Mimes and signing gloves.

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mindstormy
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Mimes and signing gloves.

Post by mindstormy » #679417

We should be able to kill mimes for using signing gloves. It is no different than them using their voice to talk.


If you are a mime you need to act like a mime and mime out your actions or suffer the wrath of the crew.
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conrad
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Re: Mimes and signing gloves.

Post by conrad » #679418

Yes.
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Re: Mimes and signing gloves.

Post by Chadley » #679424

Yes
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Re: Mimes and signing gloves.

Post by BeeSting12 » #679426

Yes
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Re: Mimes and signing gloves.

Post by sinfulbliss » #679427

Yes
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Re: Mimes and signing gloves.

Post by Nabski » #679429

Yes
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Re: Mimes and signing gloves.

Post by oranges » #679439

we should remove signing gloves
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Re: Mimes and signing gloves.

Post by Turbonerd » #679470

Yes.
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Re: Mimes and signing gloves.

Post by HeyHey » #679473

Yes
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mindstormy
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Re: Mimes and signing gloves.

Post by mindstormy » #679500

oranges wrote: Wed Apr 12, 2023 9:51 pm we should remove signing gloves
I agree with this but since policy threads can't make code changes this is my compromise.
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Re: Mimes and signing gloves.

Post by Striders13 » #679535

you can't even use signing gloves without breaking your vow. So yeah I don't see why won't you kill them.
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Re: Mimes and signing gloves.

Post by Pandarsenic » #679550

Yes
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Re: Mimes and signing gloves.

Post by Vekter » #680140

oranges wrote: Wed Apr 12, 2023 9:51 pm we should remove signing gloves
How hard are they to get?
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Re: Mimes and signing gloves.

Post by Not-Dorsidarf » #680234

Vekter wrote: Sat Apr 15, 2023 10:00 pm
oranges wrote: Wed Apr 12, 2023 9:51 pm we should remove signing gloves
How hard are they to get?
Roundstart kit for people with a specific disability quirk I believe.
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Re: Mimes and signing gloves.

Post by Googles_Hands » #680237

I just roleplay that I don't know sign language, because why would someone without the quirk understand it?

Edit: Yes
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Re: Mimes and signing gloves.

Post by CMDR_Gungnir » #680238

Googles_Hands wrote: Sun Apr 16, 2023 9:19 am I just roleplay that I don't know sign language, because why would someone without the quirk understand it?

Edit: Yes
This is why my static that's more socially-competent always asks if people understand sign language before she says anything else in sign.

On Topic:
Yes
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Re: Mimes and signing gloves.

Post by Farquaar » #680239

Yes
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Re: Mimes and signing gloves.

Post by SkeletalElite » #680691

Not-Dorsidarf wrote: Sun Apr 16, 2023 8:25 am
Vekter wrote: Sat Apr 15, 2023 10:00 pm
oranges wrote: Wed Apr 12, 2023 9:51 pm we should remove signing gloves
How hard are they to get?
Roundstart kit for people with a specific disability quirk I believe.
There's a positive quirk that gives them to you without any downside other than quirk points. Although its not the gloves that enable signing (the quirks themselves do that), they enable speaking over radio with sign language. Without the gloves you can sign, just not on the radio.
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Re: Mimes and signing gloves.

Post by Googles_Hands » #681095

This might be off topic, but who thought making sign language be transmittable over a radio was a good idea?
Like... SIGN LANGUAGE, you need to make SIGNS, if I flip my phone off it wont call someone and call them a retard.
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Re: Mimes and signing gloves.

Post by Armhulen » #681164

Googles_Hands wrote: Wed Apr 19, 2023 11:43 am This might be off topic, but who thought making sign language be transmittable over a radio was a good idea?
Like... SIGN LANGUAGE, you need to make SIGNS, if I flip my phone off it wont call someone and call them a retard.
People want unique characters but not for those unique characters to change their gameplay in any noticable way
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Re: Mimes and signing gloves.

Post by Farquaar » #681212

Googles_Hands wrote: Wed Apr 19, 2023 11:43 am This might be off topic, but who thought making sign language be transmittable over a radio was a good idea?
Like... SIGN LANGUAGE, you need to make SIGNS, if I flip my phone off it wont call someone and call them a retard.
I think it’s dumb, personally. If you’re mute you shouldn’t be able to talk over the radio at all. Use a PDA if you’re in a jam and pray the recipient isn’t dead, maybe
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Armhulen
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Re: Mimes and signing gloves.

Post by Armhulen » #681217

I'd find it to be a cool late game option! Sadly it's almost free to craft
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Re: Mimes and signing gloves.

Post by CMDR_Gungnir » #681619

Armhulen wrote: Wed Apr 19, 2023 8:39 pm I'd find it to be a cool late game option! Sadly it's almost free to craft
As glorious Good-Coder-Man, you know what you must do.

Remove the craftable version and make the version that quirks currently give, something researched by Sci and printable at any lathe.
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Re: Mimes and signing gloves.

Post by Misdoubtful » #682614

Playing mime and trying to get around the mimes gimmicks, mechanics and restrictions still doesn't change that you are a mime.

You picked the role, honor it.

So in short, yes, using signing gloves to get around the mimes speech restrictions is the same as a mime speaking regularly.

... Even if it is kind of an oversight when it comes to mimes being able to do this with the gloves.
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