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End round behaviour - bugged round-end

Posted: Sat Aug 26, 2017 8:46 am
by FantasticFwoosh
Recently we've had a spate of round-ends in which due to flaws with the code have been kept at length indefinitely and not all of them such as specific conversion modes ever require the shuttle to be called and people evacuated before its conclusion.

In which case until admins arrive would policy agree on scenario A or B or something else offered by yourselves.

A) If the crew have not left the station via escape shuttle, they are free to deathmatch as they please given the circumstances of the round are over as opposed to deathmatching on centcomm.

or

B) (in the case of not evacuating via the shuttle) The round is to be treated as 'Extended' and maintained until a admin logs in to terminate it in which killing people in the grace period afterwards is still notable for breaking the rules, and players are expected to maintain their antagonist/station crew roles. In which case admins sporing a mulligan/antag of their choice if they don't feel the station is in bad enough condition to end would be appropriate.

Re: End round behaviour - bugged round-end

Posted: Sat Aug 26, 2017 1:42 pm
by Dax Dupont
Extended till the heads call the shuttle or it's been 2+ hrs and admins can meme.

If the crew wants the shuttle called they'll find a way to call it.

Re: End round behaviour - bugged round-end

Posted: Sat Aug 26, 2017 2:07 pm
by bandit
B, and anyone who answers A horrifies me.

Re: End round behaviour - bugged round-end

Posted: Sat Aug 26, 2017 2:42 pm
by FantasticFwoosh
AdAstraPerAspera wrote:If the crew wants the shuttle called they'll find a way to call it.
I mean yes, that's totally a palatable scenario but we're not codifying a mandatory call shuttle just to accommodate for a bug that will probably get fixed in the coming days, this is for everything between the shuttle arriving and getting to centcomm and in the case of anything of this nature happens again.

It would also apply to admin round extensions if for whatever reason they were stalling cycling to the next one without a shuttle call.

Re: End round behaviour - bugged round-end

Posted: Sat Aug 26, 2017 3:44 pm
by Cobby
Vote for round restart?

Re: End round behaviour - bugged round-end

Posted: Sat Aug 26, 2017 3:49 pm
by FantasticFwoosh
ExcessiveCobblestone wrote:Vote for round restart?
Rarely works.

Re: End round behaviour - bugged round-end

Posted: Sat Aug 26, 2017 7:02 pm
by bandit
It would be really helpful if the OP was more clear.

Is this about a wizard dying or whatever and there being no mulligan (which has been around for a while)? Or is it more Nar-Sie is literally roaming the station but the round continues?

Re: End round behaviour - bugged round-end

Posted: Sat Aug 26, 2017 7:25 pm
by MrStonedOne
This is about the server not restarting on round end when it normally would.

Currently, the rules are:

When the round end report is sent out, the round is over and everybody can deathmatch, shuttle or no shuttle, centcom or station.

At this point, the round is over, deaths stop being logged, and stats for the round have been uploaded.

Another way to confirm the round state would be to check the site banner, red background (but no error text) indicates the round is over.

IIRC during the bugged restart, the round end report still plays, so this would apply in those cases.

Re: End round behaviour - bugged round-end

Posted: Sat Aug 26, 2017 7:43 pm
by bandit
OK that's a lot more clear. The OP read like it was talking about the mulligan bug particularly with followups "codifying a mandatory call shuttle" etc.

So basically, same rules as before then, with the caveat that if you aren't 100% sure the round is over then hold off on the deathmatching. I had to explain to someone a few weeks ago that just because the emergency shuttle had left doesn't mean that everyone left behind on the station could go full murderbone.

(As an admin if this happens I usually enable CTF until shit can get sorted out)