Page 2 of 2

Security and antag-hunting

Posted: Sat Sep 10, 2016 1:03 am
by Falamazeer

Bottom post of the previous page:

MrStonedOne wrote:
oranges wrote:sec is not anti antag outside of rev or cult, please stop that meme.

Outside of rev or cult you're there to make the antags have a sense of paranoia as they attempt to achieve their objectives without getting caught, not to chase them all down and smash their heads in as you triumphantly masturbate over the redtexts they receive.
Sorry guys, I'm not gonna role-play as hollywood sugar glass, fit only to be dramatically burst through, as you leap through me, bursting me into millions of slow motion shards, while all your adoring fans oooh and ahhh at your robust skills.

I wanna play the game too godamnit! I will continue to hunt antags of all flavors, tiders as well, I'll proudly enjoy redtext when I receive it, and in all ways not hand out victory at my own expense.

this is the game we have in front of us, and I'm playing it the only way it makes sense from my side of the curtain. If you wanna bitch about validhunters ruining antag rounds, bitch at the tiders who run around with a hidden stunprod in their backpack waiting to see you slip up and reveal your emag in your hand so they can run you down and cave your fucking skull in, because if you're gonna vantaghunt, the least you can do is declare your intent with an obvious bright red uniform.

Even if I tried to grind off my jagged edges for your comfort and to fulfill this mythical idea of being a 'buffer' to inspire 'paranoia' among traitors, How am I supposed to do that when I'm also not supposed to treat them as what they are, The primary threat of the round. How is it a threat that inspires paranoia if I'm not a threat that inspires paranoia!
What would you have me do? play catch and release?

That paranoia vanishes once the fear that one false move may lead to a heart pounding fight that may end in terrible failure, and a big bloody pool at your feet. It cheapens the victory if I pat you on the knee and release you to go try again at your mission, and I don't want that for my traitor rounds or my security rounds, and if you really thought about it, you don't either.
Now, I'm a sporting guy, If I catch someone in a lag storm with an emag in their hand, or one in a million odds happen by chance, I'm not gonna go full rambo, but If I legitimately catch you with your hand in the cookie jar, I'ma do my best to take the hand.

If antag hunting is going to exist, and it always will, you should save your ire for the people who won't even put on the oft despised red suit and wade through the piss, spit, shit and vomit like the rest of us, because honestly, antag hunting as a random asshole is easier, you got the element of surprise, the greatest weapon on station, but with security, you know exactly what you are up against. and that if given the chance, they will end your traitorly rampage in it's tracks by either locking you in a small room and forgetting you, or bashing your evil brains out on the floor.

Is it any less a department culture for security to enjoy stomping nefarious plotters, than it is for cargo to abandon the union of centcom and defect to found the new nation of cargonia? Or the assistants to band together and break shit faster than it's built as part of the grey tide?

Why do we glorify an assistant who beats all the odds and kills his would be assasin, but when an officer does it, he's ruining an antags round, by being a valid hunting shitlord fun police?
I'm not saying redtext at any costs "bomb the shuttle yehaw" here guys, Or "only death can passify the gimmick peace-wizard who wants to join botany and grow dank weed."

But this anti-sec/anti-antaghunter meme merge needs to stop, if you're going to hunt antags, there should be a home for you on this station, and it should be in security.

~Red-shirt, Red-text, Red-pride.

Re: Security and antag-hunting

Posted: Sun Sep 11, 2016 5:05 pm
by IcePacks
The unloved rock wrote:
Malkevin wrote:
Screemonster wrote: All those things oranges said about what sec should not be are spot-on. The thing of someone welderbombing a dorm because they saw someone go into one at roundstart being a classic example. (okay, that wasn't a sec officer but a bog-standard validhunter but still)
Pax
correct it was pax
correct

welderbombs are not a toy

Re: Security and antag-hunting

Posted: Sun Sep 11, 2016 5:21 pm
by Not-Dorsidarf
10/10, Icepax

Re: Security and antag-hunting

Posted: Mon Sep 12, 2016 4:16 am
by Scrub109
Funnily enough, the hollywood sugar glass is exactly what I want to be as security, Its like being a mall cop, you get paid to stop the vandals and shitters but most of your job comes from chasing after troublesome kids shaking your fist. When I play security I want to make the round better for everyone, for the crew by preventing people stomping all over them "because fun" and better for the antags by being a walking reason for them to step up their game, rounds with security mean antags might actually have to be sneaky or tactical about how they do their objectives rather than just stealing the thing/killing the dude and circlejerking for the rest of the round. If I play security I want antags to be clever, and if they aren't, if they get caught. They get slapped, and then, hopefully, they take that on for the future, and get a little better at the game. Just my two cents.

Re: Security and antag-hunting

Posted: Mon Sep 12, 2016 1:23 pm
by Cobby
I've caught people with memegear [non-lethal traitorous items] and let them go, only for them to end up killing me.

I've also been the person who was spared and ended up killing someone for letting me go.

It's the star-crossed love between traitors and security.

Re: Security and antag-hunting

Posted: Mon Sep 12, 2016 1:34 pm
by ShadowDimentio
Genocide is the only correct move. After all, you can't get killed if there's no one to kill you

Re: Security and antag-hunting

Posted: Mon Sep 12, 2016 1:51 pm
by Wyzack
they cant troll u if there dead

Re: Security and antag-hunting

Posted: Mon Sep 12, 2016 3:36 pm
by Reyn
Security needs to focus less on antaghunting and, oh I don't know, try to counter the new way that engineering fucked up? Make sure the spare ID and da disk are secure? Deal with greytiders? Make sure the ai isn't bolting off brig when you're arming up to take out the antags by uploading laws? Making sure atmos doesn't mistake this space station for a gassing chamber? Making sure science isn't being mythbusters... wait, that's actually ok... Making sure robotics isn't making a HONK mech, Making sure everything is ok, Ventrcrawling for stuff like emags so greytiders dont get them? Etcetera

Re: Security and antag-hunting

Posted: Mon Sep 12, 2016 3:41 pm
by ShadowDimentio
So security is supposed to do everything EXCEPT dunk you?

No. That's dumb.

Re: Security and antag-hunting

Posted: Mon Sep 12, 2016 7:19 pm
by Falamazeer
Reyn wrote:Security needs to focus less on antaghunting and, oh I don't know, try to counter the new way that engineering fucked upDon't have access to engineering or any tools to counter the tesla, singuloth or whatever they fucked up Make sure the spare ID and da disk are secure? Don't have accessDeal with greytiders? Trying, but antags are more dangerous, priorities bro.Make sure the ai isn't bolting off brigNo insulated gloves, no warning until it's already done when you're arming up to take out the antags by uploading laws?No access to the upload foyer, and only assholes make the AI a weapon Making sure atmos doesn't mistake this space station for a gassing chamber?No access, no warning until it's already done Making sure science isn't being mythbusters... wait, that's actually ok... No access to toxins research, bomb-making is another example of 'no warning until it's doneMaking sure robotics isn't making a HONK mech,No access, little warning. I'll do my best to kill it once we're all deaf though Making sure everything is ok,It won't be Ventrcrawling for stuff like emags so greytiders dont get them?Why would anyone flush an emag? the likelyhood of finding traitor gear improperly disposed of makes this a waste of time EtceteraThis is pretty much you 'security priorities thread again, and it's stupid.
Are you kidding me? Stop voicing your opinions until you have an actual basis for forming them.

Re: Security and antag-hunting

Posted: Mon Sep 12, 2016 11:38 pm
by Scrub109
How about if you want to hunt down and kill specific people you play traitor like everyone else. Joining security to hunt antags is like joining the army to kill people. You're taking one aspect of the job and glorifying it into the centre of attention. Security should dunk antags, but it should be one of the standards security should be expected to be capable of, not their only goal.

Re: Security and antag-hunting

Posted: Mon Sep 12, 2016 11:44 pm
by Atlanta-Ned
What's that? I can't hear you. Speak up.
Scrub109 wrote:Security should dunk antags, but it should be one of the standards security should be expected to be capable of, not their only goal.

Re: Security and antag-hunting

Posted: Tue Sep 13, 2016 12:06 am
by Scrub109
Well I think validhunting, like most things in the game, should be okay depending on circumstance. Having probable cause should warrant going out hunting. Medbay says suit sensors are slowly blinking off, people scream over radio, you literally see people getting killed. Then you bust out the guns and go to town. But patrolling the favourite private locations traitors use, jumping people based on little to no information, and to a lesser extent random searches, is less constructive. With this way traitors can reasonably have an idea of what would cause sec to go into robocop mode. Meaning that they have new options, they can falsify red flags to bait security into rolling out in full force so they can take advantage. They can reliably lay low without having to worry about getting random searched and butchered before they actually take any traitorous actions. Traitors might see someone planning to greytide and bait them into validmode. There's no getting rid of validhunting, but there's probably a way to change it so that it creates more interesting dynamics instead of always shutting people down.

Additionally, I'm curious about the opinions of regular crewmembers on validhunters, if they're thankful for having them around, if they think they make the round funner. Because every time I've died to a traitor, I've never thought to myself "Gee, I wish someone had found and killed them before they made any antagonistic actions."

Re: Security and antag-hunting

Posted: Tue Sep 13, 2016 2:44 am
by captain sawrge
no one in these threads ever has any idea what theyre talking about and no one who posts in these threads ever will

Re: Security and antag-hunting

Posted: Tue Sep 13, 2016 3:17 am
by Davidchan
We should impliment an end-round score card for various departments and jobs. Securities score would be directly tied to the number of non-antag crew that survived (and made it on the shuttle). Removing antags from play would argueably the best method, but it'd also force them to think twice before just executing non-antags FNR

Re: Security and antag-hunting

Posted: Tue Sep 13, 2016 4:51 pm
by Cobby
Davidchan wrote:We should impliment an end-round score card for various departments and jobs. Securities score would be directly tied to the number of non-antag crew that survived (and made it on the shuttle). Removing antags from play would argueably the best method, but it'd also force them to think twice before just executing non-antags FNR
Would this not create more proactive behavior since the best way to ensure no one dies is to stop the killer before he even starts killing?

Re: Security and antag-hunting

Posted: Tue Sep 13, 2016 4:55 pm
by Slignerd
> Implying anyone would care about roundend score.

Re: Security and antag-hunting

Posted: Tue Sep 13, 2016 8:10 pm
by tedward1337
I honestly believe security should be in the station to mainly deter crime, but if something like an organized nuke crew, or full on cult, they should have a more difficult time to stop it. This is basically my feelings on it.
oranges wrote:you're there to make the antags have a sense of paranoia as they attempt to achieve their objectives without getting caught

Re: Security and antag-hunting

Posted: Tue Sep 13, 2016 9:04 pm
by Sidon
ExcessiveCobblestone wrote:
Davidchan wrote:We should impliment an end-round score card for various departments and jobs. Securities score would be directly tied to the number of non-antag crew that survived (and made it on the shuttle). Removing antags from play would argueably the best method, but it'd also force them to think twice before just executing non-antags FNR
Would this not create more proactive behavior since the best way to ensure no one dies is to stop the killer before he even starts killing?
I think that's good, since it allows certain officers to focus on the bigger picture when it arrives. Way too many of them still focus on hunting down some greyshirt when the nuke ops hit the station. Also it'll cause them to be more careful of how they treat innocent crew.

Antag hunting is only bad when you do it for the sole reason of "red texting" someone without care of anything else. If you get the antag and half the station and 70% of the crew is gone, you failed.

Re: Security and antag-hunting

Posted: Tue Sep 13, 2016 9:14 pm
by Slignerd
If something like that does get implemented, I'd also like to see some extra points for delivering antags alive in the shuttle, detained in the shuttle brig. Other stuff, such as medical keeping the living crew healthy and storing the dead properly in body bags would be nice to see rewarded too.

Give points for those little things that no one is really forced to care about, but still are somewhat encouraged, I guess. I still don't see them changing much, but it could be a neat detail.

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 12:20 am
by TheNightingale
But that means you're obligated to arrest and probably perma every antag you see, rather than playing along with their cool gimmick. Officers should look the other way when a traitor bribes them with a suitcase full of cash, not stuncuffperma for tatorism.

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 12:56 am
by Atlanta-Ned
TheNightingale wrote:Officers should look the other way when a traitor bribes them with a suitcase full of cash, not stuncuffperma for tatorism.

I'mma keep doing this until people learn that security is here to be part of the fun.

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 1:38 am
by TechnoAlchemist
or bribe them with something actually cool you cheap bastard

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 3:13 am
by TheNightingale
The briefcase of dosh exists for a reason. It doesn't have much of a game impact (it used to be purely fluff, but now I think Cargo can use it?), but it's cool, and it helps facilitate antagonist interactions that don't involve clicking someone's sprite until they're horizontal.

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 4:56 am
by Davidchan
Nightingale its almost as if you are implying people should rp more. Don't be silly and be get your head out of your ass.

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 6:12 am
by iamgoofball
Because the solution to people not RPing is to ban them, totally. That won't cause player exodus. Not at all.

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 6:43 am
by Davidchan
Wait have people actually been banned from tg for not rping? I figured it would be the reverse

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 7:20 am
by paprika
Roleplay how I fucking want you to roleplay or I will report you to the admins for FAILRP

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 7:55 am
by DrWoofington
permabrigging/killing/borging/gulagging the person who emagged the cargo console and helped the crew with his traitor gear is pure validhunting and should not be allowed

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 8:13 am
by Malkevin
>As autistic as bay
>As retarded as goon
>As degenerate as vore

What has tg become.

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 8:34 am
by DemonFiren
Best of all possible worlds, and somehow still better than Hippie.

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 9:38 am
by Saegrimr
Malkevin wrote:>As degenerate as vore
We don't have this yet.
Goof get on that shit and start porting.

Image

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 10:29 am
by DrWoofington
Saegrimr wrote:
Malkevin wrote:>As degenerate as vore
We don't have this yet.
Goof get on that shit and start porting.

Image
No need for that with the me verb. ;;;;;;;;^)

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 9:23 pm
by oranges
>malk still posting

guess some things never change

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 9:38 pm
by onleavedontatme
oranges wrote:>malk still posting

guess some things never change
Let me fix that.

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 9:40 pm
by iamgoofball
Free malk

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 9:43 pm
by onleavedontatme
Half the security threads end up in the shed anyway, I'm sure there will be no shortage of his masturbatory facist fantasies for you to read.

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 9:46 pm
by Sidon
Put all security players in the shed tbh

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 9:49 pm
by iamgoofball
iamgoofball wrote:Free malk

Re: Security and antag-hunting

Posted: Wed Sep 14, 2016 9:54 pm
by DemonFiren
Saegrimr wrote:
Malkevin wrote:>As degenerate as vore
We don't have this yet.
Goof get on that shit and start porting.

Image
Y'know, this might be disgused as xenomorph enhancement and thrown at WJohn.

Re: Security and antag-hunting

Posted: Fri Sep 16, 2016 9:30 pm
by Incomptinence
Most nonlethal traitor gear is cool but I would draw a line at thermals and emags.

You only get thermals to hunt someone it's a sign of a murderer. Emags are too diversely strong with several lethal applications and they fuck up everything to boot.

Re: Security and antag-hunting

Posted: Fri Sep 16, 2016 10:40 pm
by Reece
emags are also messy as hell, leave a blatant mark and are specalised items.