Scientists, The Xeno Egg, and Tiding (LRP)
Posted: Thu Mar 09, 2023 9:55 am
There is a lot I want to unpack here because it`s in the same group of things that got me to stop wanting to play the game so I`ll just start by listing a few things from my perspective before asking questions.
Feel free to disagree with the following, they are all from my perspective and how I see it.
1. The Xeno egg is semi rare content for scientists and sci in general where scientists can opt to negotiate / attempt to train their Xenos into being domesticated because at the end of the day while xenos have the inherent right to kill anyone they want to, it usually boils down to if they actually want to or not and many times I've seen Xenos allowed to roam freely and only go to war with security who antagonized them. (And this is usually the type of war where non antag crew can side against security because security instigated it, same as sec - cytology clown wars)
2. Alot of the time, whenever there is a Xeno egg in xenobio, scientists and even sometimes the RD have very little/no say over what happens because the entire department gets tided by an extreme amount of people from varying departments, usually including the security team. It becomes a genuine nightmare for anyone that is trying to do xenobio and it gets even worse in instances where crew try to plasma flood the pen.
3. At round start a note is provided by centcomm giving the crew a task to take care of the specimen and that it was hard to get or something, this suggests that there inherently a reason to keep the xenos alive by default unless an event (lethal outbreak) overrides this.
4. I know this is a long shot but I also want to compare this to the SM, a --> hostile <-- xenomorph outbreak is potentially round ending and is the main excuse that apparently gives everyone a ticket to tide science, as of not too long ago in the timespan of this game, the SM has been made so that if engineers fail to take care of it properly (even a baby delam that doesnt cause singuloose) will result in a shuttle call due to repetitive nerfs to alternative power sources to encourage...ending the round? My point here is, both of these being massive station effecting things (the xeno egg and the sm) bare the same excuse of "we are allowed to tide it even before something is apparently going wrong because if it does go wrong itl end the round"
5. A. Sometimes (although rarely) a mob of people will wait outside of the xeno containment chamber for the larva to become a drone/praetorian/queen, then immediately kill it so they can brain transplant a crew member into the xeno and round remove the xeno. The reason being is since the random crew member won`t be allowed to go around killing crew. This not only feels bad for anyone that clicks yes to be a contained xeno larva, but it also feels extremely metagamey to know that someone isn't allowed to pull an Avatar and switch sides after being both biologically and culturally adopted by an alien race that provides them with all of their basic needs (and no wage slaving) *or just become mad with power over becoming a literal apex predator like any comic book villian*
5. B. This effectively removes one of the things that was neat about xenomorphs which was interacting with a third party and enticing them to be nice to you knowing that you're playing with another individual who has human level intelligence but you cant easily communicate directly with them.
5. C. This is also a horrible scenario for newer players if this was somehow their first time as a xenomorph, expecting to be able to use a unique toolset to interact with others, their antagonist status being entirely open ended so obviously leaning towards friendly (as most new players are when they don`t entirely know what's going on), only for their body to immediately get taken away from them by a mob of people and given to someone else, it looks awful from a meta perspective. It never happened to me but I still feel horrible from witnessing it.
6. An impression has been made on me that you cannot lynch mob a higher ranking staff who destroyed the egg.
An admin bwoinked me for announcing to everyone else in sci that the captain destroyed the egg at round start (we ended up spam shoving, stamcritting, and then looting the captain) The admin said something along the lines of "who are you to rally people to do that". They said they wernt gonna note me because of a bunch of "weird stuff" happening which is the main reason why this impression was left on me because they never said I wasn`t wrong, just that there were mitigating factors.
Okay so heres where my questions start now that you know where they are coming from.
Q1. Do scientists (and by extension engineers for SM since the same counter argument applies) have a right to pursue viable methods of removing mass amounts of people from their department when being mass tided over the xeno egg (especially scientists that want to do xenobio but cant focus due to crowd)
Viable as in...lethals....because lets be honest, anything that requires you to stand still and watch a bar fill up is not possible when you are being swarmed and shoved (cable cuffing, wall building, etc) (Atleast can we use lethals until action bars are viable again, example, scientists banded together, geared up and robusted a group of tiders then cable cuffed them and threw them out then built reinforced walls at their point of entry)
Q2. Do relevant staff (RD, Scientist, Sec officer?) have a right to mutiny/lynch higher ranking staff members that destroyed the egg/larva/drone/queen without a reason? (A reason can just be it left containment/xenobio but I keep seeing rounds where they are killed for just existing in their containment) sec might be relevant since its destroying expensive Nano Trasen property/sci`s content.
Q3. Should crew who are brain transplanted into xenomorphs be allowed to divert to entirely xenomorph nature in order to dissuade the whole "Brain transplant this guy into a hivemind predator with its own hierarchy and needs inherently satisfied because i know he cant hurt me"
Feel free to disagree with the following, they are all from my perspective and how I see it.
1. The Xeno egg is semi rare content for scientists and sci in general where scientists can opt to negotiate / attempt to train their Xenos into being domesticated because at the end of the day while xenos have the inherent right to kill anyone they want to, it usually boils down to if they actually want to or not and many times I've seen Xenos allowed to roam freely and only go to war with security who antagonized them. (And this is usually the type of war where non antag crew can side against security because security instigated it, same as sec - cytology clown wars)
2. Alot of the time, whenever there is a Xeno egg in xenobio, scientists and even sometimes the RD have very little/no say over what happens because the entire department gets tided by an extreme amount of people from varying departments, usually including the security team. It becomes a genuine nightmare for anyone that is trying to do xenobio and it gets even worse in instances where crew try to plasma flood the pen.
3. At round start a note is provided by centcomm giving the crew a task to take care of the specimen and that it was hard to get or something, this suggests that there inherently a reason to keep the xenos alive by default unless an event (lethal outbreak) overrides this.
4. I know this is a long shot but I also want to compare this to the SM, a --> hostile <-- xenomorph outbreak is potentially round ending and is the main excuse that apparently gives everyone a ticket to tide science, as of not too long ago in the timespan of this game, the SM has been made so that if engineers fail to take care of it properly (even a baby delam that doesnt cause singuloose) will result in a shuttle call due to repetitive nerfs to alternative power sources to encourage...ending the round? My point here is, both of these being massive station effecting things (the xeno egg and the sm) bare the same excuse of "we are allowed to tide it even before something is apparently going wrong because if it does go wrong itl end the round"
5. A. Sometimes (although rarely) a mob of people will wait outside of the xeno containment chamber for the larva to become a drone/praetorian/queen, then immediately kill it so they can brain transplant a crew member into the xeno and round remove the xeno. The reason being is since the random crew member won`t be allowed to go around killing crew. This not only feels bad for anyone that clicks yes to be a contained xeno larva, but it also feels extremely metagamey to know that someone isn't allowed to pull an Avatar and switch sides after being both biologically and culturally adopted by an alien race that provides them with all of their basic needs (and no wage slaving) *or just become mad with power over becoming a literal apex predator like any comic book villian*
5. B. This effectively removes one of the things that was neat about xenomorphs which was interacting with a third party and enticing them to be nice to you knowing that you're playing with another individual who has human level intelligence but you cant easily communicate directly with them.
5. C. This is also a horrible scenario for newer players if this was somehow their first time as a xenomorph, expecting to be able to use a unique toolset to interact with others, their antagonist status being entirely open ended so obviously leaning towards friendly (as most new players are when they don`t entirely know what's going on), only for their body to immediately get taken away from them by a mob of people and given to someone else, it looks awful from a meta perspective. It never happened to me but I still feel horrible from witnessing it.
6. An impression has been made on me that you cannot lynch mob a higher ranking staff who destroyed the egg.
An admin bwoinked me for announcing to everyone else in sci that the captain destroyed the egg at round start (we ended up spam shoving, stamcritting, and then looting the captain) The admin said something along the lines of "who are you to rally people to do that". They said they wernt gonna note me because of a bunch of "weird stuff" happening which is the main reason why this impression was left on me because they never said I wasn`t wrong, just that there were mitigating factors.
Okay so heres where my questions start now that you know where they are coming from.
Q1. Do scientists (and by extension engineers for SM since the same counter argument applies) have a right to pursue viable methods of removing mass amounts of people from their department when being mass tided over the xeno egg (especially scientists that want to do xenobio but cant focus due to crowd)
Viable as in...lethals....because lets be honest, anything that requires you to stand still and watch a bar fill up is not possible when you are being swarmed and shoved (cable cuffing, wall building, etc) (Atleast can we use lethals until action bars are viable again, example, scientists banded together, geared up and robusted a group of tiders then cable cuffed them and threw them out then built reinforced walls at their point of entry)
Q2. Do relevant staff (RD, Scientist, Sec officer?) have a right to mutiny/lynch higher ranking staff members that destroyed the egg/larva/drone/queen without a reason? (A reason can just be it left containment/xenobio but I keep seeing rounds where they are killed for just existing in their containment) sec might be relevant since its destroying expensive Nano Trasen property/sci`s content.
Q3. Should crew who are brain transplanted into xenomorphs be allowed to divert to entirely xenomorph nature in order to dissuade the whole "Brain transplant this guy into a hivemind predator with its own hierarchy and needs inherently satisfied because i know he cant hurt me"