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Make nuke ops admin-only.

Posted: Sat Feb 01, 2020 7:32 pm
by L_Nacho_Chaos_L
Nuke ops are not fun to play as or against. They end rounds too fast so it's impossible to do any fun projects on a nuke round.

Re: Make nuke ops admin-only.

Posted: Sat Feb 01, 2020 8:57 pm
by PKPenguin321
L_Nacho_Chaos_L wrote:Nuke ops are not fun to play as or against. They end rounds too fast so it's impossible to do any fun projects on a nuke round.
Moving to policy discussion as this would be a config-side disable

Re: Make nuke ops admin-only.

Posted: Sat Feb 01, 2020 10:21 pm
by Arathian
No.

Re: Make nuke ops admin-only.

Posted: Sat Feb 01, 2020 11:25 pm
by Yenwodyah
This but only war ops

Re: Make nuke ops admin-only.

Posted: Sat Feb 01, 2020 11:39 pm
by deedubya
Yenwodyah wrote:This but only war ops
No to both you and the OP

Re: Make nuke ops admin-only.

Posted: Sun Feb 02, 2020 1:22 am
by Tarchonvaagh
Arathian wrote:No.

Re: Make nuke ops admin-only.

Posted: Sun Feb 02, 2020 2:39 am
by wesoda25
War ops should be removed and blitz/stealth ops balanced. Right now as shit as it is war ops is the best balanced version of the gamemode

Re: Make nuke ops admin-only.

Posted: Sun Feb 02, 2020 7:44 pm
by Boris
Tarchonvaagh wrote:
Arathian wrote:No.

Re: Make nuke ops admin-only.

Posted: Sun Feb 02, 2020 8:20 pm
by Sheodir
Boris wrote:
Tarchonvaagh wrote:
Arathian wrote:No.
wesoda25 wrote:War ops should be removed and blitz/stealth ops balanced. Right now as shit as it is war ops is the best balanced version of the gamemode
This statement is true but it shows more that War Ops should evolve as a gamemode and blitz/stealth ops should be hard reworked if not removed entirely. Stealth Ops can be fun, really, but needs more of a dedicated focus and could be another gamemode as Stealth options are rather lacking. Blitz Ops is garbage.

Re: Make nuke ops admin-only.

Posted: Sun Feb 02, 2020 8:26 pm
by wesoda25
we COULD bring back infiltrators

Re: Make nuke ops admin-only.

Posted: Sun Feb 02, 2020 8:34 pm
by EagleWiz
Boris wrote:
Tarchonvaagh wrote:
Arathian wrote:No.

Re: Make nuke ops admin-only.

Posted: Sun Feb 02, 2020 8:57 pm
by Sheodir
wesoda25 wrote:we COULD bring back infiltrators
How would you do that? It's been 10 thousand years

Re: Make nuke ops admin-only.

Posted: Sun Feb 02, 2020 11:44 pm
by zxaber
War ops is the only way that nuke ops is bearable. People are given a warning not to start any projects and a chance to fight back, rather than being blind-sighted half-way through a gimmick by an antag they have near-zero chance of winning against. Even if command and security as a whole manage to defend successfully against the nukies, the experience for basic crew members against non-war is pretty terrible.

Re: Make nuke ops admin-only.

Posted: Mon Feb 03, 2020 12:29 am
by XivilaiAnaxes
zxaber wrote:War ops is the only way that nuke ops is bearable. People are given a warning not to start any projects and a chance to fight back, rather than being blind-sighted half-way through a gimmick by an antag they have near-zero chance of winning against. Even if command and security as a whole manage to defend successfully against the nukies, the experience for basic crew members against non-war is pretty terrible.
Pretty much this - blitz just wastes 80% of everyone's time without involving them. Stealth could be okay but I feel it should be it's own game mode with a different load out to regular nukies. War let's everyone know beforehand that the round is just tdm and not to waste your time being productive.

Hell stealth could probably be really good if it was fleshed out - more espionage objectives maybe make it an advanced form of blood brothers with TC.

Re: Make nuke ops admin-only.

Posted: Mon Feb 03, 2020 11:15 am
by annoyinggreencatgirl
zxaber wrote:War ops is the only way that nuke ops is bearable. People are given a warning not to start any projects and a chance to fight back, rather than being blind-sighted half-way through a gimmick by an antag they have near-zero chance of winning against. Even if command and security as a whole manage to defend successfully against the nukies, the experience for basic crew members against non-war is pretty terrible.
I think many find the crew experience terrible, on war ops. I suicide every single time.
If as you say the only way to make the game mode bearable is to essentially tell people "hey don't bother playing the actual game part of the game this round, just hoard guns and build windows", maybe the mode needs huge changes from the bottom up?
I would like nuke ops a lot more if they were just sent in to murderbone with powerful but mostly conventional weapons, small arms, a mech or two, modestly size explosives, etc. Stuff that's just a notch or two above normal traitors.
Or give them an objective on the station that takes real work and isn't a trivially easy round-ender, people tell me this is how Goon does it.
If the mode isn't bearable, or something that can feasibly be defended against without turning the game into space Fortnite, why is it in at all?

Re: Make nuke ops admin-only.

Posted: Mon Feb 03, 2020 12:47 pm
by Shaps-cloud
I think it's sad that people see war ops as the default nuke ops experience now and that standard hit and run ops is seen as the lesser option. The panic and scrambling of security and command when someone reports operatives or a bomb goes off and decimates comms, not to mention the deadchat tradition of getting to follow along with the operatives as they get picked off one by one, are some of my favorite core experiences in ss13. Removing the looming threat of a commando raid that seeks to wipe out the station with no negotiation and no nonsense about diplomacy would be a big loss for the game, and one that I think is selfish on the part of the people who lobby for it. You can't always be the star of the show, and sometimes rounds end without warning and you don't get 3 hours to finish whatever project you had in mind. That's fine! You were a background character to the real conflict that round, and another group of people were the ones with the spotlight. SS13 shines best when people rotate being the focus of the round, and the inability to let other people enjoy a unique experience of panicking in the face of a paramilitary threat because your project (that you can do any other round) got cut short is sad and goes against the spirit of a roleplaying game with this many people

Re: Make nuke ops admin-only.

Posted: Mon Feb 03, 2020 12:57 pm
by Sheodir
Shaps-cloud wrote:I think it's sad that people see war ops as the default nuke ops experience now and that standard hit and run ops is seen as the lesser option. The panic and scrambling of security and command when someone reports operatives or a bomb goes off and decimates comms, not to mention the deadchat tradition of getting to follow along with the operatives as they get picked off one by one, are some of my favorite core experiences in ss13. Removing the looming threat of a commando raid that seeks to wipe out the station with no negotiation and no nonsense about diplomacy would be a big loss for the game, and one that I think is selfish on the part of the people who lobby for it. You can't always be the star of the show, and sometimes rounds end without warning and you don't get 3 hours to finish whatever project you had in mind. That's fine! You were a background character to the real conflict that round, and another group of people were the ones with the spotlight. SS13 shines best when people rotate being the focus of the round, and the inability to let other people enjoy a unique experience of panicking in the face of a paramilitary threat because your project (that you can do any other round) got cut short is sad and goes against the spirit of a roleplaying game with this many people
People want to play the videogame and engage with the round. A gamemode that doesn't engage most of the station isn't very good. And as someone who's queued for Ops a lot, Blitz is the most boring option to both play and play against. You're just slamming against the station with breakneck speed armed to the teeth with mods that make you basically immune to anything it throws at you. Unless the Ops team is blatantly incompetent or faffs around instead of blitzing, the blitz ops always win a few minutes into the shift and everyone gets to be upset.

War Ops is the most interesting facet of the gamemode. It engages everyone and provides a fun fight and experience that is outside the usual SS13 scope. It should be balanced around itself, rather than removed in the face of two much more boring alternatives (Stealth could be fun but is currently broken by a lack of equipment, if they move the disk at all you're basically screwed)

Re: Make nuke ops admin-only.

Posted: Mon Feb 03, 2020 1:02 pm
by NecromancerAnne
War ops would be fine as it's own game mode. I don't know what Infiltrators were but I mean...that is what I would ideally like to see ops kinda become? More akin to a coordinated team of traitors doing stuff that might ultimately result in the destruction of the station rather than 100% a hit and run nuking.

That said, I also don't REALLY mind nukies as a whole. if it's really a hit and run, it's generally quick. It definitely isn't nice or very fair, but the game isn't really about that. As Shaps said, you weren't the hero and you weren't necessarily guaranteed to see victory. It just be like that.

Re: Make nuke ops admin-only.

Posted: Mon Feb 03, 2020 1:20 pm
by Vekter
Nuclear hot take: Remove warops.

Re: Make nuke ops admin-only.

Posted: Mon Feb 03, 2020 1:29 pm
by Sheodir
Vekter wrote:Nuclear hot take: Remove warops.
This is such a brainlet take

Remove War Ops and Nuke Ops would literally become the most unbearable and boring gametype in the game

That's a no from me Mr Mouseman

Re: Make nuke ops admin-only.

Posted: Mon Feb 03, 2020 10:34 pm
by Yenwodyah
Sheodir wrote: Remove War Ops and Nuke Ops would literally become the most unbearable and boring gametype in the game

That's a no from me Mr Mouseman
War ops is already the most unbearable and boring gametype in the game.

Re: Make nuke ops admin-only.

Posted: Fri Feb 07, 2020 1:28 am
by wesoda25
yenwodyah really just having the most based opinions out here, home run after home run

Re: Make nuke ops admin-only.

Posted: Fri Feb 07, 2020 1:39 am
by Vekter
Sheodir wrote:
Vekter wrote:Nuclear hot take: Remove warops.
This is such a brainlet take

Remove War Ops and Nuke Ops would literally become the most unbearable and boring gametype in the game

That's a no from me Mr Mouseman
Warops is literally "Open the armory, give everyone guns, round is now deathmatch". At least things are exciting when we're suddenly getting raided by the Syndicate.

Re: Make nuke ops admin-only.

Posted: Fri Feb 07, 2020 1:43 am
by UrsoTheLobster
sounds like cringe to me

Re: Make nuke ops admin-only.

Posted: Fri Feb 07, 2020 1:55 pm
by zxaber
Vekter wrote:
Sheodir wrote:
Vekter wrote:Nuclear hot take: Remove warops.
This is such a brainlet take

Remove War Ops and Nuke Ops would literally become the most unbearable and boring gametype in the game

That's a no from me Mr Mouseman
Warops is literally "Open the armory, give everyone guns, round is now deathmatch". At least things are exciting when we're suddenly getting raided by the Syndicate.
Exciting is one way to put it. I just get demoralized when I'm half-way through a project and ops show up out of nowhere. Whether you win or not, the round is going to be ending soon, be it by nuke or nukie death or escape shuttle. From the point of view of someone who is trying to create their own fun, all possible outcomes with stealth ops are a loss. There's no point in continuing the project, hope you roll the same role next shift and you can try again.

When a traitor or changeling comes at you, there is a chance you can get back to what you were doing if you survive. Revs, cult, and to some extent wiz tend to make themselves known early on, and so you can focus on that. But stealth ops can wait up to (or exceeding) half an hour if they're not doing blitz, which is more than enough time to get settled into a project or gimmick or something. That's why it's terrible when they suddenly show up.

Re: Make nuke ops admin-only.

Posted: Fri Feb 07, 2020 2:39 pm
by XDTM
zxaber wrote:
Vekter wrote:
Sheodir wrote:
Vekter wrote:Nuclear hot take: Remove warops.
This is such a brainlet take

Remove War Ops and Nuke Ops would literally become the most unbearable and boring gametype in the game

That's a no from me Mr Mouseman
Warops is literally "Open the armory, give everyone guns, round is now deathmatch". At least things are exciting when we're suddenly getting raided by the Syndicate.
Exciting is one way to put it. I just get demoralized when I'm half-way through a project and ops show up out of nowhere. Whether you win or not, the round is going to be ending soon, be it by nuke or nukie death or escape shuttle. From the point of view of someone who is trying to create their own fun, all possible outcomes with stealth ops are a loss. There's no point in continuing the project, hope you roll the same role next shift and you can try again.

When a traitor or changeling comes at you, there is a chance you can get back to what you were doing if you survive. Revs, cult, and to some extent wiz tend to make themselves known early on, and so you can focus on that. But stealth ops can wait up to (or exceeding) half an hour if they're not doing blitz, which is more than enough time to get settled into a project or gimmick or something. That's why it's terrible when they suddenly show up.
That's one of the problems that dynamic would help with; instead of just suiciding because your project is gone no matter what, if you help with the op situation you have a better chance of returning to status quo and continuing that project until the next threat shows up.

Re: Make nuke ops admin-only.

Posted: Fri Feb 07, 2020 2:53 pm
by Cobby
War ops needs to be on the config cause right now it’s all nuke ops or no nuke ops and as many have said it provides a totally different experience that some servers might not be comfortable with

Re: Make nuke ops admin-only.

Posted: Fri Feb 07, 2020 6:01 pm
by Sheodir
Vekter wrote:
Sheodir wrote:
Vekter wrote:Nuclear hot take: Remove warops.
This is such a brainlet take

Remove War Ops and Nuke Ops would literally become the most unbearable and boring gametype in the game

That's a no from me Mr Mouseman
Warops is literally "Open the armory, give everyone guns, round is now deathmatch". At least things are exciting when we're suddenly getting raided by the Syndicate.
Manuel is new so I'll give you a pass on not knowing the fun RP opportunities provided by a War Ops where you can't just dunk on the Cap for the disk or demand an armory bolted open. Although it helps if it's Dynamic and other antags might still be around.

Re: Make nuke ops admin-only.

Posted: Fri Feb 07, 2020 7:29 pm
by RaveRadbury
Make war ops dynamic-only

Re: Make nuke ops admin-only.

Posted: Fri Feb 07, 2020 9:05 pm
by Cobby
War ops is nuke ops until someone cba to config it.

Re: Make nuke ops admin-only.

Posted: Fri Feb 07, 2020 9:34 pm
by Naloac
Just kill the antag