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Raise threat.
Posted: Sat May 06, 2023 11:22 am
by kieth4
Bottom post of the previous page:
Would like to see some thought on raising the minimum threat floor to like 10, so you still have very calm shifts but there isn't a guaranteed green anymore. [Possibly LRP exclusive.]
Re: Raise threat.
Posted: Fri May 19, 2023 2:37 am
by MooCow12
+1 greenshifts are not normal rounds and therefore should not be treated like normal rounds, there is no competitiveness in them so why hide the fact that they are a greenshift beforehand
Re: Raise threat.
Posted: Fri May 19, 2023 9:20 pm
by RedBaronFlyer
Could we keep greenshifts for MRP at least?
Re: Raise threat.
Posted: Wed May 24, 2023 5:33 pm
by HeyHey
Some recent context based off sybil this week. I've seen 2 green shifts and both are somewhat fun BECAUSE admins intervened with shenanigans. If they didn't it would have been a suicide worthy round as sec/medical.
Re: Raise threat.
Posted: Fri May 26, 2023 9:47 pm
by mindstormy
I do not understand why we tell the crew anything about the threat level. It should be a mystery every time.
Re: Raise threat.
Posted: Fri May 26, 2023 10:03 pm
by Timberpoes
Having gathered all your feedback, we're basically looking at various methods/techniques to increase the proportion of high-threat to low-threat shifts when Misdoubtful returns from vacation next week.
Any changes we wish to publicise will be done via the
config changes thread, so keep an eye out.
Timberpoes: I still think low threat shifts are important, as I've seen back-to-back insane threat shifts drop server pop just as hard as back-to-back greenshifts in times long past. But dynamic changes are trivially done and undone, so if there are any problems we'll just keep pushing buttons.
Kieth4: Made the thread.
Misdoubtful: On vacation, "I'd be fine with less greens" from internal discussions.