Disable thieves from dynamic
Posted: Wed Jul 13, 2022 11:40 am
It's been around for a bit of time now, permanently still and assumably fully fleshed out in nature. Inspired by the conclusion maintainers have come to for families, I feel like thieves should also be struck down under that same conclusion. Here are my simple reasons.
Firstly is that thieves is also a headache for administration. In other threads you had admins discussing that their enforcement of thieves tends to be very different. Since it is an antag that cannot kill, yet must obtain items or things from crew that will create hostile and potentially lethal circumstances it can lead to admins having different opinions on how they should be allowed to go about it. An antag needing to admin shop to see what they will be able to get away with is not good for the health of the server.
Second is that thieves leave no influence on those living in the round. Well you might say, stealing guns from the armory, looting peoples ids, or hiding bodies in maint should definitely serve to increase friction. But I say that if the thief is able to get away with these things already, enough friction has occured to where they are not exacerbating anything. Blob/War-Ops allowing thief to steal guns? Well their already not a threat and instead are pretty much just a regular crewmember. Hiding bodies? The dead ghosts will probably be upset, but this has no effect on anyone. Stealing IDs? You probably looted an SSD guy or a corpse. So like with issue two, still not very interesting or engaging.
My final reason is that Thieves just does not fit the type of game SS13 is. Unlike other minor antags, thieves looting and pilfering is done by non-antagonists too. They have no tools to help them achieve their goal, like abductors. They don't cause havoc and annoyance to crew whilst being weak like revenants or morphs, or nightmare, and they have no core strife between players like fugitives or obsessed. (Other minor antags done much better!)
Thieves are bad and a removal from them frees up threat that'll summon antags who actually cause engaging conflict, while thieves will once more continue to exist in the game as their non-threat taking title. Greytide. Since their is no difference between the two.
Firstly is that thieves is also a headache for administration. In other threads you had admins discussing that their enforcement of thieves tends to be very different. Since it is an antag that cannot kill, yet must obtain items or things from crew that will create hostile and potentially lethal circumstances it can lead to admins having different opinions on how they should be allowed to go about it. An antag needing to admin shop to see what they will be able to get away with is not good for the health of the server.
Second is that thieves leave no influence on those living in the round. Well you might say, stealing guns from the armory, looting peoples ids, or hiding bodies in maint should definitely serve to increase friction. But I say that if the thief is able to get away with these things already, enough friction has occured to where they are not exacerbating anything. Blob/War-Ops allowing thief to steal guns? Well their already not a threat and instead are pretty much just a regular crewmember. Hiding bodies? The dead ghosts will probably be upset, but this has no effect on anyone. Stealing IDs? You probably looted an SSD guy or a corpse. So like with issue two, still not very interesting or engaging.
My final reason is that Thieves just does not fit the type of game SS13 is. Unlike other minor antags, thieves looting and pilfering is done by non-antagonists too. They have no tools to help them achieve their goal, like abductors. They don't cause havoc and annoyance to crew whilst being weak like revenants or morphs, or nightmare, and they have no core strife between players like fugitives or obsessed. (Other minor antags done much better!)
Thieves are bad and a removal from them frees up threat that'll summon antags who actually cause engaging conflict, while thieves will once more continue to exist in the game as their non-threat taking title. Greytide. Since their is no difference between the two.