Page 1 of 4

[POLL] New Name Policy

Posted: Thu Sep 25, 2014 6:47 pm
by Skorvold
Pick a normal name. You must have a first name and a last name (e.g John Smith). You must not use honorifics or nick names (E.g. Dr Greg House or Jack "Johnny" Johnson), and must be spelt fully with capitals and no shortenings (e.g. NOT J Hoffman or jaiden mallow). Exceptions to this are Eats-The-Lemons format of Lizard names, Clown, Mime, Silicon, Wizard and Nuke Op names. References are still allowed, but try to be original.

Re: New Name Policy

Posted: Thu Sep 25, 2014 6:54 pm
by Hibbles
Basically this is stuff we mostly-enforced already, but it's good to have it down. There's been a noticeable rise lately in retarded names, and we're going to start putting a stop to it.

Do yourself a favor and please don't argue. Please change your name when an admin asks it of you, and if you really feel like it's unfair, come on IRC to talk about it or something later. The literal only thing you'll get for arguing minor points of policy, in the moment, in ahelps, is a daycation when you make it clear warnings are bouncing off.

On the bigger stuff people sometimes don't even bother putting up a big defense but on IC in OOC, and dumb names, and all the small stuff, that's when people feel like having a half-hour fight with you, and pls no.

Re: New Name Policy

Posted: Thu Sep 25, 2014 8:32 pm
by captain sawrge
Hibbles wrote:Basically this is stuff we mostly-enforced already, but it's good to have it down. There's been a noticeable rise lately in retarded names, and we're going to start putting a stop to it.
Hibbles wrote: Lately there's been rising tides of You Don't Enjoy The Game Like I Do Or Like What I Like Therefore You're Bad; see recent pushes for Correct RP Procedures being enforced more heavily. That's not what /tg/ should be about IMO. We have a large, diverse community of people who like different parts of the game, and pretending only one way is valid is absurd.

Re: New Name Policy

Posted: Thu Sep 25, 2014 8:48 pm
by peoplearestrange
I think its kinda sad we can't have "honorifics" or nicknames. There are a lot of people who RP well and play well who have shortened nicknames (like "Luck" springs to mind). I like to occasionally play a lizard called Telephone and I think its sad I can't RP that honorific.

I mean is it really a problem if someone calls themselves Arthur Dent and wears PJ's all the time?

Re: New Name Policy

Posted: Thu Sep 25, 2014 8:54 pm
by Spacemanspark
I don't think we really need this rule.
I mean, the Adolf Hitlers and Stalin's I can see being changed/ forcenamed, but, unless it's something really, extremely stupid (An example of extreme would be something along the lines of 'ShitFace McGee' or 'McGuffin FartWart'.)...

Re: New Name Policy

Posted: Thu Sep 25, 2014 8:58 pm
by Lo6a4evskiy
We have Screwup McFucker or something like that running around so yeah.

Re: New Name Policy

Posted: Thu Sep 25, 2014 9:01 pm
by Psyentific
peoplearestrange wrote:I think its kinda sad we can't have "honorifics" or nicknames. There are a lot of people who RP well and play well who have shortened nicknames (like "Luck" springs to mind). I like to occasionally play a lizard called Telephone and I think its sad I can't RP that honorific.
I mean is it really a problem if someone calls themselves Arthur Dent and wears PJ's all the time?
Luck and Lum spring to mind, but also Nill. What if a one-word nickname is an acceptable substitute for a first name, with the condition that the word must be found in an english dictionary, or otherwise be easily pronouncible.

Re: New Name Policy

Posted: Thu Sep 25, 2014 9:38 pm
by cedarbridge
peoplearestrange wrote:I think its kinda sad we can't have "honorifics" or nicknames. There are a lot of people who RP well and play well who have shortened nicknames (like "Luck" springs to mind). I like to occasionally play a lizard called Telephone and I think its sad I can't RP that honorific.

I mean is it really a problem if someone calls themselves Arthur Dent and wears PJ's all the time?
Considering Arthur Dent is a name, I don't see how that would even be an issue.

Conversely, honorifics are weird in a lot of cases. Using Dr. or Lt. or whatever in place of a first name just plain feels weird to me. Doubly so if they're assigned to a job where that name makes even less sense. That said as well, neither area actually names. They typically used to refer to a person in place of their name, but not used on things like IDs to replace those names.

Nicknames are probably ok to a degree. Personally, I've taken to using character's complete names as a way of projecting a chosen level of formality. Speaking to a peer or need a semi-formal tone "What is it <lastname>?" First names get reserved for less formal or more familiar contact. That's more "muh arr pee" than anything though.

Re: New Name Policy

Posted: Thu Sep 25, 2014 10:14 pm
by Cipher3
Spacemanspark wrote: (An example of extreme would be something along the lines of 'ShitFace McGee' or 'McGuffin FartWart'.)...
We have a lot of these, though.

EDIT: I can't imagine Luck being anything but Luck.

Re: New Name Policy

Posted: Thu Sep 25, 2014 11:13 pm
by QuartzCrystal
It's worth pointing out that way back in the day I made a thread on the old-old forums with a poll asking if there should be stricter naming regulations. The vast majority of players voted in favor of it with.

This has *always* been server policy, people just seemingly forgot completely about it.

Re: New Name Policy

Posted: Fri Sep 26, 2014 12:17 am
by Saegrimr
Hooray for being the subject of more policy changes.

Anyway i've been asking a lot of people lately to pick something a little closer resembling a name. I don't think first AND last name is much of a problem (eg. Jimothy), but when you get names that are little more than jumbles of words, some sort of codename, or a new rap artist.

People with the worst names get SUPER DEFENSIVE about it for some reason, its amazing.
I'm not asking you to be "Bob Smith", just put some more creativity into something that sounds like a name or a snarky mutation of a name.
This is why I rename these people "Terry Bulname", because its a terrible name, its surprisingly close to an actual name, and it shows that you don't need to be John Johnson #43.

Some recent name changes i've asked about that I remember.
Large Puff, Flip Liquid, "GodHasMercyIHaveNone" also got super defensive about this, something in the line of "Xclkjsdg Jfdklsj Fnelajfoi", Luck "Lizard Killer" just renamed straight to Luck.

Clowns, Mimes, and Lizards have some leeway with names. Fart Shartly is pretty bad, but for a clown that kind of goes into the crude humor bin. Lizards regularly pick stereotypical tribal sounding names that are verb-interaction-noun or just an object they use often for their job.

Re: New Name Policy

Posted: Fri Sep 26, 2014 12:30 am
by Psyentific
On an off-topic note, Lizardman, the space-racism (spacism?) they've created, the names they create, and some of the people who play them are easily one of my favorite recent additions. It adds character.

To contribute something to the discussion, though, plausible nicknames ought to be given a general pass, or at least case-by-case. Big Jacko, for example, is good. 'Gearbox' Johnson, Chief Engineer, sure why not. 'Xenofucker' Lesson...no thanks.

Re: New Name Policy

Posted: Fri Sep 26, 2014 12:33 am
by Saegrimr
Considering one of our long time players is "Old Man Robustin", i'm not entirely against nicknames in moderation as long as theres something that can be used as a formal name with it.

Re: New Name Policy

Posted: Fri Sep 26, 2014 12:34 am
by cedarbridge
Psyentific wrote:On an off-topic note, Lizardman, the space-racism (spacism?) they've created, the names they create, and some of the people who play them are easily one of my favorite recent additions. It adds character.

To contribute something to the discussion, though, plausible nicknames ought to be given a general pass, or at least case-by-case. Big Jacko, for example, is good. 'Gearbox' Johnson, Chief Engineer, sure why not. 'Xenofucker' Lesson...no thanks.
The tricky thing with nicknames is how far they distance themselves from BBS usernames.

Re: New Name Policy

Posted: Fri Sep 26, 2014 12:38 am
by Psyentific
cedarbridge wrote:
Psyentific wrote:On an off-topic note, Lizardman, the space-racism (spacism?) they've created, the names they create, and some of the people who play them are easily one of my favorite recent additions. It adds character.

To contribute something to the discussion, though, plausible nicknames ought to be given a general pass, or at least case-by-case. Big Jacko, for example, is good. 'Gearbox' Johnson, Chief Engineer, sure why not. 'Xenofucker' Lesson...no thanks.
The tricky thing with nicknames is how far they distance themselves from BBS usernames.
Two syllables, almost always an adjective or noun. Quick and easy to read, say, and type, almost always a word that's in common useage or a bastardization of a proper name. Compare 'Sparks' to 'Psyen' for the former, or shorten 'Miku Frost' to 'Meeks' for the latter.

Re: New Name Policy

Posted: Fri Sep 26, 2014 12:38 am
by Kel
the death of tg
one dumb policy at a time

Re: New Name Policy

Posted: Fri Sep 26, 2014 12:46 am
by Arete
Nicknames don't seem to be as terribly immersion-destroying as "GodHasMercyIHaveNone" or whatever. I was under the impression that the staff of Space Station 13 all know each other to some degree by name and face at the start of each round, and that's why you get the name of nonmasked people even when they're not wearing their IDs. If you look down the hall and see Jack Johnson, who you know prefers to be called "Johnny," then it makes sense that you'd recognize him as "Johnny," and when you're making casual conversation as him, having "Johnny" somewhere in his display name lets you know that he prefers to be referred to as "Johnny." If anything, having a nickname show up when you mouseover someone is a roleplaying aid, not a hindrance.

It'd require a bit more admin judgment than just saying "you must have two names of which both must be ranked among the top thousand in the US," but the casual conversation test seems like it would accomplish the goal here with less shitting on well-intentioned people. Just ask yourselves how ridiculous it is to imagine people casually addressing each other by the name.

Re: New Name Policy

Posted: Fri Sep 26, 2014 12:57 am
by Psyentific
Kel wrote:the death of tg
one dumb policy at a time
OH NO I HAVE TO BE VAGUELY SETTING APPROPRIATE THE HORROR
QUICK COMPARE THEM TO BAY AND ALSO HITLER

Re: New Name Policy

Posted: Fri Sep 26, 2014 1:01 am
by captain sawrge
How is this not fun policing
This is seriously telling people that something that entertains them and doesn't affect gameplay in any way is not allowed just for the sake of not being allowed
Start being "setting appropriate" when an actual setting is developed beyond 'space station in the future in space'

Re: New Name Policy

Posted: Fri Sep 26, 2014 1:08 am
by Kel
Psyentific wrote:
Kel wrote:the death of tg
one dumb policy at a time
OH NO I HAVE TO BE VAGUELY SETTING APPROPRIATE THE HORROR
QUICK COMPARE THEM TO BAY AND ALSO HITLER

considering this is policy is identical to bay's naming policy, i think it's a fair comparison

Re: New Name Policy

Posted: Fri Sep 26, 2014 1:31 am
by Psyentific
captain sawrge wrote:Start being "setting appropriate" when an actual setting is developed beyond 'space station in the future in space'
Trigger warning: Autism - Because who even reads the backstory?

In all seriousness, /tg/station is a role-playing server from a role-playing community. If you can't at least pay lip service to that, get the fuck out.

Re: New Name Policy

Posted: Fri Sep 26, 2014 1:31 am
by NikNakFlak
It is not identical. It is altered slighty. The problem you guys don't see is the fact that you are an employee on a space station with an identification card, a rank and a job. Also some code issues are brought into this. Like all official IDs, it has your first and last name on it. No one walks around with an ID that says "Gearbox" on it. This is an official research station, not a summer camp. You could bring up the thing like having names and the name on your ID separate but that would require some code fiddling because as of now, you are recognized as who you are based on the name on your ID and your voice matching. This is why nicknames do not work. I don't see why people complain over litterly the smallest of policies. Tg is very relaxed in role-play, at least have some decency to have a regular name.

Re: New Name Policy

Posted: Fri Sep 26, 2014 1:32 am
by Saegrimr
The best part about being the middle ground is when someone complains about the server being too Bay, the next step in namecalling is telling them to go back to Nox.
So now that we've got both sides of the arguement settled...

Re: New Name Policy

Posted: Fri Sep 26, 2014 1:39 am
by Arete
NikNakFlak wrote:It is not identical. It is altered slighty. The problem you guys don't see is the fact that you are an employee on a space station with an identification card, a rank and a job. Also some code issues are brought into this. Like all official IDs, it has your first and last name on it. No one walks around with an ID that says "Gearbox" on it. This is an official research station, not a summer camp. You could bring up the thing like having names and the name on your ID separate but that would require some code fiddling because as of now, you are recognized as who you are based on the name on your ID and your voice matching. This is why nicknames do not work. I don't see why people complain over litterly the smallest of policies. Tg is very relaxed in role-play, at least have some decency to have a regular name.
Making it so that people can't have any non-proper-name identifier is literally an anti-roleplaying policy. It contradicts the way that people usually interact with each other. The point about how an official ID wouldn't have your nickname on it is true, and the point about how it would be a hassle to implement official and unofficial names using the ID system is also true, but if you're going to be breaking immersion either way, it seems smarter to err on the side of greater player freedom.

Re: New Name Policy

Posted: Fri Sep 26, 2014 1:57 am
by Incomptinence
Weedgokufourtwenty is a totally in setting name to me. I just imagine shiploads of people with incredibly stupid names. This is about as fun as insisting on christian names for babies.

Re: New Name Policy

Posted: Fri Sep 26, 2014 2:11 am
by looping
Does this mean I won't be able to join as Big McLargehuge or Dirk Hardpeck without being bwoinked or having my name changed?

Re: New Name Policy

Posted: Fri Sep 26, 2014 2:21 am
by Psyentific
looping wrote:Does this mean I won't be able to join as Big McLargehuge or Dirk Hardpeck without being bwoinked or having my name changed?
The former is silly. The latter is silly, but vaguely plausible.

Re: New Name Policy

Posted: Fri Sep 26, 2014 2:27 am
by Kel
NikNakFlak wrote:It is not identical. It is altered slighty. The problem you guys don't see is the fact that you are an employee on a space station with an identification card, a rank and a job. Also some code issues are brought into this. Like all official IDs, it has your first and last name on it. No one walks around with an ID that says "Gearbox" on it. This is an official research station, not a summer camp. You could bring up the thing like having names and the name on your ID separate but that would require some code fiddling because as of now, you are recognized as who you are based on the name on your ID and your voice matching. This is why nicknames do not work. I don't see why people complain over litterly the smallest of policies. Tg is very relaxed in role-play, at least have some decency to have a regular name.


this isnt a small policy
this is yet another step into the grave

luck is the lifeblood of tg and not letting him be luck is basically slitting the server's wrists

Re: New Name Policy

Posted: Fri Sep 26, 2014 2:47 am
by Spacemanspark
Kel wrote:
NikNakFlak wrote:It is not identical. It is altered slighty. The problem you guys don't see is the fact that you are an employee on a space station with an identification card, a rank and a job. Also some code issues are brought into this. Like all official IDs, it has your first and last name on it. No one walks around with an ID that says "Gearbox" on it. This is an official research station, not a summer camp. You could bring up the thing like having names and the name on your ID separate but that would require some code fiddling because as of now, you are recognized as who you are based on the name on your ID and your voice matching. This is why nicknames do not work. I don't see why people complain over litterly the smallest of policies. Tg is very relaxed in role-play, at least have some decency to have a regular name.


this isnt a small policy
this is yet another step into the grave

luck is the lifeblood of tg and not letting him be luck is basically slitting the server's wrists

Re: New Name Policy

Posted: Fri Sep 26, 2014 2:51 am
by Cipher3
Luck is literally the only exception to this being good I can think of though. Some players are just iconic.

Re: New Name Policy

Posted: Fri Sep 26, 2014 3:19 am
by Kavaloosh
this shit is dumb, please get rid of policy and deadmin saegmrir

Re: New Name Policy

Posted: Fri Sep 26, 2014 3:35 am
by Timbrewolf
Someone knocked on the lid of my coffin and directed me to this situation and the preceding thread.

I was a major proponent of policing names a little more and one of the only people I ever saw do it. We should have some guidelines on people's names. It's a role-playing game, you guys are all employees of a (horribly mismanaged) company on a space station. You should have names that mostly fit that.

That being said, I only ever stepped in and changed names or warned people when they were dumb bait bullshit like "Adolf Hitler", hee-hee-look-what-i-put-in-the-name-field shit like "Fucker McRapeFace", or meta bullshit like "Syndicate Agent".

If it's not one of those three there's really no reason to care. If you want to justify it as "bad roleplaying" remember this is a game about a bunch of space idiots in the far future. Your own personal canon for who can and can't be named what might not fit with someone else's. There are real people alive today with names that are absolutely fucking stupid garbage. Now imagine what their kids' kids' kids' kids' kids are going to be named.

http://www.dailydot.com/society/hashtag ... baby-name/
http://www.cnn.com/2011/TECH/social.med ... .mashable/
http://www.pcgamer.com/2011/11/17/paren ... sda-games/

I mean holy fucking shit

http://www.nydailynews.com/news/nationa ... -1.1367217

I hope someone just randomly beats that kid to death in the streets someday and explains to the officers who arrest them how it was valid.

EDIT: SPECIAL BONUS FUCK YOU

You balk at the name Hiro Protagonist? Really? Read a book, dude.

Re: New Name Policy

Posted: Fri Sep 26, 2014 4:12 am
by cedarbridge
Kel wrote:
NikNakFlak wrote:It is not identical. It is altered slighty. The problem you guys don't see is the fact that you are an employee on a space station with an identification card, a rank and a job. Also some code issues are brought into this. Like all official IDs, it has your first and last name on it. No one walks around with an ID that says "Gearbox" on it. This is an official research station, not a summer camp. You could bring up the thing like having names and the name on your ID separate but that would require some code fiddling because as of now, you are recognized as who you are based on the name on your ID and your voice matching. This is why nicknames do not work. I don't see why people complain over litterly the smallest of policies. Tg is very relaxed in role-play, at least have some decency to have a regular name.


this isnt a small policy
this is yet another step into the grave

luck is the lifeblood of tg and not letting him be luck is basically slitting the server's wrists
muh slopes
muh bay
muh end of all things

Re: New Name Policy

Posted: Fri Sep 26, 2014 4:43 am
by lumipharon
I chose the name Lum because it was just short short for Lumipharon, and is what some people do actually call me. Also probably doesn't help that the first person I interacted with was Xemo, my fellow botanist.

Also once you establish a character/people know you, it's pretty gay to have to change it, especially since it's been literally no issue before. Lots of people call me lumi, so maybe time for Lumi Pharon? I unno.

While I'm not opposed to 'enforcing rp names' altogether, I find it laughable that we're trying to enforce super serious names only because 'rp', yet so much other completely meta/non rp behaviour is still completely normal, and unlike names ACTUALLY EFFECTS GAMEPLAY. Unless we wont to enforce rp behavior, it only makes sense to moderate retarded names, same as retarded behavior.

IE: Cockmongler prime, is a retarded name, and beaten people for literally no reason is retarded behavior, and neither should be tolerated.

Where as Bob from marketting is a non rp name, just like a janitor breaking into engineering and setting up the engine because noengineers is non rp behavior, however neither detract from the game and there isn't any particular reason currently to bwoink them.

Also a fair few people that rp , don't fit the new standards,which is a shame.

Re: New Name Policy

Posted: Fri Sep 26, 2014 4:51 am
by cedarbridge
One word names are a sort of anomaly in future settings. Typically, they belong to no-human races or character types.

Re: New Name Policy

Posted: Fri Sep 26, 2014 5:57 am
by Lo6a4evskiy
NikNakFlak wrote:It is not identical. It is altered slighty. The problem you guys don't see is the fact that you are an employee on a space station with an identification card, a rank and a job. Also some code issues are brought into this. Like all official IDs, it has your first and last name on it. No one walks around with an ID that says "Gearbox" on it. This is an official research station, not a summer camp. You could bring up the thing like having names and the name on your ID separate but that would require some code fiddling because as of now, you are recognized as who you are based on the name on your ID and your voice matching. This is why nicknames do not work. I don't see why people complain over litterly the smallest of policies. Tg is very relaxed in role-play, at least have some decency to have a regular name.
Indeed. May be your name is actually terrible, you hate it, you hate that your ID is like that. May be you do plastic surgery every round just to get rid of it. And may be, just may be, you get yourself, wow, an actual nickname and you tell people to call you that and if you git gud, you actually earn a nickname that people who remember you by will know.

See, this is a lot more fun than some shitty "nickname" that you came up with.

Re: New Name Policy

Posted: Fri Sep 26, 2014 6:15 am
by Pandarsenic
>People defending Luck
>Luck has had to be PMed for joining as Luck "Gas the Lizards"

You're not helping the case here.

Re: New Name Policy

Posted: Fri Sep 26, 2014 6:19 am
by Saegrimr
Yeah i'm the one that killed the "Gas the Lizards" part off his name and left him as just Luck.

Re: New Name Policy

Posted: Fri Sep 26, 2014 6:33 am
by Kel
Pandarsenic wrote:>People defending Luck
>Luck has had to be PMed for joining as Luck "Gas the Lizards"

You're not helping the case here.
ahhahahhahahha oh fuck my sides

Re: New Name Policy

Posted: Fri Sep 26, 2014 7:48 am
by Rafigdoost
Can we ban polish names? How the fuck do you even pronounce half of those?

Also names with too many I's, or any name that has an I and an L together because those can be hard to read sometimes.

You know what just ban custom names altogether fuck the world.

Re: New Name Policy

Posted: Fri Sep 26, 2014 8:33 am
by Incomptinence
No names at all, name everyone human 134(random numbers obviously). If to repopulate stations people are cloned, lots of people mass cloning. Your character is a factory product.

Re: New Name Policy

Posted: Fri Sep 26, 2014 8:36 am
by looping
Character names are all randomised from numbers much like cyborgs, names default from job type and a barcode at the back of their neck which can be changed with a stamp by the HoP.
Officer-173, Engineer-013, etc.
Problem solved, no more stupid names.

Re: [POLL] New Name Policy

Posted: Fri Sep 26, 2014 11:55 am
by Atticat
Umm, I enjoy playing as Commander Kades, stalwart captain of ss13. I realize it's kinda funky that technically makes me "Captain Commander Kades", but I always found that kind of funny. Would that name be banned under new rules?

Re: [POLL] New Name Policy

Posted: Fri Sep 26, 2014 3:28 pm
by bandit
The people defending Luck are his displaced metafriends. Ignore them.

I'm in favor of this rule being enforced; everyone arguing "muh roleplays" is really arguing that they will no longer be able to use their shitty names and pulling a flimsy justification out of their ass. Shit I've seen a lot of actual Nazi names lately that haven't been punished -- it isn't really adding a rule so much as enforcing the one we've always had.

Re: [POLL] New Name Policy

Posted: Fri Sep 26, 2014 9:41 pm
by ThanatosRa
It's less an issue of "RP" for me... It's just that some of these retarded names annoy and offend me. SO I'm being a selfish assholish elitist cunt... THough I don't see a problem with Nicknames and some mono-names as long as they're not too retarded. I have nothing more useful to say.

Re: [POLL] New Name Policy

Posted: Sat Sep 27, 2014 3:09 am
by Hibbles
The only area I'm not entirely sure on is mononames and nicknames, if anything will be the grey area it could be that, but I dunno.

Re: [POLL] New Name Policy

Posted: Sat Sep 27, 2014 7:51 am
by Timbrewolf
Atticat wrote:Umm, I enjoy playing as Commander Kades, stalwart captain of ss13. I realize it's kinda funky that technically makes me "Captain Commander Kades", but I always found that kind of funny. Would that name be banned under new rules?
I wouldn't see any reason to bwoink you I'd just point and laugh at you for putting "Commander" in your name when you're the Janitor or some other random bullshit job.

If the HoS and Captain beat you and throw you out an airlock for impersonating an officer it would seem valid to me.

Re: [POLL] New Name Policy

Posted: Sat Sep 27, 2014 9:44 am
by rosello
While I'm not personally affected by if the name policy is changed or not, if this is meant as a step towards serious roleplaying I don't like it. SS13 is set in the 26th century, so we can't really hold character names to modern naming standards because a lot could have changed in 5 centuries. While people naming their characters after actual Nazis is a bit much, I don't think banning silly names in general is a good idea.

Re: [POLL] New Name Policy

Posted: Sat Sep 27, 2014 2:17 pm
by MisterPerson
I propose a compromise. All names must have a first and last name. Nicknames are allowed but only in quotation marks ie George "Griffon" Melons. The idea being that most people should just say the nickname but anyone who wants to be a dick can explicitly say the first name or "Mr./Mrs. Last". Think The Matrix where Agent Smith kept calling Neo "Mr. Anderson" just to piss him off.

I'm thinking the grey area is going to be names like Gunjar of Riverwood and Urist BeardBeard.

Re: [POLL] New Name Policy

Posted: Sat Sep 27, 2014 3:05 pm
by paprika
MisterPerson wrote:I propose a compromise. All names must have a first and last name. Nicknames are allowed but only in quotation marks ie George "Griffon" Melons. The idea being that most people should just say the nickname but anyone who wants to be a dick can explicitly say the first name or "Mr./Mrs. Last". Think The Matrix where Agent Smith kept calling Neo "Mr. Anderson" just to piss him off.

I'm thinking the grey area is going to be names like Gunjar of Riverwood and Urist BeardBeard.
This.

Luck is hilarious but really the only people who even remember luck played basil/artyom which isn't the lifeblood of /tg/ so don't be delusional even if all the forum shitposters come from those servers. (like me!)

I used to play as 'paprika' but that was retarded and anyone who still plays as singular names is stupid as fuck. I've even seen Iteq switch to actual characters and roleplay, so he obviously enjoys it.