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Are uranium golem valid?

Posted: Mon Dec 07, 2020 7:23 pm
by technokek
Guess this needs a policy thread.

Image

https://tgstation13.org/phpBB/viewtopic ... 37#p582393 .

Re: Are uranium golem valid?

Posted: Mon Dec 07, 2020 7:56 pm
by thehogshotgun
Yes

Re: Are uranium golem valid?

Posted: Mon Dec 07, 2020 8:04 pm
by Misdoubtful
What do they do, fifty radiation per pulse? Damage isn't taken until you reach five hundred. It takes roughly two minutes and thirty seconds to three minutes of running around with one just to get to two hundred rads, it'd be a whole while longer to reach five hundred. Its not exactly instant rads damage in a close quarters area like a shuttle.
Fatal wrote:EDIT: I also did some testing in the thunderdome to test how long it takes for being stood next to a uranium golem to kill you, I timed it at roughly 15 minutes of full exposure from a single tile away, although you go into crit a good couple of minutes before that
Actually they sat and let it play out so I didn't have to, sweet ^

Not to get out of the scope of this thread but would plasma golems benefit from this question for being able to easily ignite and go boom? Mostly to build on that context that, just like many other golem types, plenty of them are walking talking workplace hazards, uranium in this case included.

Re: Are uranium golem valid?

Posted: Mon Dec 07, 2020 8:08 pm
by Taylork2
Plasma-golems explosion is easily preventable, keep a fire extinguisher on hand as well as a stun baton and they're not a problem.
Uranium golems shouldn't be insta-valid.
If you had say 3-10 uranium golems trying to pack into a enclosed area, occupied by others, then probably valid.

Re: Are uranium golem valid?

Posted: Mon Dec 07, 2020 8:14 pm
by Misdoubtful
Taylork2 wrote:Plasma-golems explosion is easily preventable, keep a fire extinguisher on hand as well as a stun baton and they're not a problem.
Uranium golems shouldn't be insta-valid.
If you had say 3-10 uranium golems trying to pack into a enclosed area, occupied by others, then probably valid.
Exaaaactly. Its all pretty manageable unless you are up to your ears in golems, regardless of the type.

Re: Are uranium golem valid?

Posted: Mon Dec 07, 2020 8:23 pm
by oranges
uranium golems should not be a thing

I'm not sure why we keep greenlighting things that will by their very nature be instavalid but it's got to stop

Re: Are uranium golem valid?

Posted: Mon Dec 07, 2020 8:24 pm
by SkeletalElite
But what reason is there to make them in the first place.
Sure the radiation is a manageable amount but like why is there an acceptable amount of radiation to just spread around the station.

Radiation is a bad thing and sure it's only a little bit, but as far as I'm aware, uranium golems are just grief golems and they should be valid and mass producing them should make you valid for making them.

Re: Are uranium golem valid?

Posted: Mon Dec 07, 2020 8:29 pm
by Misdoubtful
oranges wrote:uranium golems should not be a thing

I'm not sure why we keep greenlighting things that will by their very nature be instavalid but it's got to stop
Would anyone actually miss them?

Re: Are uranium golem valid?

Posted: Tue Dec 08, 2020 12:23 am
by Cobby
why would they be instavalid? If you go to a golem, dont ask it to leave so you can do whatever, then bitch about being radiated and how they should be instavalid i will probably ban you for wasting my time.

It would be different if they did enough radiation to down you in a few minutes, but it literally takes like what almost 10% of the entire round on average for them to down you lol...

Re: Are uranium golem valid?

Posted: Tue Dec 08, 2020 12:58 am
by wesoda25
By existing they commit harm. It's a shitty type of golem and crew should be free to retaliate against them as they please.

Re: Are uranium golem valid?

Posted: Tue Dec 08, 2020 2:45 am
by nianjiilical
tbh uranium golems should probably have an active radiation pulse ability as opposed to passive radiation output but fuck if i know how to code it

Re: Are uranium golem valid?

Posted: Tue Dec 08, 2020 2:07 pm
by Ayy Lemoh
Just make them have the fancy radiation glow effect and an active pulse instead of passive pulse like nianjiiilical said. It's gimmick could be radiation + light source instead of just radiation then.

Re: Are uranium golem valid?

Posted: Tue Dec 08, 2020 5:21 pm
by Fatal
As posted in a recent ban appeal of mine, I tested the lethality of uranium golems in the thunderdome

Being stood next to one, I took 15 minutes to die, but as I was ghosted, I believe it was a couple of minutes prior I would have been put into critical

Being stood next to a golem for a few seconds is not grounds for a lethal response, so valid hunters can kindly keep away from them

Re: Are uranium golem valid?

Posted: Wed Dec 09, 2020 5:36 am
by oranges
It doesn't matter what the actual result is, all that matters is what people perceive to be true

Re: Are uranium golem valid?

Posted: Wed Dec 09, 2020 8:54 am
by pugie
They're literally golems that irradiate people. People haaaaate rads I cannot BELIEVE admins would look down on crew killing them.

Seriously.

Re: Are uranium golem valid?

Posted: Wed Dec 09, 2020 9:57 am
by WineAllWine
Thanks for making this thread!

Re: Are uranium golem valid?

Posted: Wed Dec 09, 2020 10:03 am
by Not-Dorsidarf
pugie wrote:They're literally golems that irradiate people. People haaaaate rads I cannot BELIEVE admins would look down on crew killing them.

Seriously.

This. Radiation is probably the most disliked effect in the game, all these people commenting on how “well the constant spew of radiation the grief golem pours out on everyone who it follows around will take a long time to actually deal 200 tox damage through radiation so they arent valid” confuse me

Re: Are uranium golem valid?

Posted: Wed Dec 09, 2020 3:01 pm
by Farquaar
I've seen admins declare people to be valid under escalation rules for much, much less than uranium golem irradiation.
nianjiilical wrote:tbh uranium golems should probably have an active radiation pulse ability as opposed to passive radiation output but fuck if i know how to code it
This probably seems like a solution that would make all parties happy. Still, I think validing ghost roles that are passively harming the crew shouldn't be controversial to begin with.

Re: Are uranium golem valid?

Posted: Wed Dec 09, 2020 3:55 pm
by Cobby
I think there’s just a misunderstanding on how rads work because people are used to the stupid big numbers that come from fusion fuckery they don’t actually know the extent of how little this does to you.

To be clear we are NOT arguing “can you kill a golem who won’t leave so you could do your work safely and constantly irradiating you”, we are arguing can you kill them for even existing EVEN IF AN ATTEMPT HAS BEEN MADE TO AVOID PEOPLE. I don’t even think it’s an epic mechanic but “I can kill this golem even if he has never even damaged me because he might later due to a passive mechanic versus left clicking me” is an incredibly wild take.

Re: Are uranium golem valid?

Posted: Thu Dec 10, 2020 1:08 am
by SkeletalElite
Cobby wrote:I think there’s just a misunderstanding on how rads work because people are used to the stupid big numbers that come from fusion fuckery they don’t actually know the extent of how little this does to you.

To be clear we are NOT arguing “can you kill a golem who won’t leave so you could do your work safely and constantly irradiating you”, we are arguing can you kill them for even existing EVEN IF AN ATTEMPT HAS BEEN MADE TO AVOID PEOPLE. I don’t even think it’s an epic mechanic but “I can kill this golem even if he has never even damaged me because he might later due to a passive mechanic versus left clicking me” is an incredibly wild take.
The problem is there is very little good reason for a uranium golem to exist. Even if the radiation amounts are very small I find it hard to believe someone creating a uranium golem is doing so in good faith and are litearlly only creating them to annoy people and spread rads. This is not really the golem's fault but more the creator and to some extent the design or the golem's fault. Obviously a better solution would be to remove the passive rads.

Re: Are uranium golem valid?

Posted: Thu Dec 10, 2020 1:29 am
by Cobby
sure, im not arguing the mechanic isn't annoying/good/etc. Im arguing that if the golem doesnt mess with you (especially if it isnt close to rad you ever), you shouldnt be able to kill it because of some hypothetical where you put yourself in the position to get hurt.

I dont think anyone is arguing against killing a golem for constantly being around you. Obv that is kill-worthy. The thread has to be about freekilling uranium golems just for existing, even if they do everything in their path to NOT get close to you.

Re: Are uranium golem valid?

Posted: Sat Dec 12, 2020 10:43 am
by terranaut
if i was playing ai/borg and there was an uranium golem i would kill it and dust the body unless it was contained in xenobio and by contained i dont mean 'walking around freely'

Re: Are uranium golem valid?

Posted: Sat Dec 12, 2020 11:57 am
by stan_albatross
the xenobiologist who made the griefgolems should be valid

Re: Are uranium golem valid?

Posted: Sat Dec 12, 2020 4:31 pm
by cacogen
The coder who made the griefgolems should be dusted and his ashes spread around xenobiology as a warning to others

Re: Are uranium golem valid?

Posted: Mon Jan 11, 2021 9:43 am
by Coconutwarrior97
Uranium golems are not kill on sight or anything, if they're causing radiation to spread by following people around and are obviously a problem for the crew then they can be killed.

Headmin Votes:
Coconutwarrior97: Yes.
Domitius: Yes.
Naloac: Yes.

Re: Are uranium golem valid?

Posted: Mon Jan 11, 2021 8:01 pm
by NecromancerAnne
I went and changed how uranium golems irradiate things to strictly when they are damaged and when they punch people, so there shouldn't ever be an instance where this is a problem not already handled by golems becoming involved in conflicts as normal or deliberately attacking people and thus causing radiation pulses.