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Incentivizing perma over execution for non-harmful traitors

Posted: Mon Jul 15, 2019 11:37 pm
by Anuv

Bottom post of the previous page:

Is there anything that could be done to do so? I was thinking about something like the contract kit for sec - successfully perma a traitor and get something in return (cash, guns, materials, etc).

I just think perma use makes for much more interesting rounds than shotgunning some random loser with an emag and leaving him to rot.

Re: Incentivizing perma over execution for non-harmful traitors

Posted: Wed Aug 07, 2019 6:47 pm
by Shadowflame909
We already have an admin only Men in Black Memory Eraser device. That's a variant of a flash.

Just have it remove all notes and alliegances (Including mindshields) and have it be only one in stock.

Remove an antag and keep them in the round.

Re: Incentivizing perma over execution for non-harmful traitors

Posted: Wed Aug 07, 2019 8:16 pm
by Nabski
Maybe this could be tied into the security buffs that are being proposed, where as they devolve into aimless murder machines they become no better than your average crew member.

Re: Incentivizing perma over execution for non-harmful traitors

Posted: Wed Aug 07, 2019 8:59 pm
by ATHATH
Shadowflame909 wrote:We already have an admin only Men in Black Memory Eraser device. That's a variant of a flash.

Just have it remove all notes and alliegances (Including mindshields) and have it be only one in stock.

Remove an antag and keep them in the round.
What makes you think that Sec won't flash EVERYONE who's brought into Sec with that memory eraser device, even if they have no contraband on them and/or were mistakenly brought in?

Re: Incentivizing perma over execution for non-harmful traitors

Posted: Wed Aug 07, 2019 9:57 pm
by Shadowflame909
Because flashes have limited uses.

So if you don't know that they're an antag. You're literally going to waste your one and only de-antagonizer.

Re: Incentivizing perma over execution for non-harmful traitors

Posted: Thu Aug 08, 2019 4:16 am
by PKPenguin321
Shadowflame909 wrote:Because flashes have limited uses.

So if you don't know that they're an antag. You're literally going to waste your one and only de-antagonizer.
it's a cool idea until you realize it will either A) only be used on absolutely confirmed antags who get caught with traitor gear or whatever, or B) be immediately wasted on the first arrest by the new guy who doesn't know the meta, after which he will get killed for being bad
there's no drama or detective work there, just a tool to use only when you can guarantee that it would be optimal

Re: Incentivizing perma over execution for non-harmful traitors

Posted: Thu Aug 08, 2019 11:16 am
by Skillywatt
It would just be used empirically every round against lexia black. That would be the meta.

Re: Incentivizing perma over execution for non-harmful traitors

Posted: Thu Aug 08, 2019 12:59 pm
by deedubya
So rather than be an item that can be wasted(especially bad considering antag numbers fluctuate with # of people at roundstart) it'd be better off tying it to a system/location that's criminally underused.

Re: Incentivizing perma over execution for non-harmful traitors

Posted: Thu Aug 08, 2019 5:36 pm
by John_Gobbel
If you were going to give perma that ability, you'd also have to give perma a limited number of effective uses. Otherwise, sec will take every criminal they arrest and throw them in perma for 10-15-whateverthetimetodeconvertis just in case.

Re: Incentivizing perma over execution for non-harmful traitors

Posted: Thu Aug 08, 2019 6:08 pm
by deedubya
John_Gobbel wrote:If you were going to give perma that ability, you'd also have to give perma a limited number of effective uses. Otherwise, sec will take every criminal they arrest and throw them in perma for 10-15-whateverthetimetodeconvertis just in case.
It'd have to be enforced with policy as well, but that policy already exists. You can't do a capital offense level punishment(borg/perma/death) for minor crimes under current policy, so merely continue to enforce that policy.

Making it an item or system with limited uses will either make people reluctant to use it at all, or cause shitters to waste it all and ruin it for everyone else(admittedly also a policy enforcement)

Re: Incentivizing perma over execution for non-harmful traitors

Posted: Thu Aug 08, 2019 11:44 pm
by PKPenguin321
deedubya wrote:So rather than be an item that can be wasted(especially bad considering antag numbers fluctuate with # of people at roundstart) it'd be better off tying it to a system/location that's criminally underused.
no, because then you're back to the first issue of it being abused on every single person that so much as glances as a sec officer just in case

Re: Incentivizing perma over execution for non-harmful traitors

Posted: Fri Aug 09, 2019 2:29 am
by Dr_bee
With the new R-window changes perma will actually require outside help or tools to escape from. thank goodness

Re: Incentivizing perma over execution for non-harmful traitors

Posted: Fri Aug 09, 2019 5:36 am
by deedubya
PKPenguin321 wrote:
deedubya wrote:So rather than be an item that can be wasted(especially bad considering antag numbers fluctuate with # of people at roundstart) it'd be better off tying it to a system/location that's criminally underused.
no, because then you're back to the first issue of it being abused on every single person that so much as glances as a sec officer just in case
Since when was shitlers breaking the rules used as an argument against feature implementation? It's literally a simple "hey i got tossed in perma for slipping the qm" ahelp and giving the guy a sec jobban.

Re: Incentivizing perma over execution for non-harmful traitors

Posted: Fri Aug 09, 2019 5:45 am
by PKPenguin321
deedubya wrote:
PKPenguin321 wrote:
deedubya wrote:So rather than be an item that can be wasted(especially bad considering antag numbers fluctuate with # of people at roundstart) it'd be better off tying it to a system/location that's criminally underused.
no, because then you're back to the first issue of it being abused on every single person that so much as glances as a sec officer just in case
Since when was shitlers breaking the rules used as an argument against feature implementation?
in what way would it be against the rules? we already allow 10 minute regular brig sentences for mundane shit so why not throw them in the permabrig for 10 minutes where you know they will be 100% antag-free afterwards?

Re: Incentivizing perma over execution for non-harmful traitors

Posted: Fri Aug 09, 2019 11:26 am
by Yakumo_Chen
Perma is great for non-antags, moreso than actual antags.

I'd rather catch and release a non-harmful traitor or load them up with implants or something then actually perma them.

However, that grey fag whose response to a 3 minute brig sentence is to wall off security? Security Nice Guy time is over.

I've actually had some fun rounds breaking non-antags out of perma I was buddying up with, because security tends to only perma non-antags.