Page 1 of 1

Abductee objectives

Posted: Sat May 27, 2017 3:16 pm
by bandit
It should be actionable for people who don't even try to do their abductee objectives, because no one is. The entire point of abductors is to have crew members acting strange, not to be quasi-wizard with everyone knowing exactly what the ayys are and trying to valid them.

Discuss.

Re: Abductee objectives

Posted: Sat May 27, 2017 5:37 pm
by Qbopper
I don't know about making it actionable if someone doesn't do their objectives, because we don't do that for other antags (for the most part)

However yeah it's kinda frustrating to see people ignore it entirely in favor of trying to get the ayys

Re: Abductee objectives

Posted: Sat May 27, 2017 5:43 pm
by DemonFiren
Ayys are an antag with additional restrictions imposed upon them.
It makes sense for the antags they create - which may turn on them - to also have restrictions.

Re: Abductee objectives

Posted: Sat May 27, 2017 5:46 pm
by Lumbermancer
Create a clause saying abductee "doesn't remember" abduction. There's already precedence for this.

Re: Abductee objectives

Posted: Sat May 27, 2017 5:47 pm
by Armhulen
the objectives seems like forced roleplay to me, people should act like they've been probed on their on volition

Re: Abductee objectives

Posted: Sat May 27, 2017 11:26 pm
by XDTM
I support a "don't remember abduction" clause, it would really improve things. I'm not sure we can do much to force players to play out the objectives, but if they cannot try to valid the ayys back they may put more focus on those, since they give them a little bit of grief leeway.

Re: Abductee objectives

Posted: Sat May 27, 2017 11:48 pm
by Armhulen
XDTM wrote:I support a "don't remember abduction" clause, it would really improve things. I'm not sure we can do much to force players to play out the objectives, but if they cannot try to valid the ayys back they may put more focus on those, since they give them a little bit of grief leeway.
This, too.

Re: Abductee objectives

Posted: Sun May 28, 2017 1:25 am
by bandit
I mean the objectives are written with that in mind, one of them is "find out who did this to you" which is kind of pointless when immediately after someone is dropped on station they yell I'VE BEEN ABDUCTED WE HAVE ABDUCTORS over comms

Re: Abductee objectives

Posted: Sun May 28, 2017 1:45 am
by Pascal125
Abductor's are a side-antag with restrictions imposed upon them. If i recall correctly, and last i'd heard, they are not allowed to; strip command of their IDs, strip people completely and send them back naked, purposefully spam recall the shuttle, raid the armory, murder the crew outside of self-defense, and the like.

Abductee's are fairly similar. After an abduction they get a line akin to "Your mind snaps" followed by a random, often RP objective from a list.
In my opinion, players shouldn't be punished for not doing their objectives as, some can be finicky and intimidating to people who don't know how to "Roleplay" it or simply don't feel like breaking all the windows, preventing people from being cloned, etc.

I don't think they should be permitted to instantly call out that they'd been abducted or seek to have the organ removed. It defeats the purpose of stealthy abductions and observation of the effects. At the very least.
As it makes it extremely difficult for Abductors to catch people off-guard without raising alarm when everyone knows the moment one guy comes back and starts screaming about it.

Re: Abductee objectives

Posted: Sun May 28, 2017 2:48 am
by Nilons
bandit wrote:I mean the objectives are written with that in mind, one of them is "find out who did this to you" which is kind of pointless when immediately after someone is dropped on station they yell I'VE BEEN ABDUCTED WE HAVE ABDUCTORS over comms
If one of the objectives is "find out who did this to you" it should be open shut you don't remember it because that's the attitude the coders had in mind when they coded it.

Re: Abductee objectives

Posted: Sun May 28, 2017 3:01 am
by Anonmare
Make sure to put it in big red text so they can't claim that they didn't see the 'no memory' clause

Re: Abductee objectives

Posted: Sun May 28, 2017 5:27 am
by Qbopper
I thought there already WAS a non memory clause lol

Re: Abductee objectives

Posted: Sun May 28, 2017 11:28 am
by bandit
If there is no one follows it

Re: Abductee objectives

Posted: Sun May 28, 2017 8:51 pm
by Bawhoppennn
People are supposed to use their creativity and like maybe hazily remember bits of the experience, or none at all. We don't need a dumb OOC piece of text yelling at them on how they're supposed to act.

Re: Abductee objectives

Posted: Sun May 28, 2017 8:55 pm
by Lazengann
Apparently we do

Re: Abductee objectives

Posted: Mon May 29, 2017 5:38 pm
by Qbopper
Bawhoppennn wrote:People are supposed to use their creativity and like maybe hazily remember bits of the experience, or none at all. We don't need a dumb OOC piece of text yelling at them on how they're supposed to act.
Lazengann wrote:Apparently we do
How are people supposed to know they're supposed to do what you describe if the game doesn't tell them

Most people don't read things they don't have to, and many will try to rules lawyer around shit

This is why I (or technically cobby) added the GIANT RED LETTERS saying "fuck you don't be a shit" to drones

Re: Abductee objectives

Posted: Tue May 30, 2017 2:16 am
by John_Oxford
Bawhoppennn wrote:People are supposed to use their creativity and like maybe hazily remember bits of the experience, or none at all. We don't need a dumb OOC piece of text yelling at them on how they're supposed to act.
disgrace

Re: Abductee objectives

Posted: Tue May 30, 2017 12:41 pm
by Grazyn
Bawhoppennn wrote:People are supposed to use their creativity
"I got antag objectives, I kill people now"
Bawhoppennn wrote:and like maybe hazily remember bits of the experience
"IT'S ABDUCTORS"

Yeah no, we need the text.

Re: Abductee objectives

Posted: Thu Jun 01, 2017 3:21 pm
by WarbossLincoln
I think sometimes we forget that SS13 is a space-themed autism simulator(simulating both having and dealing with autism). I think we need the text.

Re: Abductee objectives

Posted: Thu Jun 01, 2017 8:55 pm
by XDTM
The PR already got merged, we have the text