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disable weapons on syndicate uplink on low pop

Posted: Tue Apr 21, 2020 5:50 am
by angelstarri
low pop murderbone with syndicate weapons is mega cringe

making traitors only use gadgets for the purpose of being sneaky and stealthy is infinitely more fun and engaging than retard with desword killing the 10 people in the server then leaving

Re: disable weapons on syndicate uplink on low pop

Posted: Tue Apr 21, 2020 6:08 am
by Istoprocent1
Implying that 10 pop is playable - everybody has AA and its boring. Disabling traitor weapons is kinda moot.

Re: disable weapons on syndicate uplink on low pop

Posted: Tue Apr 21, 2020 6:28 am
by Flatulent
angelstarri wrote:low pop is mega cringe
fixed that for you
we shouldn’t balance around lowpop it’s not a playable experience anyway

Re: disable weapons on syndicate uplink on low pop

Posted: Tue Apr 21, 2020 8:45 am
by Arianya
this sounds like a code change, not a policy one.

Re: disable weapons on syndicate uplink on low pop

Posted: Tue Apr 21, 2020 11:04 am
by Tlaltecuhtli
make lobbys not start when pop < 10, like it was a while ago? , fuck those 3 niggers who want to test their epic xenobio tecnique on ghost server they can go on mrp if they want to not interact with humans

Re: disable weapons on syndicate uplink on low pop

Posted: Wed Apr 22, 2020 10:42 pm
by XivilaiAnaxes
Tlaltecuhtli wrote:make lobbys not start when pop < 10, like it was a while ago? , fuck those 3 niggers who want to test their epic xenobio tecnique on ghost server they can go on mrp if they want to not interact with humans
There's plenty of dead servers to do this on anyway

Re: disable weapons on syndicate uplink on low pop

Posted: Wed May 20, 2020 9:16 am
by Coconutwarrior97
This is a code change, not our territory.
Headmin Votes:
Coconutwarrior97: Code, not policy.
Phuzzylodgik: Code, not policy.
TWATICUS Code, not policy.