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Movement Speed

Posted: Wed Nov 14, 2018 9:36 am
by Steelpoint

Bottom post of the previous page:

As noted by oranges in another thread, apparently ingame movement speed is tied to a configuration option, and thus falls under the administrations control.

My proposal here is to suggest tweaking movement speeds and slowing everyone down. I feel the current 'saniac' movement speeds we have are not conductive to a great gameplay experience as gameplay has a very loose feeling to it with no real depth or strategy to combat aside from who can sprint the fastest and outrun the lasers and bullets.

Thank you.

Re: Movement Speed

Posted: Wed Dec 12, 2018 8:28 am
by MrStonedOne
The move speed of any mob can be controlled by the config, there is a config entry to override the movespeed of mobs by type, simple animals seem to respect it.

Re: Movement Speed

Posted: Wed Dec 12, 2018 9:22 am
by Shadowflame909
What about Mobs that are intentionally slower in exchange for stronger attacks. Is movement more of a chore? I guess this also applies to hardsuits. Like plasma men and the others.

Re: Movement Speed

Posted: Wed Dec 12, 2018 12:36 pm
by confused rock
The original 3 lavaland mobs were balanced around moving much slower (and having a coldass hardsuit) so those at least will always be cozy.

Re: Movement Speed

Posted: Wed Dec 12, 2018 12:47 pm
by firecage
So



Slow



Why?

Re: Movement Speed

Posted: Wed Dec 12, 2018 2:03 pm
by confused rock
When we’re on like .12 extra delay and fire “tc trade for a spell blade” cage gives such constructive criticism it makes me sure slower is better

Re: Movement Speed

Posted: Sat Dec 15, 2018 8:27 am
by obscolene
confused rock wrote:lmao obscolene how much time are you spending doing literally nothing but walking around I cannot even conceive of being bored by that, look around, talk, listen to radio, sort your inventory, a lot of things are more boring than moving.
this is an over month late reply but literally all i ever do in ss13 is run in fucking circles around the station until someone is Trying To Kick My Fucking Ass Then It's Show TIme

Re: Movement Speed

Posted: Sat Dec 15, 2018 10:00 am
by Dr_bee
obscolene wrote:
confused rock wrote:lmao obscolene how much time are you spending doing literally nothing but walking around I cannot even conceive of being bored by that, look around, talk, listen to radio, sort your inventory, a lot of things are more boring than moving.
this is an over month late reply but literally all i ever do in ss13 is run in fucking circles around the station until someone is Trying To Kick My Fucking Ass Then It's Show TIme
Have you considered roleplaying?

Re: Movement Speed

Posted: Sat Dec 15, 2018 10:20 am
by MrStonedOne
Dr_bee wrote:
obscolene wrote:
confused rock wrote:lmao obscolene how much time are you spending doing literally nothing but walking around I cannot even conceive of being bored by that, look around, talk, listen to radio, sort your inventory, a lot of things are more boring than moving.
this is an over month late reply but literally all i ever do in ss13 is run in fucking circles around the station until someone is Trying To Kick My Fucking Ass Then It's Show TIme
Have you considered roleplaying?

Re: Movement Speed

Posted: Sat Dec 15, 2018 2:05 pm
by confused rock
Even if he doesn't consider it, all he does is "run around in fucking circles around the station until someone is Trying To Kick My Fucking Ass Then It's Show TIme" then lowered move speed won't cause him any problems, since he never had a destination.

Re: Movement Speed

Posted: Tue Dec 18, 2018 7:59 pm
by WarbossLincoln
since he never had a destination
Sometimes the journey matters more than the destination.

Re: Movement Speed

Posted: Sat Dec 22, 2018 6:54 am
by cacogen
in which we pretend /tg/station is a roleplaying server

Re: Movement Speed

Posted: Sat Dec 22, 2018 7:29 am
by Shadowflame909
Dr_bee wrote:
obscolene wrote:
confused rock wrote:lmao obscolene how much time are you spending doing literally nothing but walking around I cannot even conceive of being bored by that, look around, talk, listen to radio, sort your inventory, a lot of things are more boring than moving.
this is an over month late reply but literally all i ever do in ss13 is run in fucking circles around the station until someone is Trying To Kick My Fucking Ass Then It's Show TIme
Have you considered roleplaying?
>Roleplaying.

Yeah, if I'm the mime.

Otherwise, I'd look a bit silly using the ME verb on this low-RP station!

Re: Movement Speed

Posted: Sat Dec 22, 2018 9:23 am
by obscolene
Dr_bee wrote:
obscolene wrote:
confused rock wrote:lmao obscolene how much time are you spending doing literally nothing but walking around I cannot even conceive of being bored by that, look around, talk, listen to radio, sort your inventory, a lot of things are more boring than moving.
this is an over month late reply but literally all i ever do in ss13 is run in fucking circles around the station until someone is Trying To Kick My Fucking Ass Then It's Show TIme
Have you considered roleplaying?
i play ss13 to play the game, not type words. if i wanted to roleplay, i'd play a roleplaying game. i've spent thousands of more hours playing hardcore roleplaying games than i have ss13, and i'm talking about Literally Typing Out Paragraphs For Every Single Action You Do kind of roleplay that would put ss13 high RP to shame

Re: Movement Speed

Posted: Sun Dec 23, 2018 2:35 pm
by confused rock
if you wanna play the game then play call of duty nigga everyone is fucking terrified of change these days like quirks and moods can be completely ignored because if they effected gameplay then that'd mean people would have to care that they exist and if they had to care that they exist then they'd cry about it to no end

Re: Movement Speed

Posted: Sun Dec 23, 2018 2:36 pm
by Mickyan
have you considered playing on another server

Just because the rules don't outright disallow your play-style doesn't mean the server's direction needs to cater to you

Re: Movement Speed

Posted: Sun Dec 23, 2018 5:16 pm
by Nervere
Movement speed changes seem to be going fine.
We're at 1.25 right now, soon to be at 1.3, and I haven't had any complaints directed my way.
My one concern is that the movespeed could be a bit too harsh to Bagil, which frequently suffers from high time dilation levels when the population is high.
This may be a larger concern when we reach the full delay of 1.5. We'll see how it works out. If it becomes a problem, we may be able to just do an override to make Bagil slightly faster.

Re: Movement Speed

Posted: Mon Dec 24, 2018 9:28 pm
by Cobby
did it fix whatever you guys were trying to fix with it? I haven't seen a playstyle difference.

Re: Movement Speed

Posted: Mon Dec 24, 2018 10:32 pm
by Dax Dupont
It's hell on Terry since it lags a lot and we're getting a lot of complaints from players due the combo of lag and move speed

Re: Movement Speed

Posted: Mon Dec 24, 2018 11:05 pm
by wesoda25
Cobby wrote:did it fix whatever you guys were trying to fix with it? I haven't seen a playstyle difference.
I believe part of it was because a large part of tg combat turned into running and slipping, meaning if you knew what you were doing any assistant with a fire extinguisher could bring down an officer (only the smarter ones knew to hang back).

What with slip rework and movement speed, I’d say its doing its job. Might be just me but I think sec is a bit easier now, with disablers buffed every sec officer just uses those.

Re: Movement Speed

Posted: Tue Dec 25, 2018 8:32 pm
by subject217
movespeed has nothing to do with lag, and it doesn't adversely affect basil at all. people are just finding an excuse to whine. the current delay is some serious baby shit and even at the "final" delay of 1.5 it is still literally nothing.

Re: Movement Speed

Posted: Tue Dec 25, 2018 9:56 pm
by lmwevil
i think the delays are fine how they are, if it gets any slower things like new bubblegum will become physically impossible, no more ramping up kthx

also @subject it's more the movespeed interaction with lag they're referring to

Re: Movement Speed

Posted: Wed Dec 26, 2018 12:02 am
by Dr_bee
I will say this again and again until it is implemented, there needs to be a movespeed when dragging a person outside of a roller bed.

Re: Movement Speed

Posted: Wed Dec 26, 2018 1:16 am
by Dax Dupont
subject217 wrote:movespeed has nothing to do with lag, and it doesn't adversely affect basil at all. people are just finding an excuse to whine. the current delay is some serious baby shit and even at the "final" delay of 1.5 it is still literally nothing.
With more lag and higher delays it adds up and it becomes worse to move since you're already moving slower.

Re: Movement Speed

Posted: Wed Dec 26, 2018 2:26 am
by 4dplanner
When Terry bumps up to 100% Time Dilation and you have to watch everything move in slow-mo it's pretty disgusting, but I suppose 100% Time Dilation is going to be disgusting no matter what.

Re: Movement Speed

Posted: Mon Dec 31, 2018 10:34 am
by Retardedgrayshit
Now i know a lot of Gamers hate this movement speed shit and i hate it too but just grab some nuka cola or other drugs and make sec want to kill themself its great

Re: Movement Speed

Posted: Mon Dec 31, 2018 10:51 am
by Fatal
Dr_bee wrote:I will say this again and again until it is implemented, there needs to be a movespeed when dragging a person outside of a roller bed.
This times a thousand

Stun, grab, and run, is basically how most fights seem to end up, given that the runner always has the advantage, if you want to stay and beat that guy to death you should have to pick between running and finishing them off, not both

Re: Movement Speed

Posted: Mon Dec 31, 2018 11:08 am
by Istoprocent1
Fatal wrote:
Dr_bee wrote:I will say this again and again until it is implemented, there needs to be a movespeed when dragging a person outside of a roller bed.
This times a thousand

Stun, grab, and run, is basically how most fights seem to end up, given that the runner always has the advantage, if you want to stay and beat that guy to death you should have to pick between running and finishing them off, not both
Gotta agree, dragging should slow things down, using a rollerbed should slow down a little less. One also has to keep in mind that antags have speed bonuses from morale.

Re: Movement Speed

Posted: Mon Dec 31, 2018 6:29 pm
by confused rock
Antags don't have speed bonuses, but you get speed malices if you manage to be in an extremely shitty mood for an extremely long time, which is harder when antags get a mood buff, but hard for anyone.

Maybe it'd actually lead to the dragnet being used as intended, to teleport prisoners. ha ha, that won't ever happen until sec gets its own teleporter.

Re: Movement Speed

Posted: Wed Jan 02, 2019 10:53 am
by Dax Dupont
I seriously dislike this change, it's slooooooooooooooooooow

Re: Movement Speed

Posted: Wed Jan 02, 2019 2:14 pm
by lmwevil
this change has made no difference to rp and made it feel functionally clunky

changing fundamental things such as drag speed are the more notable things

powergamers still drug up with light speed compared to everyone else

in short it's shit, and as i said earlier it won't fix anything, it's an enforcement and mechanical thing that needs to change, not slowing people to a crawl in hopes they'll rp (absolutely bs)

edit: plasmemes are so slow they're almost unplayable now, nobody uses them not even the old mains, this is how bad you made c them.. I WARNED ABOUT THIS

Re: Movement Speed

Posted: Wed Jan 02, 2019 2:29 pm
by Kryson
On contrary I think this change is awesome. Combat feels more tactical. If needed just make plasmamen faster.

Re: Movement Speed

Posted: Wed Jan 02, 2019 3:28 pm
by Grazyn
Nobody claimed this change would fix RP. But it's hard to even think about RP if people always leave the screen faster than you can type "Hey", which hopefully isn't the case anymore.

Re: Movement Speed

Posted: Wed Jan 02, 2019 3:34 pm
by Mickyan
lmwevil wrote:this change has made no difference to rp and made it feel functionally clunky
Crazy idea: no single change is going to completely revolutionize the way you play overnight and pretending otherwise is a great way for things to never change for the better

Meanwhile I can finally get people's attention and talk to them before they pop out of existence, if you don't see value in that maybe you're part of the problem this is trying to fix ;)

Any other side effects can be fixed separately, I'd argue plasmamen never warranted having the added slow down in the first place

Re: Movement Speed

Posted: Wed Jan 02, 2019 6:19 pm
by PKPenguin321
Kryson wrote:On contrary I think this change is awesome. Combat feels more tactical.
What does this even mean?

Re: Movement Speed

Posted: Wed Jan 02, 2019 6:26 pm
by MrStonedOne
You gotta learn how to juke out of the way at the last second for that tacticool feeling

Re: Movement Speed

Posted: Wed Jan 02, 2019 7:00 pm
by iamgoofball
MrStonedOne wrote:You gotta learn how to juke out of the way at the last second for that tacticool feeling
still may be worth looking into tying final movespeed to ti-di, maybe bump it up if ti-di goes too high and lower it back down to normal if ti-di is operating at normal levels

Re: Movement Speed

Posted: Wed Jan 02, 2019 7:28 pm
by Kryson
PKPenguin321 wrote:
Kryson wrote:On contrary I think this change is awesome. Combat feels more tactical.
What does this even mean?
Let me expand upon that.

Because it is easier to hit people, melee combat feels more precise and effective to me. The more robust still win given equal RNG and equipment but it feel less reliant on a perfect connection or spam clicking and hoping the other spaceman walks under your cursor at the right time.

Maybe the problem is that I'm not as super mega robust as some of you guys, but this is how i feel.

Re: Movement Speed

Posted: Thu Jan 03, 2019 9:27 am
by Malkraz
Combat is more strategic and "tactical" at higher speed, because you have to account for that speed. With slower movement the skill gap is tightened as you don't need to be as good at cursor placement and prediction. Would 2 players standing still be more "tactical" than ones that are moving?
The speed we had wasn't so fast as for clicks to be "random" when you understood the combat, and all it's done so far is trivialize disarm > tabling even further for tiders and made movement under lag feel like absolute SHIT.

Re: Movement Speed

Posted: Thu Jan 03, 2019 9:41 am
by lmwevil
Malkraz wrote:Combat is more strategic and "tactical" at higher speed, because you have to account for that speed. With slower movement the skill gap is tightened as you don't need to be as good at cursor placement and prediction. Would 2 players standing still be more "tactical" than ones that are moving?
The speed we had wasn't so fast as for clicks to be "random" when you understood the combat, and all it's done so far is trivialize disarm > tabling even further for tiders and made movement under lag feel like absolute SHIT.
100% this

Mickyan on the 'maybe you're part of the problem' posted at me earlier, i'm a plasmeme main, we were already slower than sin and couldn't run past people before saying hey, and have always been shit in combat unless you're on the sec fatboi scooter - the slowdown mechanically made sense because of a few boons they got, and made them feel more thematic as spooky boys looming slowly in thick suits, but now you can't do anything

Re: Movement Speed

Posted: Thu Jan 03, 2019 9:58 am
by Istoprocent1
Malkraz wrote:Combat is more strategic and "tactical" at higher speed, because you have to account for that speed. With slower movement the skill gap is tightened as you don't need to be as good at cursor placement and prediction. Would 2 players standing still be more "tactical" than ones that are moving?
The speed we had wasn't so fast as for clicks to be "random" when you understood the combat, and all it's done so far is trivialize disarm > tabling even further for tiders and made movement under lag feel like absolute SHIT.
Skilled players are able to come out on top regardless of movement speed. The faster the game, the more prone to errors people are and the game just starts revolving around 50/50 plays favoring better latency, larger resolution displays for easier pixel clicking and digital/mechanical aids.

Re: Movement Speed

Posted: Fri Jan 04, 2019 1:23 am
by iamgoofball
y'all are lucky im banned from github or i'd be removing tabling and disarm stuns

Re: Movement Speed

Posted: Sat Jan 05, 2019 1:01 am
by Cobby
iamgoofball wrote:y'all are lucky im banned from github or i'd be removing tabling and disarm stuns
I won't say anything if OUR PRESIDENT makes a return ;)

Re: Movement Speed

Posted: Sat Jan 05, 2019 1:24 am
by Dax Dupont
iamgoofball wrote:y'all are lucky im banned from github or i'd be removing tabling and disarm stuns
I do consider myself very lucky that you are gitbanned.

Re: Movement Speed

Posted: Sat Jan 05, 2019 4:41 am
by PKPenguin321
iamgoofball wrote:y'all are lucky im banned from github or i'd be removing tabling and disarm stuns
this nigga really would

Re: Movement Speed

Posted: Sat Jan 05, 2019 4:51 am
by Shadowflame909
PKPenguin321 wrote:
iamgoofball wrote:y'all are lucky im banned from github or i'd be removing tabling and disarm stuns
this nigga really would

I have half a mind to believe that it'd go through honestly.

Re: Movement Speed

Posted: Sat Jan 05, 2019 7:15 pm
by iamgoofball
Cobby wrote:
iamgoofball wrote:y'all are lucky im banned from github or i'd be removing tabling and disarm stuns
I won't say anything if OUR PRESIDENT makes a return ;)
this is ban evasion, fuck off

Re: Movement Speed

Posted: Sun Jan 06, 2019 2:59 am
by oranges
I honestly can't tell the difference

Re: Movement Speed

Posted: Sun Jan 06, 2019 3:31 am
by PKPenguin321
oranges wrote:I honestly can't tell the difference
i can and ive been largely on a hiatus the last month, but frankly it's not too bad. you get mostly used to it after maybe 3 rounds. it really does feel fucking awful with lag though

Re: Movement Speed

Posted: Sun Jan 06, 2019 5:49 am
by wesoda25
I guess its just me, but I feel its a tad bit too slow. Still better than it once was, but I feel taking it down one or two notches would be ideal.

Re: Movement Speed

Posted: Sun Jan 06, 2019 5:19 pm
by Anuv
oranges wrote:I honestly can't tell the difference
Same

Re: Movement Speed

Posted: Tue Jan 08, 2019 3:40 am
by Cobby
iamgoofball wrote:
Cobby wrote:
iamgoofball wrote:y'all are lucky im banned from github or i'd be removing tabling and disarm stuns
I won't say anything if OUR PRESIDENT makes a return ;)
this is ban evasion, fuck off
sorry forgot to get on my nonadmin alt so you'd be able to pickup the sarcasm