Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

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Hoolny
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Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by Hoolny » #666352

With a new upcoming feature by our loved and hated Oranges/optimumtact a new feature is coming making stun batons only stun while in red alert PR being this one: https://github.com/tgstation/tgstation/pull/73492


The new topic of discussion in policy within LRP rules being:

Is it agains't the rules to set the station's alert to Red round start for security officers to be able to use batons?
Last edited by Hoolny on Sat Feb 18, 2023 12:11 am, edited 1 time in total.
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by Epoc » #666353

there's no apostrophe in against
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by sinfulbliss » #666354

ETA to merge: 1 month~ (after feature freeze)
ETA to iron out workarounds that let it be easily circumvented: 1 month~

yeah once all that happens people will start red alerting to get around it. will probably be very hard to tell when they're doing it since you can red alert over plenty of things on LRP in good conscience

still this is like 2 months down the line
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by TheFinalPotato » #666355

S freeze exempt, we would otherwise not allow any feature work during a freeze
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by Unoki » #666356

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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by Pandarsenic » #666363

The era of the justified harmbaton is upon us and I'm here for it
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by BeeSting12 » #666375

Also brings up the question of if someone resists arrest for something petty, is security allowed to harmbaton into submission?
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by bastardblaster » #666384

the batong is significantly weaker when you have friends, however this requires ss13 players to make friends
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by Unsane » #666386

I say we speedmerge it
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by oranges » #666400

Sorry for gaslighting you seth
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by Hoolny » #666419

I knew you were fucking around idk how people manage to defend this and argue with me over clear shit changes

good joke orange
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by Unsane » #666430

Oh, and I was just getting excited for it...
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by RedBaronFlyer » #666540

Hoolny wrote: Sat Feb 18, 2023 6:29 am I knew you were fucking around idk how people manage to defend this and argue with me over clear shit changes

good joke orange
At this point I just take everyone 100% seriously because there's been two or three times now that I thought something was a joke and it turns out it was real.

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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by Vekter » #667113

I don't think there's a ruling about this, but it's generally considered that you need a good reason to set red alert. "I want to use batons" is not a good reason.
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by Turbonerd » #667139

Rule 12 will already handle this. Decreasing RP quality (raising alert level without a valid reason) in order to powergame and make the game more boring violates this. Quite simple really 8-) .
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by Pandarsenic » #667197

oranges wrote: Sat Feb 18, 2023 4:59 am Sorry for gaslighting you seth
Can we get this as a Funny Button or very rare Station Trait to see all hell break loose occasionally
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by Nabski » #667221

Vekter wrote: Wed Feb 22, 2023 10:02 pm I don't think there's a ruling about this, but it's generally considered that you need a good reason to set red alert. "I want to use batons" is not a good reason.
I get an amber alert every two weeks when someone loses a kid. Why wouldn't you call for a red alert if there is a murderer on the run you need to apprehend. I would be pretty alerted if one of my coworkers was found dead.
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by GPeckman » #667242

Vekter wrote: Wed Feb 22, 2023 10:02 pm I don't think there's a ruling about this, but it's generally considered that you need a good reason to set red alert. "I want to use batons" is not a good reason.
Is "I want to call the shuttle as early as possible because it's a greenshift" considered a good reason? Or is that something that should be ahelped?
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by oranges » #667269

Pandarsenic wrote: Thu Feb 23, 2023 9:33 am
oranges wrote: Sat Feb 18, 2023 4:59 am Sorry for gaslighting you seth
Can we get this as a Funny Button or very rare Station Trait to see all hell break loose occasionally
There's no way to do it without hooking a bunch of procs in the stunbaton code so most likely no.
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by BeeSting12 » #667278

Nabski wrote: Thu Feb 23, 2023 2:10 pm
Vekter wrote: Wed Feb 22, 2023 10:02 pm I don't think there's a ruling about this, but it's generally considered that you need a good reason to set red alert. "I want to use batons" is not a good reason.
I get an amber alert every two weeks when someone loses a kid. Why wouldn't you call for a red alert if there is a murderer on the run you need to apprehend. I would be pretty alerted if one of my coworkers was found dead.
Yeah I feel like IRL if someone got murdered it would be up to code red. On ss13 it's just another day
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DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by Vekter » #667301

GPeckman wrote: Thu Feb 23, 2023 5:58 pm
Vekter wrote: Wed Feb 22, 2023 10:02 pm I don't think there's a ruling about this, but it's generally considered that you need a good reason to set red alert. "I want to use batons" is not a good reason.
Is "I want to call the shuttle as early as possible because it's a greenshift" considered a good reason? Or is that something that should be ahelped?
Any instance of red alerting for the sole purpose of getting the shuttle there faster without a valid reason should be ahelped.

Valid reasons include "alien infestation" and "nuke ops" or even "ascended heretic". Centcom reserves the right to cancel the shuttle call in any case.
AliasTakuto wrote: Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
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PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

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Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?

Post by spookuni » #667568

We don't feel the need to make any policy changes surrounding a joke PR that was quickly reverted

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