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What *is* Secs' Job

Posted: Tue Oct 07, 2014 10:47 pm
by Antimattercarp
Every other department on the station has a nice clear job to do except for sec.
Engineering: Makes sure things run
Medical: Makes sure people work
Service: Makes sure people run
Sci: Make things
Supply: Get things
Command: Make sure that their departments do their jobs, die in a remote corner
Security: Solve IC disputes? Combat traitors? Combat ops?

So what exactly is official policy for what secs' main job is?

Re: What *is* Secs' Job

Posted: Tue Oct 07, 2014 10:56 pm
by Stickymayhem
Keep the station kind of going.

To prevent the small fight between two people turning into murder. To prevent the antag from killing literally everyone without resistance. To toss away disruptive crewmembers. To help people with disputes and basically be a tool of brute force to be used by the heads when needed.

Theoretically that should happen. More commonly they are people with guns and the objective: "Deny all greentext"

Re: What *is* Secs' Job

Posted: Tue Oct 07, 2014 11:18 pm
by Psyentific
Medbay keeps the crew alive. Security keeps the crew safe.
Space Law is a rough guide on how to keep the crew safe.

Re: What *is* Secs' Job

Posted: Wed Oct 08, 2014 1:02 am
by cedarbridge
Security's job is to apply baton to unfunny clowns.

For reference. There are no funny clowns.

Re: What *is* Secs' Job

Posted: Wed Oct 08, 2014 1:06 am
by Psyentific
cedarbridge wrote:For reference. There are no funny clowns.
More than anything else, that's due to clown being a quasi-pass to griff.

Re: What *is* Secs' Job

Posted: Wed Oct 08, 2014 2:33 am
by Pandarsenic
Sec's job is to keep people safe and maintain a semblance of public order.

Re: What *is* Secs' Job

Posted: Wed Oct 08, 2014 2:46 am
by Lo6a4evskiy
^pretty much, yeah

Re: What *is* Secs' Job

Posted: Wed Oct 08, 2014 3:45 am
by paprika
Dunking antags

Re: What *is* Secs' Job

Posted: Wed Oct 08, 2014 3:50 am
by Steelpoint
To stop the antags
Image

(Or what Pandar said)

Re: What *is* Secs' Job

Posted: Wed Oct 08, 2014 4:35 am
by Kangaraptor
Steelpoint wrote:To stop the antags
Image

(Or what Pandar said)
TURN BACK THE ASSISTANTS

Re: What *is* Secs' Job

Posted: Wed Oct 08, 2014 7:22 am
by Incomptinence
Their job is to maintain order yes. Just the amount of order that needs to be maintained varies wildly. Antagonists are the treats between regular criminals you need to treat with kid gloves, well obvious traitors expect the same treatment but most types of dedicated antagonists get killed in some manner.

Re: What *is* Secs' Job

Posted: Wed Oct 08, 2014 11:59 am
by Raven776
Engineering's job: To set up the engine and then float around in hardsuits between dreaming about your next autism fort.
Medbay's Job: To sit around and sigh because the cargo techs and assistants decide to push their way in, steal things, and operate medbay equipment making MDs entirely obsolete.
Cargo's Job: To hack everything they own, order things they don't need, and pretend to fill out orders while ignoring anything that takes more than a five step walk to the autolathe.
Science's Job: To do R&D for the sole purpose of upgrading the cloner and giving the miners a diamond drill, everything else comes awkwardly afterwards. To abuse telescience calculators to steal things and invade other Z-layers. Slimes.
Service's Job: To amass an array of job related tools capable of killing someone and then going on the search to do just that.
Security's Job: To hunt antags and put anyone in jail that interrupts your hunt for antags.

Re: What *is* Secs' Job

Posted: Wed Oct 08, 2014 12:23 pm
by Psyentific
You forgot the part about jailing anybody that tries to help you hunt antags.

Re: What *is* Secs' Job

Posted: Wed Oct 08, 2014 12:31 pm
by imblyings
remove antag and non-antag dicks from the round permanently with no regret

I am however of the staunchest belief in sec's unspoken obligation to let anything that isn't dickish slide. Several minute brig sentences are a laughable deterrence and a quick heartfelt chat discussing how harmbatons can be violently inserted into the bodily crevices of repeat minor offenders always seems to garner more respect and obedience from rowdy crew who only get more angry if they have to go braindead for a bit in a brig cell.

tldr- Sec is there to ruin the fun of people who are ruining the fun of others.

Re: What *is* Secs' Job

Posted: Wed Oct 08, 2014 3:28 pm
by Reimoo
IC wise they're there to make sure everyone is doing their jobs and to maintain order.

OOC wise they're a necessary presence to counter antags.

But unfortunately some people don't understand the difference.

Re: What *is* Secs' Job

Posted: Wed Oct 08, 2014 3:34 pm
by paprika
Too bad sec never punishes people for not doing their jobs. Fucking yellow tide.

Re: What *is* Secs' Job

Posted: Wed Oct 08, 2014 4:39 pm
by Scott
Security of the crew.

Re: What *is* Secs' Job

Posted: Thu Oct 09, 2014 1:09 am
by Murazor
paprika wrote:Too bad sec never punishes people for not doing their jobs. Fucking yellow tide.

If the CE askes for aid in demoting someone, then sec may help. Or if the head is terrible, then the captain may want secs help to deal with them.

Re: What *is* Secs' Job

Posted: Thu Oct 09, 2014 2:38 am
by Psyentific
paprika wrote:Too bad sec never punishes people for not doing their jobs. Fucking yellow tide.
Actually I just did that last night. Full sub-assistant demotion and everything

Re: What *is* Secs' Job

Posted: Thu Oct 09, 2014 5:23 pm
by Timbrewolf
In simplest terms they're our go-to antag hunters.

In a perfect world they'd be the frontline against your xeno's/cultists/nuke ops while the rest of the crew supported them by equipping them with super genetic powaz, shinier guns, etc.
If SS13 was an XCOM base, security would be your operatives and everyone else is prettymuch exactly what they say on the label, just with different in-game purposes.

In practice though, they run around catching common criminals and stumbling across antags. Which summons the rest of the crew who've been hording up whatever weapons they could produce for themselves to appear and cause a huge clusterfuck. Geneticist hulk punching a changeling while a scientist fires laser beams all over the place.

So sec is like our hall monitors and our initial line of defense against bum-rushing threats, but after 15-20 minutes into the round when powers have been discovered and new weapons can be produced or ordered in crates their status as our go-to antag hunters wanes a bit and they become more like some kind of twisted mall security guards of the future.

Re: What *is* Secs' Job

Posted: Thu Oct 09, 2014 5:26 pm
by Steelpoint
In my experience, according to Anon's post, it tends to be only a handful of people with those "special" toys unless the Geneticist is going nuts again.

One of Security's greatest advantages is that they inherently cooperate with one another, this sets them leagues ahead of any other department and most antags. Even if Security was reduced to stun prods, cable cuffs and a sloppily painted red shirt they would still be far more effective than the RD running around with a Durand or the CMO with his special cocktail in most cases.

Re: What *is* Secs' Job

Posted: Thu Oct 09, 2014 5:34 pm
by cedarbridge
This always depends on who's at the head. A good HoS either leading from the bridge or the front while the warden (and maybe a secborg) coordinate from cameras goes a long way to making sec the well-oiled fighting force its often called to be.

Re: What *is* Secs' Job

Posted: Sun Oct 12, 2014 2:06 pm
by Malkevin
Security's job?

To make little boys cry

Re: What *is* Secs' Job

Posted: Sun Oct 12, 2014 2:27 pm
by QuartzCrystal
cedarbridge wrote:the warden (and maybe a secborg) coordinate from cameras
No one uses security cameras anymore.

Re: What *is* Secs' Job

Posted: Sun Oct 12, 2014 2:55 pm
by Malkevin
I miss being able set my camera to Beepsky and laugh as he robusts an unsuspecting victim.

Re: What *is* Secs' Job

Posted: Sun Oct 12, 2014 2:56 pm
by Steelpoint
Malkevin wrote:I miss being able set my camera to Beepsky and laugh as he robusts an unsuspecting victim.
I put forward a suggestion to place a video camera on each individual Officers helmet/armour to allow the Warden to watch them from afar.

Also, being able to watch Beepsky seems awesome.

Re: What *is* Secs' Job

Posted: Sun Oct 12, 2014 6:00 pm
by Reimoo
QuartzCrystal wrote: No one uses security cameras anymore.
That's because security cameras are clunky and annoying to use.

At least add directional arrows to change the cameras or something, I mean honestly.

Re: What *is* Secs' Job

Posted: Sun Oct 12, 2014 7:24 pm
by Steelpoint
Its been suggested for a long time to give the cameras a ability akin to the AI eye.

Re: What *is* Secs' Job

Posted: Sun Oct 12, 2014 7:57 pm
by Erisian
Steelpoint wrote:Its been suggested for a long time to give the cameras a ability akin to the AI eye.
That'd be a lot more useful, or like the other guy said, at least directional arrows to keep switching around. As it is you have to keep going down this long list of cameras, and by the time you scroll down to find the one you need, odds are the suspect's already gone. It's pretty much useless for finding anyone or tracking people to give security adequate, up to date information on where a suspect is. People get around far faster than people can switch cameras manually.

Re: What *is* Secs' Job

Posted: Sun Oct 12, 2014 9:42 pm
by Incomptinence
Like most lists in the game you can use a letter key to jump to cameras names starting with that letter. Needing to run from your computer like it is haunted to stop using it quickly is annoying though.

Re: What *is* Secs' Job

Posted: Sun Oct 12, 2014 10:10 pm
by cedarbridge
QuartzCrystal wrote:
cedarbridge wrote:the warden (and maybe a secborg) coordinate from cameras
No one uses security cameras anymore.
That's strange then since that's where I spent most of my shift as warden and often as detective as well. Especially since borgs have built in cameras I can track (that they often forget about.)

Re: What *is* Secs' Job

Posted: Mon Oct 13, 2014 6:42 am
by callanrockslol
Give cameras the old AI vision that threw them from camera to camera when they looked around instead of the freelook thing we have now, that would make it sorta work

Re: What *is* Secs' Job

Posted: Thu Oct 16, 2014 1:52 am
by highlow
imblyings wrote:Sec is there to ruin the fun of people who are ruining the fun of others
Pretty much this. I'll look the other way on victimless crimes most of the time. If someone is breaking the law and also being a dick to people I'll arrest them and try to explain why they are being arrested and why their behavior was worthy of being arrested. I've always had a decent success rate when I try to level with someone and talk to them.

Re: What *is* Secs' Job

Posted: Thu Oct 16, 2014 3:40 am
by Timbrewolf
Sometimes if you just stop someone and ask for whatever they've stolen back in return for not arresting them you can resolve everything right there.

That's if you can get them to stop and actually talk for a second without them turning and sprinting away from you as soon as they see the red jumpsuit.

If they steal it again, well, that's a paddlin'.

Re: What *is* Secs' Job

Posted: Thu Oct 16, 2014 5:38 pm
by cedarbridge
An0n3 wrote:Sometimes if you just stop someone and ask for whatever they've stolen back in return for not arresting them you can resolve everything right there.

That's if you can get them to stop and actually talk for a second without them turning and sprinting away from you as soon as they see the red jumpsuit.

If they steal it again, well, that's a paddlin'.
I've been mid-cuff removal on some guy I was going to set loose early for some minor offense only to have them push me over and sax out of the brig. And then they wonder why I'm batoning them again. Some people, man.

Re: What *is* Secs' Job

Posted: Thu Oct 16, 2014 6:50 pm
by Malkevin
Those are the people you drag off to a back room and harm baton nine times

Re: What *is* Secs' Job

Posted: Thu Oct 16, 2014 8:20 pm
by paprika
HELP ADMINS I'M BEING OPPRESSED

Re: What *is* Secs' Job

Posted: Fri Oct 17, 2014 1:03 am
by callanrockslol
paprika wrote:HELP ADMINS I'M BEING OPPRESSED
Nobody ever complains when I summarily execute them

Re: What *is* Secs' Job

Posted: Fri Oct 17, 2014 9:00 am
by Malkevin
Malkevin wrote:Those are the people you drag off to a back room and harm baton nine times
For bonus points: Distribute the hits to as many different locations as possible, that way they cant just run to the fighting ring and slap a bandage on their booboo and be right back to full health

Re: What *is* Secs' Job

Posted: Fri Oct 17, 2014 3:51 pm
by Timbrewolf
Hitting different locations is a sign that you care enough about the person to make the beating extra special.

#justSS13things

Re: What *is* Secs' Job

Posted: Fri Oct 17, 2014 9:30 pm
by Cipher3
Malkevin wrote:
Malkevin wrote:Those are the people you drag off to a back room and harm baton nine times
For bonus points: Distribute the hits to as many different locations as possible, that way they cant just run to the fighting ring and slap a bandage on their booboo and be right back to full health
Although, the harmbaton does 15 damage. 15 x 9.... Their comatose near-corpse is entirely at your mercy.

Re: What *is* Secs' Job

Posted: Fri Oct 17, 2014 10:05 pm
by Incomptinence
No it is 10. TEN! TEEEEEN!

Re: What *is* Secs' Job

Posted: Fri Oct 17, 2014 10:29 pm
by Cipher3
Incomptinence wrote:No it is 10. TEN! TEEEEEN!
Inconceivable. Buff it immediately.

Re: What *is* Secs' Job

Posted: Sun Oct 19, 2014 11:44 pm
by callanrockslol
> not carrying around a circular saw to beat your victims

I bet you usee cuffs instead of critdrag

Re: What *is* Secs' Job

Posted: Mon Oct 20, 2014 9:01 am
by paprika
Cipher3 wrote:
Incomptinence wrote:No it is 10. TEN! TEEEEEN!
Inconceivable. Buff it immediately.
>buff harmbatons to toolbox damage
Image

Re: What *is* Secs' Job

Posted: Mon Oct 20, 2014 5:59 pm
by Saegrimr
Toolboxes are also 10. Syndie toolboxes are 15.