouts like "Johnathon Gutpa is bad" or "CMO is ling" are negative to my vibes of the game. The following are suggestions as to how you can spice up the flavor of your antag callouts, these are not comprehensive lists! Improvise and put your own spin on it.
For my less roleplay inclined fellows on the forum, this thread is likely going to be little used to you, so instead please enjoy this funny video game montage I found online instead.

Traitor

Bad: Tot, Tator
Ok: Traitor, Syndie
Good: Spy, Agent, Saboteur, Assassin, Thief (Use as appropriate, Apply "syndie" or "Syndicate" to callout as required)
Adjectives: Back stabbing, Traitorous, Treacherous, Double Crossing, Two faced, Bloodthirsty, Murderous (Apply to taste)
Ex: "John's a double crossing thief! I saw him using syndie tech to steal the captain's gun." is better than "John traitor stole the captain's gun."

Changeling

Bad: Ling
Ok: Changeling
Good: Shapeshifter, Skinshifter, Alien, Monster
Adjectives: Shapeshifting, ugly, hideous, Grotesque, Freakish (Or similar)
Ex: "John's been replaced by a shapeshifting Alien!" is better than "John Doe is a ling"


Cultist

Bad: Cult, Cultie
Ok: Cultist
Good Individual: Blood cultist, nar-sien cultist,
Good General: Blood sacrifice, Nar-sie, Nar-sie's worshipers, Blood runes
Ex: "I saw blood cultists drawing runes in the library!" is better than "Cult Library"

Revolutionaries

Bad: Rev, Revs
Ok:Revolutionary
Good Individual: Mutineer, Insurgent, interactionist, rioter
Good Head Revolutionary: Rabble Rouser, Provocateur, Firebrand, (Individual) leader
Ex: "We finally caught one of the main rabble rousers, he's in the brig." is better than "We have a rev head brig"

Nuke Op

Bad: Nukie
Ok: Nuclear operative, nuke op
Good: Commando, Raider, Border, Attacker (Apply "syndie" or "Syndicate" to callout as required)
Ex: "Syndicate Border spotted, Evac" is better than "Nukie Evac"

Wizard

Bad: Wiz
Good: Wizard, Space wizard, (The wizard's name)
(Tip: use description for spellcasting
Ex: "The wizard transformed into a metal rod and punched a whole straight threw a felinid's head." is better than "Wiz went max rod based."

Heretic

Bad: Tic
Ok: Heretic
Good: (The heretic's name)
Ex: "John cut someone open and is doing dark magic with their organs in his office." is better than "John is a heretic"

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 7:35 am
by Longestarmlonglaw
John is as suspicious as someone who is stealing the nuke disk.

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 7:47 am
by Imitates-The-Lizards
Dearest Security Officer,

I hope this finds you well. We seem to have found ourselves in a dire situation at the medical bay. Please consider coming over here to assist us as I do believe Johnathan Gupta has come to murderbone our department.

Sincerely, Imitates-The-Lizards, your friendly neighborhood Assistant

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 9:21 am
by Jonathan Gupta
Itseasytosee2me wrote: Wed Jan 10, 2024 7:07 am To me at least, many low effort antag callouts like "Johnathon Gutpa is bad" or "CMO is ling" are negative to my vibes of the game.
Im not a antag half of the time, I just am a threat to the current player in question. And they can't describe me as any antag just as myself.

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 10:19 am
by SkeletalElite
Wiz went max rod based

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 10:38 am
by feaster
People are not that articulate in reality, so I don't mind it, they are always coming up with ways to abbreviate even dangerous things, but I agree some of this is too casual like "tot," makes it sound like you don't really worry about being murdered by someone in the same building as you.

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 10:56 am
by CMDR_Gungnir
Something everyone who makes one of these threads forgets, is that not only do people making these kinds of callouts IRL probably shorten it down as much as they can to get the message across as quickly as possible and remove chances for misunderstanding (the more complicated words you use on a radio, the better the chance of someone not hearing it properly);

but that they're usually made by people who are trying to say it quickly because they cannot run and talk at the same time.

I can agree with gamer terms like "Tot" and "Tator", but ling is just a short version of Changeling that can't be easily misinterpreted (Changeling could be misheard as "Changing"), Wiz is just a short Wizard, etc.
feaster wrote: Wed Jan 10, 2024 10:38 am People are not that articulate in reality, so I don't mind it, they are always coming up with ways to abbreviate even dangerous things, but I agree some of this is too casual like "tot," makes it sound like you don't really worry about being murdered by someone in the same building as you.
Speaking as an Australian and the fact that we actually have McDonalds signs that just straight up say "Maccas", I can confirm that people tend to shorten things wherever they can in day to day speech.

A lot of the examples given would be fine if you're filing an official report to Security, but just sound excessive and unnatural if you're trying to warn people about imminent danger.

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 10:58 am
by RedBaronFlyer
The issue with a text-based game is that it's going to incentivize the shortest callouts possible because you need to communicate quickly that Jane Doe is stabbing you.

"Oh dear, it does appear that Jane Doe, the atmospheric technician, is assailing me with intent to kill with a duel-bladed energy sword. With this evidence in mind, I believe I have sufficient evidence to assume that he is, in fact, a traitor to Nanotrasen. In particular, I believe it is safe to say he is an agent for the Syndicate. I do declare that I require the most rapid of response from this station's security personnel, lest I perish."

https://youtu.be/FyWypcG8A2U?si=c9u1L83WcfjTYEnW&t=11

Ideally, extremely basic callouts like "Jane Doe tot" should be limited to situations where you are in immediate danger. For instance, shouting "Cult dorms" if you just stumbled upon them while walking through dorms is fine. An officer saying "Jane Doe tot" when being asked by the HOS why you arrested someone and and Jane's in a holding cell and the officer is safe in the brig isn't.

edit: CMDR_Gungnir beat me to it.

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 11:05 am
by Timonk
tator tot

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 11:10 am
by Jacquerel
I hate that we have an antagonist called "Heretic" because any crewmember calling someone a Heretic doesn't make any sense in-character (makes you sound like an olden times puritan) however I've also never been able to come up with a satisfactory alternative.

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 11:57 am
by AsbestosSniffer
Jacquerel wrote: Wed Jan 10, 2024 11:10 am I hate that we have an antagonist called "Heretic" because any crewmember calling someone a Heretic doesn't make any sense in-character (makes you sound like an olden times puritan) however I've also never been able to come up with a satisfactory alternative.
Call them "Hexers" so we can confuse any Germans playing.

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 12:07 pm
by dendydoom
i like it when people do more detailed callouts only because it helps to pull people out of the "gamified" mindset and possibly encourages people to interact with antags in ways that aren't just a rote, mechanical counter to whatever antag they've identified. but to me it does make sense in the way that employees have probably dealt with this shit for a while, especially things like nuclear operative attacks, so to give them an endearing nickname like "nukies again!" fits sorta well to me.

however i will not stoop to calling someone a "tator" IC. it sounds like a toddler's babbling and such infantile mewling will NOT fall from my cultured, erudite lips

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 1:18 pm
by Justice12354
B-but... Nar'Nar : ((

Also, who the fuck calls Heretics "tic"?

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 1:36 pm
by Ezel
im 100% sure this used to be enforced in the past and im 200% sure people have nots for saying ITS revs(refering to the gamemode) instead of theres revs

in other words mechanics also oppose this as if you were typing out a line and you are being hit you glorf/aagh up shortening the sentence its also a reason why people want to get out the word out fast

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 2:17 pm
by Timonk
AsbestosSniffer wrote: Wed Jan 10, 2024 11:57 am
Jacquerel wrote: Wed Jan 10, 2024 11:10 am I hate that we have an antagonist called "Heretic" because any crewmember calling someone a Heretic doesn't make any sense in-character (makes you sound like an olden times puritan) however I've also never been able to come up with a satisfactory alternative.
Call them "Hexers" so we can confuse any Germans playing.
as a german this would not confuse me as wizard in german is called Magier and Hexer would be something akin to a Warlock

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 2:25 pm
by PapaMichael
What the hell is the difference between a wizard and a warlock then??

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 2:29 pm
by dendydoom
PapaMichael wrote: Wed Jan 10, 2024 2:25 pm What the hell is the difference between a wizard and a warlock then??
how dare you?

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 3:01 pm
by Justice12354
Ezel wrote: Wed Jan 10, 2024 1:36 pm im 100% sure this used to be enforced in the past and im 200% sure people have nots for saying ITS revs(refering to the gamemode) instead of theres revs
We still enforce the "Its X" thing bc, as you said, it refers to the gamemode instead of pointing out the existence of X

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 4:46 pm
by Ezel
Justice12354 wrote: Wed Jan 10, 2024 3:01 pm
Ezel wrote: Wed Jan 10, 2024 1:36 pm im 100% sure this used to be enforced in the past and im 200% sure people have nots for saying ITS revs(refering to the gamemode) instead of theres revs
We still enforce the "Its X" thing bc, as you said, it refers to the gamemode instead of pointing out the existence of X
How about just saying REVS CULT (put gamemode here) i think there should atleast be some effort in typing a word before what your refering, nukies i can excuse

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 5:14 pm
by TheLoLSwat
you cant walk and talk at the same time, people learn to use short callouts through trial and error (dying before they can get the message out that X is evil). Also you need to be as descriptive as possible because you dont know what the people hearing you are gonna know. Screaming (NAME) LING/TOT/HERETIC/BAD (for unknown but enemy of the station) ATMOS MAINTS gets the most information out in the shortest amount of time so it would make sense that 99% of people would scream in such a way before they are about to die. Being vague with your terms will just lead to people thinking youre trolling or disregarding your words entirely, taking the time to put out a thesis on the individual about to kill you just will not see the light of day more often than not unless you are already safe.

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 5:24 pm
by Misdoubtful
CMDR_Gungnir wrote: Wed Jan 10, 2024 10:56 am Something everyone who makes one of these threads forgets, is that not only do people making these kinds of callouts IRL probably shorten it down as much as they can to get the message across as quickly as possible and remove chances for misunderstanding (the more complicated words you use on a radio, the better the chance of someone not hearing it properly);

but that they're usually made by people who are trying to say it quickly because they cannot run and talk at the same time.

I can agree with gamer terms like "Tot" and "Tator", but ling is just a short version of Changeling that can't be easily misinterpreted (Changeling could be misheard as "Changing"), Wiz is just a short Wizard, etc.
feaster wrote: Wed Jan 10, 2024 10:38 am People are not that articulate in reality, so I don't mind it, they are always coming up with ways to abbreviate even dangerous things, but I agree some of this is too casual like "tot," makes it sound like you don't really worry about being murdered by someone in the same building as you.
Speaking as an Australian and the fact that we actually have McDonalds signs that just straight up say "Maccas", I can confirm that people tend to shorten things wherever they can in day to day speech.

A lot of the examples given would be fine if you're filing an official report to Security, but just sound excessive and unnatural if you're trying to warn people about imminent danger.
For real.

Unless the speed and pace of TG slows down, this just isn't going to happen consistently outside of speed typing English primary folk, or some sort of typing macros.

I'd like to see it and try to emulate it but, I ain't everyone.

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 5:31 pm
by Cheshify
I like trying to be as inconsistent and unclear as possible, I really think it adds to the round to have someone call out threats in a roundabout way.

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 5:42 pm
by Justice12354
Ezel wrote: Wed Jan 10, 2024 4:46 pm
Justice12354 wrote: Wed Jan 10, 2024 3:01 pm <snip>
How about just saying REVS CULT (put gamemode here) i think there should atleast be some effort in typing a word before what your refering, nukies i can excuse
We enforce against "It's X" because that's explicitly OOC IC. Just outright saying the gamemode's name, for instance, "REVS" is fine imo bc I can imagine someone irl screaming a threat's name to alarm others

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 5:51 pm
by Jacquerel
scoundrel and blackguard in maint

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 8:54 pm
by mrmelbert
A lot of this is understandable, but "ling" is just short for "changeling" - it's totally sensible people would shorten it colloquially. "Cling" is cringe though. You know who you are.

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 9:26 pm
by Ezel
Cling only existed when shadowling was a thing so we had cling and sling

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 9:36 pm
by iwishforducks
MURDER BONER!!!!
Boom Boom Dudes
Wannabe Gandalfs
Actual Gandalfs
Protestants
School Lunch
Boob
Space Dragon but actually it's technically a Wyvern because it only has two limbs

there. i solved it. go home everyone.

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 10:10 pm
by warbluke
Just say "[NAME] BAD" and let the people who watch suit sensors with an all-purpose validhunting kit sort the rest out.

Re: Better antagonist Callouts

Posted: Wed Jan 10, 2024 10:37 pm
by Higgin
CMDR_Gungnir wrote: Wed Jan 10, 2024 10:56 am pretty much nails it dead on the head
More generally, I'd say that not calling a heretic a heretic doesn't make them stop being a heretic if that's what they are.

I think a lot of the underlying frustration is that if you're trying to be anything more or less than just Harry Tick, the first thing that might slip from somebody's lips is still gonna be that callout if they see you with a tell. You're tarred with the same brush as the guy who's been speedrunning influences and sacrifices since 00:01, and that label might preempt you doing anything else.

That's not a naming problem. That's a problem of our antagonists being easy to categorize and flattened by the nature of play that they're designed for and allowed.

It's also a problem of people gunjumping to make the categorization, because not everybody is so quick to do it; but it's hard to blame them when they do, especially in the space of a lot of antags having the power to alpha strike and shut you off very hard from even being able to make a callout in the first instance.

Re: Better antagonist Callouts

Posted: Thu Jan 11, 2024 2:36 am
by zergking
Whenever someone accuses someone else of being a heretic, I immediately yell at them for insulting other religions. It’s so funny

Re: Better antagonist Callouts

Posted: Thu Jan 11, 2024 7:43 am
by Critawakets
Jacquerel wrote: Wed Jan 10, 2024 11:10 am I hate that we have an antagonist called "Heretic" because any crewmember calling someone a Heretic doesn't make any sense in-character (makes you sound like an olden times puritan) however I've also never been able to come up with a satisfactory alternative.
it's easy we're just in the warhammer 40k universe. Ignore the lack of any actual generalized worship by the crew aside from the chaplain, that's just out of station.

It's hard to really find a good new name for Heretic that gets the point across while being the same size. Ideally the best one would be "Cultist" but that's already in use.

Re: Better antagonist Callouts

Posted: Thu Jan 11, 2024 9:03 am
by Ezel
heretic is cultists echo fighter give it the smash treatment
call heretic DARK CULTIST

Re: Better antagonist Callouts

Posted: Thu Jan 11, 2024 9:39 am
by Timonk
when do we get the morbius antagonist

Re: Better antagonist Callouts

Posted: Thu Jan 11, 2024 10:53 am
by DrAmazing343
Is this post truly the end of the dreaded vile beast that is Ling Chapel, and his voracious villainous counterpart Help Maints? Will Adam Wilson ever come up with a new Changeling joke? Find out next time on:

Spess Stashun Third Teen!

Re: Better antagonist Callouts

Posted: Thu Jan 11, 2024 12:46 pm
by CMDR_Gungnir
RedBaronFlyer wrote: Wed Jan 10, 2024 10:58 am
Ideally, extremely basic callouts like "Jane Doe tot" should be limited to situations where you are in immediate danger. For instance, shouting "Cult dorms" if you just stumbled upon them while walking through dorms is fine. An officer saying "Jane Doe tot" when being asked by the HOS why you arrested someone and and Jane's in a holding cell and the officer is safe in the brig isn't.
Oh absolutely, for sure.

If the HoS asks why you arrested someone, and you're just vibing in the brig, you should put more effort in. "We got word that Jane Doe was a syndie infiltrator, so we looked into it and found a DEsword", yada yada yada.

But honestly even without factoring in roleplay effort, it's just a courtesy so that people actually know what's going on. "John Doe Heretic" doesn't really say much, whereas "John Doe's a Heretic, we found blades in his bag and they had blood on them, we think he probably has sac'd someone." tells you that he's a Violent one.

Re: Better antagonist Callouts

Posted: Thu Jan 11, 2024 1:40 pm
by Imitates-The-Lizards
Obviously the NT recognized deities form a religious pantheon that the whole crew worships, and the Chaplain just gets to pick which particular deity the station is devoted to, much like an old Greek city might be devoted to a particular god, like how Athens is devoted to Athena. There are obviously no atheists on Space Station 13, when the gods interfere in the workdays all the time, only an idiot would be an atheist in the RP setting. So calling someone out as a Heretic makes complete sense to me. Also, the Cult worships Nar'Sie, too. So, again, no atheism.

The REAL question is whether or not for the sake of RP consistency we can all lynch someone if they claim to not believe in the standard NT pantheon without them being a "Heretic Antagonist" or "Cult Antagonist". Can Security arrest/fine people for being heterodoxical/atheistic?

Re: Better antagonist Callouts

Posted: Thu Jan 11, 2024 4:21 pm
by TheLoLSwat
CMDR_Gungnir wrote: Thu Jan 11, 2024 12:46 pm
RedBaronFlyer wrote: Wed Jan 10, 2024 10:58 am
Ideally, extremely basic callouts like "Jane Doe tot" should be limited to situations where you are in immediate danger. For instance, shouting "Cult dorms" if you just stumbled upon them while walking through dorms is fine. An officer saying "Jane Doe tot" when being asked by the HOS why you arrested someone and and Jane's in a holding cell and the officer is safe in the brig isn't.
Oh absolutely, for sure.

If the HoS asks why you arrested someone, and you're just vibing in the brig, you should put more effort in. "We got word that Jane Doe was a syndie infiltrator, so we looked into it and found a DEsword", yada yada yada.

But honestly even without factoring in roleplay effort, it's just a courtesy so that people actually know what's going on. "John Doe Heretic" doesn't really say much, whereas "John Doe's a Heretic, we found blades in his bag and they had blood on them, we think he probably has sac'd someone." tells you that he's a Violent one.

tried and true

*spam points at bloody blade/uplink *points at prisoner in cell
"ah i see"

Re: Better antagonist Callouts

Posted: Thu Jan 11, 2024 4:24 pm
by datorangebottle
Itseasytosee2me wrote: Wed Jan 10, 2024 7:07 am words
OP bad!

Re: Better antagonist Callouts

Posted: Thu Jan 11, 2024 4:50 pm
by Cheshify
I want to see everyone's most creative antagonist callouts, post em.

Re: Better antagonist Callouts

Posted: Thu Jan 11, 2024 4:57 pm
by Justice12354
Cheshify wrote: Thu Jan 11, 2024 4:50 pm I want to see everyone's most creative antagonist callouts, post em.
"Taylor and Plazz are ERPing in Dorms 4.... again"

Re: Better antagonist Callouts

Posted: Thu Jan 11, 2024 5:26 pm
by Cheshify
One second we'll make this a contest in a new thread