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Friendly zombies

Posted: Sun Jun 16, 2019 4:41 am
by Anuv
Allowed or no

Re: Friendly zombies

Posted: Sun Jun 16, 2019 5:12 am
by Skillywatt
seems like zombies are antags and antags can do whatever, including nothing.

Re: Friendly zombies

Posted: Sun Jun 16, 2019 12:00 pm
by Anuv
Skillywatt wrote:seems like zombies are antags and antags can do whatever, including nothing.
What about heading straight to medbay and begging to be de-zombified? I see that was no different from asking to be purified from cult or asking to be de-revved via head baton

Re: Friendly zombies

Posted: Sun Jun 16, 2019 12:44 pm
by wesoda25
They’re not considered team antags though, I think their only objective is to kill humans, and we don’t force antags to work towards their objectives.

Re: Friendly zombies

Posted: Sun Jun 16, 2019 1:22 pm
by CPTANT
Only lame people who can't accept that they got beaten by zombies play "friendly" zombies.

Re: Friendly zombies

Posted: Sun Jun 16, 2019 2:54 pm
by Jimmius
it feels shit that zombies can instantly rush to medbay and get "deconverted" because they aren't actually team antags. Romerol costs 25TC for christs sake, the least it can do is force the zombies to forget their past lives or something

Re: Friendly zombies

Posted: Sun Jun 16, 2019 3:04 pm
by Anuv
Jimmius wrote:it feels shit that zombies can instantly rush to medbay and get "deconverted" because they aren't actually team antags. Romerol costs 25TC for christs sake, the least it can do is force the zombies to forget their past lives or something
That's exactly why I posted this. Last night a guy was crying that he didn't want to be converted and was telling other zombies to stop fighting and come to medbay with him just to spite the traitor that caught him, being really salty. I would consider zombies to be team antags (help convert and group up against non-zombies) but I haven't seen any policy or even discussion about it. Rule 1 aside a policy call would be good

Re: Friendly zombies

Posted: Sun Jun 16, 2019 4:10 pm
by JusticeGoat
Enough players would jump on the chance to be a killer zombie i have never seen this become a issue. Solution is just make more zombies. :)

Re: Friendly zombies

Posted: Sun Jun 16, 2019 4:19 pm
by Jimmius
until the first person that turns into a zombie instantly rats you out over the radio, you get executed, and they go to medbay to get the tumour removed.

Re: Friendly zombies

Posted: Sun Jun 16, 2019 9:40 pm
by zxaber
So do it in a way that they don't know who you are.

Dorms has masks and spare jumpsuits for a reason.

Re: Friendly zombies

Posted: Sun Jun 16, 2019 9:41 pm
by oranges
Jimmius wrote:until the first person that turns into a zombie instantly rats you out over the radio, you get executed, and they go to medbay to get the tumour removed.
welcome to ss13, sometimes you die

Re: Friendly zombies

Posted: Sun Jun 16, 2019 10:18 pm
by Jimmius
ive never died in the game ever, and i've never bought romerol either. i just like having opinions about things that don't affect me

Re: Friendly zombies

Posted: Sun Jun 16, 2019 11:44 pm
by Daxxed
Have been bwoinked and told to attack humans when I was hesitant to attack a group of robust players LOL
Obviously I died which I guess is the same thing as being friendly so what did it matter

Re: Friendly zombies

Posted: Sun Jun 16, 2019 11:53 pm
by CPTANT
oranges wrote:
Jimmius wrote:until the first person that turns into a zombie instantly rats you out over the radio, you get executed, and they go to medbay to get the tumour removed.
welcome to ss13, sometimes you die
Which is exactly what people who become zombies should accept.

Re: Friendly zombies

Posted: Mon Jun 17, 2019 3:30 am
by Farquaar
The game is more fun when zombies try to eat your brains tbh

Re: Friendly zombies

Posted: Mon Jun 17, 2019 3:59 am
by Dr_bee
>not pretending to want to be cured only to bite people who try to help you, spreading your curse to the masses.

Romerol is a powerful traitor tool, able to derail an entire round. Romerol being released is basically a guaranteed shuttle call. It having some downsides for the person using it is not a bad thing.

Re: Friendly zombies

Posted: Mon Jun 17, 2019 5:04 am
by Kryson
I did romerol last night, but had a few friendly zombies unfortunately. The zombie apocalypse can really lose momentum if one of the first critical zombies turns out friendly.

It didn't really have much impact that game though although i could probably have zombified the whole shuttle if not for the vegan zombie.

My problem is that every time i buy romerol a miner starts cutting them down with a spellblade(nuke lavaland).

Re: Friendly zombies

Posted: Mon Jun 17, 2019 5:34 am
by Yakumo_Chen
afaik admins will bwoink if you try to unzombify willingly, you're supposed to attack people, that's kind of the point.

Re: Friendly zombies

Posted: Mon Jun 17, 2019 5:03 pm
by Anuv
Kryson wrote: My problem is that every time i buy romerol a miner starts cutting them down with a spellblade(nuke lavaland).
If not spellblade the plasma cutters have such a ridiculous delimb potential, instant zombie culler

Re: Friendly zombies

Posted: Mon Jun 17, 2019 5:08 pm
by Farquaar
Dr_bee wrote:Romerol is a powerful traitor tool, able to derail an entire round. Romerol being released is basically a guaranteed shuttle call. It having some downsides for the person using it is not a bad thing.
The downside is that you have a horde of zombies trying to eat your brains while you're trying to escape.

Re: Friendly zombies

Posted: Mon Jun 17, 2019 5:31 pm
by Arianya
Anuv wrote:
Kryson wrote: My problem is that every time i buy romerol a miner starts cutting them down with a spellblade(nuke lavaland).
If not spellblade the plasma cutters have such a ridiculous delimb potential, instant zombie culler
I mean thats kinda on brand for the thing a plasma cutter is a reference to

Re: Friendly zombies

Posted: Mon Jun 17, 2019 8:02 pm
by cedarbridge
Arianya wrote:
Anuv wrote:
Kryson wrote: My problem is that every time i buy romerol a miner starts cutting them down with a spellblade(nuke lavaland).
If not spellblade the plasma cutters have such a ridiculous delimb potential, instant zombie culler
I mean thats kinda on brand for the thing a plasma cutter is a reference to
I'm also shocked that a cutter cuts.

Re: Friendly zombies

Posted: Tue Jun 18, 2019 12:29 am
by Kenteko
I want to point out because this does happen in meme rounds, but monkey fever victims need a judgment call too. Monkey fever flat out tells you in flavor text to go bite someone, ANYONE, and many people will just whine about being turned into a monkey and continue on as normal. I think any call made to zombies should likely also apply to monkey fever (and vice versa).

Re: Friendly zombies

Posted: Tue Jun 18, 2019 1:04 am
by Whoneedspacee
people who become a zombie and play friendly is whatever, it's a fun meme game, if you put all your eggs in one basket on some dude carrying your game then you'll just end up like any person who relies on anyone in a team antag or even just normal antag scenario, getting fucked by a bad player sometimes.

tl;dr sometimes you get the mega bloodthristy zombies who beasts everyone, and sometimes you get the shitter that sucks or plays friendly, it's how it goes.

going to medbay straight to get deconverted is just kind of shitty and i dislike that immensely. that being said there's probably a reason why people dislike being turned into a zombie and giving them a chance to even get deconverted is kind of stupid, it should just permanently rot your brain and rob you of any human function imo, gives some incentive to enjoy eating people because otherwise you'll just be a ghost.

Re: Friendly zombies

Posted: Tue Jun 18, 2019 1:27 am
by Cobby
I consider it an antag in the same way abductor is one. You have to play the role or there's no point in offering it to begin with.

The person who should be rule 10'd in this situation is the jerkface who got zombied but is butthurt about it, not the antags who put in their monopoly money to shift the round a certain way (aka do their job).+

Re: Friendly zombies

Posted: Tue Jun 18, 2019 1:44 am
by Whoneedspacee
that's a pretty bad way to go about it because then someones just going to secretly spite the person they dislike by "accidentally" dying, you need to give some incentive to the person who actually got zombified, you can't force anyone to play anything ever, it just doesn't work.

Re: Friendly zombies

Posted: Tue Jun 18, 2019 2:09 am
by Karp
they're team antags this was ruled on a while ago https://tgstation13.org/phpBB/viewtopic ... ed#p285046

the only time I'd really permit or kinda expect friendly zombies is nonantags self-romerol'ing and then killing themselves because its self antagging otherwise

Re: Friendly zombies

Posted: Tue Jun 18, 2019 6:55 pm
by CPTANT
Whoneedspacee wrote:that's a pretty bad way to go about it because then someones just going to secretly spite the person they dislike by "accidentally" dying, you need to give some incentive to the person who actually got zombified, you can't force anyone to play anything ever, it just doesn't work.
All team antags have this rule. A bare minimum of not working against the team or voluntarily deconverting should be expected.

Re: Friendly zombies

Posted: Tue Jun 18, 2019 11:32 pm
by Cobby
Whoneedspacee wrote:that's a pretty bad way to go about it because then someones just going to secretly spite the person they dislike by "accidentally" dying, you need to give some incentive to the person who actually got zombified, you can't force anyone to play anything ever, it just doesn't work.
the incentive is you get banned if you don't play nice, is that sufficient?