Timberpoes wrote: ↑Thu Apr 27, 2023 9:55 am Let's make hopcurity valid similar to talking mimes. Someone make the policy thread.
Let's make hopcurity valid similar to talking mimes
- WineAllWine
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Let's make hopcurity valid similar to talking mimes
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Re: Let's make hopcurity valid similar to talking mimes
I respect the meme, but no, this is a terrible idea. Bad faith players will use this policy as a justification to murder the hop any time he batons and cuffs anyone, regardless of if it's reasonable for the hop to do so.
Whether or not someone is being hopcurity is something which should only be determined by admins, not players, unless you can come up with an exacting list of requirements you can point to to say "yes, this is hopcurity", and "Well, he arrested someone." is not enough.
Basically, how do you differentiate between hopcurity and hop who decided to go for a walk and arrested someone out of being there, and how should players know this difference?
Or are we going to just see the birth of the "hop not at line" meme like with the warden?
Whether or not someone is being hopcurity is something which should only be determined by admins, not players, unless you can come up with an exacting list of requirements you can point to to say "yes, this is hopcurity", and "Well, he arrested someone." is not enough.
Basically, how do you differentiate between hopcurity and hop who decided to go for a walk and arrested someone out of being there, and how should players know this difference?
Or are we going to just see the birth of the "hop not at line" meme like with the warden?
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Re: Let's make hopcurity valid similar to talking mimes
Tbh I'm kind of fine with them where they are considering they don't get the same protections security does. It's really really reeeeeaally funny when they get dunked on. It's as dangerous as it is for anyone else in other non-sec roles doing it, and they still get held accountable.
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Re: Let's make hopcurity valid similar to talking mimes
Is this still a problem? It seems like it is much less important now that they don't have one card all access anymore.
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Re: Let's make hopcurity valid similar to talking mimes
Not sure if they are valid, but if they barge into the armory they get lasered to death like anyone else.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Let's make hopcurity valid similar to talking mimes
I don't think making them valid is the right play here (we shouldn't be solving crew behavioral issues with "just let people kill them", the mime thing is an exception because it's funny) but I think we should emphasize that HoP isn't a member of security, so they don't have metaprotections, nor do their arrests have to be recognized as valid.
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Re: Let's make hopcurity valid similar to talking mimes
Back when HoPs could give themselves all access, it was so satisfying to gun down the occasional fucker who got too bold and answer the bwoink.
- Stickymayhem
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Re: Let's make hopcurity valid similar to talking mimes
bandaid solution to generally low expectations for powergaming
a hop with weapons should look antagonistic and the balancing force is pissing off security or making people suspicious
a hop with weapons should look antagonistic and the balancing force is pissing off security or making people suspicious
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
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Re: Let's make hopcurity valid similar to talking mimes
I think this should be handled OOC, like a headmin ruling or precedent under rule 12 that forbades "hopcurity" playstyle, especially over multiple rounds. Making an IC solution such as this just incorporates it into the game instead of taking the steps to remove it. Making them valid could also lead to HOPs that just toe the line of hopcurity to escalation bait... as if they dont already do enough of it while hopcurity'ing.
headmins should figure out what exactly constitutes "hopcurity", and then decide if they just want it to be frowned upon like mimes breaking their vow (making hopcurity valid) or if they want it reduced/gone (by a ruling or precedent about OOC punishments for hopcurity)
headmins should figure out what exactly constitutes "hopcurity", and then decide if they just want it to be frowned upon like mimes breaking their vow (making hopcurity valid) or if they want it reduced/gone (by a ruling or precedent about OOC punishments for hopcurity)
Last edited by TheLoLSwat on Thu Apr 27, 2023 7:36 pm, edited 1 time in total.
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Re: Let's make hopcurity valid similar to talking mimes
Stickymayhem wrote: ↑Thu Apr 27, 2023 7:30 pm bandaid solution to generally low expectations for powergaming
a hop with weapons should look antagonistic and the balancing force is pissing off security or making people suspicious
Thread solved
(2:53:35 AM) scaredofshadows: how about head of robutts
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- Timberpoes
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Re: Let's make hopcurity valid similar to talking mimes
It's okay, I solved the policy discussion by banning the HoPcurity in question. Balance is restored.
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- WineAllWine
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Re: Let's make hopcurity valid similar to talking mimes
holy crap a permaban. Based.Timberpoes wrote: ↑Thu Apr 27, 2023 9:59 pm It's okay, I solved the policy discussion by banning the HoPcurity in question. Balance is restored.
- Naloac
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Re: Let's make hopcurity valid similar to talking mimes
if they act like antagonists treat them like one /shrug just fuckin kill em
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Re: Let's make hopcurity valid similar to talking mimes
This was more of a shitpost than an actual request for the policy. In that manner, we have no interest in making hopcurity valid.
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