Page 2 of 2

Turn "non-human heads" on in the config

Posted: Mon Mar 15, 2021 12:33 pm
by Sparkezel

Bottom post of the previous page:

That idea was in my mind for a long while. I had few discussions about making some sort of a whitelist for this on coding general and in tgstation general and I was told to go here because it's a config so here we go.

Pretty much what it says on the tin, I see no real reason why heads MUST be human other than some old lore fluff and I believe it would allow for more interesting interactions between the crew and allow much more gimmicks without admin intervention, I am also interested in what rest of the players have to say about it.

Re: Turn "non-human heads" on in the config

Posted: Fri Mar 19, 2021 1:18 pm
by Mothblocks
silicons are not why non humans shouldn't be allowed to be heads, just a very easy one to point to

Re: Turn "non-human heads" on in the config

Posted: Fri Mar 19, 2021 10:25 pm
by cacogen
Asimov should include humanoids
Jaredfogle wrote:silicons are not why non humans shouldn't be allowed to be heads
So why shouldn't non-humans be allowed to be heads then

Re: Turn "non-human heads" on in the config

Posted: Fri Mar 19, 2021 10:48 pm
by Mothblocks
i already said why read above in the thread

Re: Turn "non-human heads" on in the config

Posted: Sat Mar 20, 2021 12:33 am
by Farquaar
cacogen wrote:Asimov should include humanoids
Jaredfogle wrote:silicons are not why non humans shouldn't be allowed to be heads
So why shouldn't non-humans be allowed to be heads then
Because giving aliens the same privileges as humans strips them of what makes playing them unique in the first place. I’m surprised I have to point this out, but a sprite reskin and a practically useless meta-language isn’t enough to make xenos interesting from a gameplay perspective.

Re: Turn "non-human heads" on in the config

Posted: Sun Mar 21, 2021 6:10 am
by cacogen
Jaredfogle wrote:i already said why read above in the thread
Okay I'm going not to read that only out of laziness and let the matter rest

Re: Turn "non-human heads" on in the config

Posted: Mon Mar 22, 2021 2:34 am
by Mothblocks
?

Re: Turn "non-human heads" on in the config

Posted: Mon Mar 22, 2021 4:09 pm
by capn_monkeypaw
No.

Re: Turn "non-human heads" on in the config

Posted: Mon Mar 22, 2021 5:42 pm
by NikNakFlak
I want a moth captain

Re: Turn "non-human heads" on in the config

Posted: Mon Mar 22, 2021 8:31 pm
by Irad
cacogen wrote:Asimov should include humanoids

No, I need to be unnecessarily cruel against non-humanoid life.

Re: Turn "non-human heads" on in the config

Posted: Tue Mar 23, 2021 12:13 am
by cacogen
You can't prove that I said that