KiloStation Map Config Changes
Posted: Wed Feb 03, 2021 4:42 pm
Hi. It's me, mapper man.
I'd like to talk about doing two things to the config:
1. Adding a "maxplayers" condition to Kilo's config at 50 players
2. Removing Kilo's "minplayers" condition.
Kilo was originally advertised as a low pop map and given the size of its workspaces and departments, I don't think it functions well with a ton of players. I think a lot of the negative feedback stems around this issue. Limiting the player cap so that it doesn't appear during highpop should alleviate a lot of the current problems with the map. 50 players is probably its reasonable max.
On the second note, Kilo functions well with limited players so should always show up in rotation regardless of the number of players, hence removing the minplayers condition.
Inept would be okay with point number 1, and agrees with me on point number 2.
I'd like to talk about doing two things to the config:
1. Adding a "maxplayers" condition to Kilo's config at 50 players
2. Removing Kilo's "minplayers" condition.
Kilo was originally advertised as a low pop map and given the size of its workspaces and departments, I don't think it functions well with a ton of players. I think a lot of the negative feedback stems around this issue. Limiting the player cap so that it doesn't appear during highpop should alleviate a lot of the current problems with the map. 50 players is probably its reasonable max.
On the second note, Kilo functions well with limited players so should always show up in rotation regardless of the number of players, hence removing the minplayers condition.
Inept would be okay with point number 1, and agrees with me on point number 2.